[Freeciv-Dev] [bug #21293] Tab completion on empty line references invalid memory
Update of bug #21293 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21293 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21300] Network compression can send packet which receiver interprets incorrectly
Update of bug #21300 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21300 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21295] Client sent uninitialised data in PACKET_PLAYER_ATTRIBUTE_CHUNK, and other stories
Update of bug #21295 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21295 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21301] Possible network stall with short packets at start of connection
Update of bug #21301 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21301 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4315] Avoid sending compressed packet that would be bigger than uncompressed one
Update of patch #4315 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4315 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4316] Add assertions for invariants and assumptions of network compression code
Update of patch #4316 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4316 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21304] Did not find cm solution
URL: http://gna.org/bugs/?21304 Summary: Did not find cm solution Project: Freeciv Submitted by: petrinec Submitted on: Tue 26 Nov 2013 04:37:16 PM CET Category: general Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: related to http://gna.org/bugs/?19311 problem is cm tries to find solution for 20+ cities instead of placing workers on all available tiles and making needed number of citizens entertainers so city is content, rest of them would be set as is city setting if 20+ city has all additional citizens as entertainers and its not enough to be content, put city in disorder for players, for AIs i would do - cycle remove 1 worker with lowest trade and make him entertainer until its content although i newer seen ai city bigger than 18 ___ Reply to this item at: http://gna.org/bugs/?21304 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20533] Missing building gfx for experimental ruleset: Hospital, Genetic Lab
Additional Item Attachment, bug #20533 (project freeciv): File name: hospital.png Size:8 KB ___ Reply to this item at: http://gna.org/bugs/?20533 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21272] freeciv-gtk2.exe caused an Access Violation while looking inside city
Follow-up Comment #6, bug #21272 (project freeciv): Thank you. I've now tried valgrind with 2.3.4 and teammates' cities with (their) units inside, in a toy game for about 12 turns, and not turned up any obvious trouble :( ___ Reply to this item at: http://gna.org/bugs/?21272 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21300] Network compression can send packet which receiver interprets incorrectly
Follow-up Comment #6, bug #21300 (project freeciv): Just for the record (in case we need it again), attached the hackery against the head of trunk I used to demonstrate this issue. This was combined with environment variable FREECIV_COMPRESSION_LEVEL=0 and the following .serv file; connect to the server, and then /end the game (which post patch #4314 generates a load of compressed packets of about the right size). set autosaves '' set size 80 set gameseed 32476827 (file #19390) ___ Additional Item Attachment: File name: trunk-demo-bug21300-hackery.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?21300 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev