[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-07-18 Thread Marko Lindqvist
Update of patch #4816 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?4816

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-07-14 Thread Marko Lindqvist
Follow-up Comment #3, patch #4816 (project freeciv):

- Updated against svn, but untested at the moment (since civ2civ3 ruleset does
not load for other reasons)

(file #21422)
___

Additional Item Attachment:

File name: Civ2civ3CivilianZoc.patch  Size:8 KB


___

Reply to this item at:

  http://gna.org/patch/?4816

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-07-11 Thread Marko Lindqvist
Update of patch #4816 (project freeciv):

Category:None = rulesets   
  Status:None = Ready For Test 
 Planned Release: = 2.6.0  


___

Reply to this item at:

  http://gna.org/patch/?4816

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-07-11 Thread Marko Lindqvist
Update of patch #4816 (project freeciv):

 Assigned to:None = cazfi  


___

Reply to this item at:

  http://gna.org/patch/?4816

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-06-17 Thread David Fernandez
Follow-up Comment #1, patch #4816 (project freeciv):

My plan was to enable zones of control in deep oceans because I like naval
units to be able to protect adjacent units without moving to the same tile,
and because it could encourage the use of naval formations.
But I do not like to enable ZOCs in coastal ocean because naval units could be
stoped by units placed in land.
I like the resultant gameplay with ZOCs in Deep ocean and not in Coast, but I
do not find any realistic (or narrative) reason for this difference between
deep and coastal ocean, apart of the improved gameplay.

If you like the idea of naval units with ZOC, but only when placed in Deep
Oceans, then the patch would be ready by simply removing the noZoc flag from
Deep ocean terrain.

___

Reply to this item at:

  http://gna.org/patch/?4816

___
  Mensaje enviado vía/por Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-06-17 Thread David Fernandez
URL:
  http://gna.org/patch/?4816

 Summary: civ2civ3: ZoCs not affected by non military units.
 Project: Freeciv
Submitted by: bardo
Submitted on: mar 17 jun 2014 12:26:24 UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

This is my first patch that takes advantage of the new features in v2.6, and
it is something I was looking forward for long time.

With this patch:
- Zones of Control are no longer established by non-military units (Small Land
and Merchant classes), so they do not affect the movements of enemy units.
- Triremes are affected by zones of control while moving on river.



___

File Attachments:


---
Date: mar 17 jun 2014 12:26:24 UTC  Name: civ2civ3-hasnozoc.patch  Size: 8kB  
By: bardo

http://gna.org/patch/download.php?file_id=21063

___

Reply to this item at:

  http://gna.org/patch/?4816

___
  Mensaje enviado vía/por Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-06-17 Thread Jacob Nevins
Follow-up Comment #2, patch #4816 (project freeciv):

 - Zones of Control are no longer established by non-military 
 units (Small Land and Merchant classes), so they do not affect 
 the movements of enemy units. 
(Raised patch #4818 to do the same to other rulesets.)

___

Reply to this item at:

  http://gna.org/patch/?4816

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev