[Freeciv-Dev] [bug #16769] corrupt save files ( query(bad EOF) )

2010-09-27 Thread anonymous

URL:
  

 Summary: corrupt save files ( query(bad EOF) )
 Project: Freeciv
Submitted by: None
Submitted on: Monday 09/27/2010 at 10:20 CEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: davidevering...@mysoul.com.au
 Open/Closed: Open
 Release: 2.2.3
 Discussion Lock: Any
Operating System: Mac OS
 Planned Release: 

___

Details:

I have just installed FreeCiv 2.2.3.  (iMac 24", 2.8GHz Core2Duo.  MacOS X
10.5.8.)  

I played a game for about 7 turns.  The problem applies to both the manual
and the auto saves.

When I relaunched FreeCiv, and asked to load the game, I got an error message
about 

file "/opt/com.bitaxis/share/freeciv/default/nations.ruleset", line 241, pos
10, EOF

; the line

'*include "nation/zulu.ruleset'

does not have a closing " (double quote).

It is not clear to me why, but the saves are, within my home folder, in a
folder

…/.freeciv/saves

.  This seems strange because the folder is invisible.  (That is:  I believe
that there is an invisible folder with that name, as I believe that names
starting with “.” are supposed to be invisible, and the program behaves
as though the folder is there.)  Is that a separate issue?

As I noted in the summary, my slightly educated guess would be that the "
(double quote) was put in and then chopped off.

For the record, v2.1.3 worked fine (in this respect).


p.s.  Thank-you everyone!




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File Attachments:


---
Date: Monday 09/27/2010 at 10:20 CEST  Name: Picture 2.png  Size: 491kB   By:
None



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[Freeciv-Dev] [bug #16770] 1920x1200 too big (when not full-screen)

2010-09-27 Thread anonymous

URL:
  

 Summary: 1920x1200 too big (when not full-screen)
 Project: Freeciv
Submitted by: None
Submitted on: Monday 09/27/2010 at 10:26 CEST
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: davidevering...@mysoul.com.au
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Mac OS
 Planned Release: 

___

Details:

(I have just installed FreeCiv 2.2.3.)  

In video options, there are various screen sizes listed for the window.  I
tried 1920x1200 (for a 1920x1200 screen).  Even on my second monitor, without
the menu bar, the window was too tall.  I am guessing that it is sized as
though for full-screen; I noticed that there is a check-box for that, and
that it was not checked.  (It *was* a window that I got.)  


p.s.  Thank-you everyone!





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[Freeciv-Dev] [bug #16769] corrupt save files ( query(bad EOF) )

2010-09-27 Thread pepeto

Follow-up Comment #1, bug #16769 (project freeciv):

Folder prefixed by a '.' are usually invisible in many OS; this is not a bug.
It is used like most of other software to don't fill your own directory with
tons of undesired Freeciv savegames.

Actually, reading your report, it's not linked with the savegame but with the
ruleset. The server seems unable to load the ruleset because the end of a file
(probably "data/default/nations.ruleset") is corrupted.

However, I don't know if your problem is local or if the file in the package
you downloaded is also corrupted. So, could you post the link you got the
package you installed?

Downloading the right file (
http://svn.gna.org/viewcvs/*checkout*/freeciv/tags/R2_2_3/data/default/nations.ruleset?revision=17997
) and installing it at the right place would solve your problem.


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[Freeciv-Dev] [bug #16770] 1920x1200 too big (when not full-screen)

2010-09-27 Thread pepeto

Update of bug #16770 (project freeciv):

Category:None => client-sdl 

___

Follow-up Comment #1:

It seems it assumes you can use the SDL client as fullscreen.

In client/gui-sdl/optiondlg, l. 553:

SDL_Rect **pModes_Rect = 
  SDL_ListModes(NULL, SDL_FULLSCREEN | Main.screen->flags);


However, I don't understand why the 'fullscreen_mode' and the
'save_options_on_exit' are not handled as normal client options. That's
probably a bug. After a short investigation (PR#12131, revision 9725), I
really not understand this item at all. As Jason said, the fullscreen_mode
should be a gtk2 option only (but it could also be ported for the SDL
client). Setting those options in the menus is not incompatible with handling
them as normal options... maybe it was not the case before, but I doubt about
it.


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[Freeciv-Dev] [patch #1927] add secfile_entry_delete()

2010-09-27 Thread Matthias Pfafferodt

Update of patch #1927 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16774] allow creating a savegame using the old format

2010-09-27 Thread Matthias Pfafferodt

URL:
  

 Summary: allow creating a savegame using the old format
 Project: Freeciv
Submitted by: syntron
Submitted on: Montag 27.09.2010 um 22:21
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: r18078
 Discussion Lock: Any
Operating System: None
 Planned Release: trunk

___

Details:

readd the possibility to create a savegame using the old format (set
saveversion -1)



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File Attachments:


---
Date: Montag 27.09.2010 um 22:21  Name:
20100926-trunk-allow-creating-a-savegame-using-the-old-format.patch  Size:
997B   By: syntron



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[Freeciv-Dev] [bug #15472] Mild security concern with event cache: server setup commands shown to client

2010-09-27 Thread pepeto

Update of bug #15472 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1784] move saving of city ai data into aicity.(ch)

2010-09-27 Thread Matthias Pfafferodt

Update of patch #1784 (project freeciv):

 Summary: [ai] remove aicity.h from savegame2.c and
savegame.c => move saving of city ai data into aicity.(ch)

___

Follow-up Comment #1:

move the code saving/loading the AI specific city data into aicity.(ch)

* new functions in aicity.c: ai_city_save() and ai_city_load()

(file #10478)
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File name: 20100926-trunk-move-saving-of-city-ai-data-into-aicity.-ch.patch
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[Freeciv-Dev] [patch #1795] save AI type in the savegame

2010-09-27 Thread Matthias Pfafferodt

Follow-up Comment #3, patch #1795 (project freeciv):

reworked patch; updated to current trunk

(file #10479)
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File name: 20100926-trunk-save-AI-type-in-savegame.patch Size:19 KB


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[Freeciv-Dev] [bug #16774] allow creating a savegame using the old format

2010-09-27 Thread pepeto

Follow-up Comment #1, bug #16774 (project freeciv):

Sorry, I have broken this. I misunderstood the purpose of this part, anyway
it contained a bug with translation that this new patch fixes.


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[Freeciv-Dev] [patch #1986] Split long ruleset help texts

2010-09-27 Thread pepeto

Update of patch #1986 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16699] Remove unnecessary cities report redraws

2010-09-27 Thread pepeto

Update of bug #16699 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1987] Use long support 'enum' option identifiers in rulesets

2010-09-27 Thread pepeto

Update of patch #1987 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1991] Remove the report freezing concept

2010-09-27 Thread pepeto

URL:
  

 Summary: Remove the report freezing concept
 Project: Freeciv
Submitted by: pepeto
Submitted on: lundi 27.09.2010 à 20:37
Category: client
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

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Details:

Only the output window is still using it. It should use the update queue
instead and remove all the functions related to the freezing stuff.





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[Freeciv-Dev] [patch #1992] Miscellaneous cleanup in reports

2010-09-27 Thread pepeto

URL:
  

 Summary: Miscellaneous cleanup in reports
 Project: Freeciv
Submitted by: pepeto
Submitted on: lundi 27.09.2010 à 20:39
Category: client-gtk-2.0
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

After so many patch for bug #16439, a final cleanup would be require to
harmonize how the reports are coded.





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[Freeciv-Dev] [bug #16439] [Metaticket] Remove unnecessary report redraws

2010-09-27 Thread pepeto

Update of bug #16439 (project freeciv):

  Depends on: => patch #1991


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[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-09-27 Thread Matthias Pfafferodt

URL:
  

 Summary: lot of errors of type 'get_defender bug'
 Project: Freeciv
Submitted by: syntron
Submitted on: Montag 27.09.2010 um 22:41
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

___

Details:


1: get_defender bug: Argentine Explorer vs Argentine Workers (total 1 units)
on "Hills" at (4,20).


could this be related to patch #1850 (svn revision 18086)?




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[Freeciv-Dev] [bug #16770] 1920x1200 too big (when not full-screen)

2010-09-27 Thread pepeto

Follow-up Comment #2, bug #16770 (project freeciv):

What I propose is for S2_2:
* remove SDL_FULLSCREEN of the flags when trying to get the list of available
modes.

For trunk:
* make 'fullscreen_mode' and the 'save_options_on_exit' normal client
options;
* port the 'fullscreen_mode' in the SDL and the Xaw client (if we are still
maintaining it).


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[Freeciv-Dev] [bug #16764] Detached TRANS comments in nation rulesets

2010-09-27 Thread pepeto

Follow-up Comment #4, bug #16764 (project freeciv):

> We may use a special format for using unicode for the nation
> files, like using U+xxx in the strings to symbolize the special
> characters, and convert them when loading the rulesets?

I really need to buy a new brain. My proposition is not realizable. Let's
live with what we have now.


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[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-09-27 Thread pepeto

Follow-up Comment #1, bug #16775 (project freeciv):

Probably. Do you use a special ruleset? Do you have a savegame to reproduce?


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[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-09-27 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #16775 (project freeciv):

to reproduce use the attached script (some techs are needed to get some
combats ...)

(file #10480)
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Additional Item Attachment:

File name: defender.serv  Size:0 KB


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[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-09-27 Thread pepeto

Follow-up Comment #3, bug #16775 (project freeciv):

This is my mistake. I tested the human possibility of the patch, but not the
AI. Attaching a patch to transform the error message in assertion. It would
help to investigate.


(file #10481)
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[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-09-27 Thread Matthias Pfafferodt

Follow-up Comment #4, bug #16775 (project freeciv):

the problem seems to be if two units should fight which can't be in a combat
together, e.g. Explorer vs Explorer, Explorer vs Engineers, Explorer vs
Settlers etc ...

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[Freeciv-Dev] [bug #16579] Some gettext errors and warnings

2010-09-27 Thread J.M. Maalderink

Update of bug #16579 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1904] Bosporan nation

2010-09-27 Thread J.M. Maalderink

Update of patch #1904 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1938] Navajo nation

2010-09-27 Thread J.M. Maalderink

Follow-up Comment #8, patch #1938 (project freeciv):

The flag becomes pretty ugly when reduced to 27x18 pixels.

What about just using the rainbow instead?

(file #10482)
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[Freeciv-Dev] [patch #1977] Teutonic (Ordenstaat) nation

2010-09-27 Thread J.M. Maalderink

Update of patch #1977 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1979] Tuvan nation

2010-09-27 Thread J.M. Maalderink

Follow-up Comment #2, patch #1979 (project freeciv):

That flag is in png; I used another one instead, slightly edited version of
http://commons.wikimedia.org/wiki/File:Flag_of_Tannu_Tuva_(1921-1926).svg



(file #10483)
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[Freeciv-Dev] [patch #1979] Tuvan nation

2010-09-27 Thread J.M. Maalderink

Update of patch #1979 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1350] Nations: Mordvin, Chechen, Bashkir, (Abkhaz, Ossetian, Tatar, Paulista)

2010-09-27 Thread J.M. Maalderink

Follow-up Comment #19, patch #1350 (project freeciv):

Chechen flag, from
http://en.wikipedia.org/wiki/File:Flag_of_the_Chechen_Republic.svg

(file #10484)
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[Freeciv-Dev] [patch #1980] Angolan nation

2010-09-27 Thread J.M. Maalderink

Update of patch #1980 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #1:

flag from http://en.wikipedia.org/wiki/File:Flag_of_Angola.svg

(file #10485)
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[Freeciv-Dev] [patch #1953] Ashina, Saka, Sarmatian nations

2010-09-27 Thread J.M. Maalderink

Follow-up Comment #5, patch #1953 (project freeciv):

The Sarmatian flag looks like it's coming from another game; are you sure
about the copyright status?

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[Freeciv-Dev] [patch #1984] Lendian nation

2010-09-27 Thread J.M. Maalderink

Update of patch #1984 (project freeciv):

  Status:None => In Progress
 Assigned to:None => mixcoatl   


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[Freeciv-Dev] [patch #1985] Lusatian nation

2010-09-27 Thread J.M. Maalderink

Update of patch #1985 (project freeciv):

  Status:None => In Progress
 Assigned to:None => mixcoatl   

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Follow-up Comment #3:

It's better to call this nation Sorbs, they are better known under that
name.

Also there are UTF parsing issues again.

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[Freeciv-Dev] [patch #1990] Northumbrian nation

2010-09-27 Thread J.M. Maalderink

Update of patch #1990 (project freeciv):

  Status:None => In Progress
 Assigned to:None => mixcoatl   

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Follow-up Comment #1:

The Anglo-Saxon names are great!

This nation has to conflict with the Aragonese, since the flags are really
similar.

And could you please write a legend?

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[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-27 Thread J.M. Maalderink

Follow-up Comment #12, patch #1929 (project freeciv):

What about this one?

(file #10486)
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[Freeciv-Dev] [patch #1993] improved Basque nation

2010-09-27 Thread J.M. Maalderink

URL:
  

 Summary: improved Basque nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Tuesday 09/28/2010 at 02:58
Category: rulesets
Priority: 4
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

I shortened the city list a bit, it was way too vast. I also added some
cities from French Basque Country (the previous nationset only included
cities from the Spanish sides) and rearranged the list a bit.

I also changed the names of leaders to their Basque versions where relevant.

Plus some minor changes



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File Attachments:


---
Date: Tuesday 09/28/2010 at 02:58  Name: basque.ruleset  Size: 4kB   By:
mixcoatl



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[Freeciv-Dev] [patch #1994] Senegalese nation

2010-09-27 Thread J.M. Maalderink

URL:
  

 Summary: Senegalese nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Tuesday 09/28/2010 at 03:09
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Senegal

flag from http://en.wikipedia.org/wiki/File:Flag_of_Senegal.svg



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File Attachments:


---
Date: Tuesday 09/28/2010 at 03:09  Name: senegal.svg  Size: 1kB   By:
mixcoatl


---
Date: Tuesday 09/28/2010 at 03:09  Name: senegalese.ruleset  Size: 1kB   By:
mixcoatl



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[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-27 Thread J.M. Maalderink

Follow-up Comment #13, patch #1929 (project freeciv):

And a new Vandalic ruleset

(file #10490)
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File name: vandalic.ruleset   Size:2 KB


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