[Freeciv-Dev] [patch #6181] Activate transported units, if the transport is owned by someone else

2015-08-07 Thread Marko Lindqvist
Update of patch #6181 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #6181] Activate transported units, if the transport is owned by someone else

2015-08-04 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?6181

 Summary: Activate transported units, if the transport is
owned by someone else
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 05 Aug 2015 01:55:15 AM EEST
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.1, 2.6.0, 3.0.0

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Details:

Handle even transported units if the transport is owned by someone else,
instead of expecting the transport handling to take care of us (cargo).

I needed this as a prereq for another bugfix in functionality between AI
players, but this should also help with the problem human players have been
complaining that once unit of allied AI player happens to enter their ferry,
it will never leave.




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File Attachments:


---
Date: Wed 05 Aug 2015 01:55:15 AM EEST  Name:
MoveUnitsFromForeignTransport.patch  Size: 734B   By: cazfi

http://gna.org/patch/download.php?file_id=24766

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