[Audyssey] Playroom's translators.

2012-06-19 Thread Gabriele Battaglia (Kriyaban)

Hi all.
I would like to contact the italian translator for Playroom.
Any help?

Thank you all and have a good day.

Gabriele.

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Re: [Audyssey] Redistributing RPG Source Books

2012-06-19 Thread Jim Kitchen

Hi Thomas,

A former neighbor insisted that she made angel eggs for the pot luck not 
deviled eggs.  She may have even left off the red paprika.  I say former 
neighbor as she was evicted for constantly arguing with another neighbor over 
religious believes.  Both Christians, but different extreme views.

BFN

Jim

People who want to share their religious views with you almost never want you 
to share yours with them.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Redistributing RPG Source Books

2012-06-19 Thread dark
That's a good idea Jim. maybe next time Tom runs into his relatives he could 
ask for a fallen angel egg! :D.


Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Tuesday, June 19, 2012 10:23 AM
Subject: Re: [Audyssey] Redistributing RPG Source Books



Hi Thomas,

A former neighbor insisted that she made angel eggs for the pot luck not 
deviled eggs.  She may have even left off the red paprika.  I say former 
neighbor as she was evicted for constantly arguing with another neighbor 
over religious believes.  Both Christians, but different extreme views.


BFN

Jim

People who want to share their religious views with you almost never want 
you to share yours with them.


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Fw: Video game lets players immerse themselves in world of the blind

2012-06-19 Thread Jacob Kruger
- Original Message - 
The Globe and Mail, Canada

Video game lets players immerse themselves in world of the blind
MARSHA LEDERMAN
VANCOUVER — The Globe and Mail
Published Friday, Jun. 08 2012, 4:30 PM EDT

For a grad project, it had an ambitious premise: a video game in which a 
blind girl goes on a quest
through a creepy, darkened world, trying to find her brother who has 
disappeared.
Pulse is meant to give some insight into what it’s like to be blind – and 
also speaks to the ongoing
evolution of gaming from a shoot-’em-up good time to a mind-opening 
experience with broad appeal.
Unveiled last week at Vancouver Film School’s industry-attended Pitch  Play 
session to a whole lot
of wowed reaction, the game was once reckoned too ambitious for a student 
project.
“I really thought it was going to be difficult to pull off what they were 
trying to achieve, because
it was just such a different idea of: How do you portray a blind person’s 
world in a game
experience?” says industry veteran Dave Warfield, head of Game Design at 
VFS. “We weren’t sure how
they were going to do it, or whether they would be able to achieve what they 
wanted,” he says of the
five-student team behind Pulse. “But very early on, they put together a 
prototype that actually kind

of blew all our minds.”
In the game, Eva, 13, has lost her sight – and with it, the rightful place 
in her tribe to complete
a rite-of-passage pilgrimage to a shrine in the forest. Her younger brother 
Tahu is sent instead –
and disappears. She sets out to find him, throwing little babbling creatures 
called Mokos to light

the way, and fighting off a beast who is also blind.
With its darkened – but still visually dynamic – game environment, Pulse 
relies heavily on sound
design, with a protagonist who essentially sees through sound. “I’m not sure 
if we had the idea of
specifically a blind protagonist at the beginning,” says Maxwell Hannaman, a 
22-year-old native of
Colorado. “It was more: Oh, let’s use the idea of sound and echolocation to 
create some kind of

interesting game mechanic.”
A Little Red Riding Hood for the digital age, the crimson-cloaked Eva 
travels cautiously,
accompanied by an ominous soundtrack. If she tosses a Moko, it makes more 
sound, which helps her
interpret her environment. “They reflect a little bit of the emotion of what’s 
going on in the
world,” says student Richard Harrison, 24. “So when they’re scared, it kind 
of implies that you

should be scared as well.”
An early inspiration for the students was the animated short Out of Sight, 
about a blind girl who
loses her dog in the city. The students walked blindfolded around Harrisons’ 
apartment. They also
spoke with blind people, extensively with one man in particular – not just 
to discover how he
navigates through the world, but also to get his take on their idea. “He was 
totally okay with it,”
says Hannaman. “He basically understood this is not a game meant for blind 
people; it’s a game more

