[Audyssey] Playroom's translators.
Hi all. I would like to contact the italian translator for Playroom. Any help? Thank you all and have a good day. Gabriele. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Redistributing RPG Source Books
Hi Thomas, A former neighbor insisted that she made angel eggs for the pot luck not deviled eggs. She may have even left off the red paprika. I say former neighbor as she was evicted for constantly arguing with another neighbor over religious believes. Both Christians, but different extreme views. BFN Jim People who want to share their religious views with you almost never want you to share yours with them. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Redistributing RPG Source Books
That's a good idea Jim. maybe next time Tom runs into his relatives he could ask for a fallen angel egg! :D. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Tuesday, June 19, 2012 10:23 AM Subject: Re: [Audyssey] Redistributing RPG Source Books Hi Thomas, A former neighbor insisted that she made angel eggs for the pot luck not deviled eggs. She may have even left off the red paprika. I say former neighbor as she was evicted for constantly arguing with another neighbor over religious believes. Both Christians, but different extreme views. BFN Jim People who want to share their religious views with you almost never want you to share yours with them. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fw: Video game lets players immerse themselves in world of the blind
- Original Message - The Globe and Mail, Canada Video game lets players immerse themselves in world of the blind MARSHA LEDERMAN VANCOUVER — The Globe and Mail Published Friday, Jun. 08 2012, 4:30 PM EDT For a grad project, it had an ambitious premise: a video game in which a blind girl goes on a quest through a creepy, darkened world, trying to find her brother who has disappeared. Pulse is meant to give some insight into what it’s like to be blind – and also speaks to the ongoing evolution of gaming from a shoot-’em-up good time to a mind-opening experience with broad appeal. Unveiled last week at Vancouver Film School’s industry-attended Pitch Play session to a whole lot of wowed reaction, the game was once reckoned too ambitious for a student project. “I really thought it was going to be difficult to pull off what they were trying to achieve, because it was just such a different idea of: How do you portray a blind person’s world in a game experience?” says industry veteran Dave Warfield, head of Game Design at VFS. “We weren’t sure how they were going to do it, or whether they would be able to achieve what they wanted,” he says of the five-student team behind Pulse. “But very early on, they put together a prototype that actually kind of blew all our minds.” In the game, Eva, 13, has lost her sight – and with it, the rightful place in her tribe to complete a rite-of-passage pilgrimage to a shrine in the forest. Her younger brother Tahu is sent instead – and disappears. She sets out to find him, throwing little babbling creatures called Mokos to light the way, and fighting off a beast who is also blind. With its darkened – but still visually dynamic – game environment, Pulse relies heavily on sound design, with a protagonist who essentially sees through sound. “I’m not sure if we had the idea of specifically a blind protagonist at the beginning,” says Maxwell Hannaman, a 22-year-old native of Colorado. “It was more: Oh, let’s use the idea of sound and echolocation to create some kind of interesting game mechanic.” A Little Red Riding Hood for the digital age, the crimson-cloaked Eva travels cautiously, accompanied by an ominous soundtrack. If she tosses a Moko, it makes more sound, which helps her interpret her environment. “They reflect a little bit of the emotion of what’s going on in the world,” says student Richard Harrison, 24. “So when they’re scared, it kind of implies that you should be scared as well.” An early inspiration for the students was the animated short Out of Sight, about a blind girl who loses her dog in the city. The students walked blindfolded around Harrisons’ apartment. They also spoke with blind people, extensively with one man in particular – not just to discover how he navigates through the world, but also to get his take on their idea. “He was totally okay with it,” says Hannaman. “He basically understood this is not a game meant for blind people; it’s a game more about an interpretation of the blind experience.” Working 12 hours a day, six days a week, for more than three months, the team created an accomplished first level – up to about 45 minutes of play time. If they can secure the time and resources, they would like to complete more levels. While an impressive technical feat, Pulse also speaks to a continued gaming trend that really took off with the Nintendo Wii. “It’s not just the teenage boy in the basement with his Xbox 360,” says Warfield. “Whether it’s younger children or older women or grandparents,” today’s players “aren’t just going to sit down and play the latest Halo game. … So it’s kind of forcing people to try to create different game experiences that appeal to that wider audience.” After last week’s reveal, there was an evident sense of relief and accomplishment among the team members – all of whom are still looking for jobs in the industry. Similar to their protagonist, they had carried out their mission against the odds. “There’s a lot of people that, when we pitched this game, originally said, ‘Good luck,’ ” says Harrison. “And they, I think, were really happy to see us pull it off.” SOURCE http://www.theglobeandmail.com/arts/art-and-architecture/video-game-lets-players-immerse-themselves-in-world-of-the-blind/article4241369/?cmpid=rss1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Suggestion for swamp
indeed ok then an ambulance of some kind you could have a mission description for this, you could only call up one if you had diesel fuel, or how about having medics on motor bikes you could call these up if you had any gass? On 18/06/2012, john jpcarnemo...@comcast.net wrote: A helicopter? That would be entirely against the theme here, heh. This goes particularly for map one. If you had a chopper you wouldn't need to stay here and be eating dog food. - Original Message - From: simon dowling simod...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 18 Jun 2012 11:38:26 +0100 Subject: Re: [Audyssey] Suggestion for swamp well med kits are the way forward although its hard to take a health boost when you are surrounded by zombies of course it goes without saying best armour and good weaponary is a must, and you still get slotted lol. i have to agree about the rush you are experiencing when you have found all that lovely ammo, and you are down to 3 percent health and your miles from the safe zone and you have to skirt round zombies that you can hear off in the distance, i always tell myself not to confront too many at a time but i agree things should be left alone, perhaps you could radio up a helicopter if you had found a tank of fuel so it could airlift you back to the safe zone that would be good me thinks. On 17/06/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote: I have to agree. The trouble is that we, as a community, are used to, frankly, easy victories. We have a lot of games where winning is inevitable. Well, with Swamp, there is no victory. Eventually, everyone dies, and then they come back with basic equipment, but it's really hard to feel accomplished and keep coming back if there's no risk. If you didn't really risk anything going out, eventually you'd get tired of the game. Its continuing appeal is due, largely, to the risky nature of playing. Yeah, it's frustrating to die. I remember a few versions back when you could literally get everything on one map that I did just that, only to die Not only did I do that once, I did that no less than seven times in one day. I eventually put my headphones down, turned to my wife, and said Damn it. Don't these zombies have anyone else to pick on? She chuckled, i vented about how hard it was to hear zombies, but then I picked up the headphones and jumped back in the saddle, because it's really quite a pulse pounding experience to have to run all the way back home like a scaredy little chicken without losing that seventeen hundred rounds of 7.62 you just found. Again, without the risk, there's nothing There's no bragging rights. There's no excitement. There's no point. Death sucks. That's why people avoid it. Otherwise, you'd be like, dang. oh well. Wish this game was harder. And that would really be sad. Signed: Dakotah Rickard On 6/17/12, Christopher Bartlett themusicalbre...@gmail.com wrote: Hi Lori. The subject of death and its consequences has been fiercely debated since the beginning of multi-player. Do not expect Aprone to change this as I think he finds the current balance acceptable, in that death costs something but is not something you can't recover from. Zombie swarms are a fact of life and learning to survive or avoid them is one of the tricks to becoming an elite player, one I'm still working on myself. Christopher BARTLETT, aka Mordred formerly The Mad Violinist. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Sunday, June 17, 2012 11:50 AM To: gamers@audyssey.org Subject: [Audyssey] Suggestion for swamp Hi I'd like to suggest that people don't lose everything when they die in swamp, especially when larger zombee swarms take longer to kill and you've more chance of being hit. You get all this lovely lute then lose it all because there's so much going on that you were unable to hear that last zombee sneeking up on you until it's too late. Maybe Aprone could make it so you don't lose everything unless you've saved your game at the safezone first, it might make the game a bit more fair. What do others think? From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
[Audyssey] Mjdding client.
HI all, what's a goodeasy to use mud client? please and thanks Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mjdding client.
Hi Lisa, I would recommend VipMud from GMAGames.com. Hope this helps. Regards, Damien. - Original Message - From: Lisa Hayes lhay...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 19, 2012 11:40 AM Subject: [Audyssey] Mjdding client. HI all, what's a goodeasy to use mud client? please and thanks Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Video game lets players immerse themselves in worldof the blind
Hmm. I wonder if we could play this game well? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Jacob Kruger ja...@blindza.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 19, 2012 5:26 AM Subject: [Audyssey] Fw: Video game lets players immerse themselves in worldof the blind - Original Message - The Globe and Mail, Canada Video game lets players immerse themselves in world of the blind MARSHA LEDERMAN VANCOUVER — The Globe and Mail Published Friday, Jun. 08 2012, 4:30 PM EDT For a grad project, it had an ambitious premise: a video game in which a blind girl goes on a quest through a creepy, darkened world, trying to find her brother who has disappeared. Pulse is meant to give some insight into what it’s like to be blind – and also speaks to the ongoing evolution of gaming from a shoot-’em-up good time to a mind-opening experience with broad appeal. Unveiled last week at Vancouver Film School’s industry-attended Pitch Play session to a whole lot of wowed reaction, the game was once reckoned too ambitious for a student project. “I really thought it was going to be difficult to pull off what they were trying to achieve, because it was just such a different idea of: How do you portray a blind person’s world in a game experience?” says industry veteran Dave Warfield, head of Game Design at VFS. “We weren’t sure how they were going to do it, or whether they would be able to achieve what they wanted,” he says of the five-student team behind Pulse. “But very early on, they put together a prototype that actually kind of blew all our minds.” In the game, Eva, 13, has lost her sight – and with it, the rightful place in her tribe to complete a rite-of-passage pilgrimage to a shrine in the forest. Her younger brother Tahu is sent instead – and disappears. She sets out to find him, throwing little babbling creatures called Mokos to light the way, and fighting off a beast who is also blind. With its darkened – but still visually dynamic – game environment, Pulse relies heavily on sound design, with a protagonist who essentially sees through sound. “I’m not sure if we had the idea of specifically a blind protagonist at the beginning,” says Maxwell Hannaman, a 22-year-old native of Colorado. “It was more: Oh, let’s use the idea of sound and echolocation to create some kind of interesting game mechanic.” A Little Red Riding Hood for the digital age, the crimson-cloaked Eva travels cautiously, accompanied by an ominous soundtrack. If she tosses a Moko, it makes more sound, which helps her interpret her environment. “They reflect a little bit of the emotion of what’s going on in the world,” says student Richard Harrison, 24. “So when they’re scared, it kind of implies that you should be scared as well.” An early inspiration for the students was the animated short Out of Sight, about a blind girl who loses her dog in the city. The students walked blindfolded around Harrisons’ apartment. They also spoke with blind people, extensively with one man in particular – not just to discover how he navigates through the world, but also to get his take on their idea. “He was totally okay with it,” says Hannaman. “He basically understood this is not a game meant for blind people; it’s a game more about an interpretation of the blind experience.” Working 12 hours a day, six days a week, for more than three months, the team created an accomplished first level – up to about 45 minutes of play time. If they can secure the time and resources, they would like to complete more levels. While an impressive technical feat, Pulse also speaks to a continued gaming trend that really took off with the Nintendo Wii. “It’s not just the teenage boy in the basement with his Xbox 360,” says Warfield. “Whether it’s younger children or older women or grandparents,” today’s players “aren’t just going to sit down and play the latest Halo game. … So it’s kind of forcing people to try to create different game experiences that appeal to that wider audience.” After last week’s reveal, there was an evident sense of relief and accomplishment among the team members – all of whom are still looking for jobs in the industry. Similar to their protagonist, they had carried out their mission against the odds. “There’s a lot of people that, when we pitched this game, originally said, ‘Good luck,’ ” says Harrison. “And they, I think, were really happy to see us pull it off.” SOURCE http://www.theglobeandmail.com/arts/art-and-architecture/video-game-lets-players-immerse-themselves-in-world-of-the-blind/article4241369/?cmpid=rss1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Swamp problem
Hello. I am having 2.5 version and it still doesn't work. it's strange becaus it says sometimes we have to make changements in order to the game work under windows 7. It was working ok in 1.8 version. And in offline mode it still works but never in online mode. Always the same: when I try my old username, it says the password is incorrect and when I try to create a difrent character, it says connecting and it never conects. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com On 6/16/2012 9:56 PM, john wrote: You should be running v2.5. If your not, redownload the latest version. If your still having trouble it could be the server. - Original Message - From: Jorge Gonçalves jopo...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sat, 16 Jun 2012 20:28:54 +0100 Subject: Re: [Audyssey] Swamp problem Hello everyone. It's been since 5 months I didn't play Swamp but today I tried to update. I think I have the correct usernname and password but it says connecting and it never connects. Even when I try to create a new character it never connects either. Any ideas what might be the problem? Cheers Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com On 6/16/2012 8:08 PM, Pitermach wrote: Hi, The problem with most of these is because of the installer, which is a 16-bit application. That's why it breaks under x64. What you need to do is install them under XP or a 32-bit system, and then just copy the whole installation folder over. There are 2 executables, one for 16-bit, and one for 32. Just insert the CD, run the 32-bit EXE, and it will all work. I have done this for YDKJ 3 if you need me to upload it. On 6/16/2012 7:54 PM, steve cullen wrote: Hi Everyone, I have a truck load of you don't know jack games here. Unfortunately they won't work with my windows seven system does any one know how to make these games work? Thank you all very much for any help. Regards, Steve Cullen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mjdding client.
Thanks it does, the answer right uner my fiungers isn't it usually the way, thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Damien Pendleton dam...@blunderfield.plus.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 19, 2012 8:55 PM Subject: Re: [Audyssey] Mjdding client. Hi Lisa, I would recommend VipMud from GMAGames.com. Hope this helps. Regards, Damien. - Original Message - From: Lisa Hayes lhay...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 19, 2012 11:40 AM Subject: [Audyssey] Mjdding client. HI all, what's a goodeasy to use mud client? please and thanks Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mjdding client.
Why is it that even though the answer is right under our fingers, blind people don't see them? It this one of Murphy's laws or something? Ah, well, so goes the life of a blind gamer. (grin) --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Lisa Hayes lhay...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 19, 2012 6:04 AM Subject: Re: [Audyssey] Mjdding client. Thanks it does, the answer right uner my fiungers isn't it usually the way, thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Damien Pendleton dam...@blunderfield.plus.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 19, 2012 8:55 PM Subject: Re: [Audyssey] Mjdding client. Hi Lisa, I would recommend VipMud from GMAGames.com. Hope this helps. Regards, Damien. - Original Message - From: Lisa Hayes lhay...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 19, 2012 11:40 AM Subject: [Audyssey] Mjdding client. HI all, what's a goodeasy to use mud client? please and thanks Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mjdding client.
Hi Lisa. Probably the easiest to use is vipmud from www.gmagames.comm. It's got very simple outputs and layout, and will work with jaws, system access, window eyes or sapi. Connecting, adding passwords and the like is very easy and straight forward. the only thing is, it's a commercial client, but I wouldn't let that put you off, sinse the only thing you really miss in the none commercial version is msp, mud sound protocall, which is a system for playing sounds in mud games that a few muds like materiamagica use, though certainly not too many. If you want to play the alteraeon mud however, I'd advise Oriol's mushclient pack for it. While mushclient I find harder - Original Message less preferable as an interpreter, for alteraeon specifically it works exceptionally well, sinse oriol has built what is nearly a custome client out of the soundpack with triggers, music and sfx, and lots of custom commands, other than alteraeon though, I'd advise vipmud. Hth. From: Lisa Hayes lhay...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 19, 2012 11:40 AM Subject: [Audyssey] Mjdding client. HI all, what's a goodeasy to use mud client? please and thanks Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mjdding client.
Thanks dark this is a help. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 19, 2012 9:26 PM Subject: Re: [Audyssey] Mjdding client. Hi Lisa. Probably the easiest to use is vipmud from www.gmagames.comm. It's got very simple outputs and layout, and will work with jaws, system access, window eyes or sapi. Connecting, adding passwords and the like is very easy and straight forward. the only thing is, it's a commercial client, but I wouldn't let that put you off, sinse the only thing you really miss in the none commercial version is msp, mud sound protocall, which is a system for playing sounds in mud games that a few muds like materiamagica use, though certainly not too many. If you want to play the alteraeon mud however, I'd advise Oriol's mushclient pack for it. While mushclient I find harder - Original Message less preferable as an interpreter, for alteraeon specifically it works exceptionally well, sinse oriol has built what is nearly a custome client out of the soundpack with triggers, music and sfx, and lots of custom commands, other than alteraeon though, I'd advise vipmud. Hth. From: Lisa Hayes lhay...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 19, 2012 11:40 AM Subject: [Audyssey] Mjdding client. HI all, what's a goodeasy to use mud client? please and thanks Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] the board game go?
Hi, is there an accessible version of the japanese board game go? Thanks, Jen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Video game lets players immerse themselves inworldof the blind
Being blind. now what is that? GRIN. My Physical tharipist constantantly is asking me are you sure you're blind. And I tell him to go check the records. GRIN. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Charles Rivard Sent: Tuesday, June 19, 2012 7:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Fw: Video game lets players immerse themselves inworldof the blind Hmm. I wonder if we could play this game well? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Jacob Kruger ja...@blindza.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 19, 2012 5:26 AM Subject: [Audyssey] Fw: Video game lets players immerse themselves in worldof the blind - Original Message - The Globe and Mail, Canada Video game lets players immerse themselves in world of the blind MARSHA LEDERMAN VANCOUVER — The Globe and Mail Published Friday, Jun. 08 2012, 4:30 PM EDT For a grad project, it had an ambitious premise: a video game in which a blind girl goes on a quest through a creepy, darkened world, trying to find her brother who has disappeared. Pulse is meant to give some insight into what it’s like to be blind – and also speaks to the ongoing evolution of gaming from a shoot-’em-up good time to a mind-opening experience with broad appeal. Unveiled last week at Vancouver Film School’s industry-attended Pitch Play session to a whole lot of wowed reaction, the game was once reckoned too ambitious for a student project. “I really thought it was going to be difficult to pull off what they were trying to achieve, because it was just such a different idea of: How do you portray a blind person’s world in a game experience?” says industry veteran Dave Warfield, head of Game Design at VFS. “We weren’t sure how they were going to do it, or whether they would be able to achieve what they wanted,” he says of the five-student team behind Pulse. “But very early on, they put together a prototype that actually kind of blew all our minds.” In the game, Eva, 13, has lost her sight – and with it, the rightful place in her tribe to complete a rite-of-passage pilgrimage to a shrine in the forest. Her younger brother Tahu is sent instead – and disappears. She sets out to find him, throwing little babbling creatures called Mokos to light the way, and fighting off a beast who is also blind. With its darkened – but still visually dynamic – game environment, Pulse relies heavily on sound design, with a protagonist who essentially sees through sound. “I’m not sure if we had the idea of specifically a blind protagonist at the beginning,” says Maxwell Hannaman, a 22-year-old native of Colorado. “It was more: Oh, let’s use the idea of sound and echolocation to create some kind of interesting game mechanic.” A Little Red Riding Hood for the digital age, the crimson-cloaked Eva travels cautiously, accompanied by an ominous soundtrack. If she tosses a Moko, it makes more sound, which helps her interpret her environment. “They reflect a little bit of the emotion of what’s going on in the world,” says student Richard Harrison, 24. “So when they’re scared, it kind of implies that you should be scared as well.” An early inspiration for the students was the animated short Out of Sight, about a blind girl who loses her dog in the city. The students walked blindfolded around Harrisons’ apartment. They also spoke with blind people, extensively with one man in particular – not just to discover how he navigates through the world, but also to get his take on their idea. “He was totally okay with it,” says Hannaman. “He basically understood this is not a game meant for blind people; it’s a game more about an interpretation of the blind experience.” Working 12 hours a day, six days a week, for more than three months, the team created an accomplished first level – up to about 45 minutes of play time. If they can secure the time and resources, they would like to complete more levels. While an impressive technical feat, Pulse also speaks to a continued gaming trend that really took off with the Nintendo Wii. “It’s not just the teenage boy in the basement with his Xbox 360,” says Warfield. “Whether it’s younger children or older women or grandparents,” today’s players “aren’t just going to sit down and play the latest Halo game. … So it’s kind of forcing people to try to create different game experiences that appeal to that wider audience.” After last week’s reveal, there was an evident sense of relief and accomplishment among the team members – all of whom are still looking for jobs in the industry. Similar to their protagonist, they had carried out their mission against the odds. “There’s a lot of people that, when we pitched this game, originally said, ‘Good luck,’ ” says Harrison. “And they, I think, were really happy to see us pull it off.” SOURCE
Re: [Audyssey] the board game go?
Hi Jen. The answer is no. There is an othello, aka reversee game which has similar rules in quentin C playroom, seee http://audiogames.net/db.php?id=Quentin+C+playroom and also a stand alone game produced by someone called moral mike, though unfortunately the audiogames.net db entry for that one got deleted through a site error, though you can find the developers' own site on http://members.multimania.co.uk/moralmike/downloadothello.htm I know othello is sort of to go what draughts is to chess, but that is all there is in that line thus far, though as accessible othello games are obviously doable, presumably if a developer was familiar enough with the rules of Go he/she could write an accessible version without too much trouble, though just as with the recent discussion about mahjong, I'm not sure if any of our devs know enough about the game unfortunately. All the best, dark. - Original Message - From: Jen mysticrain1...@gmail.com To: gamers audyssey list gamers@audyssey.org Sent: Tuesday, June 19, 2012 12:38 PM Subject: [Audyssey] the board game go? Hi, is there an accessible version of the japanese board game go? Thanks, Jen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp problem
Jorge, what is your Swamp username? Hello. I am having 2.5 version and it still doesn't work. it's strange becaus it says sometimes we have to make changements in order to the game work under windows 7. It was working ok in 1.8 version. And in offline mode it still works but never in online mode. Always the same: when I try my old username, it says the password is incorrect and when I try to create a difrent character, it says connecting and it never conects. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the board game go?
ah ok. thank you for the info. smile - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 19, 2012 9:02 AM Subject: Re: [Audyssey] the board game go? Hi Jen. The answer is no. There is an othello, aka reversee game which has similar rules in quentin C playroom, seee http://audiogames.net/db.php?id=Quentin+C+playroom and also a stand alone game produced by someone called moral mike, though unfortunately the audiogames.net db entry for that one got deleted through a site error, though you can find the developers' own site on http://members.multimania.co.uk/moralmike/downloadothello.htm I know othello is sort of to go what draughts is to chess, but that is all there is in that line thus far, though as accessible othello games are obviously doable, presumably if a developer was familiar enough with the rules of Go he/she could write an accessible version without too much trouble, though just as with the recent discussion about mahjong, I'm not sure if any of our devs know enough about the game unfortunately. All the best, dark. - Original Message - From: Jen mysticrain1...@gmail.com To: gamers audyssey list gamers@audyssey.org Sent: Tuesday, June 19, 2012 12:38 PM Subject: [Audyssey] the board game go? Hi, is there an accessible version of the japanese board game go? Thanks, Jen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the board game go?
one of my favorite board games growing up was Flip Flop Go. It sounds familiar to these other games but you kept score of each piece you turned over. You had to put your piece where one of your pieces was on the other end and flip all those between. then you got a point for each one you flipped. But you also have two that said stop on them which meant your oppponent could not flip any in the row with that chip on it. The board had a counter for each of the two players to keep score. Dean -Original Message- From: Jen Sent: Tuesday, June 19, 2012 7:38 AM To: gamers audyssey list Subject: [Audyssey] the board game go? Hi, is there an accessible version of the japanese board game go? Thanks, Jen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the board game go?
Hi I wish that more bored games were available to play for us. I enjoy them very much. I played a game when I was younger called payday. You had to play for a certain number of months which meant going around the board so many times. You had to pick up cards where you won and lost money. The idea was to have the most money at the end of the game. Let's buy holeywood was a good game to, you all had to buy shares in companies and make movies and stuff. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the board game go?
This sounds like the game Othello to me, rather than Go. If you place a chip of your color at the end of a row of your opponent's colored chips and there is one of your chips at the other end of that row, you flip all the string of your opponent's chips over to match your own. In the tactile version that I have, the board is magnetic. It has 64 ridged squares. Each chip is smooth on one side and ringed on the opposite side. You take turns placing chips until no more plays can be made, then count the chips. The player with the most chips having his or her color or side showing is the winner. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Dean Masters dwmaster...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 19, 2012 12:07 PM Subject: Re: [Audyssey] the board game go? one of my favorite board games growing up was Flip Flop Go. It sounds familiar to these other games but you kept score of each piece you turned over. You had to put your piece where one of your pieces was on the other end and flip all those between. then you got a point for each one you flipped. But you also have two that said stop on them which meant your oppponent could not flip any in the row with that chip on it. The board had a counter for each of the two players to keep score. Dean -Original Message- From: Jen Sent: Tuesday, June 19, 2012 7:38 AM To: gamers audyssey list Subject: [Audyssey] the board game go? Hi, is there an accessible version of the japanese board game go? Thanks, Jen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where's my rubber ducky? Help.
Hi all, I contacted the developer on twitter and they said that indeed, the last level does not end, and this is not a bug. Hth, -Michael. -Original Message- From: Michael Taboada Sent: Sunday, June 17, 2012 6:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] Where's my rubber ducky? Help. Hi, It mentions that if you get to the last level that you should tell them on facebook or twitter or something, so perhaps this is the last level, and there is no ending. I'm not sure about that though. Hth, -Michael. -Original Message- From: michael barnes Sent: Sunday, June 17, 2012 11:56 AM To: gamers@audyssey.org Subject: [Audyssey] Where's my rubber ducky? Help. Hey, I was wondering if anyone has gotten past level 18? I got to level 18 but it seems that it just keeps going. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where's my rubber ducky? Help.
What the heck is this game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Taboada Sent: 19 June 2012 19:52 To: Gamers Discussion list Subject: Re: [Audyssey] Where's my rubber ducky? Help. Hi all, I contacted the developer on twitter and they said that indeed, the last level does not end, and this is not a bug. Hth, -Michael. -Original Message- From: Michael Taboada Sent: Sunday, June 17, 2012 6:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] Where's my rubber ducky? Help. Hi, It mentions that if you get to the last level that you should tell them on facebook or twitter or something, so perhaps this is the last level, and there is no ending. I'm not sure about that though. Hth, -Michael. -Original Message- From: michael barnes Sent: Sunday, June 17, 2012 11:56 AM To: gamers@audyssey.org Subject: [Audyssey] Where's my rubber ducky? Help. Hey, I was wondering if anyone has gotten past level 18? I got to level 18 but it seems that it just keeps going. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2180 / Virus Database: 2437/5079 - Release Date: 06/19/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp problem
Hello Jeremy. My username is Jorge, just as my first name. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com On 6/19/2012 4:36 PM, Jeremy Kaldobsky wrote: Jorge, what is your Swamp username? Hello. I am having 2.5 version and it still doesn't work. it's strange becaus it says sometimes we have to make changements in order to the game work under windows 7. It was working ok in 1.8 version. And in offline mode it still works but never in online mode. Always the same: when I try my old username, it says the password is incorrect and when I try to create a difrent character, it says connecting and it never conects. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] sappi problem
HI list My previous laptop died so I have a new laptop with windows 7 home basic. I wish to play jim's games using the mike and mary voices. I downloaded the mike and mary voices from jim's site. I installed the voices successfully. I installed jim's game menu together with the life game. I launched the game menu and I selected the life game. Anna asks me do you wish to use this voice? I press n for no. Then there is silence. I press n again and there is still no voice talking. I again press n for no and anna talks again. I went into the text to speech utility in control panel, but there only 1 voice is showing, anna. Any help how to fix this is much appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Why income is important - Was Re: storm eight games.
Hi, you make some excellent points. Why so much income? Here's why. First off, remember that if you go all max members in your group, you can have up to 5X your level. So, if you are level 10, you can have up to 50 members. If you are level 40, you can have up to 200 members. Keeping this in mind, let's take a look at iMobsters specifically for level 10, level 22, and level 35 players and the hourly upkeep costs associated with having 9 members, 19 members, and having a full mob for those levels. You will see how quickly the hourly upkeep adds up. My recommendation is to have enough hourly income so you are spending between 10 and 25 percent of your hourly income on upkeep. That way you can use the remaining 75 to 90 percent to invest in real estate and make your income grow even more. Note that this doesn't have to do with how much you gain or lose from attacks or being attacked. So while the bit about staying below 27 percent health is good, and I recommend it, it's not applicable to the income question and my reason for the need for high income. OK, here goes. iMobsters level 10: Best attack: Flamethrower, Guard Dog, and Maserati. Best defense: Flamethrower, Reinforced Kevlar Vest, and Maserati. 9 members cost for attack, 36,000 per hour. 9 members cost for defense, 68,400 per hour. 9 members cost for both, 68,400 per hour. 19 members cost for attack, 76,000 per hour. 19 members cost for defense, 144,400 per hour. 19 members cost for both, 144,400 per hour. 50 members cost for attack, 200,000 per hour. 50 members cost for defense, 380,000 per hour. 50 members cost for both, 380,000 per hour. iMobsters level 22: Best attack: Stick of Dynamite, Hired Thug, and Mafia Cruiser. Best defense: RPG-7, Advanced Tactical Armor, and Big Rig. 9 members cost for attack, 389,700 per hour. 9 members cost for defense, 225,000 per hour. 9 members cost for both, 614,700 per hour. 19 members cost for attack, 822,700 per hour. 19 members cost for defense, 475,000 per hour. 19 members cost for both, 1,297,700 per hour. 110 members cost for attack, 4,763,000 per hour. 110 members cost for defense, 2,750,000 per hour. 110 members cost for both, 7,513,000 per hour. iMobsters level 35: Best attack: Time Bomb, Armed Guard, and Armored Lamborghini. Best defense: RPG-7, Armed Guard, and Armored Lamborghini. 9 members cost for attack, 1,510,200 per hour. 9 members cost for defense, 1,494,000 per hour. 9 members cost for both, 1,564,200 per hour. 19 members cost for attack, 3,188,200 per hour. 19 members cost for defense, 3,154,000 per hour. 19 members cost for both, 3,302,200 per hour. 175 members cost for attack, 29,365,000 per hour. 175 members cost for defense, 29,050,000 per hour. 175 members cost for both, 30,415,000 per hour. Are you all still reading? If you are, that's great! As you can see, keeping low members in your group really helps out the cost so it's not so much in hourly upkeep. However as you gain levels you will eventually come across players who are fully armed up and who might find you. If you have 9, 19, 29, 39, or 49 members in your mob, there is no way you will be able to defend against a player with 150 or 175 members and who might not even be fully armed up. Now, let's turn it the other way around, and here's where I have a lot of fun. In my character, I'm fully mobbed up, meaning I have 175 members at my level 35. However I'm not fully armed up for attack. Instead, I'm fully armed up for defense. This way if others attack me, they don't have as great of a chance at winning. However what I like to do is browse player walls and find other players who are higher levels than me, but who don't have good income and who can't afford the upkeep on full equipment. This means that me being a lowly level 35, I can beat players who are level 50, 60, 70, or more because of their poor income. Sometimes players advance too quickly and don't have the means to afford the equipment available to them at the current level, and they are slaughtered by players who can afford it. Or are slaughtered by lowly players like me, who have the income for full armament, and the income to back it up. Of course, this is just one style of game play, and there is no real right or wrong way to play. Also, the advantage is any player can attack any other player higher in level than they are. Even if you are level 8 or 9, you can attack a level 100 or 150 player. However the same is not true backward. If you are level 100, the lowest you can attack is 75. If you are level 75, the lowest is 60. Basically if you multiply your level by 0.75, the number you get is the lowest player level you can attack. I'm sure I've bruised some egos when my lowly 35 player beats many level 80 or 90 players. Lastly, regarding income styles in other games, both Ninjas and Pets have a fixed sort of income system, so you can't grow it like you can in the other games like iMobsters, Vampires, or
Re: [Audyssey] sappi problem
Hi Nicol, Sorry, to say there is no fix for this issue. Microsoft's Mike, Mary, and Sam voices are no longer supported on Windows 7. For one reason they are not 64-bit voices, and for another they are Sapi 5.1 voices. Windows 7 comes with Sapi 5.4, and by installing the 5.1 voices you may have unintentionally overwritten Sapi 5.4 with Sapi5.1 which will break Sapi support on Windows7. So stay away from Microsoft Sapi 5.1 if you are running Windows 7. Cheers! On 6/19/12, Nicol nicoljaco...@telkomsa.net wrote: HI list My previous laptop died so I have a new laptop with windows 7 home basic. I wish to play jim's games using the mike and mary voices. I downloaded the mike and mary voices from jim's site. I installed the voices successfully. I installed jim's game menu together with the life game. I launched the game menu and I selected the life game. Anna asks me do you wish to use this voice? I press n for no. Then there is silence. I press n again and there is still no voice talking. I again press n for no and anna talks again. I went into the text to speech utility in control panel, but there only 1 voice is showing, anna. Any help how to fix this is much appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sappi problem
Yaye Thomas, no more ms sam, you've just given me back my reason for living lol. -- From: Thomas Ward thomasward1...@gmail.com Sent: Wednesday, June 20, 2012 12:04 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] sappi problem Hi Nicol, Sorry, to say there is no fix for this issue. Microsoft's Mike, Mary, and Sam voices are no longer supported on Windows 7. For one reason they are not 64-bit voices, and for another they are Sapi 5.1 voices. Windows 7 comes with Sapi 5.4, and by installing the 5.1 voices you may have unintentionally overwritten Sapi 5.4 with Sapi5.1 which will break Sapi support on Windows7. So stay away from Microsoft Sapi 5.1 if you are running Windows 7. Cheers! On 6/19/12, Nicol nicoljaco...@telkomsa.net wrote: HI list My previous laptop died so I have a new laptop with windows 7 home basic. I wish to play jim's games using the mike and mary voices. I downloaded the mike and mary voices from jim's site. I installed the voices successfully. I installed jim's game menu together with the life game. I launched the game menu and I selected the life game. Anna asks me do you wish to use this voice? I press n for no. Then there is silence. I press n again and there is still no voice talking. I again press n for no and anna talks again. I went into the text to speech utility in control panel, but there only 1 voice is showing, anna. Any help how to fix this is much appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] going to miss those good older speach files.
It's a shame that the older sapi speech engines won't work in the 64 bit world. I'd love to have something else besides Anna. But at least I do have her. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Redistributing RPG Source Books
Hi Dark, Yeah, let's not go there. Besides being completely off topic for the list if we start down the road of debating religion and ethics we will be here until doom's day discussing it. Like it or not everyone has an an opinion, right or wrong, and its amazing how drastically different those opinions can be in scope. Especially, when a lot of the opinions aren't based on rational observation and good old logic and reasoning. For example, a year or two back a couple of Jehovah Witnesses knocked on my door, and I let them in. They started in on their religious song and dance, and happened to mention they were raising money on some program to teach school age children about the Biblical Creation and what a lie Evolution was. Unfortunately, for them they chose the wrong guy to get into a debate with over Creationism vs Evolution. I'm a pretty science oriented kind of guy, and I find the religious creation stories rather dubious anyway. I've read a lot of the Creationism arguments before, and they are scientifically weak, usually are based on spurious information that is untrue, and try to defeat Evolution by stating that creation is an all or nothing process. However, that's beside the point here. I asked them if they honestly thought the universe was only 6,000 years old. They told me that the bible says it is only 6,000 years old, the earth was created in six days, etc. Well, I told them to point me to the verse or verses that states how old the earth is. They could not do that, because apparently its based on going throughout the various genealogies given in Matthew, Luke, Genesis, etc and coming up with some round about figure when the earth could have been created, but nowhere does the bible actually say the actual age of the earth and universe. What makes their argument even weaker if someone studies the first chapter of Genesis the word translated as day in English is misleading. In Hebrew the word could mean a day, a week, a month, an eon depending on how you choose to interpret it.Point being here that the bible doesn't actually say it was created in six literal days, but that's just how Jews and Christians chose to interpret it until science came along and proved that interpretation as impossible. Since the word for day in Hebrew is so vague it may very well mean millions and billions of years if a person is of a mind to interpret it that way. Naturally, they didn't like the fact I could so readily dismember their argument using the bible itself and we hadn't even gotten to the scientific arguments. I asked them about radio carbon dating which places the beginning of the universe at some 15 billion years ago, and they told me it was junk science. They told me radio carbon dating is horribly inaccurate which is only partly true. Radio carbon dating isn't good for pinning down an exact date but usually can date something to the correct century give or take a hundred years. That's good enough for what we are talking about here, and is accurate enough for most archeological dating of items let alone the beginning of the universe. Anyway, I then told them that the stars up in the sky are millions of light years away and when they look at the stars at night the light they see is already millions of years old. As you and I know the speed of light is the great constant in the universe, figuring out the distance of objects using light is easy to do, but they refused to believe that. Instead they came up with some lame excuse that they had to be a lot closer than astronomers claim and that the astronomers simply are wrong. Bottom line, I gave them three good rational arguments that disproved their theory, their beliefs, but they chose not to open their minds and listen to the my side of the debate. Instead they wanted to continue believing in their opinion right, wrong, or otherwise. This, I think, is the problem with religion. Some people once they become convinced of some truth, think they are right, regardless of what compelling evidence might prove them wrong in the long run. As they say, a person convinced against his will is of the same opinion still. Therefore arguing with such people is fruitless. Cheers! On 6/18/12, dark d...@xgam.org wrote: Hi Tom. well those sorts of christians are nuts, and I agree they give reasonable christians a bad name the same way extreme muslims give the entirity of islam a bad name (personally I don't like either group). When I was in colidge a friend of mine always used to introduce me to such people, because, as a philosopher I could always manage to tie them in knots. One of my favourite tactics was asking if mahatma Gandi had gone to hell for not being a christian, and when they admitted that he did saying well okay then, if hell is good enough for the greatest peace activist of the 20th century, it's good enough for me! In fact I've often thought if indeed those people are right and only people with those sorts of views go to
Re: [Audyssey] Fw: Video game lets players immerse themselves inworldof the blind
Hey stranger. GRIN. I have a now old gray to white lab that states that labs no matter what color they are are better. GRIN. Have a good one my friend. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Charles Rivard Sent: Tuesday, June 19, 2012 7:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Fw: Video game lets players immerse themselves inworldof the blind Hmm. I wonder if we could play this game well? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Jacob Kruger ja...@blindza.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 19, 2012 5:26 AM Subject: [Audyssey] Fw: Video game lets players immerse themselves in worldof the blind - Original Message - The Globe and Mail, Canada Video game lets players immerse themselves in world of the blind MARSHA LEDERMAN VANCOUVER — The Globe and Mail Published Friday, Jun. 08 2012, 4:30 PM EDT For a grad project, it had an ambitious premise: a video game in which a blind girl goes on a quest through a creepy, darkened world, trying to find her brother who has disappeared. Pulse is meant to give some insight into what it’s like to be blind – and also speaks to the ongoing evolution of gaming from a shoot-’em-up good time to a mind-opening experience with broad appeal. Unveiled last week at Vancouver Film School’s industry-attended Pitch Play session to a whole lot of wowed reaction, the game was once reckoned too ambitious for a student project. “I really thought it was going to be difficult to pull off what they were trying to achieve, because it was just such a different idea of: How do you portray a blind person’s world in a game experience?” says industry veteran Dave Warfield, head of Game Design at VFS. “We weren’t sure how they were going to do it, or whether they would be able to achieve what they wanted,” he says of the five-student team behind Pulse. “But very early on, they put together a prototype that actually kind of blew all our minds.” In the game, Eva, 13, has lost her sight – and with it, the rightful place in her tribe to complete a rite-of-passage pilgrimage to a shrine in the forest. Her younger brother Tahu is sent instead – and disappears. She sets out to find him, throwing little babbling creatures called Mokos to light the way, and fighting off a beast who is also blind. With its darkened – but still visually dynamic – game environment, Pulse relies heavily on sound design, with a protagonist who essentially sees through sound. “I’m not sure if we had the idea of specifically a blind protagonist at the beginning,” says Maxwell Hannaman, a 22-year-old native of Colorado. “It was more: Oh, let’s use the idea of sound and echolocation to create some kind of interesting game mechanic.” A Little Red Riding Hood for the digital age, the crimson-cloaked Eva travels cautiously, accompanied by an ominous soundtrack. If she tosses a Moko, it makes more sound, which helps her interpret her environment. “They reflect a little bit of the emotion of what’s going on in the world,” says student Richard Harrison, 24. “So when they’re scared, it kind of implies that you should be scared as well.” An early inspiration for the students was the animated short Out of Sight, about a blind girl who loses her dog in the city. The students walked blindfolded around Harrisons’ apartment. They also spoke with blind people, extensively with one man in particular – not just to discover how he navigates through the world, but also to get his take on their idea. “He was totally okay with it,” says Hannaman. “He basically understood this is not a game meant for blind people; it’s a game more about an interpretation of the blind experience.” Working 12 hours a day, six days a week, for more than three months, the team created an accomplished first level – up to about 45 minutes of play time. If they can secure the time and resources, they would like to complete more levels. While an impressive technical feat, Pulse also speaks to a continued gaming trend that really took off with the Nintendo Wii. “It’s not just the teenage boy in the basement with his Xbox 360,” says Warfield. “Whether it’s younger children or older women or grandparents,” today’s players “aren’t just going to sit down and play the latest Halo game. … So it’s kind of forcing people to try to create different game experiences that appeal to that wider audience.” After last week’s reveal, there was an evident sense of relief and accomplishment among the team members – all of whom are still looking for jobs in the industry. Similar to their protagonist, they had carried out their mission against the odds. “There’s a lot of people that, when we pitched this game, originally said, ‘Good luck,’ ” says Harrison. “And they, I think, were really happy to see us pull it off.” SOURCE
Re: [Audyssey] swamp playthrough is ready
Please send me a copy. Sent from my iPod On Jun 15, 2012, at 2:03 PM, simon dowling simod...@googlemail.com wrote: yup send me a copy simod...@gmail.com On 15/06/2012, john jpcarnemo...@comcast.net wrote: I managed to find a fuel, and recorded a playthrough of a level four mission. If you'd like me to send you it, please contact me and I'll do so. If wma format doesn't work for you, let me know and I'll convert the file before sending it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Where's my rubber ducky -- playthrough
Hi all, For those wondering what Where’s my rubber ducky is, or those who are unfortunate enough to not have a supported device (which for the record are iPhone 3gs+, or iPad 2-3 with 3g) I have recorded a playthrough. No commentary, as I was unfortunate enough to have to plug my chords into the channel I usually put my microphone on. Anyway. hope you like it. Link: http://mtgames.org/ducky_playthrough.mp3 Hth, -Michael. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Video game lets players immerse themselves inworldof the blind
I doubt that we could actually play it so well. I mean, the article itself says that the game is meant to share a bit of the blind perspective, not be a game for the blind. Still, it seems pretty neat. Still, it'd be neat to watch someone play it. Signed: Dakotah Rickard On 6/19/12, Ron Kolesar kolesar16...@roadrunner.com wrote: Hey stranger. GRIN. I have a now old gray to white lab that states that labs no matter what color they are are better. GRIN. Have a good one my friend. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Charles Rivard Sent: Tuesday, June 19, 2012 7:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Fw: Video game lets players immerse themselves inworldof the blind Hmm. I wonder if we could play this game well? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Jacob Kruger ja...@blindza.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 19, 2012 5:26 AM Subject: [Audyssey] Fw: Video game lets players immerse themselves in worldof the blind - Original Message - The Globe and Mail, Canada Video game lets players immerse themselves in world of the blind MARSHA LEDERMAN VANCOUVER — The Globe and Mail Published Friday, Jun. 08 2012, 4:30 PM EDT For a grad project, it had an ambitious premise: a video game in which a blind girl goes on a quest through a creepy, darkened world, trying to find her brother who has disappeared. Pulse is meant to give some insight into what it’s like to be blind – and also speaks to the ongoing evolution of gaming from a shoot-’em-up good time to a mind-opening experience with broad appeal. Unveiled last week at Vancouver Film School’s industry-attended Pitch Play session to a whole lot of wowed reaction, the game was once reckoned too ambitious for a student project. “I really thought it was going to be difficult to pull off what they were trying to achieve, because it was just such a different idea of: How do you portray a blind person’s world in a game experience?” says industry veteran Dave Warfield, head of Game Design at VFS. “We weren’t sure how they were going to do it, or whether they would be able to achieve what they wanted,” he says of the five-student team behind Pulse. “But very early on, they put together a prototype that actually kind of blew all our minds.” In the game, Eva, 13, has lost her sight – and with it, the rightful place in her tribe to complete a rite-of-passage pilgrimage to a shrine in the forest. Her younger brother Tahu is sent instead – and disappears. She sets out to find him, throwing little babbling creatures called Mokos to light the way, and fighting off a beast who is also blind. With its darkened – but still visually dynamic – game environment, Pulse relies heavily on sound design, with a protagonist who essentially sees through sound. “I’m not sure if we had the idea of specifically a blind protagonist at the beginning,” says Maxwell Hannaman, a 22-year-old native of Colorado. “It was more: Oh, let’s use the idea of sound and echolocation to create some kind of interesting game mechanic.” A Little Red Riding Hood for the digital age, the crimson-cloaked Eva travels cautiously, accompanied by an ominous soundtrack. If she tosses a Moko, it makes more sound, which helps her interpret her environment. “They reflect a little bit of the emotion of what’s going on in the world,” says student Richard Harrison, 24. “So when they’re scared, it kind of implies that you should be scared as well.” An early inspiration for the students was the animated short Out of Sight, about a blind girl who loses her dog in the city. The students walked blindfolded around Harrisons’ apartment. They also spoke with blind people, extensively with one man in particular – not just to discover how he navigates through the world, but also to get his take on their idea. “He was totally okay with it,” says Hannaman. “He basically understood this is not a game meant for blind people; it’s a game more about an interpretation of the blind experience.” Working 12 hours a day, six days a week, for more than three months, the team created an accomplished first level – up to about 45 minutes of play time. If they can secure the time and resources, they would like to complete more levels. While an impressive technical feat, Pulse also speaks to a continued gaming trend that really took off with the Nintendo Wii. “It’s not just the teenage boy in the basement with his Xbox 360,” says Warfield. “Whether it’s younger children or older women or grandparents,” today’s players “aren’t just going to sit down and play the latest Halo game. … So it’s kind of forcing people to try to create different game experiences that appeal to that wider audience.” After last week’s reveal,
Re: [Audyssey] Redistributing RPG Source Books
The difficult thing for roleplayers compared to others is that we, if we have even a basic imagination, can come up with and play in a world with a vastly different religion than we believe in. I've seen devoutly faithful of several religions play happily in a world with god upon god upon god which interacted daily with their characters. I've seen atheists play characters who are so faithful it makes one wonder. The thing is that people who don't roleplay just can't seem to understand the ones who do. I was once asked how I could read about or play games in worlds with such odd religions. My answer was simple. I imagine, for a while, that the world is that way, and I have a good time. There are people who really do take it too seriously. There are people who get so into character that they seem to forget themselves and become that character. This is just as unhealthy as any other mental abaration. It just gets noticed more, because normal people kill each other with guns, not swords and such, so when a nerd or gamer or whatever spazzes and offs someone with a sword, everyone spazzes right back. As for religious conviction in the real world, I don't blame people for sticking to their arguments. I prefer people to listen, but I find myself daily admiring the faith of people who believe sometimes directly in spite of the evidence they are given. It is easy to believe in something proven. It is hard to believe despite contrary evidence. It all is tied together though, because roleplay is the great equalizer. If people give it a chance, roleplay could end war. Why fight when you could roleplay your fight instead. I'm sure that there are plenty of people who would think it's a better system. But screw the silly impractical stuff. Roleplay is great because it builds oneself. How better to explore an aspect of your personality than to put that aspect into a character, fill it out a little, and see what happens. I'm a lot more patient, because I play a patient character and find the virtue within myself. Happy Gaming. Signed: Dakotah Rickard On 6/19/12, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Yeah, let's not go there. Besides being completely off topic for the list if we start down the road of debating religion and ethics we will be here until doom's day discussing it. Like it or not everyone has an an opinion, right or wrong, and its amazing how drastically different those opinions can be in scope. Especially, when a lot of the opinions aren't based on rational observation and good old logic and reasoning. For example, a year or two back a couple of Jehovah Witnesses knocked on my door, and I let them in. They started in on their religious song and dance, and happened to mention they were raising money on some program to teach school age children about the Biblical Creation and what a lie Evolution was. Unfortunately, for them they chose the wrong guy to get into a debate with over Creationism vs Evolution. I'm a pretty science oriented kind of guy, and I find the religious creation stories rather dubious anyway. I've read a lot of the Creationism arguments before, and they are scientifically weak, usually are based on spurious information that is untrue, and try to defeat Evolution by stating that creation is an all or nothing process. However, that's beside the point here. I asked them if they honestly thought the universe was only 6,000 years old. They told me that the bible says it is only 6,000 years old, the earth was created in six days, etc. Well, I told them to point me to the verse or verses that states how old the earth is. They could not do that, because apparently its based on going throughout the various genealogies given in Matthew, Luke, Genesis, etc and coming up with some round about figure when the earth could have been created, but nowhere does the bible actually say the actual age of the earth and universe. What makes their argument even weaker if someone studies the first chapter of Genesis the word translated as day in English is misleading. In Hebrew the word could mean a day, a week, a month, an eon depending on how you choose to interpret it.Point being here that the bible doesn't actually say it was created in six literal days, but that's just how Jews and Christians chose to interpret it until science came along and proved that interpretation as impossible. Since the word for day in Hebrew is so vague it may very well mean millions and billions of years if a person is of a mind to interpret it that way. Naturally, they didn't like the fact I could so readily dismember their argument using the bible itself and we hadn't even gotten to the scientific arguments. I asked them about radio carbon dating which places the beginning of the universe at some 15 billion years ago, and they told me it was junk science. They told me radio carbon dating is horribly inaccurate which is only partly true. Radio carbon dating isn't good
Re: [Audyssey] the board game go?
Actually, Go is Chinese. Shogi is a Japanese game which is fairly similar to Go. As far as I know, neither one has an accessible counterpart, which kind of sucks. Still, I could be wrong. signed: Dakotah Rickard On 6/19/12, Charles Rivard wee1s...@fidnet.com wrote: This sounds like the game Othello to me, rather than Go. If you place a chip of your color at the end of a row of your opponent's colored chips and there is one of your chips at the other end of that row, you flip all the string of your opponent's chips over to match your own. In the tactile version that I have, the board is magnetic. It has 64 ridged squares. Each chip is smooth on one side and ringed on the opposite side. You take turns placing chips until no more plays can be made, then count the chips. The player with the most chips having his or her color or side showing is the winner. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Dean Masters dwmaster...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 19, 2012 12:07 PM Subject: Re: [Audyssey] the board game go? one of my favorite board games growing up was Flip Flop Go. It sounds familiar to these other games but you kept score of each piece you turned over. You had to put your piece where one of your pieces was on the other end and flip all those between. then you got a point for each one you flipped. But you also have two that said stop on them which meant your oppponent could not flip any in the row with that chip on it. The board had a counter for each of the two players to keep score. Dean -Original Message- From: Jen Sent: Tuesday, June 19, 2012 7:38 AM To: gamers audyssey list Subject: [Audyssey] the board game go? Hi, is there an accessible version of the japanese board game go? Thanks, Jen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sappi problem
Which would be ok, but they don't appear to have put out anymore 5.5 or 5.4 voices. If they had, it'd be ok, but Anna isn't my favorite, not at all. Signed: Dakotah Rickard On 6/19/12, Lori Duncan lori_dunca...@hotmail.com wrote: Yaye Thomas, no more ms sam, you've just given me back my reason for living lol. -- From: Thomas Ward thomasward1...@gmail.com Sent: Wednesday, June 20, 2012 12:04 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] sappi problem Hi Nicol, Sorry, to say there is no fix for this issue. Microsoft's Mike, Mary, and Sam voices are no longer supported on Windows 7. For one reason they are not 64-bit voices, and for another they are Sapi 5.1 voices. Windows 7 comes with Sapi 5.4, and by installing the 5.1 voices you may have unintentionally overwritten Sapi 5.4 with Sapi5.1 which will break Sapi support on Windows7. So stay away from Microsoft Sapi 5.1 if you are running Windows 7. Cheers! On 6/19/12, Nicol nicoljaco...@telkomsa.net wrote: HI list My previous laptop died so I have a new laptop with windows 7 home basic. I wish to play jim's games using the mike and mary voices. I downloaded the mike and mary voices from jim's site. I installed the voices successfully. I installed jim's game menu together with the life game. I launched the game menu and I selected the life game. Anna asks me do you wish to use this voice? I press n for no. Then there is silence. I press n again and there is still no voice talking. I again press n for no and anna talks again. I went into the text to speech utility in control panel, but there only 1 voice is showing, anna. Any help how to fix this is much appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] going to miss those good older speach files.
All our base are belong to anna. Signed: Dakotah Rickard On 6/19/12, Ron Kolesar kolesar16...@roadrunner.com wrote: It's a shame that the older sapi speech engines won't work in the 64 bit world. I'd love to have something else besides Anna. But at least I do have her. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Redistributing RPG Source Books
When I was little, I was friends with a lot of more extreme Christians, and they had such an influence that i refused to write the number 666 as an answer to a test. I knew the answer, the teacher asked me why I got only that question wrong, and I remember clearly thinking that there was something unhappy inside me for having to get that answer incorrect because of a number, but as I said in another post, it is hard not to admire the faith of people in this age in which faith is sort of a dying art. I don't like some of the things done in the name of faith, but I love faith itself. Signed: Dakotah Rickard On 6/19/12, dark d...@xgam.org wrote: That's a good idea Jim. maybe next time Tom runs into his relatives he could ask for a fallen angel egg! :D. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Tuesday, June 19, 2012 10:23 AM Subject: Re: [Audyssey] Redistributing RPG Source Books Hi Thomas, A former neighbor insisted that she made angel eggs for the pot luck not deviled eggs. She may have even left off the red paprika. I say former neighbor as she was evicted for constantly arguing with another neighbor over religious believes. Both Christians, but different extreme views. BFN Jim People who want to share their religious views with you almost never want you to share yours with them. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Suggestion for swamp
Not bad. Not bad at all. I especially like the motorbike thing. Pretty neat. Signed: Dakotah Rickard On 6/19/12, simon dowling simod...@googlemail.com wrote: indeed ok then an ambulance of some kind you could have a mission description for this, you could only call up one if you had diesel fuel, or how about having medics on motor bikes you could call these up if you had any gass? On 18/06/2012, john jpcarnemo...@comcast.net wrote: A helicopter? That would be entirely against the theme here, heh. This goes particularly for map one. If you had a chopper you wouldn't need to stay here and be eating dog food. - Original Message - From: simon dowling simod...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 18 Jun 2012 11:38:26 +0100 Subject: Re: [Audyssey] Suggestion for swamp well med kits are the way forward although its hard to take a health boost when you are surrounded by zombies of course it goes without saying best armour and good weaponary is a must, and you still get slotted lol. i have to agree about the rush you are experiencing when you have found all that lovely ammo, and you are down to 3 percent health and your miles from the safe zone and you have to skirt round zombies that you can hear off in the distance, i always tell myself not to confront too many at a time but i agree things should be left alone, perhaps you could radio up a helicopter if you had found a tank of fuel so it could airlift you back to the safe zone that would be good me thinks. On 17/06/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote: I have to agree. The trouble is that we, as a community, are used to, frankly, easy victories. We have a lot of games where winning is inevitable. Well, with Swamp, there is no victory. Eventually, everyone dies, and then they come back with basic equipment, but it's really hard to feel accomplished and keep coming back if there's no risk. If you didn't really risk anything going out, eventually you'd get tired of the game. Its continuing appeal is due, largely, to the risky nature of playing. Yeah, it's frustrating to die. I remember a few versions back when you could literally get everything on one map that I did just that, only to die Not only did I do that once, I did that no less than seven times in one day. I eventually put my headphones down, turned to my wife, and said Damn it. Don't these zombies have anyone else to pick on? She chuckled, i vented about how hard it was to hear zombies, but then I picked up the headphones and jumped back in the saddle, because it's really quite a pulse pounding experience to have to run all the way back home like a scaredy little chicken without losing that seventeen hundred rounds of 7.62 you just found. Again, without the risk, there's nothing There's no bragging rights. There's no excitement. There's no point. Death sucks. That's why people avoid it. Otherwise, you'd be like, dang. oh well. Wish this game was harder. And that would really be sad. Signed: Dakotah Rickard On 6/17/12, Christopher Bartlett themusicalbre...@gmail.com wrote: Hi Lori. The subject of death and its consequences has been fiercely debated since the beginning of multi-player. Do not expect Aprone to change this as I think he finds the current balance acceptable, in that death costs something but is not something you can't recover from. Zombie swarms are a fact of life and learning to survive or avoid them is one of the tricks to becoming an elite player, one I'm still working on myself. Christopher BARTLETT, aka Mordred formerly The Mad Violinist. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Sunday, June 17, 2012 11:50 AM To: gamers@audyssey.org Subject: [Audyssey] Suggestion for swamp Hi I'd like to suggest that people don't lose everything when they die in swamp, especially when larger zombee swarms take longer to kill and you've more chance of being hit. You get all this lovely lute then lose it all because there's so much going on that you were unable to hear that last zombee sneeking up on you until it's too late. Maybe Aprone could make it so you don't lose everything unless you've saved your game at the safezone first, it might make the game a bit more fair. What do others think? From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please
Re: [Audyssey] Redistributing RPG Source Books
Hi decota. One interesting thing, is that the more you learn about science and the scientific process, the more you realize that it is just as much a matter of supposition, speculation and opinion based on pre existing conceptions of the world as any other belief system, and people like Richard dorkins who seem to think that it's any sort of method of discovering universal truth are completely and utterly on the wrong track. This isn't to say everyone is right, or that we should accept any view unchallenged, only that the belief, originally started in the later part of the enlightenment and then carried on by movements like logical positivism, that on the one hand there is rational, cold and objective science, and on the other there is irrational immotive religion is utterly unfounded. indeed, when I was doing my A levels in psychology, biology and religious ethics, it always amused me that in the ethics and psychology we'd get view of people who said no, it's all just neural chemistry, there is no unphysical mind then in biology when actually studdying! neuro chemistry, it would be well this is sort of slightly how we perhaps might think a reflex might sort of work! My own religious belief I do not call faith, sinse it is based on direct experience, thus it would be irrational! or at the least inconsistant with a belief in the reliability of my own perceptions of the world to disbelieve those experiences, albeit that these days I am somewhat less certain as to whether God actually cares about anyone on a personal level or is in any sense active. My own religious beliefs aside though, I suggest you look into the practice of philosophy of science, more specifically Hume's outline of the problem of induction, Kuhn's arguements of paradigm shift, and Paul ffiaabent's arguement from experimental regress. All are very well outlined in an introductory book called what is this thing called science, edited by A.J. chambers. it was one of my text books when I studdied philosophy of science during my degree, but was one of the best written and most interesting to read, and I'd highly suggest anyone interested in this topic have a look at it. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.