Re: [Audyssey] Claudiogames starts!

2008-04-01 Thread Claudio Zeni
Hello Thomas!
There are some problems with the Java-language.
First of all, i have searched for the develope-invironment for java but
I haven't find it.
Second, Java is a language for websites and server (i have this reat in
your book.)
Because I don't have get any  donates from the people here i musst look
for another way.
Regards, Claudio.

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Re: [Audyssey] SDM Update

2008-04-01 Thread shaun everiss
ryan any chance we can see the game in its semi easy state just for cicks?
I will understand if you'd rather  want to leave it but I'd like to have at 
least a try if not an audio preview of the game so far with all my sfx in.
Thanks to a project for x-sight done I had already got a load of stuff sitting 
there.
Thanks to your project I actually have a few more generic guard  things in my 
self made library.
I can easily put more.
At 01:28 p.m. 1/04/2008, you wrote:
Hi,
Well, thanks alot for your feedback, especially Dark pointing me to
the fabulous reaction time article. I will probably be going diff
levels for this easy medium hard insane impossible. I just added
the sounds, with 10 random guard sounds (i had to reset all of the
current positions of each sounds to 0..grr) and the bombs and what
not, stairs, power up, landing/jumping etc., and it sounds pretty
cool. With the other timers added in, I think it won't be that easy...
thanks again shaun for the sounds! I also went through and fixed tons
of bugs, and it's pretty stable right now. -Ryan

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Re: [Audyssey] Claudiogames starts!

2008-04-01 Thread Cara Quinn
   Hi Claudio,  first off, the site where you can find the Java SDK  
and runtime environment is:

http://www.java.sun.com

   Secondly, yes, Java functions very well in client server  
situations, and is known for applets on webpages, but it functions  
equally well in a stand-alone application situation.

   Just to add my own personal notes here, also; I'd mentioned a few  
weeks ago here about the so-called complexity of the javax.media.j3d  
package, which is Sun's 3d graphics and sound package.  Well, since  
that time, I've been able to cull that ridiculously over-blown code  
for the so called simple audio example to something that is not only  
very manageable, but is also very much an elegant and cleanly coded  
solution for 3d audio.  As a matter of fact, in my own personal  
opinion, having looked at some simple code for the JOAL 3d audio  
library,I prefer javax.media.j3d.

   I believe that once I get this bit of code polished a bit more,  
that it will be a very good solution and a very neat and easily  
understood bit of coding.  I think the problem, as I'd suspected,  
really came from a bit of an over zealous dev who was trying to show  
too many concepts all at once in one example and calling it simple.   
lol!

   Anyway, I'll be posting this to the list probably sometime this  
week, so the practical up-shot of my post is this; I still think Java  
is a particularly good language to use for games for the visually  
impaired.

   Take that for what its worth and have the loveliest of evenings!…

Smiles,

Cara  :)


On Mar 31, 2008, at 10:54 PM, Claudio Zeni wrote:

 Hello Thomas!
 There are some problems with the Java-language.
 First of all, i have searched for the develope-invironment for java  
 but
 I haven't find it.
 Second, Java is a language for websites and server (i have this reat  
 in
 your book.)
 Because I don't have get any  donates from the people here i musst  
 look
 for another way.
 Regards, Claudio.

 ---
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of  
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[Audyssey] Audyssey babble report for March 2008

2008-04-01 Thread Jim Kitchen
 
 110 people posted 1377 messages.
 
 193 From, Thomas Ward. 
 102 From, shaun everiss. 
 95 From, Charles Rivard. 
 64 From, Andy. 
 58 From, Bryan Peterson. 
 47 From, Dark. 
 43 From, will lomas. 
 33 From, Ryan Smith. 
 32 From, constantine (on laptop). 
 31 From, Willem. 
 29 From, aiden gardiner. 
 26 From, Yohandy. 
 25 From, Claudio. 
 23 From, Ron Schamerhorn. 
 22 From, Cory. 
 22 From, jeh. 
 22 From, Liam Erven. 
 21 From, James Scholes. 
 20 From, Cara Quinn. 
 19 From, Darren H. 
 19 From, Jim Kitchen. 
 19 From, Phil Vlasak. 
 18 From, Bryan. 
 17 From, Trouble. 
 16 From, ari. 
 16 From, Tom Randall. 
 13 From, josh. 
 12 From, Michael Maslo. 
 11 From, Jose Lomeli. 
 11 From, nicol. 
 11 From, Tj. 
 10 From, chou.clement. 
 10 From, Valiant8086 \(on laptop\). 
 10 From, Valiant8086 on laptop. 
 10 From, william lomas. 
 9 From, Gary Whittington. 
 9 From, ian mcnamara. 
 9 From, John Bannick. 
 9 From, Raul A. Gallegos. 
 8 From, Danie and Eden. 
 8 From, Everett Elam. 
 8 From, Gamers Chat Robot. 
 8 From, kelby carlson. 
 8 From, louis. 
 8 From, Michael Feir. 
 7 From, alex wallis. 
 7 From, dark. 
 6 From, Bryan Mckinnish. 
 6 From, Jeremy Gilley. 
 6 From, Lisa Hayes. 
 6 From, Stefen Hudson. 
 5 From, Andy Smith. 
 5 From, Ann. 
 5 From, Greg. 
 5 From, Ryan Chou. 
 4 From, christopher huby. 
 4 From, Dickson Tan. 
 4 From, Karl. 
 4 From, Orin. 
 4 From, SoundMUD. 
 4 From, Steve Cullen. 
 3 From, jason. 
 3 From, Jeffrey Parker. 
 3 From, Jose Lomeli. 
 3 From, Jozwiak, Hunter (K12). 
 3 From, Kelly Sapergia. 
 3 From, Kevin Weispfennig. 
 3 From, Kuvvosh. 
 3 From, Mich. 
 3 From, robjoy. 
 3 From, Sarah Haake. 
 2 From, Alex K. 
 2 From, Allen. 
 2 From, Chrissy. 
 2 From, Christopher Bartlett. 
 2 From, Marsha. 
 2 From, Matthew Kuvvosh. 
 2 From, Mike. 
 2 From, Richard sherman. 
 2 From, simon dowling. 
 2 From, Sky Taylor. 
 2 From, the pot of gold at the end of the rainbow. 
 2 From, tim kilgore`. 
 1 From, Amanda Robertson. 
 1 From, Christian. 
 1 From, Claudio Zeni. 
 1 From, claudio.zeni. 
 1 From, Damien C. Sadler. 
 1 From, Darren Haris. 
 1 From, djc. 
 1 From, Don Voyles. 
 1 From, Earle. 
 1 From, eloheem. 
 1 From, Fun Times. 
 1 From, Gamers List Guidelines Robot. 
 1 From, Hayri Tulumcu. 
 1 From, ian and riggs. 
 1 From, Jen Karns. 
 1 From, Jeremy Hartley. 
 1 From, Jimmy Odin Kristoffersen. 
 1 From, john snowling. 
 1 From, Kevin. 
 1 From, Marco Steinebach - Mardy. 
 1 From, Matthew Bullis. 
 1 From, Michael maslo. 
 1 From, Pastor Mark Peveto. 
 1 From, rrhopkins. 
 1 From, Ryan Conroy. 
 1 From, Sean Mealin. 
 1 From, Stephen. 
 
Archive file size 4488612 bytes 
 
 Jim

Check my web site for my free blind accessible pc dos and windows games.

[EMAIL PROTECTED]
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[Audyssey] Audyssey thread report for March 2008

2008-04-01 Thread Jim Kitchen
 
There were 242 thread titles. Here are the top 50. 
 
What's Ahead For MOTA Beta 2. 132. 
STFC 2 was LW sound packs? 46. 
GMA Game Engine? 43. 
A question about mud clients 38. 
USA Games Engine was  gma game engine 33. 
Side-scroller consessions. 32. 
LW sound packs? 31. 
blind people and punctuation was Re:  thanks a lot. 25. 
Raceway was  USA game web site? 24. 
submitting articals to audeasy 23. 
star wars 22. 
problem with mario revisited 21. 
new version of judgemtn day 19. 
USA Games engine was GMA Game Engine? 19. 
writing a text adventure 19. 
Intro! 18. 
bowling -- the real thing 17. 
hosting for DanZ games 15. 
people interested in accessible games? 15. 
a new connpanny is in work 14. 
Braile rubics cube 14. 
Happy Easter 14. 
SDM Update 14. 
my thoughts on mota 13. 
re monkey Business 13. 
Side-scrollers was MOTA Beta 2. 13. 
An Idea for a Project 12. 
Raceway and Mysteries Of The Aztecs announcements. 12. 
hmmm no mag 11. 
my intro 11. 
the WII! again 11. 
Torrent is coming along greatly,according to the site! 11. 
bug with jim kitchens monopoly 10. 
making a game together 10. 
Mysteries of the Aztecs, Tom Ward's Revenge 10. 
quidditch game 10. 
Changes In STFC 2 9. 
is this cutting your own throat? 9. 
Monopoly version 8 9. 
My responce to Michael Feir. 9. 
open source accessible games 9. 
chopper challenge muting jaws? 8. 
Creating Games was X-Sight news 8. 
Game Chat Reminder 8. 
lightning reaction 8. 
MOTA was  USA Games Engine 8. 
realistis baseball game - Re:  l-works baseball 8. 
sidescrollers and third games 8. 
something wierd, but cool 8. 
the gma game engine 8. 
 
 Jim

Check my web site for my free blind accessible pc dos and windows games.

[EMAIL PROTECTED]
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Re: [Audyssey] Monopoly version 8

2008-04-01 Thread Jim Kitchen
Hi Lisa,

Thank you very much for letting me know that you haven't found any bugs in 
Monopoly version 8.  I appreciate it.

BFN

 Jim

A bug is a feature that didn't make it into the manual.

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Re: [Audyssey] Claudiogames starts!

2008-04-01 Thread Cara Quinn
   Apologies, I should have checked my address line.  smile  - 
thought this was going to Game Devs, but no biggie, as I think this  
info can be useful here too.

Hope y'all don't mind, and have an awesome evening!…

Smiles,

Cara  :)


On Apr 1, 2008, at 12:48 AM, Cara Quinn wrote:

   Hi Claudio,  first off, the site where you can find the Java SDK
 and runtime environment is:

 http://www.java.sun.com

   Secondly, yes, Java functions very well in client server
 situations, and is known for applets on webpages, but it functions
 equally well in a stand-alone application situation.

   Just to add my own personal notes here, also; I'd mentioned a few
 weeks ago here about the so-called complexity of the javax.media.j3d
 package, which is Sun's 3d graphics and sound package.  Well, since
 that time, I've been able to cull that ridiculously over-blown code
 for the so called simple audio example to something that is not only
 very manageable, but is also very much an elegant and cleanly coded
 solution for 3d audio.  As a matter of fact, in my own personal
 opinion, having looked at some simple code for the JOAL 3d audio
 library,I prefer javax.media.j3d.

   I believe that once I get this bit of code polished a bit more,
 that it will be a very good solution and a very neat and easily
 understood bit of coding.  I think the problem, as I'd suspected,
 really came from a bit of an over zealous dev who was trying to show
 too many concepts all at once in one example and calling it simple.
 lol!

   Anyway, I'll be posting this to the list probably sometime this
 week, so the practical up-shot of my post is this; I still think Java
 is a particularly good language to use for games for the visually
 impaired.

   Take that for what its worth and have the loveliest of evenings!…

 Smiles,

 Cara  :)


 On Mar 31, 2008, at 10:54 PM, Claudio Zeni wrote:

 Hello Thomas!
 There are some problems with the Java-language.
 First of all, i have searched for the develope-invironment for java
 but
 I haven't find it.
 Second, Java is a language for websites and server (i have this reat
 in
 your book.)
 Because I don't have get any  donates from the people here i musst
 look
 for another way.
 Regards, Claudio.

 ---
 Gamers mailing list __ Gamers@audyssey.org
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of
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 please send E-mail to [EMAIL PROTECTED]

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 http://www.onemodelplace.com/CaraQuinn


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Re: [Audyssey] Monopoly version 8

2008-04-01 Thread Jim Kitchen
Hi Matthew,

Thank you very much for saying so.  And good luck with golf.

BFN

- Original Message -
Yeah, I do the same now lol.  I have to say it's one of the better games I
play the most, and it's free!!!  Going to try golfing next.

MKS

Matthew

 Jim

Don't go golfing in the rain or you'll get your balls wet.

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Re: [Audyssey] Testing Please write back

2008-04-01 Thread James Scholes
Message came through fine.

Jose Lomeli wrote:

|| This is a test. Please write back.
|| Jose Lomeli
|| Email:
|| [EMAIL PROTECTED]
|| Website:
|| http://joselomeli93.blind-planet.com
|| Windows XP Home user.
|| JAWS For Windows 8.0 user.
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|| 
|| __ NOD32 2991 (20080401) Information __
|| 
|| This message was checked by NOD32 antivirus system.
|| http://www.eset.com

James Scholes
http://www.jamesscholes.com

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Re: [Audyssey] Monopoly version 8

2008-04-01 Thread Lisa Hayes
and believe me, if their were bugs I would find them, so are you going to 
send my golf course out to everyone/
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Lisa Hayes Gamers@audyssey.org
Sent: Tuesday, April 01, 2008 7:26 PM
Subject: Re: [Audyssey] Monopoly version 8


 Hi Lisa,

 Thank you very much for letting me know that you haven't found any bugs in 
 Monopoly version 8.  I appreciate it.

 BFN

 Jim

 A bug is a feature that didn't make it into the manual.

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Re: [Audyssey] Kitchen Game.

2008-04-01 Thread Jim Kitchen
Hi Matthew,

May I ask, which of my games are you having a hard time trying to figure out?

 Jim

Kitchen's Inc, for games that are up to 100 percent funner to play.

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[Audyssey] New Company, BaldPug Games.

2008-04-01 Thread Phil Vlasak
For immediate release:
As of April 1, 2008,
The following accessible game companies have merged,
Blind Adrenaline Simulations.
ACE Games.
L Works.
Draconis Entertainment
PCS Games,
USA Games Interactive
and
GMA Games

They are using the first letter of each company to form the new company 
name,
BaldPug Games.

The first BaldPug  game will be titled,
Mario  and Sarah's hunt.
In this game you take command of  a high speed tank and  race on a rail, 
willing to risk everything to find and recover ancient Egyptian treasure.
Go through 100 levels of action and if you succeed, you get to Whoop Supreme 
Commander Ather's Ass!


April Fools!
Phil


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Re: [Audyssey] Claudiogames starts!

2008-04-01 Thread Thomas Ward
Hi Claudio,
As for problem 1 that is an easy one to solve. Go to
http://java.sun.com/javase/downloads/index.jsp
and download Java JDK 1.6 Update 5. That is the official commandline 
tools for Java from Sun. Once you download it write me off list at
[EMAIL PROTECTED]
or on the developers list at
[EMAIL PROTECTED]
and I will give you detailed instructions as how to get the JDK setup, 
installed, and get the environment variables set so the command prompt 
in XP will allow you to issue commands to the JDK directly.
As for your second problem Java can do much more than make Java servlets 
and as service side applications. In this instance you need to keep in 
mind the time and age of that Java book. At the time that book was 
written Java servlets and cross platform server side applications were 
in high demand. The book was attempting to target that group of developers.
However, over the passed 5 years since that book was written Java has 
become much more popular and has been used to write a very large range 
of software titles including games, word processors, spreadsheet 
applications, front ends for databases, email clients, web browsers, 
etc. The point here is don't cut the language short just because the 
code examples in that book specifically target more web site and servlet 
type applications.
The idea is that the book I emailed you off list is an introduction to 
Java. You need to learn to walk before you can run. You need to know the 
core language before you can write guess the number or another such 
simple game.

Claudio Zeni wrote:
 Hello Thomas!
 There are some problems with the Java-language.
 First of all, i have searched for the develope-invironment for java but
 I haven't find it.
 Second, Java is a language for websites and server (i have this reat in
 your book.)
 Because I don't have get any  donates from the people here i musst look
 for another way.
 Regards, Claudio.

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Re: [Audyssey] New Company, BaldPug Games.

2008-04-01 Thread Demetry
Thanks Phil. LOL. Happy April Fool's Day too.


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Re: [Audyssey] New Company, BaldPug Games.

2008-04-01 Thread Danie and Eden
Okay, That was a good one, Phil. Happy April Fool's Day to you too. Danie


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[Audyssey] price reduction for Mississippi!

2008-04-01 Thread Marco Steinebach - Mardy
Hi listers,
We decided to integrate Paypal in our website. Because this payment
method is much cheeper than using a provider like ShareIt! we can
offer you a new price for Mississippi.
If you by the game via paypal, you have to pay only $20 instead of
$30.
Have a look at
www.mar-dy.com

A nice evening and we would like to hear from you about our game.
Best regards
Marco
Mar-dy Team


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Re: [Audyssey] Claudiogames starts!

2008-04-01 Thread Charles Rivard
We certainly do!  (grin)

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 01, 2008 1:33 AM
Subject: Re: [Audyssey] Claudiogames starts!


   Apologies, I should have checked my address line.  smile  -
thought this was going to Game Devs, but no biggie, as I think this
info can be useful here too.

Hope y'all don't mind, and have an awesome evening!…

Smiles,

Cara  :)


On Apr 1, 2008, at 12:48 AM, Cara Quinn wrote:

   Hi Claudio,  first off, the site where you can find the Java SDK
 and runtime environment is:

 http://www.java.sun.com

   Secondly, yes, Java functions very well in client server
 situations, and is known for applets on webpages, but it functions
 equally well in a stand-alone application situation.

   Just to add my own personal notes here, also; I'd mentioned a few
 weeks ago here about the so-called complexity of the javax.media.j3d
 package, which is Sun's 3d graphics and sound package.  Well, since
 that time, I've been able to cull that ridiculously over-blown code
 for the so called simple audio example to something that is not only
 very manageable, but is also very much an elegant and cleanly coded
 solution for 3d audio.  As a matter of fact, in my own personal
 opinion, having looked at some simple code for the JOAL 3d audio
 library,I prefer javax.media.j3d.

   I believe that once I get this bit of code polished a bit more,
 that it will be a very good solution and a very neat and easily
 understood bit of coding.  I think the problem, as I'd suspected,
 really came from a bit of an over zealous dev who was trying to show
 too many concepts all at once in one example and calling it simple.
 lol!

   Anyway, I'll be posting this to the list probably sometime this
 week, so the practical up-shot of my post is this; I still think Java
 is a particularly good language to use for games for the visually
 impaired.

   Take that for what its worth and have the loveliest of evenings!…

 Smiles,

 Cara  :)


 On Mar 31, 2008, at 10:54 PM, Claudio Zeni wrote:

 Hello Thomas!
 There are some problems with the Java-language.
 First of all, i have searched for the develope-invironment for java
 but
 I haven't find it.
 Second, Java is a language for websites and server (i have this reat
 in
 your book.)
 Because I don't have get any  donates from the people here i musst
 look
 for another way.
 Regards, Claudio.

 ---
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Re: [Audyssey] Testing Please write back

2008-04-01 Thread jason
Your test is successful.
Sincerely, Jason

windowslive contact [EMAIL PROTECTED] skype contact kb3icc This is Jason known 
as Blind Fury
- Original Message - 

From: Jose Lomeli [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 31, 2008 8:12 PM
Subject: [Audyssey] Testing Please write back


 This is a test. Please write back.
 Jose Lomeli
 Email:
 [EMAIL PROTECTED]
 Website:
 http://joselomeli93.blind-planet.com
 Windows XP Home user.
 JAWS For Windows 8.0 user.
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Re: [Audyssey] New Company, BaldPug Games.

2008-04-01 Thread Charles Rivard
Good one, Phil.  Thanks for the laugh on this appropriate day.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 01, 2008 6:34 AM
Subject: [Audyssey] New Company, BaldPug Games.


 For immediate release:
 As of April 1, 2008,
 The following accessible game companies have merged,
 Blind Adrenaline Simulations.
 ACE Games.
 L Works.
 Draconis Entertainment
 PCS Games,
 USA Games Interactive
 and
 GMA Games

 They are using the first letter of each company to form the new company
 name,
 BaldPug Games.

 The first BaldPug  game will be titled,
 Mario  and Sarah's hunt.
 In this game you take command of  a high speed tank and  race on a rail,
 willing to risk everything to find and recover ancient Egyptian treasure.
 Go through 100 levels of action and if you succeed, you get to Whoop 
 Supreme
 Commander Ather's Ass!


 April Fools!
 Phil


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[Audyssey] my Nintendo article

2008-04-01 Thread ari
Hi all,
If there are any, I'd love to hear stories of, like what I had in my 
article, where you put on Nintendo games and you had no idea what they were? 
Like my example with the game with the jewels and the blocks, and there was 
also a game called Ninja 3 where the one button sounded maybe like a sword 
and the other button was to jump, but to me it always sounded so funny! 
Also, is it just me, but when you've finished writing an article, you think 
wow, this article is so long but when it comes in the mag, you just read 
it and then think wow, this article is actually not too long. It's like 
writer's nerves or something, or when a person writes an article, the 
thought a person puts in makes the article seem long?
Ari 


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Re: [Audyssey] my Nintendo article

2008-04-01 Thread Dark
Hi Ari.Hi Arri.

My experiences with games were rather different, but my experiences with the 
artical were exactly the same. i thought over 2100 words was far too much 
rambling (I know i have a tendency to ramble), and reading it I worry that 
some of my thoughts came out as too abrupt and could've done with expantion.

If it's any help though, this is just what I've thought writing my academic 
work as well,  yeee gods that was a complicated point, did it really 
only take 300 words to write that? In fact my tutor has said that the better 
my work is, the more expanded each point is, and at my absolute worst I 
write as if I'm putting down a series of almost unrelated bullit points.

I was also worried about my style with Audeasy, sinse I was trying to fuse 
writing academically and seriously with some surreal humer,  hope this 
worked.

I really enjoyed your own artical ari on my part, it was great to here about 
someone else's experiences with games.

Beware the Grue!

Dark.
-  


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Re: [Audyssey] Claudiogames starts!

2008-04-01 Thread Cara Quinn
   lol!  yeah, yeah!  whatever!  Oh ornery one!

Smiles,

Cara  :)


On Apr 1, 2008, at 12:07 PM, Charles Rivard wrote:

 We certainly do!  (grin)

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 01, 2008 1:33 AM
 Subject: Re: [Audyssey] Claudiogames starts!


   Apologies, I should have checked my address line.  smile  -
 thought this was going to Game Devs, but no biggie, as I think this
 info can be useful here too.

 Hope y'all don't mind, and have an awesome evening!…

 Smiles,

 Cara  :)


 On Apr 1, 2008, at 12:48 AM, Cara Quinn wrote:

  Hi Claudio,  first off, the site where you can find the Java SDK
 and runtime environment is:

 http://www.java.sun.com

  Secondly, yes, Java functions very well in client server
 situations, and is known for applets on webpages, but it functions
 equally well in a stand-alone application situation.

  Just to add my own personal notes here, also; I'd mentioned a few
 weeks ago here about the so-called complexity of the javax.media.j3d
 package, which is Sun's 3d graphics and sound package.  Well, since
 that time, I've been able to cull that ridiculously over-blown code
 for the so called simple audio example to something that is not only
 very manageable, but is also very much an elegant and cleanly coded
 solution for 3d audio.  As a matter of fact, in my own personal
 opinion, having looked at some simple code for the JOAL 3d audio
 library,I prefer javax.media.j3d.

  I believe that once I get this bit of code polished a bit more,
 that it will be a very good solution and a very neat and easily
 understood bit of coding.  I think the problem, as I'd suspected,
 really came from a bit of an over zealous dev who was trying to show
 too many concepts all at once in one example and calling it simple.
 lol!

  Anyway, I'll be posting this to the list probably sometime this
 week, so the practical up-shot of my post is this; I still think Java
 is a particularly good language to use for games for the visually
 impaired.

  Take that for what its worth and have the loveliest of evenings!…

 Smiles,

 Cara  :)


 On Mar 31, 2008, at 10:54 PM, Claudio Zeni wrote:

 Hello Thomas!
 There are some problems with the Java-language.
 First of all, i have searched for the develope-invironment for java
 but
 I haven't find it.
 Second, Java is a language for websites and server (i have this reat
 in
 your book.)
 Because I don't have get any  donates from the people here i musst
 look
 for another way.
 Regards, Claudio.

 ---
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 [EMAIL PROTECTED]
 .
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 If you have any questions or concerns regarding the management of
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 ---
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 http://www.onemodelplace.com/CaraQuinn


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Re: [Audyssey] my Nintendo article

2008-04-01 Thread ari
lol, with academic, I struggle sometimes to keep the essay in word limit! 
It's so frustrating when you think you've written a great essay, but you've 
gone like over 500 words over! You sit there going, I can take two words out 
there, try and make it shorter. Awful!
Ari 


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Re: [Audyssey] New Company, BaldPug Games.

2008-04-01 Thread Andy
Yeah right, like we all knew that.  It was still funny though, 
and %f that game became real...  Lol! That'd be funy!





 - Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 1 Apr 2008 08:34:26 -0500
Subject: [Audyssey] New Company, BaldPug Games.

For immediate release:
As of April 1, 2008,
The following accessible game companies have merged,
Blind Adrenaline Simulations.
ACE Games.
L Works.
Draconis Entertainment
PCS Games,
USA Games Interactive
and
GMA Games

They are using the first letter of each company to form the new 
company
name,
BaldPug Games.

The first BaldPug  game will be titled,
Mario  and Sarah's hunt.
In this game you take command of  a high speed tank and  race on 
a rail,
willing to risk everything to find and recover ancient Egyptian 
treasure.
Go through 100 levels of action and if you succeed, you get to 
Whoop Supreme
Commander Ather's Ass!


April Fools!
Phil


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Re: [Audyssey] New Company, BaldPug Games.

2008-04-01 Thread shaun everiss
AAh yeah.
I actually forgot it was april.
Yesterday was april1 and I plum forgot about it.
With my parents working and my brother in uni I don't think anyone thought 
about said thing.
At 02:34 a.m. 2/04/2008, you wrote:
For immediate release:
As of April 1, 2008,
The following accessible game companies have merged,
Blind Adrenaline Simulations.
ACE Games.
L Works.
Draconis Entertainment
PCS Games,
USA Games Interactive
and
GMA Games

They are using the first letter of each company to form the new company 
name,
BaldPug Games.

The first BaldPug  game will be titled,
Mario  and Sarah's hunt.
In this game you take command of  a high speed tank and  race on a rail, 
willing to risk everything to find and recover ancient Egyptian treasure.
Go through 100 levels of action and if you succeed, you get to Whoop Supreme 
Commander Ather's Ass!


April Fools!
Phil


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Re: [Audyssey] SDM Update

2008-04-01 Thread Ryan Smith
Hi,
Okay, for those wanting to see the Side Scroller, can go to
www.rsgames.co.nr, and read the info, as well as the sound table, and
a link to the zip file with all the sounds and the exe is there.
Happy Gaming!
-Ryan

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[Audyssey] phil's games

2008-04-01 Thread jeh
hi,

what happened to phil vlasac? is he still on the list? 

Josh



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Re: [Audyssey] SDM Update

2008-04-01 Thread aiden gardiner
Hi Ryan,

Would it be possible to put the games you make into .exe files. I was 
thinking that maybe it would make it easier to play the games by just being 
able to install them and have them in a programs group, along with the 
instructions, like other windows games such as sound RTS do.

Regards

Aiden
- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 02, 2008 12:48 AM
Subject: Re: [Audyssey] SDM Update


 Hi,
 Okay, for those wanting to see the Side Scroller, can go to
 www.rsgames.co.nr, and read the info, as well as the sound table, and
 a link to the zip file with all the sounds and the exe is there.
 Happy Gaming!
 -Ryan

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Re: [Audyssey] SDM Update

2008-04-01 Thread shaun everiss
cool, thanks man.
At 12:48 p.m. 2/04/2008, you wrote:
Hi,
Okay, for those wanting to see the Side Scroller, can go to
www.rsgames.co.nr, and read the info, as well as the sound table, and
a link to the zip file with all the sounds and the exe is there.
Happy Gaming!
-Ryan

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Re: [Audyssey] my Nintendo article

2008-04-01 Thread Dark
Well yes, I've had that feeling as well, it depends on the subject matter 
and how much I've got to get through. It seems I usually can't win, it's 
either too long or two short lol!

Beware the Grue!

dark.
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 01, 2008 9:33 PM
Subject: Re: [Audyssey] my Nintendo article


 lol, with academic, I struggle sometimes to keep the essay in word limit!
 It's so frustrating when you think you've written a great essay, but 
 you've
 gone like over 500 words over! You sit there going, I can take two words 
 out
 there, try and make it shorter. Awful!
 Ari


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Re: [Audyssey] SDM Update

2008-04-01 Thread Dark
Hi Aiden.

Personally, I have no problem with zip files at all, and often if I'm just 
trying a short game I like a zip file sinse I don't have to muck about with 
the add/remove programs if I decide I don't want to keep it.

If you really want a program group with instructions,  just create 
shortcuts and make a folder yourself I've already done this myself for 
several games and imho it's not too much of a problem.

just my personal thoughts there, feel free to disagree.

Beware the Grue!

Dark.
- Original Message - 
From: aiden gardiner [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 02, 2008 1:08 AM
Subject: Re: [Audyssey] SDM Update


 Hi Ryan,

 Would it be possible to put the games you make into .exe files. I was
 thinking that maybe it would make it easier to play the games by just 
 being
 able to install them and have them in a programs group, along with the
 instructions, like other windows games such as sound RTS do.

 Regards

 Aiden
 - Original Message - 
 From: Ryan Smith [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 02, 2008 12:48 AM
 Subject: Re: [Audyssey] SDM Update


 Hi,
 Okay, for those wanting to see the Side Scroller, can go to
 www.rsgames.co.nr, and read the info, as well as the sound table, and
 a link to the zip file with all the sounds and the exe is there.
 Happy Gaming!
 -Ryan

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[Audyssey] side scroler game

2008-04-01 Thread shaun everiss
Hi.
oh man.
that game was good.
The music was good to.
There was one bug I found.
You really need to have the sounds finnishing playing on the guards before they 
shoot.
I notice that if you shoot while they are still tornting that this may carry on 
to the next step if there is another guard there.
The step sound does not have enough echo in it it sounds semi distorted but you 
don't notice it unless you play it outside the game.
The gun sound does not sound like a gun.
I am sure there are other gun sounds around you could get.
If you get shot, or fall into lava you really should hear you die.
There needs to be some sort of ambiance in the game.
lava should sound like lava.
Guards guns should sound like guns when shot.
ANd dieing and ingery sounds yeah.
I know its still just a basic game but yeah its looking good.



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[Audyssey] Raul's game recordings?

2008-04-01 Thread James Scholes
Hi, where can I find Raul's recordings of games like SuperLiam, Pipe 2, etc?
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Re: [Audyssey] New Company, BaldPug Games.

2008-04-01 Thread Cory
that's aussom!
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 01, 2008 9:34 AM
Subject: [Audyssey] New Company, BaldPug Games.


 For immediate release:
 As of April 1, 2008,
 The following accessible game companies have merged,
 Blind Adrenaline Simulations.
 ACE Games.
 L Works.
 Draconis Entertainment
 PCS Games,
 USA Games Interactive
 and
 GMA Games

 They are using the first letter of each company to form the new company
 name,
 BaldPug Games.

 The first BaldPug  game will be titled,
 Mario  and Sarah's hunt.
 In this game you take command of  a high speed tank and  race on a rail,
 willing to risk everything to find and recover ancient Egyptian treasure.
 Go through 100 levels of action and if you succeed, you get to Whoop 
 Supreme
 Commander Ather's Ass!


 April Fools!
 Phil


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Re: [Audyssey] SDM Update

2008-04-01 Thread Claudio
Hello Ryan!
This sidescroller is great!
I'm a fan from it!
Conntinu  the great work and you will done a great job!
Regards, Claudio.

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