[Freeciv-Dev] [bug #21293] Tab completion on empty line references invalid memory

2013-11-26 Thread Jacob Nevins
Update of bug #21293 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21300] Network compression can send packet which receiver interprets incorrectly

2013-11-26 Thread Jacob Nevins
Update of bug #21300 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21295] Client sent uninitialised data in PACKET_PLAYER_ATTRIBUTE_CHUNK, and other stories

2013-11-26 Thread Jacob Nevins
Update of bug #21295 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21301] Possible network stall with short packets at start of connection

2013-11-26 Thread Jacob Nevins
Update of bug #21301 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4315] Avoid sending compressed packet that would be bigger than uncompressed one

2013-11-26 Thread Jacob Nevins
Update of patch #4315 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4316] Add assertions for invariants and assumptions of network compression code

2013-11-26 Thread Jacob Nevins
Update of patch #4316 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21304] Did not find cm solution

2013-11-26 Thread Roman Petrinec
URL:
  http://gna.org/bugs/?21304

 Summary: Did not find cm solution
 Project: Freeciv
Submitted by: petrinec
Submitted on: Tue 26 Nov 2013 04:37:16 PM CET
Category: general
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

related to http://gna.org/bugs/?19311
problem is cm tries to find solution for 20+ cities instead of placing workers
on all available tiles and making needed number of citizens entertainers so
city is content, rest of them would be set as is city setting
if 20+ city  has all additional citizens as entertainers and its not enough to
be content, put city in disorder for players, for AIs i would do - cycle
remove 1 worker with lowest trade and make him entertainer until its
content
although i newer seen ai city bigger than 18




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[Freeciv-Dev] [bug #20533] Missing building gfx for experimental ruleset: Hospital, Genetic Lab

2013-11-26 Thread anonymous
Additional Item Attachment, bug #20533 (project freeciv):

File name: hospital.png   Size:8 KB


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[Freeciv-Dev] [bug #21272] freeciv-gtk2.exe caused an Access Violation while looking inside city

2013-11-26 Thread Jacob Nevins
Follow-up Comment #6, bug #21272 (project freeciv):

Thank you.
I've now tried valgrind with 2.3.4 and teammates' cities with (their) units
inside, in a toy game for about 12 turns, and not turned up any obvious
trouble :(

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[Freeciv-Dev] [bug #21300] Network compression can send packet which receiver interprets incorrectly

2013-11-26 Thread Jacob Nevins
Follow-up Comment #6, bug #21300 (project freeciv):

Just for the record (in case we need it again), attached the hackery against
the head of trunk I used to demonstrate this issue. This was combined with
environment variable FREECIV_COMPRESSION_LEVEL=0 and the following .serv file;
connect to the server, and then /end the game (which post patch #4314
generates a load of compressed packets of about the right size).


set autosaves ''
set size 80
set gameseed 32476827


(file #19390)
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Additional Item Attachment:

File name: trunk-demo-bug21300-hackery.patch Size:1 KB


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