[Audyssey] Anacreon play-by-Email game forming, seeking players.

2006-08-31 Thread Christopher Bartlett
As posted last week, I'm looking for players of Anacreon to join us 
in a play-by-email game.  If you want to try the game out, go to
http://www.neurohack.com/
and find the Anacreon link.

Shane Davidson has also posted a copy of a tutorial I wrote for using 
Anacreon with a screen reader.  We have since discovered that with a 
little tweaking of the custom highlight colors, one can have greatly 
improved access to the info presented on screen.

I am looking for up to six other players as I already have one who 
has declared his interest.  Once I know how many players we have, 
we'll select a scenario that seems appropriate and the fun will begin.

As a teaser, here is a narrative of the last few years of a game I'm 
playing solo in a scenario I created, in which the massive but 
fragile Galactic Empire faces three upstart empires (player empires).



His Imperial Majesty, Claudius VII awoke from his year long sleep and 
stretched in the hybernaculum.  His devoted assistants helped him 
from the coffin-shaped cryo-pod and gave him water and nutritional 
supplements.  Gradually his head cleared and he saw the somber 
expression on the faces of his military commanders.

All right, normally we'd wait until I was a bit stronger, but 
there's something wrong and I'd best know it.

Your Majesty, began Admiral Okata in a stern tone.  The Corelian 
Empire has been suddenly and deliberately attacked by naval and 
ground forces from the Empire of the Chosen.  They struck in a 
well-coordinated assault that destroyed nearly all our merchant 
shipping in the Delta Aquarii V and Zeta Omicron 6 systems, as well 
as successfully invading those worlds.  Our naval forces in system 
were insufficient to save the situation, and, while ship production 
on Zeta Omicron 6 was gearing up, we had little in reserve, once the 
fleets we dispatched to counter the thrust were in turn defeated.  We 
lost both worlds, sire.  I take full responsibility.

No Admiral, the sovereign replied wearily.  You warned me that the 
religious fanatics were arming for war, but I had hoped the idea of 
the Galactic Empire striking out of the center would keep them 
quiescent while we built up our defenses.  I am responsible.  I take 
it our new star ships were less successful than anticipated?

They performed brilliantly, nearly destroying the entire penetrator 
force from Eden, but there weren't enough of them.

Damn!, Claudius sighed.  There goes a third of our military naval 
production and 80% of our raw materials production.

We can take the worlds back, interjected General Martelle, the 
commandant of Royal Marines.  My sources on planet say that we bled 
them white and they can't hold the worlds.

Is there any news from Atlantis or any word of the Galactic Empire.

The Foreign Minister spoke up.  We have received condolences from 
Lady Katrina of Atlantis, but she has stated that she has Imperial 
problems, having had to muster a major naval force to beat back an 
incursion from the center to destroy her trillum production.  Our 
intelligence service suggests that the Galactic Empire is busy with 
suppressing rebellions.  Cleon II has his hands full.

We did clear the Imperial mine field that stands between us and 
Eden, so we have an open avenue for our jump-capable craft to mount a 
counterattack against the Chosen,: the admiral went on.  However, 
the last scout mission dispatched to Eden showed that the Grand 
Hierarch has enough planetary defenses to hold off anything I could 
assemble quickly.  Our raw materials situation is already critical; 
Corelia, Scheat 6, Eta Rigil, all are short of either metals or chemicals.

All right, assemble a task force to retake the two lost worlds 
quickly, before they can reinforce.  We need Delta Aquarii 
badly.  And arm our merchant convoys in future.

My liege, it will be done.
. . .

The Grand Hierarch awoke to the news of the stunning double 
victory.  Immediately he prayed in thanksgiving and prepared for his 
own staff meeting.

The biggest problem we have, your Holiness, said Admiral Lianades, 
is that we are overextended.  In choosing to attack both worlds 
simultaneously, we had to dangerously divide our fleet.  I'm not sure 
we can hold either world against a concerted counterattack.  Also, 
our commander on the scene at Zeta Omicron 6 reported encountering a 
large new class of vessel that he'd never fought before.  They played 
havoc among our medium forces until the Faithful rallied and martyred 
themselves in suicide attacks against them.  If the Corelian dogs 
have developed this craft in quantity, they could represent a major 
advantage for them.

My son, you know full well that God orders all things in his own 
time.  He has given us this victory, even after the disastrous 
invasion attempt ten years ago.  He will provide.

But Your Holiness,. . .

Hush.  Now, how goes the relief mission?

Your Holiness. . . Both w8064 and HB216 have been 

Re: [Audyssey] Anacreon play-by-Email game forming, seeking players.

2006-08-31 Thread James Homuth
How would a play by email Anacreon game work, though? I think I 
missed the original discussion of that one.

James
At 03:36 AM 8/31/2006, you wrote:
As posted last week, I'm looking for players of Anacreon to join us
in a play-by-email game.  If you want to try the game out, go to
http://www.neurohack.com/
and find the Anacreon link.

Shane Davidson has also posted a copy of a tutorial I wrote for using
Anacreon with a screen reader.  We have since discovered that with a
little tweaking of the custom highlight colors, one can have greatly
improved access to the info presented on screen.

I am looking for up to six other players as I already have one who
has declared his interest.  Once I know how many players we have,
we'll select a scenario that seems appropriate and the fun will begin.

As a teaser, here is a narrative of the last few years of a game I'm
playing solo in a scenario I created, in which the massive but
fragile Galactic Empire faces three upstart empires (player empires).



His Imperial Majesty, Claudius VII awoke from his year long sleep and
stretched in the hybernaculum.  His devoted assistants helped him
from the coffin-shaped cryo-pod and gave him water and nutritional
supplements.  Gradually his head cleared and he saw the somber
expression on the faces of his military commanders.

All right, normally we'd wait until I was a bit stronger, but
there's something wrong and I'd best know it.

Your Majesty, began Admiral Okata in a stern tone.  The Corelian
Empire has been suddenly and deliberately attacked by naval and
ground forces from the Empire of the Chosen.  They struck in a
well-coordinated assault that destroyed nearly all our merchant
shipping in the Delta Aquarii V and Zeta Omicron 6 systems, as well
as successfully invading those worlds.  Our naval forces in system
were insufficient to save the situation, and, while ship production
on Zeta Omicron 6 was gearing up, we had little in reserve, once the
fleets we dispatched to counter the thrust were in turn defeated.  We
lost both worlds, sire.  I take full responsibility.

No Admiral, the sovereign replied wearily.  You warned me that the
religious fanatics were arming for war, but I had hoped the idea of
the Galactic Empire striking out of the center would keep them
quiescent while we built up our defenses.  I am responsible.  I take
it our new star ships were less successful than anticipated?

They performed brilliantly, nearly destroying the entire penetrator
force from Eden, but there weren't enough of them.

Damn!, Claudius sighed.  There goes a third of our military naval
production and 80% of our raw materials production.

We can take the worlds back, interjected General Martelle, the
commandant of Royal Marines.  My sources on planet say that we bled
them white and they can't hold the worlds.

Is there any news from Atlantis or any word of the Galactic Empire.

The Foreign Minister spoke up.  We have received condolences from
Lady Katrina of Atlantis, but she has stated that she has Imperial
problems, having had to muster a major naval force to beat back an
incursion from the center to destroy her trillum production.  Our
intelligence service suggests that the Galactic Empire is busy with
suppressing rebellions.  Cleon II has his hands full.

We did clear the Imperial mine field that stands between us and
Eden, so we have an open avenue for our jump-capable craft to mount a
counterattack against the Chosen,: the admiral went on.  However,
the last scout mission dispatched to Eden showed that the Grand
Hierarch has enough planetary defenses to hold off anything I could
assemble quickly.  Our raw materials situation is already critical;
Corelia, Scheat 6, Eta Rigil, all are short of either metals or chemicals.

All right, assemble a task force to retake the two lost worlds
quickly, before they can reinforce.  We need Delta Aquarii
badly.  And arm our merchant convoys in future.

My liege, it will be done.
. . .

The Grand Hierarch awoke to the news of the stunning double
victory.  Immediately he prayed in thanksgiving and prepared for his
own staff meeting.

The biggest problem we have, your Holiness, said Admiral Lianades,
is that we are overextended.  In choosing to attack both worlds
simultaneously, we had to dangerously divide our fleet.  I'm not sure
we can hold either world against a concerted counterattack.  Also,
our commander on the scene at Zeta Omicron 6 reported encountering a
large new class of vessel that he'd never fought before.  They played
havoc among our medium forces until the Faithful rallied and martyred
themselves in suicide attacks against them.  If the Corelian dogs
have developed this craft in quantity, they could represent a major
advantage for them.

My son, you know full well that God orders all things in his own
time.  He has given us this victory, even after the disastrous
invasion attempt ten years ago.  He will provide.

But Your Holiness,. . .

Hush. 

[Audyssey] 2 Accessible Hangman Games (Flash)

2006-08-31 Thread AudioGames.net
(from http://www.AudioGames.net)

Net Systems Solutions have created two Hangman-games in Flash, which were made 
accessible for screen reader and keyboard users using different methods. Adobe 
(who recently took over Macromedia, the company that developed Flash) 
encourages screen reader users to try these games to see what people's 
reactions are to each of these versions. Please give these a try, with a screen 
reader of your choice or with just the keyboard, and let us know what you 
think. Response content will be shared for all to see on:
http://blogs.adobe.com/accessibility/2006/08/two_accessible_flash_games_whi.html.
Here are the links to the two versions of the game:

Example 1.1: http://www.n-syst.com/hangman1.htm
Example 1.2: http://www.n-syst.com/Hangman2.html

Greets,

Richard

http://www.audiogames.net 
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[Audyssey] Review of SoundVoyager on GameFAQs

2006-08-31 Thread AudioGames.net
Hi,

A member of the AudioGames.net has submitted a nice review of SoundVoyager on 
GameFAQs.com. You can read it here:

http://www.gamefaqs.com/portable/gbadvance/review/R104724.html

Greets,

Richard

http://www.audiogames.net 
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[Audyssey] An Ftp Note

2006-08-31 Thread djc
I'd like to let the community know that earlier this week I installed a new
ftp server. This new server will allow you to log in to the
PlayingInTheDark account with Internet Explorer as well as the standard
Ftp. This new server is quite a bit faster so you should get great speed
when you download or upload. You will connect to the PlayingInTheDark
account the same way you did before but now you have the advantage of using
Internet Explorer. Thanks.


 djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
midnight Eastern.

 My Journal http://livejournal.com/users/djc1   

 email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] Moosic Update

2006-08-31 Thread Thomas Ward
Hi,
Try jumping on the enemies.
Smile.


Cary wrote:
 well I installed the game and I like it so far.  I'd really, really like a 
 walking sound though, I didn't realize I was moving because there is no 
 sound telling me if I'm even going anywhere.  I'm just pushing arrow keys 
 hoping for the best.  I guess I'm going somewhere though because I'm jumping 
 onto platforms I think and jumping over pits, but I've encountered an enemy, 
 sounds like an insect of some kind, I'm in the training game on the first 
 level. lol
 So my question is what do I do with the enemies?  If I jump over them, I 
 die.  I've looked in the documentation and I can't find a keystroke that you 
 can shoot them or kill them in some way, I just kept pressing buttons and 
 nothing worked.  Do I just wait for them to go away? or what?
 -Cary
   


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Re: [Audyssey] Moosic Update

2006-08-31 Thread Phil Vlasak
Hi Tom and others,
Super Moosic release candidate 3.
A Mario type 2D field arcade game that is written in open source Python 2.4.
You still need to install Python using a Windows Installer file from 
www.python.org to play the game.
The file is named python-2.4.3.msi, 9.2 MB

Then you need to copy the 'fmod.dll' file to your system32 folder from the 
Documentation folder in the zip file.

Phil

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 31, 2006 6:11 PM
Subject: Re: [Audyssey] Moosic Update


 Hi,
 Ahem... Python actually is a nice programming language for scripts, and
 other quick and dirty applications. It is hardly crap. However, it does
 require a runtime system, and other dependancies to run apps written in
 Python. In Linux they are all installed more-or-less by default. In
 Windows you need to go find the ports that allow python based apps to
 run in Windows.
 All that said I can fault the developer of this game not to at least put
 up some links for the Windows ports of Python. Probably the guy is a
 Linux guy, and wrote if for Linux operating systems mainly.


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Re: [Audyssey] Review of SoundVoyager on GameFAQs

2006-08-31 Thread Richard Sherman
Hi Gamers,
I have just read the review and it is great to hear of a major producer 
making something compatible for us. At the end he urges us to contact 
Nintendo to let them know what we think. Does anyone know who and at what 
address to contact anyone?

Thanks for all the help.

Rich

  AudioGames.net wrote:
  Sent: Thursday, August 31, 2006 9:46 AM


  Hi,

  A member of the AudioGames.net has submitted a nice review of SoundVoyager 
on GameFAQs.com. You can read it here:

  http://www.gamefaqs.com/portable/gbadvance/review/R104724.html

  Greets,

  Richard

  http://www.audiogames.net
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Re: [Audyssey] An Ftp Note

2006-08-31 Thread Richard Sherman
Hi DJC,
What are the necessary steps to connect thru IE?

Thanks for the help.

Rich

  djc wrote:
  Sent: Thursday, August 31, 2006 1:52 PM


  I'd like to let the community know that earlier this week I installed a 
new
  ftp server. This new server will allow you to log in to the
  PlayingInTheDark account with Internet Explorer as well as the standard
  Ftp. This new server is quite a bit faster so you should get great speed
  when you download or upload. You will connect to the PlayingInTheDark
  account the same way you did before but now you have the advantage of 
using
  Internet Explorer. Thanks.


   djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
  midnight Eastern.

   My Journal http://livejournal.com/users/djc1

   email Or Msn: [EMAIL PROTECTED]

   I C Q Number Is: 4781694




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Re: [Audyssey] An Ftp Note

2006-08-31 Thread Richard Sherman
  Hi DJC,
  I used the information provided and also the link you provided and noticed 
something: I believe that playing in the dark is supposed to be in all caps 
correct?

  Also When I tried making them all caps I got the message to make sure I 
have access to the folders and it timed out. could you please help.

  Rich

  djc wrote:
  Sent: Thursday, August 31, 2006 4:59 PM


  To login using Internet explorer open Explorer and type control-l and then
  type:
  ftp://PlayingInTheDark:[EMAIL PROTECTED]
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Re: [Audyssey] Moosic Update

2006-08-31 Thread Thomas Ward
Hi Shaun and all,
First, thing you need to under stand the 2.4 in Python refers to the 
language version. At current Python is at 2.4. If someone writes an 
application or game  using Python 2.4 that application, in this case a 
game,  will not run on earlier versions of the language.
Python based applications require an Interpreter to operate. There are 
several interpreted languages such as perl, tcl, etc that are not 
necessarily compiled in to a *.exe file and instead are lonched and run 
in the runtime interpreter. As such you need the Python base interpreter 
to run those kind of programs.
If that Python program is written using say 2.4 conventions then the 2.2 
or 2.3 interpreter won't know what to do with the new code and bomb out.
Grin.

 

 Shaun everiss wrote:
 Well a good site for some of this is.
 www.kulgan.net/nvda

 This site has good music to, but the nvda page has links to some of 
 the stuff you need, as well as others.
 all you then need is the ftp.pygame.org site.
 One thing you need to watch for is the python build port you get.
 if a program file name says, for example pygame-1.0-py2.4.exe
 Well the py2.4 is the port of python it will run on.
 And only the port it would run on.
 I at first mis took it as a actual program version, and discovered 
 that a py2.2 port can not run on a py2.4 port.
   


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Re: [Audyssey] Moosic Update

2006-08-31 Thread Thomas Ward
Hi,
Thanks for the heads up.
Phil Vlasak wrote:
 Hi Tom and others,
 Super Moosic release candidate 3.
 A Mario type 2D field arcade game that is written in open source Python 2.4.
 You still need to install Python using a Windows Installer file from 
 www.python.org to play the game.
 The file is named python-2.4.3.msi, 9.2 MB

 Then you need to copy the 'fmod.dll' file to your system32 folder from the 
 Documentation folder in the zip file.

 Phil
   


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Re: [Audyssey] An Ftp Note

2006-08-31 Thread djc
Yes PlayingInTheDark each word is capitalized.


*** REPLY SEPARATOR  ***

On 8/31/2006 at 6:51 PM Richard Sherman wrote:

Hi DJC,
  I used the information provided and also the link you provided and
noticed 
something: I believe that playing in the dark is supposed to be in all
caps 
correct?

  Also When I tried making them all caps I got the message to make sure I 
have access to the folders and it timed out. could you please help.

  Rich

  djc wrote:
  Sent: Thursday, August 31, 2006 4:59 PM


  To login using Internet explorer open Explorer and type control-l and
then
  type:
  ftp://PlayingInTheDark:[EMAIL PROTECTED]
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 djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
midnight Eastern.

 My Journal http://livejournal.com/users/djc1   

 email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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[Audyssey] How to Contact Nintendo about SoundVoyager

2006-08-31 Thread Phil Vlasak
How to Contact Nintendo about SoundVoyager

Nintendo of America
PO Box 957
Redmond, WA
98073
Phone:
425-882-2040
Fax:
425-882-3585
Key People
Chairman and CEO: Tatsumi Kimishima
President and COO: Reginald (Reggie) Fils-Aime
EVP, Business Affairs: Jacqualee Story

General Comments or Questions:
email us
http://www.nintendo.com/consumer/webform.jsp
Corporate Contacts
Nintendo Power Magazine Staff:
[EMAIL PROTECTED]

(Please note that this is for letters to the Editor and feedback only. No 
replies are sent)

Web site Staff:
.  Editor in chief: Yoshio Tsuboike
.  Business Director: Casey Pelkey
.  Sr Manager, Web Marketing:
   Dan Owsen
.  Design Manager: David Wharton
.  Asst Manager, Web Marketing:
   Elizabeth Ward
.  Supervisor, Web Content:
   Andy Hartpence
.  Online Producer: Kent Miller
.  Online Producer: Matthew Burke
.  Online Designer: Tin Chan
.  Online Designer: Nathan Kile
.  Webmaster: Scott Melton
.  Online Coordinator: Naomi Milici
.  Network Architect: Dan Lambert

Corporate Communications / PR Department:
.  425.882.2040
.  More information
Sponsorship Requests:
.  More information
Piracy Reports:
.  To report infringing items on internet auction sites, please call us at 
1-800-255-3700 or e-mail us at
[EMAIL PROTECTED]

.  To report ROM sites, emulators, Game Copiers, Counterfeit manufacturing, 
or other illegal activities, please call us at 1-800-255-3700 or e-mail us
at
[EMAIL PROTECTED]

.  For any other legal inquiry or concern, please call us at 1-800-255-3700 
or e-mail us at
[EMAIL PROTECTED]

- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 31, 2006 7:36 PM
Subject: Re: [Audyssey] Review of SoundVoyager on GameFAQs


 Hi,

 We (Game-Accessibility.com and IGDA Game Accessibility Special Interest
 Group) are busy with it. We're setting up a format not only for this game,
 but a regular signal to the game industry telling them what they are 
 doing
 RIGHT and what could be improved.
 We will let you know when it is launched. In the meanwhile, why not get
 together and collect your opinions (30+) and put them in an email to every
 nintendo email address you can find? Not to forget the letters-sections of
 magazines such as Edge (current issue does a review of Bit Generations 
 Part
 1) - I'm pretty sure they will be interested in a blind gamer's letter...

 Greets

 Richard
 

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Re: [Audyssey] An Ftp Note

2006-08-31 Thread Richard Sherman
Hi DJC,
I just tried it again and I still got the error message:  check to see if I 
had permission for the folder and it timed out.

Thanks for the help.

Rich

djc wrote:
  Sent: Thursday, August 31, 2006 7:26 PM


  Yes PlayingInTheDark each word is capitalized.
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Re: [Audyssey] An Ftp Note

2006-08-31 Thread djc
It's working just fine here Rich. Perhaps your internet explorer
permissions are set wrong.
ftp://PlayingInTheDark:[EMAIL PROTECTED]
Copy that url or click on it and see if that fixes it for you. If you can't
resolve it with Explorer then I suggest that you try a regular ftp client.
I'll be away all weekend so I won't be able to answer further posts but the
server will be up and running.

*** REPLY SEPARATOR  ***

On 8/31/2006 at 7:47 PM Richard Sherman wrote:

Hi DJC,
I just tried it again and I still got the error message:  check to see if
I 
had permission for the folder and it timed out.

Thanks for the help.

Rich

djc wrote:
  Sent: Thursday, August 31, 2006 7:26 PM


  Yes PlayingInTheDark each word is capitalized.
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