Cinema 4D might win in the important Undue button. And if this derp can find a button and make a very basic thing. People better with 3D definitely could...maybe. It's...nooo way, it's the WordPress of Modeling and motion graphics? wowza just thought about that. But it is! If you don't mind. Or can work with very cookie cutter workflow. You might like it for taking all your complicated things to turn into something mere mortals can (literally) see and get. But unfortunately for me that was where the wall is. Just for trying to convert sketches into 3D or at least get to where I could? as sexy as it's layer scheme, and Maxon's attempt to keep it nondestructive is really cool. The UX and UI is...weird compared to even blenders: what kind of fudge did they eat? UI and UX. Mirror a Object? much less it's data? it might exist. make that a symmetrical virtual object? sure NP. do even my basic level of texturing? The UV unwrap? sexy? the adding a texture? Not so much. And the other issues with things that ya'all know way more about than I do, man it's something begging for love from adobe or something...because. It almost but not quite: project map a premade very detailed texture? Well, yeah, about that.... the UI for doing so is..weird and kind of clunkly Even basic transforms get frustrating.
Blender: >From what I recall steve knows all about this both elegant and cluster, er um fudge recipe mess. Oh btw: Fudge: because in the world of the Friam mail list no one says angry words. They eat fudge instead since no one actually gets mad or upset about something. Off list you might, can say what you actually want to say to stuff. Anyway: blender 3.1 is surprising me I hadn't touched blender since 2.2 or something and it was awful then. I am now seeing why people might like it: tutorials! lots of them. And a certain kind of honesty from users. Like: this thing it does, actually is weird, bad, or just sucks. Sufficed to say the new to me UI and UX is...growing on me. Don't get me wrong, some of the stuff you *can * do with it's procderial, node thingy, graph plug one set of commands into another long string ala Modo or Designer is really neet. and once you get the lane its in almost makes sense, but somethings. Like Blender Guru, and somethers ask: how are you going to know to use: map to actually meen a collision object for 'geometry' nodes or generators to meen: pls make something that creates this other thing? It falls flat on it's face for undue. it just does. save, save save.legacy things also makes no fudge eating sense either. a origin cursor to meen: the data of this mesh promitive or nurbe is still here, but you see it here instead is...clunky. On the other hand? Modifiers? OMG fantastic! wicked cool And what i bet steve is curious about: Yes Eevee is fast it's only raster data and objects rendering a scene or animation? fast like hyper kids fast. Cycles it's engine for Raytrace and Vecter renders is horribly slow. I don't know why either. I know RayTracing is how to abuse your CPU and GPU. and that it can use CUDA or other performant systems and still be slow. Even by raytrace and vector data standandars is super frustrating. As a test I took a simple scene i made: it's eta? tomorrow, eventually. and that's just 250 frames of animation with almost nothing going on. Evee and Workbench or rockets by comparison because they cheat. Evee can do glows, and reflections and some other things that I'd need to look up. Which Cycles can't...yet but if you need absolutely everything rendered it might not be a good choice. the UI and UX 200 times better than the 2.x days.
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