[Freeciv-Dev] [patch #6356] Make local building requirements city independent

2016-11-07 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, patch #6356 (project freeciv):

> What was the original motivation?
The original motivation was to allow a building being required even if it
didn't exist in the city yet. An action enabler allowing a unit to do "Help
Wonder" can't demand that the building it is allowed to help build already is
built in the city.

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[Freeciv-Dev] [patch #6356] Make local building requirements city independent

2016-11-05 Thread Jacob Nevins
Follow-up Comment #3, patch #6356 (project freeciv):

This is clearly better, but I'm struggling to see if it made any practical
difference relative to 2.5 (for release notes). I guess it might improve AI
reasoning about Upkeep_Free, and the like, but I don't think it makes any new
rules possible?

What was the original motivation?

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[Freeciv-Dev] [patch #6356] Make local building requirements city independent

2015-09-17 Thread Sveinung Kvilhaugsvik
Update of patch #6356 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6356] Make local building requirements city independent

2015-09-15 Thread Sveinung Kvilhaugsvik
URL:
  

 Summary: Make local building requirements city independent
 Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 15 Sep 2015 10:32:10 PM UTC
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0, 2.6.0

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Details:

Only check the target building when handling a local building requirement. The
city range can be used to check its status in a given city.



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File Attachments:


---
Date: Tue 15 Sep 2015 10:32:10 PM UTC  Name:
Make-local-building-requirements-city-independent.patch  Size: 962B   By:
sveinung



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