Re: [Freedos-devel] Talking about Soundblaster emulation

2024-02-15 Thread Jim Hall via Freedos-devel
Since SBEMU (and I assume VSBHDA - I haven't used it) are working well
to provide sound support on modern systems, I wonder if we should
include it in the next version of FreeDOS - whether we call it
"FreeDOS 1.4" or "FreeDOS 2.0." What do folks think?

Do you use SBEMU or VSBHDA? What has been your experience? Do we
include both (seems duplicative) or just one (but which one)?

Whatever we decide, the next step would be to include it in the
monthly test releases to make it easier for people to experiment.


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Re: [Freedos-devel] Talking about Soundblaster emulation

2024-02-15 Thread Jim Hall via Freedos-devel
On Thu, Feb 15, 2024 at 6:49 AM Eric Auer  wrote:
> Hi!
>
> Just noticed this video review and tutorial about making a FreeDOS
> boot stick with SBEMU on it, with Rufus in Windows, based on the
> FreeDOS 1.3 USB version:
>
> https://www.youtube.com/watch?v=6GKYcpXlGIM
>
> It just renames setup bat to bypass that step :-p
>
> Instead, it manually loads device=jemmex and jloads qpiemu,
> sets HDPMI, runs hdpmi32i -r -x and then sbemu. For some
> reason, ctmouse installation also is done manually here.
>
> It apparently was necessary to manually change some IRQ
> in BIOS setup to avoid SBEMU conflicts.
>
> Eric
>

Thanks for sharing that. It was a good review and tutorial about how
to set up sound on real hardware using FreeDOS and crazii's SBEMU.

The video is from 9 months ago so it's showing the old version of the
website. The new website is easier to use - but more importantly, it
has links to SBEMU ("SoundBlaster EMUlator") and VSBHDA ("Virtual
SoundBlaster for HDA," a fork of crazii's SBEMU). Since these are used
in gaming, the links are on the "Play classic games" page:
https://www.freedos.org/about/games/

*You can find those links (and a few others) at the bottom of the
page, in the "System tools for DOS games" section.


Jim


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