Re: [Freecol-developers] (no subject)

2021-12-22 Thread Michael T. Pope
On Wed, 22 Dec 2021 12:31:03 + (UTC)
D Blakeley  wrote:
> Hey guys,
> As some of you know I'm not programmer so anything I say about this should be 
> taken with a grain of salt lol. However today I noticed some panic in the fan 
> game community regarding fan games made with Java due to a 'Java Log4j 
> exploit'...

I probably should have spoken sooner, given I do Computer Security
professionally.  The log4j bug has been around for a bit, and you are right
to be concerned because it is extremely bad.  Rest assured that freecol is
log4j free, and if it had not been, I would have killed its use with fire
and pushed out an emergency release.

Cheers,
Mike Pope


pgpsTQXpqb_1p.pgp
Description: OpenPGP digital signature
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers


Re: [Freecol-developers] Coronado / PF83

2021-12-22 Thread Michael T. Pope
On Wed, 22 Dec 2021 17:53:59 +0100 (CET)
Stefan Fellner  wrote:
> > I think that might be overkill.  I might be misunderstanding here.  What
> > is currently wrong?
> >
> Col1 (v3) would grant you the 11x11 sight radius for all colonies, also newly 
> founded, also your own colonies. Also with the ability seeAllColonies this is 
> not what Coronado would grant you in freecol (at least not in my tests).

Did you test classic or freecol rules?  classic has a hack to reveal the
full 11x11, as required for Col1 compatibility. freecol-rules does
not.  I do not remember what I did at the time, but judging by
reaction on PF83 I probably decided it was excessive for freecol.  Is the
classic-rules hack not working?

FreeCol (the program, not the ruleset:-) (should) distinguish visibility
from exploration.  Exploration just reveals the terrain and improvements.
Visibility is exploration plus units.  Here is what I think we have ATM:

classic-rules:
- 11x11 exploration for all colonies when Coronado joins
- ongoing 5x5 visibility of your own colonies only

freecol-rules:
- 5x5 exploration for all colonies when Coronado joins
- ongoing 5x5 visibility of all colonies (provided by seeAllColonies)

So if I understand aright, the problem is that classic-rules should
also provide 11x11 exploration for new colonies?

If so, IMHO the best way to do this is in the update sent to
players from the build-colony code.

Cheers,
Mike Pope


pgpyvYJ8j_UDC.pgp
Description: OpenPGP digital signature
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers


Re: [Freecol-developers] (no subject)

2021-12-22 Thread Stian Grenborgen
> [...] 'Java Log4j exploit' [...]

No worries, we are not using Log4j :-)


Best wishes,
Stian Grenborgen

___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers


Re: [Freecol-developers] (no subject)

2021-12-22 Thread D Blakeley via Freecol-developers
Hey guys,
As some of you know I'm not programmer so anything I say about this should be 
taken with a grain of salt lol. However today I noticed some panic in the fan 
game community regarding fan games made with Java due to a 'Java Log4j exploit' 
recently discovered and doing the media rounds. Thought I better mention it to 
you guys...
https://www.cnet.com/tech/services-and-software/log4j-software-bug-cisa-issues-emergency-directive-to-federal-agencies/

https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2021-44228

Also is the Nightly pre-release building currently broken? Had a number of fans 
asking me about them. I've assured them FreeCol is not dead and that the behind 
the scenes dev emails are flowing bigtime lol.


Regards
Blake___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers