> The other problem is that move animation is racing.

A big piece of leftover work from the DOM-removal is needed to fix this.
Pity, I was hoping to be able to leave it out.  I just committed the main
parts (git.7a6f8f7, git.549b504).  My overnight tests are looking good
with these changes, but there is a fair bit of new code so I fear I have
just destabilized the tree again.

Ordinary single unit animation should be more reliable now, but the full
complexity of the problem is not completely fixed yet (try a complex game
and hit the "execute orders" command to see the carnage), but the main
thing blocking it is.  Hoping to sort that out this weekend.

Cheers,
Mike Pope

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