[Freeciv-Dev] [patch #3333] Unit class flag AttFromNonNative
Update of patch # (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/? ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3333] Unit class flag AttFromNonNative
URL: http://gna.org/patch/? Summary: Unit class flag AttFromNonNative Project: Freeciv Submitted by: cazfi Submitted on: Tue 19 Jun 2012 02:31:38 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Currently there's hardcoded rule that all Sea moving units can attack from non-native tiles. Other units can attack from non-native tiles if they have Marines unit type flag. This patch does not touch Marines type flag, but makes sea unit ability unit class flag AttFromNonNative ___ File Attachments: --- Date: Tue 19 Jun 2012 02:31:38 AM EEST Name: AttFromNonNative.diff Size: 9kB By: cazfi http://gna.org/patch/download.php?file_id=15846 ___ Reply to this item at: http://gna.org/patch/? ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3333] Unit class flag AttFromNonNative
Follow-up Comment #1, patch # (project freeciv): Perhaps this will clear up one of the impediments that prevented completion of bug #16383, which was to do with experimental Triremes' attack behaviour... but I haven't thought about it very hard. ___ Reply to this item at: http://gna.org/patch/? ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev