Re: [Freedos-user] Quake2 for FreeDOS

2022-01-23 Thread Michał Dec
There's already a bit of discussion on the subject of licensing on the 
project's BitBucket 
https://bitbucket.org/neozeed/q2dos/issues/21/license-needed


W dniu 23.01.2022 o 21:20, Liam Proven pisze:

On Sun, 23 Jan 2022 at 12:36, Jerome Shidel  wrote:


First, I took a quick look at the pages and browsed the source and did not see 
any LICENSE or COPYING Policy. Perhaps it is mentioned somewhere, but at a 
glance I did not notice one. Without such a declaration, I think it technically 
is source-available not open-source. But, I’m no lawyer.

The original:
https://github.com/id-Software/Quake-2





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Re: [Freedos-user] Quake2 for FreeDOS

2022-01-23 Thread Liam Proven
On Sun, 23 Jan 2022 at 12:36, Jerome Shidel  wrote:

> First, I took a quick look at the pages and browsed the source and did not 
> see any LICENSE or COPYING Policy. Perhaps it is mentioned somewhere, but at 
> a glance I did not notice one. Without such a declaration, I think it 
> technically is source-available not open-source. But, I’m no lawyer.

The original:
https://github.com/id-Software/Quake-2


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Re: [Freedos-user] Quake2 for FreeDOS

2022-01-23 Thread Lukas Satin
Hi, that sounds great!

On Sun, Jan 23, 2022 at 12:45 PM Michał Dec  wrote:

>
> W dniu 23.01.2022 o 12:34, Jerome Shidel pisze:
> > Without them, it would not be playable.
>
> This is not a problem in pretty much every Linux or BSD distribution.
> They provide binaries of engines for Quake 1, Quake 2, Quake 3, Doom 1,
> Doom 2, Doom 3, Duke Nukem 3D, RollerCoaster Tycoon, RollerCoaster
> Tycoon 2, and many other games that require proprietary game data except
> the engine is free/libre/opensource software.
>
> As for the LICENSE file, I could reach the authors and work it out with
> them. Chances are they got it from the GPL release.
>
> Best regards,
>
> Michał
>
>
>
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Re: [Freedos-user] Quake2 for FreeDOS

2022-01-23 Thread Michał Dec


W dniu 23.01.2022 o 12:34, Jerome Shidel pisze:

Without them, it would not be playable.


This is not a problem in pretty much every Linux or BSD distribution. 
They provide binaries of engines for Quake 1, Quake 2, Quake 3, Doom 1, 
Doom 2, Doom 3, Duke Nukem 3D, RollerCoaster Tycoon, RollerCoaster 
Tycoon 2, and many other games that require proprietary game data except 
the engine is free/libre/opensource software.


As for the LICENSE file, I could reach the authors and work it out with 
them. Chances are they got it from the GPL release.


Best regards,

Michał



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Re: [Freedos-user] Quake2 for FreeDOS

2022-01-23 Thread Jerome Shidel
Hello,

> On Jan 23, 2022, at 5:09 AM, Michał Dec  wrote:
> 
> Perhaps Quake2 could become a FreeDOS package?

This was just a quick and cursory examination. It could be completely wrong...

I see two problems with providing it as a package included with FreeDOS. 

First, I took a quick look at the pages and browsed the source and did not see 
any LICENSE or COPYING Policy. Perhaps it is mentioned somewhere, but at a 
glance I did not notice one. Without such a declaration, I think it technically 
is source-available not open-source. But, I’m no lawyer. 

Second, you mention in you “how I got it to work” section that you needed to 
copy the data files from the CD. So, I don’t see how we could legally 
include those files. Without them, it would not be playable. 

That being said. You could turn it into a package for your personal use. 
Basically, using running pkgmaker before you go through that process of 
installing and configuring it. Then once again afterwards. Then using using 
pkg2zip to create the package archive. All part of the latest PKGINFO package 
released after RC5. The version in RC5 has some issues under certain 
situations. 

Unless your going to setup and use a local software repo with FDIMPLES, it 
would probably be easier to just zip up all your work and keep it around 
somewhere for later usage.

Jerome

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Re: [Freedos-user] Quake2 for FreeDOS

2022-01-23 Thread Ladislav Lacina
Yes, yes. I also like to play on my DOS machine with Voodoo3. This port also
supports some modern PCI and integrated soundcards.
The same group added the Voodoo support into DOS version of Quake1
(originaly the voodoo/3dfx support was only in windows version)

http://dk.toastednet.org/QDOS/


-- Původní e-mail --
Od: Michał Dec 
Komu: Discussion and general questions about FreeDOS. 
Datum: 23. 1. 2022 11:09:53
Předmět: [Freedos-user] Quake2 for FreeDOS
"Hi everyone,

I have accidentally bumped into a killer app for FreeDOS. I can confirm 
that it works on FreeDOS with Voodoo 5500 and SoundBlaster AWE64 Gold
with just HIMEMX and DOSLFN loaded. It will complain DOSLFN isn't there 
if it ain't there, but it still works. Perhaps Quake2 could become a
FreeDOS package?

Here are the relevant links:

http://falconfly.3dfx.pl/downloads/Q2DOS_EXE_LATEST.7Z - mirror of the
download

http://dk.toastednet.org/Q2DOS/ - project homepage

https://bitbucket.org/neozeed/q2dos/downloads/Q2DOS_EXE_LATEST.7Z -
latest compile

In order to make this work, I:

- copied the gamedata off the CD (baseq2 directory)

- copied glide3x from voodoo/h5 directory (inside the game's own
directory) into the game's root directory (where q2.exe and gl.exe are
located)

- ripped the soundtrack into OGG containers encoded in FLAC for extra
mileage, but it turns out the included OGG library doesn't support FLAC, 
so I'm using wav rips

It works great! Only thing however, is that in 1280x1024 the game hangs 
after a couple minutes of gameplay. Could be that my Voodoo 5500 is
overheating. Wouldn't surprise me, since it's modded to be entirely
passively cooled.

Best regards,

Michał



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[Freedos-user] Quake2 for FreeDOS

2022-01-23 Thread Michał Dec

Hi everyone,

I have accidentally bumped into a killer app for FreeDOS. I can confirm 
that it works on FreeDOS with Voodoo 5500 and SoundBlaster AWE64 Gold 
with just HIMEMX and DOSLFN loaded. It will complain DOSLFN isn't there 
if it ain't there, but it still works. Perhaps Quake2 could become a 
FreeDOS package?


Here are the relevant links:

http://falconfly.3dfx.pl/downloads/Q2DOS_EXE_LATEST.7Z - mirror of the 
download


http://dk.toastednet.org/Q2DOS/ - project homepage

https://bitbucket.org/neozeed/q2dos/downloads/Q2DOS_EXE_LATEST.7Z - 
latest compile


In order to make this work, I:

- copied the gamedata off the CD (baseq2 directory)

- copied glide3x from voodoo/h5 directory (inside the game's own 
directory) into the game's root directory (where q2.exe and gl.exe are 
located)


- ripped the soundtrack into OGG containers encoded in FLAC for extra 
mileage, but it turns out the included OGG library doesn't support FLAC, 
so I'm using wav rips


It works great! Only thing however, is that in 1280x1024 the game hangs 
after a couple minutes of gameplay. Could be that my Voodoo 5500 is 
overheating. Wouldn't surprise me, since it's modded to be entirely 
passively cooled.


Best regards,

Michał



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