URL:
http://gna.org/patch/?4451
Summary: AI handling of !present requirements
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 25 Jan 2014 11:11:16 AM EET
Category: ai
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.4.3, 2.5.0, 2.6.0
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Details:
This patch fixes !present (or negated) requirement handling in AI.
For effect requirements reggression testing between nreg vector and !present
requirements there's bad news: implementation differs in such a fundamental
level, that it makes no sense to make !present results identical to nreqs.
Effects for which building is nreq, are not even in buildings effects cache,
so AI code never even sees them. !present OTOH is handled (after this patch)
inside AI code, and only when it's time to check the req. !present requirement
now work against the value of the requirement building.
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File Attachments:
---
Date: Sat 25 Jan 2014 11:11:16 AM EET Name: AiNotPresent.patch Size: 9kB
By: cazfi
http://gna.org/patch/download.php?file_id=19850
---
Date: Sat 25 Jan 2014 11:11:16 AM EET Name: AiNotPresent-S2_5.patch Size:
8kB By: cazfi
http://gna.org/patch/download.php?file_id=19851
---
Date: Sat 25 Jan 2014 11:11:16 AM EET Name: AiNotPresent-S2_4.patch Size:
8kB By: cazfi
http://gna.org/patch/download.php?file_id=19852
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