Re: [Freecol-developers] not dead yet

2020-04-26 Thread D Blakeley via Freecol-developers
 Hi Mike,
That's funny you should ask as I was about an hour away from writing a dev list 
email about a whole bunch of things haha. Here's a big update! :)
1. Yeah I noticed you smashing bugs this weekend, awesome stuff! There's one 
ticket issue I 'resurrected' (but maybe should have created a new ticket 
sorry?) that I'm not sure if you looked at while smashing bugs (as I noticed 
that the SF notification system works differently on ticket convos and also 
ticket threads are not bumped by comments). There are 2 maps in Mazim's map 
pack that refuse to fully load in the map editor.. they get the old hanging 
black screen error where the map doesn't load up properly but still kinda loads 
as when you click on menus suddenly you can see a bit of the map behind where 
the menu was lol. I got the same results with all recent versions and I see 
someone else has commented on the ticket about having problems too, all since 
the original issue was fixed so presumably there's still some sort of issue 
there. The original fix definitely made things way better than they were in 
2018 as I couldn't load any large maps back then whereas I can load most maps 
just fine now. To help you guys replicate the problem I've zipped and attached 
the 2 maps that cause the bug to this post 
here:https://sourceforge.net/p/freecol/bugs/3147/#dff3

2. As for Rafael's changes and storing Author and description in the map file.. 
Now that I understand the map loading system I know the game wouldn't use these 
fields however purely for 'record keeping' sake it would be good if map authors 
could enter their name and a description into 2 text fields (in a loadable 
window in the map editor) that then get stored in the map file (somewhere out 
of the way that doesn't mess up any of your map loading stuff of course lol). 
That way third party maps that don't make it into the main game still have 
identifiable author & about info in them if they get passed around peoples 
machines.
3. Speaking of Mazim's maps and 3rd party map collections lol, 2 or 3 weeks ago 
I was all set to put in a pull request with the new re-organised maps (& the 
river bug corrected Aus & Africa maps) with the nice loading screen text 
corrections (thanks to your help Mike) and then Marcin said "are you planning 
on including Mazim's other maps?" and to my horror I realised I'd missed his 
original map pack which contains 41 friggin maps!!! So last weekend I one by 
one loaded all of his maps into the map editor to try and decide which ones I 
should add to the main game. Not easy as I certainly don't claim to be an 
expert on what makes a good Col map lol! However I posted a preliminary results 
list in the forums for people to give feedback on. Now I don't expect anyone to 
sit there loading the 41 maps like I did but I could really use everyone's 
opinion on a few general things. Eg should European maps be included in the 
main game? and should weather/climate variants be included (eg hot America, ice 
age america etc)? You guys can see my post with the list of my YES/NO/UNDECIDED 
verdict on each map here:
https://sourceforge.net/p/freecol/discussion/141200/thread/9eb4fbdf/?page=1=25#9e90

4. Regarding Sourceforge improvements I've added that feature list I worked on 
last year to the welcome thread 
here:https://sourceforge.net/p/freecol/discussion/719661/thread/2d0063a3bc/Which
 should once again better sell the product and help turn lurkers into players! 
As always I'm open to corrections/additions etc from people.As previously 
discussed I would LOVE to add this feature list to the sourceforge FreeCol 
project front page (so that lurkers see it the second they first arrive). 
However I know you don't wanna be bothered about that stuff Mike so I was 
hoping Dave could help me. However he reported problems with editing the front 
page in the comments just below my original features list post 
here:https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/#a702/9e85
There was a theory that maybe it related to him trying on a phone instead of a 
PC however I don't know if he ever tried on a PC or not. I've been waiting for 
him to 'return from the ether' lol so I can try and sort this out with him 
without bothering you. It's only a 2min job max as it just requires copying and 
pasting each of my features into the feature boxes on the admin page as 
demonstrated in the BOTTOM of this picture here:
https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/a702/9e85/attachment/Guide.png
I would also LOVE to update your SF front page screenshots 
here:https://sourceforge.net/p/freecol/admin/screenshotsAs the ones you guys 
have are so old (version 0.9.0 so that's gotta be at least 10-15 years old) and 
I've got some really nice HD screenshots from a year or so ago that I can 
replace them with. However I haven't really pushed this one since that's a 
bigger job for an admin than the feature list one. SF front page supports up to 
6 

[Freecol-developers] not dead yet

2020-04-26 Thread Michael T. Pope
Productive (for freecol) day for the first time this month.  I have fixed
merged or at least reviewed all the new bugs since I last had a chance to
look, all the github issues, and all the github merge requests.  As usual
there are cases where we need more information, but hopefully the bad ones
like the native settlement name fail are sorted.

Outstanding is Rafael Oliviera's patch allowing the author and description
to be added to the map.  I could not accept the patch as is, and commented
that the author could probably be an optional field in Map, but the
description needs to be translatable.  I believe this can work with the
wrangling Blake has been doing... so how is it going Blake?

Hope everyone is well, and have stabilized their work arrangements now.

Cheers,
Mike Pope


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