> The other problem is that move animation is racing. A big piece of leftover work from the DOM-removal is needed to fix this. Pity, I was hoping to be able to leave it out. I just committed the main parts (git.7a6f8f7, git.549b504). My overnight tests are looking good with these changes, but there is a fair bit of new code so I fear I have just destabilized the tree again.
Ordinary single unit animation should be more reliable now, but the full complexity of the problem is not completely fixed yet (try a complex game and hit the "execute orders" command to see the carnage), but the main thing blocking it is. Hoping to sort that out this weekend. Cheers, Mike Pope
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