[Freeciv-Dev] [patch #2876] [lua] files needed for the win32 client if client lua script is added
Update of patch #2876 (project freeciv): Status:None = Wont Do Open/Closed:Open = Closed ___ Follow-up Comment #2: We have client Lua script on S2_4. But the Win32 client is already out of sync with the rest of the project and won't have compiled for several major versions. It's gone from the tarball in 2.5 (patch #2597) and is scheduled to begone from source control in 2.6 (see comments in patch #2700). Hence, closing this as Wont Do. The patch is still here in Gna in the unlikely event that someone needs it. ___ Reply to this item at: http://gna.org/patch/?2876 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2876] [lua] files needed for the win32 client if client lua script is added
Update of patch #2876 (project freeciv): Planned Release: 2.4.0 = Summary: [lua03d] files needed for the win32 client if client lua script is added = [lua] files needed for the win32 client if client lua script is added ___ Follow-up Comment #1: no more patches as the win32 client is not actively developed anymore ___ Reply to this item at: http://gna.org/patch/?2876 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev