[Freeciv-Dev] [patch #4037] Value for achievement

2013-08-05 Thread Marko Lindqvist
Update of patch #4037 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4037] Value for achievement

2013-07-24 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4037

 Summary: Value for achievement
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 25 Jul 2013 01:54:50 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Add value to reach for achievements. What it means depends on achievement
type. Initially only Map_Known achievement type uses it - value means
percentage of map to be known for achievement to be granted.
Increased max number of achievements to 10 as it now makes sense to have
several achievements of the same type (but with different value). This is
demonstrated in experimental ruleset with two Map_Known achievements - first
one is granted when 20% of the map is known, and second when entire world is
known.




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File Attachments:


---
Date: Thu 25 Jul 2013 01:54:50 AM EEST  Name: AchValue.patch  Size: 13kB   By:
cazfi

http://gna.org/patch/download.php?file_id=18417

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