Re: [ft-devel] optimal configuration to render fonts using gamma correction

2012-07-31 Thread Behdad Esfahbod
On 07/31/2012 01:51 PM, Francesco Abbate wrote:
 I believe that gamma correction is necessary to render properly
 antialiased graphics but when I render the text with gamma correction
 it looks too much light, almost washed out.

An extremely powerful way to evaluate whether your gamma is correct is to use
fore / back colors of the same luminosity but different hue.  Then if your
gamma is correct, the blending edges should have the same luminosity as the
fore / back colors.  See for example:

  http://people.freedesktop.org/~sandmann/srgb.png

BTW, I've observed the same behavior that you observed in GLyphy.

behdad

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Re: [ft-devel] optimal configuration to render fonts using gamma correction

2012-07-31 Thread Francesco Abbate
2012/7/31 Behdad Esfahbod beh...@behdad.org:
 On 07/31/2012 01:51 PM, Francesco Abbate wrote:
 An extremely powerful way to evaluate whether your gamma is correct is to use
 fore / back colors of the same luminosity but different hue.  Then if your
 gamma is correct, the blending edges should have the same luminosity as the
 fore / back colors.  See for example:

   http://people.freedesktop.org/~sandmann/srgb.png

Very interesting indeed. I've made the test and it seems that my (AGG)
gamma correction is done right.

http://imagebin.org/222801

If I disable gamma correction and subpixel rendering the quality get
clearly worst.

So the problem is still standing about why fonts looks washed with
gamma correction. More important too, what is the better method to
render fonts ? Disable gamma corrections ?

Francesco

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Re: [ft-devel] optimal configuration to render fonts using gamma correction

2012-07-31 Thread Miles Bader
Francesco Abbate francesco@gmail.com writes:
 So the problem is still standing about why fonts looks washed with
 gamma correction. More important too, what is the better method to
 render fonts ? Disable gamma corrections ?

What do you mean by washed out?  _What's_ washed out?  Regardless
of what curve your grey-levels use, white should be white, and black
should be black, and fonts are mostly black and white

[I guess you want to do any blending in a linear space
(non-gamma-corrected), but obviously whatever you hand off to the
display system should be in whatever space the display system
expects...]

-miles

-- 
We are all lying in the gutter, but some of us are looking at the stars.
-Oscar Wilde


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Re: [ft-devel] optimal configuration to render fonts using gamma correction

2012-07-31 Thread Miles Bader
I wrote earlier:
 [I guess you want to do any blending in a linear space
   ^ and interpolation too, of course!

 (non-gamma-corrected), but obviously whatever you hand off to the
 display system should be in whatever space the display system
 expects...]

-- 
Apologize, v. To lay the foundation for a future offense.


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