[Freeciv-Dev] [patch #2523] savegame2: remove compat_load/save_020300() functions

2011-02-14 Thread Jacob Nevins

Update of patch #2523 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2523] savegame2: remove compat_load/save_020300() functions

2011-02-12 Thread Jacob Nevins

URL:
  http://gna.org/patch/?2523

 Summary: savegame2: remove compat_load/save_020300()
functions
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat Feb 12 20:07:21 2011
Category: None
Priority: 3 - Low
  Status: Ready For Test
 Privacy: Public
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0,2.4.0

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Details:

As discussed in bug #17678 (comment 1 http://gna.org/bugs/?17678#comment1),
these functions are not used (in fact, the way sg_load/save_compat() are
written, they will never be called), so they may as well be removed. Also
expand the comments in savegame2.c to reflect my understanding of the backward
compatibility arrangements.




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[Freeciv-Dev] [patch #2523] savegame2: remove compat_load/save_020300() functions

2011-02-12 Thread Jacob Nevins

Additional Item Attachment, patch #2523 (project freeciv):

File name: trunk-savegame2-rm-compat-020300.diff Size:7 KB
File name: S2_3-savegame2-rm-compat-020300.diff Size:6 KB


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[Freeciv-Dev] [patch #2523] savegame2: remove compat_load/save_020300() functions

2011-02-12 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #2523 (project freeciv):

The changed texts are correct from my point of view. Ready for commit ;-)

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