Re: [Freecol-developers] (no subject)
On Wed, 22 Dec 2021 12:31:03 + (UTC) D Blakeley wrote: > Hey guys, > As some of you know I'm not programmer so anything I say about this should be > taken with a grain of salt lol. However today I noticed some panic in the fan > game community regarding fan games made with Java due to a 'Java Log4j > exploit'... I probably should have spoken sooner, given I do Computer Security professionally. The log4j bug has been around for a bit, and you are right to be concerned because it is extremely bad. Rest assured that freecol is log4j free, and if it had not been, I would have killed its use with fire and pushed out an emergency release. Cheers, Mike Pope pgpsTQXpqb_1p.pgp Description: OpenPGP digital signature ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] Coronado / PF83
On Wed, 22 Dec 2021 17:53:59 +0100 (CET) Stefan Fellner wrote: > > I think that might be overkill. I might be misunderstanding here. What > > is currently wrong? > > > Col1 (v3) would grant you the 11x11 sight radius for all colonies, also newly > founded, also your own colonies. Also with the ability seeAllColonies this is > not what Coronado would grant you in freecol (at least not in my tests). Did you test classic or freecol rules? classic has a hack to reveal the full 11x11, as required for Col1 compatibility. freecol-rules does not. I do not remember what I did at the time, but judging by reaction on PF83 I probably decided it was excessive for freecol. Is the classic-rules hack not working? FreeCol (the program, not the ruleset:-) (should) distinguish visibility from exploration. Exploration just reveals the terrain and improvements. Visibility is exploration plus units. Here is what I think we have ATM: classic-rules: - 11x11 exploration for all colonies when Coronado joins - ongoing 5x5 visibility of your own colonies only freecol-rules: - 5x5 exploration for all colonies when Coronado joins - ongoing 5x5 visibility of all colonies (provided by seeAllColonies) So if I understand aright, the problem is that classic-rules should also provide 11x11 exploration for new colonies? If so, IMHO the best way to do this is in the update sent to players from the build-colony code. Cheers, Mike Pope pgpyvYJ8j_UDC.pgp Description: OpenPGP digital signature ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] (no subject)
> [...] 'Java Log4j exploit' [...] No worries, we are not using Log4j :-) Best wishes, Stian Grenborgen ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] (no subject)
Hey guys, As some of you know I'm not programmer so anything I say about this should be taken with a grain of salt lol. However today I noticed some panic in the fan game community regarding fan games made with Java due to a 'Java Log4j exploit' recently discovered and doing the media rounds. Thought I better mention it to you guys... https://www.cnet.com/tech/services-and-software/log4j-software-bug-cisa-issues-emergency-directive-to-federal-agencies/ https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2021-44228 Also is the Nightly pre-release building currently broken? Had a number of fans asking me about them. I've assured them FreeCol is not dead and that the behind the scenes dev emails are flowing bigtime lol. Regards Blake___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers