[Audyssey] newby t-o-m-e question

2007-05-04 Thread Jude DaShiell
I got a quest from the mayor's office to find a house near the wall that 
has a tunnel connecting into Brie where five thieves are using that to rob 
and kill townspeople and kill the thieves.  One problem, I haven't yet 
been able to locate the house or a way into it.  Have we got any t-o-m-e 
players on this list who have done that quest before and would provide a 
little help?



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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Phil Vlasak
Hi Richard,
I tried out the three mouse games and enjoyed Fireman the best.
I was able to catch more falling men with the mouse than with the keyboard.
I do have a problem with the games.
After playing them I noticed JFW was not working correctly.
I unloaded JFW and started it again but it did not solve the problem.
I was able to get Jaws working again after a re-boot.
It sounds like the mouse games take over or changes either graphics settings 
or something that interfere with the speech program
I searched for Brian Bors' email address but could not find it.

Phil


- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 02, 2007 2:59 PM
Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in many
 mainstream games as a pointing device to direct soldiers to specific 
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the mouse 
 as
 an input device. In this article Brian Bors discusses why and examines why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on Game-Accessibility.com through the following
 link:

 http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

 Greets,

 Richard

 http://www.audiogames.net


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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread AudioGames.net
Hi Phil,

Wow, that sounds disturbing! I'll immediately forward this to Brian so he 
can contact you himself. You can find his contact info here:

http://www.brianbors.nl/index.php?id=3 (would rather not post an email 
address to an open emaillist for spam reasons)

The mouse games do go full-screen and temporarily change the resolution of 
your screen (I think). If this is the case, it might just simply be that 
Brian forgot to reset the resolution properly in his application. Brians 
games were made with GameMaker (www.gamemaker.nl, not to be confused with 
AudioGameMaker!) which is used for literally thousands of games. If this is 
really a problem in GameMaker, I would be ver interested to know exactly 
what the problem is. That way I can pass it on to prof. Mark Overmars, who 
developed GameMaker. I guess he would be quite interested to know if or that 
his program might mess up screenreaders.

I'm just wondering, Phil, could you try and download Ratjeprak (AG 
Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download 
link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the 
same problem occurs here too? Although Ratjeprak was made using Macromedia 
Director and not GameMaker, I also change the screen resolution for it to be 
fullscreen. If you have the same problem with Ratjeprak too, I would really 
like to know.

Greets,

Richard

http://www.audiogames.net
http://www.game-accessibility.com


- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 2:19 PM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Richard,
 I tried out the three mouse games and enjoyed Fireman the best.
 I was able to catch more falling men with the mouse than with the 
 keyboard.
 I do have a problem with the games.
 After playing them I noticed JFW was not working correctly.
 I unloaded JFW and started it again but it did not solve the problem.
 I was able to get Jaws working again after a re-boot.
 It sounds like the mouse games take over or changes either graphics 
 settings
 or something that interfere with the speech program
 I searched for Brian Bors' email address but could not find it.

 Phil


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 02, 2007 2:59 PM
 Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in 
 many
 mainstream games as a pointing device to direct soldiers to specific
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the mouse
 as
 an input device. In this article Brian Bors discusses why and examines 
 why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on Game-Accessibility.com through the following
 link:

 http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

 Greets,

 Richard

 http://www.audiogames.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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 visit
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Re: [Audyssey] newby t-o-m-e question

2007-05-04 Thread Søren Jensen
Sorry, witch game are you talking about?

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message - 
From: Jude DaShiell [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, May 04, 2007 12:54 PM
Subject: [Audyssey] newby t-o-m-e question


I got a quest from the mayor's office to find a house near the wall that
 has a tunnel connecting into Brie where five thieves are using that to rob
 and kill townspeople and kill the thieves.  One problem, I haven't yet
 been able to locate the house or a way into it.  Have we got any t-o-m-e
 players on this list who have done that quest before and would provide a
 little help?



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.467 / Virus Database: 269.6.2/787 - Release Date: 03-05-2007 
 14:11

 


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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Phil Vlasak
I tried Ratjeprak and my outlook express is not reading the child window 
when I am writing this message.
It did before running the game!
Phil
Hi Richard,


- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 8:51 AM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Phil,

 Wow, that sounds disturbing! I'll immediately forward this to Brian so he
 can contact you himself. You can find his contact info here:

 http://www.brianbors.nl/index.php?id=3 (would rather not post an email
 address to an open emaillist for spam reasons)

 The mouse games do go full-screen and temporarily change the resolution of
 your screen (I think). If this is the case, it might just simply be that
 Brian forgot to reset the resolution properly in his application. Brians
 games were made with GameMaker (www.gamemaker.nl, not to be confused with
 AudioGameMaker!) which is used for literally thousands of games. If this 
 is
 really a problem in GameMaker, I would be ver interested to know exactly
 what the problem is. That way I can pass it on to prof. Mark Overmars, who
 developed GameMaker. I guess he would be quite interested to know if or 
 that
 his program might mess up screenreaders.

 I'm just wondering, Phil, could you try and download Ratjeprak (AG
 Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download
 link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the
 same problem occurs here too? Although Ratjeprak was made using Macromedia
 Director and not GameMaker, I also change the screen resolution for it to 
 be
 fullscreen. If you have the same problem with Ratjeprak too, I would 
 really
 like to know.

 Greets,

 Richard

 http://www.audiogames.net
 http://www.game-accessibility.com


 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 2:19 PM
 Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Richard,
 I tried out the three mouse games and enjoyed Fireman the best.
 I was able to catch more falling men with the mouse than with the
 keyboard.
 I do have a problem with the games.
 After playing them I noticed JFW was not working correctly.
 I unloaded JFW and started it again but it did not solve the problem.
 I was able to get Jaws working again after a re-boot.
 It sounds like the mouse games take over or changes either graphics
 settings
 or something that interfere with the speech program
 I searched for Brian Bors' email address but could not find it.

 Phil


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 02, 2007 2:59 PM
 Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in
 many
 mainstream games as a pointing device to direct soldiers to specific
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the mouse
 as
 an input device. In this article Brian Bors discusses why and examines
 why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on Game-Accessibility.com through the following
 link:

 http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

 Greets,

 Richard

 http://www.audiogames.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread AudioGames.net
Mmm... ok... I guess you closed this game by pressing the escape key, right? 
This might be because in Ratjeprak I'm not resetting the screensize 
manually, but let the program do it all by itsself. When I have time later 
I'll concoct a test version of Ratjeprak where I do this manually to see if 
this makes a change.

Otherwise, it might be that it is JFW might have a problem with resetting 
the screen resolution in realtime, no matter what the program is. Resetting 
the screen resolution is a typical thing with video games and usually causes 
no problems. Then again, having to reset the screen resolution to control an 
audio game with the mouse is a bit silly and I know other ways of capturing 
mouse movement without resetting the screen resolution.

Thanks, Phil, I'll keep you updated!

Greets,

Richard



- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 3:36 PM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


I tried Ratjeprak and my outlook express is not reading the child window
 when I am writing this message.
 It did before running the game!
 Phil
 Hi Richard,


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 8:51 AM
 Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Phil,

 Wow, that sounds disturbing! I'll immediately forward this to Brian so he
 can contact you himself. You can find his contact info here:

 http://www.brianbors.nl/index.php?id=3 (would rather not post an email
 address to an open emaillist for spam reasons)

 The mouse games do go full-screen and temporarily change the resolution 
 of
 your screen (I think). If this is the case, it might just simply be that
 Brian forgot to reset the resolution properly in his application. Brians
 games were made with GameMaker (www.gamemaker.nl, not to be confused with
 AudioGameMaker!) which is used for literally thousands of games. If this
 is
 really a problem in GameMaker, I would be ver interested to know exactly
 what the problem is. That way I can pass it on to prof. Mark Overmars, 
 who
 developed GameMaker. I guess he would be quite interested to know if or
 that
 his program might mess up screenreaders.

 I'm just wondering, Phil, could you try and download Ratjeprak (AG
 Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download
 link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the
 same problem occurs here too? Although Ratjeprak was made using 
 Macromedia
 Director and not GameMaker, I also change the screen resolution for it to
 be
 fullscreen. If you have the same problem with Ratjeprak too, I would
 really
 like to know.

 Greets,

 Richard

 http://www.audiogames.net
 http://www.game-accessibility.com


 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 2:19 PM
 Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Richard,
 I tried out the three mouse games and enjoyed Fireman the best.
 I was able to catch more falling men with the mouse than with the
 keyboard.
 I do have a problem with the games.
 After playing them I noticed JFW was not working correctly.
 I unloaded JFW and started it again but it did not solve the problem.
 I was able to get Jaws working again after a re-boot.
 It sounds like the mouse games take over or changes either graphics
 settings
 or something that interfere with the speech program
 I searched for Brian Bors' email address but could not find it.

 Phil


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 02, 2007 2:59 PM
 Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in
 many
 mainstream games as a pointing device to direct soldiers to specific
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the 
 mouse
 as
 an input device. In this article Brian Bors discusses why and examines
 why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on Game-Accessibility.com through the 
 following
 link:

 http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

 Greets,

 Richard

 http://www.audiogames.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the 

Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread AudioGames.net
ps: glad you posted this issue. Might be very valuable information for all 
audio game devs.




- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 3:36 PM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


I tried Ratjeprak and my outlook express is not reading the child window
 when I am writing this message.
 It did before running the game!
 Phil
 Hi Richard,


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 8:51 AM
 Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Phil,

 Wow, that sounds disturbing! I'll immediately forward this to Brian so he
 can contact you himself. You can find his contact info here:

 http://www.brianbors.nl/index.php?id=3 (would rather not post an email
 address to an open emaillist for spam reasons)

 The mouse games do go full-screen and temporarily change the resolution 
 of
 your screen (I think). If this is the case, it might just simply be that
 Brian forgot to reset the resolution properly in his application. Brians
 games were made with GameMaker (www.gamemaker.nl, not to be confused with
 AudioGameMaker!) which is used for literally thousands of games. If this
 is
 really a problem in GameMaker, I would be ver interested to know exactly
 what the problem is. That way I can pass it on to prof. Mark Overmars, 
 who
 developed GameMaker. I guess he would be quite interested to know if or
 that
 his program might mess up screenreaders.

 I'm just wondering, Phil, could you try and download Ratjeprak (AG
 Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download
 link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the
 same problem occurs here too? Although Ratjeprak was made using 
 Macromedia
 Director and not GameMaker, I also change the screen resolution for it to
 be
 fullscreen. If you have the same problem with Ratjeprak too, I would
 really
 like to know.

 Greets,

 Richard

 http://www.audiogames.net
 http://www.game-accessibility.com


 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 2:19 PM
 Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Richard,
 I tried out the three mouse games and enjoyed Fireman the best.
 I was able to catch more falling men with the mouse than with the
 keyboard.
 I do have a problem with the games.
 After playing them I noticed JFW was not working correctly.
 I unloaded JFW and started it again but it did not solve the problem.
 I was able to get Jaws working again after a re-boot.
 It sounds like the mouse games take over or changes either graphics
 settings
 or something that interfere with the speech program
 I searched for Brian Bors' email address but could not find it.

 Phil


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 02, 2007 2:59 PM
 Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in
 many
 mainstream games as a pointing device to direct soldiers to specific
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the 
 mouse
 as
 an input device. In this article Brian Bors discusses why and examines
 why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on Game-Accessibility.com through the 
 following
 link:

 http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

 Greets,

 Richard

 http://www.audiogames.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 any subscription changes via the web.


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 visit
 

[Audyssey] sryth: Durnsig adventure

2007-05-04 Thread acarthon
Hi list, 
I am just wondering if I am understanding this adventure right. It seems
like the more entangled vines I kill the more paths open up. is this
correct, or is there a certain route I have to take in order to finish
the adventure? 
Thanks, 
AC 

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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Phil Vlasak
Hi Richard,
I closed the Ratjeprak  game with alt+f4.
I could try closing with escape.
I was in what sounded like a menu when I did.
The game was saying, Link

Phil

- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 9:54 AM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Mmm... ok... I guess you closed this game by pressing the escape key, 
 right?
 This might be because in Ratjeprak I'm not resetting the screensize
 manually, but let the program do it all by itsself. When I have time later
 I'll concoct a test version of Ratjeprak where I do this manually to see 
 if
 this makes a change.

 Otherwise, it might be that it is JFW might have a problem with resetting
 the screen resolution in realtime, no matter what the program is. 
 Resetting
 the screen resolution is a typical thing with video games and usually 
 causes
 no problems. Then again, having to reset the screen resolution to control 
 an
 audio game with the mouse is a bit silly and I know other ways of 
 capturing
 mouse movement without resetting the screen resolution.

 Thanks, Phil, I'll keep you updated!

 Greets,

 Richard



 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 3:36 PM
 Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


I tried Ratjeprak and my outlook express is not reading the child window
 when I am writing this message.
 It did before running the game!
 Phil
 Hi Richard,


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 8:51 AM
 Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Phil,

 Wow, that sounds disturbing! I'll immediately forward this to Brian so 
 he
 can contact you himself. You can find his contact info here:

 http://www.brianbors.nl/index.php?id=3 (would rather not post an email
 address to an open emaillist for spam reasons)

 The mouse games do go full-screen and temporarily change the resolution
 of
 your screen (I think). If this is the case, it might just simply be that
 Brian forgot to reset the resolution properly in his application. Brians
 games were made with GameMaker (www.gamemaker.nl, not to be confused 
 with
 AudioGameMaker!) which is used for literally thousands of games. If this
 is
 really a problem in GameMaker, I would be ver interested to know exactly
 what the problem is. That way I can pass it on to prof. Mark Overmars,
 who
 developed GameMaker. I guess he would be quite interested to know if or
 that
 his program might mess up screenreaders.

 I'm just wondering, Phil, could you try and download Ratjeprak (AG
 Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download
 link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the
 same problem occurs here too? Although Ratjeprak was made using
 Macromedia
 Director and not GameMaker, I also change the screen resolution for it 
 to
 be
 fullscreen. If you have the same problem with Ratjeprak too, I would
 really
 like to know.

 Greets,

 Richard

 http://www.audiogames.net
 http://www.game-accessibility.com


 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 2:19 PM
 Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio 
 Games


 Hi Richard,
 I tried out the three mouse games and enjoyed Fireman the best.
 I was able to catch more falling men with the mouse than with the
 keyboard.
 I do have a problem with the games.
 After playing them I noticed JFW was not working correctly.
 I unloaded JFW and started it again but it did not solve the problem.
 I was able to get Jaws working again after a re-boot.
 It sounds like the mouse games take over or changes either graphics
 settings
 or something that interfere with the speech program
 I searched for Brian Bors' email address but could not find it.

 Phil


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 02, 2007 2:59 PM
 Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in
 many
 mainstream games as a pointing device to direct soldiers to specific
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the
 mouse
 as
 an input device. In this article Brian Bors discusses why and examines
 why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on 

Re: [Audyssey] sryth: Durnsig adventure

2007-05-04 Thread Bryan Peterson
Both are true. Killing vines does open new paths but most will just lead you 
back to the entrance. Regretably I can't remember the correct path or I'd 
help you. It's quite long.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, May 04, 2007 8:14 AM
Subject: [Audyssey] sryth: Durnsig adventure


 Hi list,
 I am just wondering if I am understanding this adventure right. It seems
 like the more entangled vines I kill the more paths open up. is this
 correct, or is there a certain route I have to take in order to finish
 the adventure?
 Thanks,
 AC

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Re: [Audyssey] treasure mania suggestion

2007-05-04 Thread Robjoy
Hi Nicol and all,
The arrow hit sound is supposed to scarry you, since its not really a cool 
thing when you die.
When you hear an arrow from either side, you should press and hold the left 
control key, so you'll keep ducking, till the arrow passes your boat. After 
that 
you can release the left ctrl key.

Happy hooking,
Rob

- Original Message -
Subject: [Audyssey] treasure mania suggestion
Date: Thu, 3 May 2007 11:28:18 +0200
From: Nicol Oosthuizen [EMAIL PROTECTED]


NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


HI rob and all
I have this thing of certain sounds in games that frightens me. Not
frightening such as being  scared, more   like a shock.  Any sudden loud
sound gives me that sudden  fright. Such  a sound is the sound that
plays when an arrow kills you. Is it possible to put another sound in
there?
The thing is: I'm busy experimenting with this dugging. Its eems that,
sometimes, not always, just sometimes, you can press control once and
then you are free from arrows hitting you. But that only happens
sometimes and when I expect it the  least that arrow hits  me and the
sound really frightens me. I remember reading a post long ago where a
member said the sound of bees  frightens him in the  tj game, so sounds
in games that frightens us is something common.
I'm not the only gamer that gets frightened by sounds.
I must say: I'm very impressed with the yelling sound  in the new sod. I
have played the demo of 1.0,  I haven't upgraded from 1.0 to 1.2. I
played the demo of 1.0 and then when 1.2 was released I also played that
demo and liked it more. But with 1.0, if you are busy fighting a
creature, your character suddenly gives the death cry, just all of a
sudden and that frightened me that I feel like going through my house'
roof. But with 1.2 there is a slight pause when your character dies
before  it gives the death cry. If I'm in a fight and my health drops to
0, I notice my spacebar suddenly does nothing and then a second later I
hear the death cry, so that is really a rocking improvement. 
The impact sound when I'm hit is also a nice improvement in sod.
The treasure mania  game rocks, its just that sound of the arrow hitting
me that gives me a sudden shock.
Its   the same when you are sitting in your room  and you are busy
studying and all of a sudden you hear a door banging. That sudden loud
sound can be frightening, isn't it? I would prefer rather a lazar sound
when an arrow hits me. You can keep the sound as it is when the arrow is
on its way to me,   I would just like the sound when the arrow hits me
to change.
If its possible to change it, its greatly appreciated, but if it can't
be done I understand.Just a little suggestion I thought of dropping in.
Happy fish ing and treasure hunting
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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Che
  Nice article there.
  I do wish Brian had interviewed some of us developers that are integrating 
the mouse into our games, we could have given him a bit of insight as to 
what we are doing.
  For instance, he refers to a game being made someday that uses the mouse 
in conjunction with the keyboard.  Rail Racer does just this, and cannot be 
played well at all without using the keyboard along with the mouse, if the 
mouse is the chosen control method.
  As a former avid game player of sighted games, when I started looking into 
developing games for the blind, I couldn't understand why the mouse wasn't 
used.  I could not find one accessible game that used the mouse, though I 
understand there was a demo of some sort out there.
  I have worked out a menu system that uses the mouse exclusively, making 
menu selection very fast and efficient.  This menu system will be used in 
all my future games after Rail Racer.
  Several of the Racer beta testers still use the keyboard exclusively to 
play, and do quite well with it, but I for one much prefer the mouse.  To me 
it is the difference between driving and poking at buttons, but to each his 
own.
  Anyhow, nice article and my thanks to Brian for taking the time to outline 
his thoughts.
 One suggestion though, someone should run a spell checker through that 
piece, and check some of the grammar as well, it would make it seem much 
more professional.
  Later all,
  Che


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Re: [Audyssey] Help For Super Liam Lava Lake Escape

2007-05-04 Thread Sarah
s
p
o
i
l
e
r
jump jump jump don't run!
SAG

:I am making Liam run. Is that good enough?
:
: -Original Message-
: From: [EMAIL PROTECTED]
: [mailto:[EMAIL PROTECTED] 
: On Behalf Of Charles Rivard
: Sent: Tuesday, May 01, 2007 1:08 PM
: To: Gamers Discussion list
: Subject: Re: [Audyssey] Help For Super Liam Lava Lake Escape
:
: It is too quick for you because you aren't moving fast enough to stay
: ahead
: of it.
:
: s
: p
: o
: i
: l
: e
: r
:
:
: s
: p
: a
: c
: e.
:
: Think about how you can move faster.
:
: - Original Message -
: From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
: To: gamers@audyssey.org
: Sent: Monday, April 30, 2007 6:42 AM
: Subject: [Audyssey] Help For Super Liam Lava Lake Escape
:
:
: Gamers, is there a reason that the valcanoe is to quick for me?
:
:Hunter
:
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Re: [Audyssey] newby t-o-m-e question

2007-05-04 Thread Niall
I've been wondering how you can play TOME I find it impossible to play what 
speech program do you use?
- Original Message - 
From: Jude DaShiell [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, May 04, 2007 6:54 AM
Subject: [Audyssey] newby t-o-m-e question


I got a quest from the mayor's office to find a house near the wall that
 has a tunnel connecting into Brie where five thieves are using that to rob
 and kill townspeople and kill the thieves.  One problem, I haven't yet
 been able to locate the house or a way into it.  Have we got any t-o-m-e
 players on this list who have done that quest before and would provide a
 little help?



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[Audyssey] TOME.

2007-05-04 Thread ian and riggs
can some one tell me about this game and wheir i can get it from 
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Re: [Audyssey] TOME.

2007-05-04 Thread Niall
TOME is a roguelike game like nethack or adom. I've never been able to 
figure out how to play it unfortunately but maybe you can. It stands for 
tails of middle earth. I can't remember the address you should search it's 
full name on google and you'll probably find something.
Niall
- Original Message - 
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 6:53 PM
Subject: [Audyssey] TOME.


 can some one tell me about this game and wheir i can get it from
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[Audyssey] Playing with the Wii

2007-05-04 Thread Che
  Hi all,
  I purchased a Nintendo Wii last week, and I'm here to share my impressions 
with my fellow blind gamers.
 The Nintendo Wii, pronounced we is the latest entry into the video game 
console market by Nintendo.
  What makes the Wii unique is the way you interact with the system.
  Instead of punching buttons, you hold a wireless controller in your hand 
much like a small TV remote.  This controller, called a Wiimote is 
absolutely amazing.
  Instead of pushing up and down arrows to select menus, you just point at 
the menu item you want and click the A button.
  I was afraid I wouldn't be able to operate the menus because of this, but 
fortunately this is not the case.
  When you move the pointer over a menu selection, the Wiimote vibrates 
slightly, and by memorizing where the different menu items are, you can go 
right to the menu you want.
  The Wii comes with a sports disk that contains basic versions of baseball, 
tennis, golf, bowling and boxing.
  As a blind player, I can compete quite well with my sighted friends and 
family with all the games, which is amazing.
This is made possible by the unique control system the Wii remote affords.
  For example, in the bowling game, you hold the remote up in front of you 
as if you were holding a bowling ball, hold down the B button, then swing 
your arm back then forward just as if you were tossing a real bowling ball. 
At the bottom of your swing, release the B key and listen to the pins fall.
  The faster you swing, the faster your ball goes, and you can even put 
english on the ball by twisting the remote.
  Baseball allows you to swing the remote like a bat, and this one takes 
some good timing, as you need to swing just after hearing the swoosh of the 
pitch.
  Tennis can be played the same way, though I had the most trouble getting 
the timing down for this one.
  Golf is a real treat, as you hold the remote like a golf club and you 
really start to get a feel for how hard to hit the ball after some practice. 
This one requires a sighted friend, as the game does not speak your distance 
to the pin.
  The best of the lot in my opinion is boxing, which uses an additional 
attachment to the remote called the Wii Nunchuck.  By holding the Nunchuck 
in one hand and the main remote in the other, you have the ability to throw 
punches with either hand, and the system recognizes your glove position at 
all times, so you can guard your face or body, lean back, left and right to 
avoid punches and so forth.
  It is an amazing gaming experience for the blind, and I have yet to be 
defeated by any of my friends or family, which shows you how well the blind 
can play these games.
  Additionally, boxing is a great workout, and you will be sweating after a 
couple of rounds.
  Overall, I would highly reccomend this system to any and all accessible 
gamers out there, especially if you have kids in your family, it is a real 
blast.
  If anyone has questions, I'd be happy to answer them if I can.
  The Wii is 250 dollars, comes with the sports games and a remote and 
Nunchuck.  I bought a second remote and Nunchuck for 50 bucks so I could 
play head to head with friends.
  Please remember to delete the text of this message if you respond on list, 
as this message is already pretty long, and you can easily go over the max 
message size if you don't remove my text.
  Later all,
  Che


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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Ken the Crazy
Awesome new games.  I hope now people understand that BLIND PEOPLE CAN USE A 
MOUSE!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 03, 2007 6:43 PM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi guys,

 I was wondering what you all think of the article (see below) and the 
 three
 mouse games that Brian made. Every feedback is appreciated :)

 Greets,

 Richard


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 02, 2007 8:59 PM
 Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in 
 many
 mainstream games as a pointing device to direct soldiers to specific
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the mouse
 as
 an input device. In this article Brian Bors discusses why and examines 
 why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on Game-Accessibility.com through the following
 link:

 http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

 Greets,

 Richard

 http://www.audiogames.net


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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Ken the Crazy
Look in the gestures readme file.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 8:19 AM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Hi Richard,
 I tried out the three mouse games and enjoyed Fireman the best.
 I was able to catch more falling men with the mouse than with the 
 keyboard.
 I do have a problem with the games.
 After playing them I noticed JFW was not working correctly.
 I unloaded JFW and started it again but it did not solve the problem.
 I was able to get Jaws working again after a re-boot.
 It sounds like the mouse games take over or changes either graphics 
 settings
 or something that interfere with the speech program
 I searched for Brian Bors' email address but could not find it.

 Phil


 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 02, 2007 2:59 PM
 Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in 
 many
 mainstream games as a pointing device to direct soldiers to specific
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the mouse
 as
 an input device. In this article Brian Bors discusses why and examines 
 why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on Game-Accessibility.com through the following
 link:

 http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

 Greets,

 Richard

 http://www.audiogames.net


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Re: [Audyssey] Playing with the Wii

2007-05-04 Thread shaun everiss
wow, excercise and game and access.
I have heard this reviewed on the radio and wow, sounds cool.
At 11:46 a.m. 5/05/2007, you wrote:

  Hi all,
  I purchased a Nintendo Wii last week, and I'm here to share my impressions 
with my fellow blind gamers.
 The Nintendo Wii, pronounced we is the latest entry into the video game 
console market by Nintendo.
  What makes the Wii unique is the way you interact with the system.
  Instead of punching buttons, you hold a wireless controller in your hand 
much like a small TV remote.  This controller, called a Wiimote is 
absolutely amazing.
  Instead of pushing up and down arrows to select menus, you just point at 
the menu item you want and click the A button.
  I was afraid I wouldn't be able to operate the menus because of this, but 
fortunately this is not the case.
  When you move the pointer over a menu selection, the Wiimote vibrates 
slightly, and by memorizing where the different menu items are, you can go 
right to the menu you want.
  The Wii comes with a sports disk that contains basic versions of baseball, 
tennis, golf, bowling and boxing.
  As a blind player, I can compete quite well with my sighted friends and 
family with all the games, which is amazing.
This is made possible by the unique control system the Wii remote affords.
  For example, in the bowling game, you hold the remote up in front of you 
as if you were holding a bowling ball, hold down the B button, then swing 
your arm back then forward just as if you were tossing a real bowling ball. 
At the bottom of your swing, release the B key and listen to the pins fall.
  The faster you swing, the faster your ball goes, and you can even put 
english on the ball by twisting the remote.
  Baseball allows you to swing the remote like a bat, and this one takes 
some good timing, as you need to swing just after hearing the swoosh of the 
pitch.
  Tennis can be played the same way, though I had the most trouble getting 
the timing down for this one.
  Golf is a real treat, as you hold the remote like a golf club and you 
really start to get a feel for how hard to hit the ball after some practice. 
This one requires a sighted friend, as the game does not speak your distance 
to the pin.
  The best of the lot in my opinion is boxing, which uses an additional 
attachment to the remote called the Wii Nunchuck.  By holding the Nunchuck 
in one hand and the main remote in the other, you have the ability to throw 
punches with either hand, and the system recognizes your glove position at 
all times, so you can guard your face or body, lean back, left and right to 
avoid punches and so forth.
  It is an amazing gaming experience for the blind, and I have yet to be 
defeated by any of my friends or family, which shows you how well the blind 
can play these games.
  Additionally, boxing is a great workout, and you will be sweating after a 
couple of rounds.
  Overall, I would highly reccomend this system to any and all accessible 
gamers out there, especially if you have kids in your family, it is a real 
blast.
  If anyone has questions, I'd be happy to answer them if I can.
  The Wii is 250 dollars, comes with the sports games and a remote and 
Nunchuck.  I bought a second remote and Nunchuck for 50 bucks so I could 
play head to head with friends.
  Please remember to delete the text of this message if you respond on list, 
as this message is already pretty long, and you can easily go over the max 
message size if you don't remove my text.
  Later all,
  Che


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Re: [Audyssey] Playing with the Wii

2007-05-04 Thread Brandon Cole
I am here to second everything Che already said. The Wii is hilariously fun. 
The only risk you take is this. Games for the Wii will either be incredibly 
playable, or not playable at all. It all depends on the application of the 
unique controls. For the most part, there is no in between.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 8:32 PM
Subject: Re: [Audyssey] Playing with the Wii


 wow, excercise and game and access.
 I have heard this reviewed on the radio and wow, sounds cool.
 At 11:46 a.m. 5/05/2007, you wrote:

  Hi all,
  I purchased a Nintendo Wii last week, and I'm here to share my 
 impressions
with my fellow blind gamers.
 The Nintendo Wii, pronounced we is the latest entry into the video game
console market by Nintendo.
  What makes the Wii unique is the way you interact with the system.
  Instead of punching buttons, you hold a wireless controller in your hand
much like a small TV remote.  This controller, called a Wiimote is
absolutely amazing.
  Instead of pushing up and down arrows to select menus, you just point at
the menu item you want and click the A button.
  I was afraid I wouldn't be able to operate the menus because of this, 
 but
fortunately this is not the case.
  When you move the pointer over a menu selection, the Wiimote vibrates
slightly, and by memorizing where the different menu items are, you can go
right to the menu you want.
  The Wii comes with a sports disk that contains basic versions of 
 baseball,
tennis, golf, bowling and boxing.
  As a blind player, I can compete quite well with my sighted friends and
family with all the games, which is amazing.
This is made possible by the unique control system the Wii remote affords.
  For example, in the bowling game, you hold the remote up in front of you
as if you were holding a bowling ball, hold down the B button, then swing
your arm back then forward just as if you were tossing a real bowling 
ball.
At the bottom of your swing, release the B key and listen to the pins 
fall.
  The faster you swing, the faster your ball goes, and you can even put
english on the ball by twisting the remote.
  Baseball allows you to swing the remote like a bat, and this one takes
some good timing, as you need to swing just after hearing the swoosh of 
the
pitch.
  Tennis can be played the same way, though I had the most trouble getting
the timing down for this one.
  Golf is a real treat, as you hold the remote like a golf club and you
really start to get a feel for how hard to hit the ball after some 
practice.
This one requires a sighted friend, as the game does not speak your 
distance
to the pin.
  The best of the lot in my opinion is boxing, which uses an additional
attachment to the remote called the Wii Nunchuck.  By holding the Nunchuck
in one hand and the main remote in the other, you have the ability to 
throw
punches with either hand, and the system recognizes your glove position at
all times, so you can guard your face or body, lean back, left and right 
to
avoid punches and so forth.
  It is an amazing gaming experience for the blind, and I have yet to be
defeated by any of my friends or family, which shows you how well the 
blind
can play these games.
  Additionally, boxing is a great workout, and you will be sweating after 
 a
couple of rounds.
  Overall, I would highly reccomend this system to any and all accessible
gamers out there, especially if you have kids in your family, it is a real
blast.
  If anyone has questions, I'd be happy to answer them if I can.
  The Wii is 250 dollars, comes with the sports games and a remote and
Nunchuck.  I bought a second remote and Nunchuck for 50 bucks so I could
play head to head with friends.
  Please remember to delete the text of this message if you respond on 
 list,
as this message is already pretty long, and you can easily go over the max
message size if you don't remove my text.
  Later all,
  Che


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Re: [Audyssey] newby t-o-m-e question

2007-05-04 Thread Jude DaShiell
The game can be downloaded at http://t-o-m-e.net and is playable on ms-dos 
Windows, and Linux provided you download the correct version.




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Re: [Audyssey] newby t-o-m-e question

2007-05-04 Thread Jude DaShiell
I'm using speakup on speakup-enabled debian.  If you can play nethack, 
t-o-m-e is similar but way more elaborate.  It's an overview game you are 
most of the time an (@) sign but if your character ever turns into a 
number usually a single digit, then you were attacked by a monster and the 
digit lets you know how many hit points you still have.  The arrow keys do 
four direction movement with home end page up and page down getting you 
diagonals and 5 key on numeric keypad keeps you in the same spot.




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Re: [Audyssey] Playing with the Wii

2007-05-04 Thread Everett Elam
I have you now to blame for the fact that I have yet another, yet another 
outlet for wasting my money! I want to punch with remotes! Wow! Have you 
injured anyone yet? How realistic are the sounds?
 Do they come from left or right so you know when to lean and when to punch? 
Tell more! 


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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Phil Vlasak
Hi Ken,
Funny,
I read the article and the Fireman and Sword readme files, but then I tried
the two games and then I could not read the gestures file.
I rebooted and now I do find Brian Bors' email address  in it.
Thanks,
Phil

- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 8:01 PM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


 Look in the gestures readme file.
 Ken Downey
 President
 DreamTechInteractive!


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[Audyssey] tome.

2007-05-04 Thread ian and riggs
hi is their a file you have to get rid of when you extract all your files to 
make the game more accessable. 

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Re: [Audyssey] Playing with the Wii

2007-05-04 Thread Che
  No, haven't injured anyone yet, though I have heard of a man knocking his 
wife to the floor by accident, so be sure you have plenty of space.
  I am sore from boxing, but it is a good sore, like the next day after a 
good workout.
  No, you can't tell from which direction the blows are coming from, and I'm 
sure that my friends would be able to beat me with practice, but you can do 
amazingly well as a blind player, just like in real boxing, it is all in the 
timing.
  One hint for boxing: you throw punches at three different speeds 
basically, the harder the punch the more recovery time is required, so it is 
better at times to throw a few light jabs rather than go for the knockdown 
all at once.  My ten year old nephew just throws punch after punch with no 
patience, so I just wait on him to wear down a bit then beat his brains out, 
it drives him nuts.
  The Fight Night franchise is coming to Wii later this year, and should 
really enhance the boxing experience I hope.
  As a developer, I am getting some information on the possibility of 
programming my own games for the Wii, which would be fabulous.  I'll keep 
you all updated if this bears any fruit.
   Later,
  Che 


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Re: [Audyssey] Playing with the Wii

2007-05-04 Thread Everett Elam
Does it matter how hard you swing?
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 8:44 PM
Subject: Re: [Audyssey] Playing with the Wii


  No, haven't injured anyone yet, though I have heard of a man knocking his
 wife to the floor by accident, so be sure you have plenty of space.
  I am sore from boxing, but it is a good sore, like the next day after a
 good workout.
  No, you can't tell from which direction the blows are coming from, and 
 I'm
 sure that my friends would be able to beat me with practice, but you can 
 do
 amazingly well as a blind player, just like in real boxing, it is all in 
 the
 timing.
  One hint for boxing: you throw punches at three different speeds
 basically, the harder the punch the more recovery time is required, so it 
 is
 better at times to throw a few light jabs rather than go for the knockdown
 all at once.  My ten year old nephew just throws punch after punch with no
 patience, so I just wait on him to wear down a bit then beat his brains 
 out,
 it drives him nuts.
  The Fight Night franchise is coming to Wii later this year, and should
 really enhance the boxing experience I hope.
  As a developer, I am getting some information on the possibility of
 programming my own games for the Wii, which would be fabulous.  I'll keep
 you all updated if this bears any fruit.
   Later,
  Che


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 any subscription changes via the web. 


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Re: [Audyssey] Playing with the Wii

2007-05-04 Thread Brandon Cole
Yes. It does, in fact, matter how hard you swing. The technology is amazing. 
heheh.
- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 27, 2007 11:15 PM
Subject: Re: [Audyssey] Playing with the Wii


 Does it matter how hard you swing?
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 8:44 PM
 Subject: Re: [Audyssey] Playing with the Wii


  No, haven't injured anyone yet, though I have heard of a man knocking 
 his
 wife to the floor by accident, so be sure you have plenty of space.
  I am sore from boxing, but it is a good sore, like the next day after a
 good workout.
  No, you can't tell from which direction the blows are coming from, and
 I'm
 sure that my friends would be able to beat me with practice, but you can
 do
 amazingly well as a blind player, just like in real boxing, it is all in
 the
 timing.
  One hint for boxing: you throw punches at three different speeds
 basically, the harder the punch the more recovery time is required, so it
 is
 better at times to throw a few light jabs rather than go for the 
 knockdown
 all at once.  My ten year old nephew just throws punch after punch with 
 no
 patience, so I just wait on him to wear down a bit then beat his brains
 out,
 it drives him nuts.
  The Fight Night franchise is coming to Wii later this year, and should
 really enhance the boxing experience I hope.
  As a developer, I am getting some information on the possibility of
 programming my own games for the Wii, which would be fabulous.  I'll keep
 you all updated if this bears any fruit.
   Later,
  Che


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Re: [Audyssey] Patch 3 for the Sarah game

2007-05-04 Thread jason
Hello Phill it's Jason, are you going to do another review on Sarah just 
wondering I know you already have two reviews out already, but since you 
made a new patch for the game I thought since all the bugs are fixed that 
you will just do another review.
your friend,
Jason
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 18, 2007 2:22 PM
Subject: [Audyssey] Patch 3 for the Sarah game


 Latest PCS Games News, April 18, 2007

 I have released patch 3 for the Sarah game that fixes some bugs.
 It is named, Sarah Patch3.
 It is only 2.8 MB and can be found on the home page, sarah page, and
 downloads page of,
 http://www.pcsgames.net
 Patch 3 has all the bug fixes that were in Patch 1 and 2, so I removed 
 them.
 Plus it adds new features, like a spell that marks your location with a
 burning x and a number.
 Other changes will be listed but I'm too tired now to do it.
 I will be updating the full game download tomorrow April 19 with the fixes
 in patch 3.
 phil.
 [EMAIL PROTECTED]



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