Re: [Freedos-user] Quake2 for FreeDOS
There's already a bit of discussion on the subject of licensing on the project's BitBucket https://bitbucket.org/neozeed/q2dos/issues/21/license-needed W dniu 23.01.2022 o 21:20, Liam Proven pisze: On Sun, 23 Jan 2022 at 12:36, Jerome Shidel wrote: First, I took a quick look at the pages and browsed the source and did not see any LICENSE or COPYING Policy. Perhaps it is mentioned somewhere, but at a glance I did not notice one. Without such a declaration, I think it technically is source-available not open-source. But, I’m no lawyer. The original: https://github.com/id-Software/Quake-2 ___ Freedos-user mailing list Freedos-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freedos-user
Re: [Freedos-user] Quake2 for FreeDOS
On Sun, 23 Jan 2022 at 12:36, Jerome Shidel wrote: > First, I took a quick look at the pages and browsed the source and did not > see any LICENSE or COPYING Policy. Perhaps it is mentioned somewhere, but at > a glance I did not notice one. Without such a declaration, I think it > technically is source-available not open-source. But, I’m no lawyer. The original: https://github.com/id-Software/Quake-2 -- Liam Proven ~ Profile: https://about.me/liamproven Email: lpro...@cix.co.uk ~ gMail/gTalk/FB: lpro...@gmail.com Twitter/LinkedIn: lproven ~ Skype: liamproven UK: (+44) 7939-087884 ~ Czech [+ WhatsApp/Telegram/Signal]: (+420) 702-829-053 ___ Freedos-user mailing list Freedos-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freedos-user
Re: [Freedos-user] Quake2 for FreeDOS
Hi, that sounds great! On Sun, Jan 23, 2022 at 12:45 PM Michał Dec wrote: > > W dniu 23.01.2022 o 12:34, Jerome Shidel pisze: > > Without them, it would not be playable. > > This is not a problem in pretty much every Linux or BSD distribution. > They provide binaries of engines for Quake 1, Quake 2, Quake 3, Doom 1, > Doom 2, Doom 3, Duke Nukem 3D, RollerCoaster Tycoon, RollerCoaster > Tycoon 2, and many other games that require proprietary game data except > the engine is free/libre/opensource software. > > As for the LICENSE file, I could reach the authors and work it out with > them. Chances are they got it from the GPL release. > > Best regards, > > Michał > > > > ___ > Freedos-user mailing list > Freedos-user@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/freedos-user > ___ Freedos-user mailing list Freedos-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freedos-user
Re: [Freedos-user] Quake2 for FreeDOS
W dniu 23.01.2022 o 12:34, Jerome Shidel pisze: Without them, it would not be playable. This is not a problem in pretty much every Linux or BSD distribution. They provide binaries of engines for Quake 1, Quake 2, Quake 3, Doom 1, Doom 2, Doom 3, Duke Nukem 3D, RollerCoaster Tycoon, RollerCoaster Tycoon 2, and many other games that require proprietary game data except the engine is free/libre/opensource software. As for the LICENSE file, I could reach the authors and work it out with them. Chances are they got it from the GPL release. Best regards, Michał ___ Freedos-user mailing list Freedos-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freedos-user
Re: [Freedos-user] Quake2 for FreeDOS
Hello, > On Jan 23, 2022, at 5:09 AM, Michał Dec wrote: > > Perhaps Quake2 could become a FreeDOS package? This was just a quick and cursory examination. It could be completely wrong... I see two problems with providing it as a package included with FreeDOS. First, I took a quick look at the pages and browsed the source and did not see any LICENSE or COPYING Policy. Perhaps it is mentioned somewhere, but at a glance I did not notice one. Without such a declaration, I think it technically is source-available not open-source. But, I’m no lawyer. Second, you mention in you “how I got it to work” section that you needed to copy the data files from the CD. So, I don’t see how we could legally include those files. Without them, it would not be playable. That being said. You could turn it into a package for your personal use. Basically, using running pkgmaker before you go through that process of installing and configuring it. Then once again afterwards. Then using using pkg2zip to create the package archive. All part of the latest PKGINFO package released after RC5. The version in RC5 has some issues under certain situations. Unless your going to setup and use a local software repo with FDIMPLES, it would probably be easier to just zip up all your work and keep it around somewhere for later usage. Jerome ___ Freedos-user mailing list Freedos-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freedos-user
Re: [Freedos-user] Quake2 for FreeDOS
Yes, yes. I also like to play on my DOS machine with Voodoo3. This port also supports some modern PCI and integrated soundcards. The same group added the Voodoo support into DOS version of Quake1 (originaly the voodoo/3dfx support was only in windows version) http://dk.toastednet.org/QDOS/ -- Původní e-mail -- Od: Michał Dec Komu: Discussion and general questions about FreeDOS. Datum: 23. 1. 2022 11:09:53 Předmět: [Freedos-user] Quake2 for FreeDOS "Hi everyone, I have accidentally bumped into a killer app for FreeDOS. I can confirm that it works on FreeDOS with Voodoo 5500 and SoundBlaster AWE64 Gold with just HIMEMX and DOSLFN loaded. It will complain DOSLFN isn't there if it ain't there, but it still works. Perhaps Quake2 could become a FreeDOS package? Here are the relevant links: http://falconfly.3dfx.pl/downloads/Q2DOS_EXE_LATEST.7Z - mirror of the download http://dk.toastednet.org/Q2DOS/ - project homepage https://bitbucket.org/neozeed/q2dos/downloads/Q2DOS_EXE_LATEST.7Z - latest compile In order to make this work, I: - copied the gamedata off the CD (baseq2 directory) - copied glide3x from voodoo/h5 directory (inside the game's own directory) into the game's root directory (where q2.exe and gl.exe are located) - ripped the soundtrack into OGG containers encoded in FLAC for extra mileage, but it turns out the included OGG library doesn't support FLAC, so I'm using wav rips It works great! Only thing however, is that in 1280x1024 the game hangs after a couple minutes of gameplay. Could be that my Voodoo 5500 is overheating. Wouldn't surprise me, since it's modded to be entirely passively cooled. Best regards, Michał ___ Freedos-user mailing list Freedos-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freedos-user "___ Freedos-user mailing list Freedos-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freedos-user
[Freedos-user] Quake2 for FreeDOS
Hi everyone, I have accidentally bumped into a killer app for FreeDOS. I can confirm that it works on FreeDOS with Voodoo 5500 and SoundBlaster AWE64 Gold with just HIMEMX and DOSLFN loaded. It will complain DOSLFN isn't there if it ain't there, but it still works. Perhaps Quake2 could become a FreeDOS package? Here are the relevant links: http://falconfly.3dfx.pl/downloads/Q2DOS_EXE_LATEST.7Z - mirror of the download http://dk.toastednet.org/Q2DOS/ - project homepage https://bitbucket.org/neozeed/q2dos/downloads/Q2DOS_EXE_LATEST.7Z - latest compile In order to make this work, I: - copied the gamedata off the CD (baseq2 directory) - copied glide3x from voodoo/h5 directory (inside the game's own directory) into the game's root directory (where q2.exe and gl.exe are located) - ripped the soundtrack into OGG containers encoded in FLAC for extra mileage, but it turns out the included OGG library doesn't support FLAC, so I'm using wav rips It works great! Only thing however, is that in 1280x1024 the game hangs after a couple minutes of gameplay. Could be that my Voodoo 5500 is overheating. Wouldn't surprise me, since it's modded to be entirely passively cooled. Best regards, Michał ___ Freedos-user mailing list Freedos-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freedos-user