Re: [Audyssey] Noodling a new game concept.
Hi, Chris. Man that sounds awesome. I only wish I had thought of a game like that. Grin. Anyway, first order of business the game certainly would have to be sort of turn based. I couldn't imagine doing all this in real time, but I suppose with allot of hard work it could be done, but you would have to have AI characters all over the place. Heavy CPU processing for this games AI alone. Another reason for going turn based. Real time would eat processing power like mad. Second, the only way I could see you effectively doing the map is have a view map mode.In this view map mode you would be able to arrow through the array which holds the map and you can have it announce what is in that location. Arrow right Union soldier, grass, Union soldier, tree, grass, grass, etc. All I can say is if you haven't programmed in 15 years you need to do allot of learning before even thinking of a game of this complexity. Christopher Bartlett wrote: I am going to start work on creating a tactical/strategic land battle simulation game that is accessible to the blind gaming community. I'm doing this for myself, and if others enjoy it, so much the better. Here are some initial thoughts and I'd-like-tos that should give the rest of you an idea of the sort of thing I'm considering, along with solicitations for ideas how to solve the major problems. 1. Scalability. I want the player to be able to operate at command levels from small units (platoons and companies) up through corps and army command. The game would be played as a series of scenarios featuring various levels of command, each of which would have different time and space scaling parameters. With the battle at Gettysburg as my first intended scenario pack, there could be scenarios for Meade and Lee as army commanders, Longstreet, Reynolds and Hancock among others as corps commanders who played significant parts in the battle, down to regimental scenarios, such as Chamberlain and the 20th Maine's defense of the Little Roundtop on the second day, or the battles across the Wheat Field. 2. CommandControl. There are many simulations that allow you to maneuver units around directly. What I'd like to create is something where the player issues orders to units, based on information reported to him/her, and then the game shows the results of the imperfect execution of the orders based on the unit's morale and effectiveness. (green units, even with high spirit are less effective than veteran units.) Different levels of complexity or skill levels could incorporate different amounts of variation from the expected order execution. 3. Fog of War. Information given to the commanders should be of varying quality dependent upon the measures he/she takes to gather it. At Gettysburg, Lee had less than his accustomed high quality intelligence about Meade's dispositions because JEB Stuart's cavalry was off joy-riding rather than performing their screening/intelligence function. There should be a premium on gathering tactical intelligence, and the commander who fails to do this should be punished when he/she guesses wrong. The skill levels modify how imperfect intelligence is. 4. Terrain effects. Here is my first significant conceptual problem and I'd welcome input. How does one convey terrain information audibly on a large scale? This is not simply putting a player into a three-dimensional soundscape, this is conveying details of a large map to the player so he/she may maneuver units around on it. How do I convey the shape of Meade's defensive line to the Confederate player? How do I convey the terrain that leads up to the line on Cemetery Ridge? 5. Scenario generation. I'd like to make it possible for players to contribute scenarios, complete with user-created maps, forces etc. My primary interest is Civil War, but others might be more interested in ancient battles or more modern ones. Before anyone gets overly excited, my programming skills are fifteen years out of date, and I never did any Windows programming. I haven't the faintest idea where to begin to learn all that stuff. I have the desire to learn and the will to put some time into this project, since I expect no one else will do it. I'd appreciate suggestions for resources/offers of encouragement/much patience. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] I just had to say it - Re: thoughts on monty
What a crodk!! Ain't word play fun?? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 26, 2006 10:43 PM Subject: Re: [Audyssey] thoughts on monty Hi, Bryan. Yes, there are still other enemies that haven't been introduced yet. For example there may be some crocks, and there will be zombies walking around in some of the temples. There is allot of traps that haven't been introduced yet. Let's just say Alpha 1 is only a preview of that which is to come. Bryan Peterson wrote: I noticed in the description of the game that snakes, spiders and skulls weren't the only monsters listed. Will there still be others? It said something about undead enemies as well. I did notice in other similar games that aside from lava pits, cliffs and things, there were also swinging blade traps that had to be avoided in some way or another. I wonder if that's something that could be simulated well solely with sound. One of those types of games were the Prince of Persia series, and Monty does bear some resemblance to the Prince of Persia games in that you're exploring some ancient temple in search of treasure. Then again treasure hunting was more of an aside in Prince of Persia, but the climbing, jumping, running and avoiding traps are all present. It ain't pretty when the pretty leaves you with no place to go. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] some people don't like challenge
Elmirashe said I want to hug you and squeeze you andlove you all over (kiss you?) something like that. What is this conversation in with? Missed it. But I loved tiny toon adventures it made my days great. Chris - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 27, 2006 12:47 AM Subject: Re: [Audyssey] some people don't like challenge Hi, Bryan. Ah, yes. Elmira was it. She was related to Elmer Fud as I recall. Her voice was certainly annoying. Come here you cute little fuzzy wazzy bunny.or something like that. Sheesh. Bryan Peterson wrote: It was Elmira actually. The thing I remember most about her was she had a very annoying voice, and I mean very. It ain't pretty when the pretty leaves you with no place to go. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] monty's ladders
Hi Tom, About the metal ladders in Monty, don't you guys know that there were earlier plunders of those temples who unfortunately died thus they did not have a chance to remove their metal ladders? And the warp platforms came from time traveling adventurers. Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 26, 2006 11:57 PM Subject: Re: [Audyssey] thoughts on monty Hi, Will. Well, as for falling off ladders that has now been corrected in the patch I am working on. You can't fall off of them. As for metal ladders it is a bit unrealistic to have metal ladders, but then again there are always unreal elements in games. For example, they didn't have warp platforms, rolling living skulls, man sized spiders, etc in the 16th century either. The main reason I went back to metal ladders rather than wooden ones is people want the top of the ladders to sound different from the bottoms. Using a specific sound for each helps a person know to go up or down. Another reason is there is wooden bridges in the game in higher levels. I think it wize that the bridges sound different from a ladder. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] some people don't like challenge
Hi Chris, We were talking the Tiny Toons video game on the Nintendo. I actually think their was another one,, my friend had it. It wasn't exactly an adventure, you were a toon at a fair, and you could go on six different rides, I remember one was bumper cars, the other was one of those rollercoasters where you sit on the log, I can't remember the others. About cartoons, me and my cousin watched Tiny Toons, Anamaniacs, and Pinky and the Brain! By the way, what was the codename for that Nintendo machine? Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] decent into madness.
i just downloaded dicend into madness when i try to load a game it says an error has accard can any one help me ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] decent into madness.
hi all where do you go to download descent in to madness? from Mich Verrier from New Liskeard Ontario Canada - Original Message - From: Ian McNamara [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Tuesday, June 27, 2006 9:34 AM Subject: [Audyssey] decent into madness. i just downloaded dicend into madness when i try to load a game it says an error has accard can any one help me ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] decent into madness.
Where'd u get it mac and i'll have a go mate. you ai'nt heard nothing til ya heard it from the mad man www.livejournal.com/users/afro_thunder nothing but pure truth. - Original Message - From: Ian McNamara [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Tuesday, June 27, 2006 2:34 PM Subject: [Audyssey] decent into madness. i just downloaded dicend into madness when i try to load a game it says an error has accard can any one help me ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Noodling a new game concept.
Anyway, first order of business the game certainly would have to be sort of turn based. I couldn't imagine doing all this in real time, but I suppose with allot of hard work it could be done, but you would have to have AI characters all over the place. Heavy CPU processing for this games AI alone. Another reason for going turn based. Real time would eat processing power like mad. If I find I absolutely have to do that, I will, but I do want the flavor of having to make real-time decisions, then having a unit's effectiveness and placement determine how long it takes to implement the orders. If I do go the turn-based route, it would simplify these calculations. One thing I did not mention in my previous post, is that I intend to use sound to paint the battlefield. When there is musketry on the right, the commander will hear it. When there are cannon going off near the HQ, you'll be right there in the thick of the action. You will be able to lose staff officers, which will hamper your ability to control your units beyond your own voice. As for the programming end of things, yes it will take me a while to get back up to speed, but I am quite comfortable with all the basic data structures, it's simply learning how to use the Windows API and Direct X that will be the biggest chore. That and finding a freeware compiler I can use, since my budget is currently exactly 0 for this effort. Chris Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] descent into madness
Hey you guys! I thought by now people would just look on my games list to find any new games at the top. Why do I spend the time to update it every few days? grumble grumble. If you don't know it is, Fantastic Games and Where to Find Them! http://www.pcsgames.net/game-co.htm Phil - Original Message - From: matt [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Tuesday, June 27, 2006 5:24 PM Subject: [Audyssey] descent into madness If anyone needs to know where to download descent into madness it can be found at http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html Later, Matt ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] descent into madness
hi i downloaded the game but i am wondering how do i exit out of it? many thanks. from Mich Verrier from New Liskeard Ontario Canada - Original Message - From: matt [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Tuesday, June 27, 2006 5:24 PM Subject: [Audyssey] descent into madness If anyone needs to know where to download descent into madness it can be found at http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html Later, Matt ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] descent into madness
Yes. Phil, I use your web site all the time. it is in my favorites and in fact, that it what I use to go to any of the web sites I want, and to check if there is anything new. smiles I appreciate what you do and how updated you keep the list. smiles Kellie and my loveable Lady J. What do you call a parasite that worships the moon? A looney tick. msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: matt [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 27, 2006 8:36 PM Subject: Re: [Audyssey] descent into madness I have mentioned your site on this email list before Phil. Your fantastic games and where to find them is well just fantastic, lol. It is a great resource for finding games. Thanks for the hard work you put into it. Later, Matt - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 27, 2006 5:36 PM Subject: Re: [Audyssey] descent into madness Hey you guys! I thought by now people would just look on my games list to find any new games at the top. Why do I spend the time to update it every few days? grumble grumble. If you don't know it is, Fantastic Games and Where to Find Them! http://www.pcsgames.net/game-co.htm Phil - Original Message - From: matt [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Tuesday, June 27, 2006 5:24 PM Subject: [Audyssey] descent into madness If anyone needs to know where to download descent into madness it can be found at http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html Later, Matt ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the last crusade
Yes I have beaten it. You have to make sure and have enough potions because the kings son and the king are really tough. It took me many times to beat it but it is worth it when you can. It is a cool ending. Later, Matt - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, June 27, 2006 11:48 PM Subject: [Audyssey] the last crusade NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Has anyone finished the last crusade? The castle seems impossible to beat. I came there with the strongest weapon I could find: the death blade, but those guys' armour is just too thick to break through. But it's really a nice game. Has anyone with partial sight created more maps to play in the game? The read me file said that the map maker isn't accessible for visually impaired people. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.