about an interpretation of the blind experience.”
Working 12 hours a day, six days a week, for more than three months, the 
team created an
accomplished first level – up to about 45 minutes of play time. If they can 
secure the time and

resources, they would like to complete more levels.
While an impressive technical feat, Pulse also speaks to a continued gaming 
trend that really took
off with the Nintendo Wii. “It’s not just the teenage boy in the basement 
with his Xbox 360,” says
Warfield. “Whether it’s younger children or older women or grandparents,” 
today’s players “aren’t
just going to sit down and play the latest Halo game. … So it’s kind of 
forcing people to try to

create different game experiences that appeal to that wider audience.”
After last week’s reveal, there was an evident sense of relief and 
accomplishment among the team
members – all of whom are still looking for jobs in the industry. Similar to 
their protagonist, they

had carried out their mission against the odds.
“There’s a lot of people that, when we pitched this game, originally said, 
‘Good luck,’ ” says

Harrison. “And they, I think, were really happy to see us pull it off.”

SOURCE
http://www.theglobeandmail.com/arts/art-and-architecture/video-game-lets-players-immerse-themselves-in-world-of-the-blind/article4241369/?cmpid=rss1


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Re: [Audyssey] Suggestion for swamp

2012-06-19 Thread simon dowling
indeed ok then an ambulance of some kind you could have a mission
description for this, you could only call up one if you had diesel
fuel, or how about having medics on motor bikes you could call these
up if you had any gass?

On 18/06/2012, john jpcarnemo...@comcast.net wrote:
 A helicopter? That would be entirely against the theme here, heh.
 This goes particularly for map one. If you had a chopper you
 wouldn't need to stay here and be eating dog food.

  - Original Message -
 From: simon dowling simod...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Mon, 18 Jun 2012 11:38:26 +0100
 Subject: Re: [Audyssey] Suggestion for swamp

 well med kits are the way forward although its hard to take a
 health
 boost when you are surrounded by zombies of course it goes
 without
 saying best armour and good weaponary is a must, and you still
 get
 slotted lol. i have to agree about the rush you are experiencing
 when
 you have found all that lovely ammo, and you are down to 3
 percent
 health and your miles from the safe zone and you have to skirt
 round
 zombies that you can hear off in the distance, i always tell
 myself
 not to confront too many at a time but i agree things should be
 left
 alone, perhaps you could radio up a helicopter if you had found a
 tank
 of fuel so it could airlift you back to the safe zone that would
 be
 good me thinks.

 On 17/06/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote:
  I have to agree. The trouble is that we, as a community, are
 used to,
  frankly, easy victories. We have a lot of games where winning is
  inevitable. Well, with Swamp, there is no victory. Eventually,
  everyone dies, and then they come back with basic equipment, but
 it's
  really hard to feel accomplished and keep coming back if there's
 no
  risk. If you didn't really risk anything going out, eventually
 you'd
  get tired of the game. Its continuing appeal is due, largely, to
 the
  risky nature of playing. Yeah, it's frustrating to die. I
 remember a
  few versions back when you could literally get everything on one
 map
  that I did just that, only to die Not only did I do that once, I
 did
  that no less than seven times in one day. I eventually put my
  headphones down, turned to my wife, and said Damn it. Don't
 these
  zombies have anyone else to pick on? She chuckled, i vented
 about how
  hard it was to hear zombies, but then I picked up the headphones
 and
  jumped back in the saddle, because it's really quite a pulse
 pounding
  experience to have to run all the way back home like a scaredy
 little
  chicken without losing that seventeen hundred rounds of 7.62 you
 just
  found.

  Again, without the risk, there's nothing There's no bragging
 rights.
  There's no excitement. There's no point. Death sucks. That's why
  people avoid it. Otherwise, you'd be like, dang. oh well. Wish
 this
  game was harder. And that would really be sad.

  Signed:
  Dakotah Rickard

  On 6/17/12, Christopher Bartlett themusicalbre...@gmail.com
 wrote:
  Hi Lori.  The subject of death and its consequences has been
 fiercely
  debated since the beginning of multi-player.  Do not expect
 Aprone to
  change
  this as I think he finds the current balance acceptable, in that
 death
  costs
  something but is not something you can't recover from.  Zombie
 swarms are
  a
  fact of life and learning to survive or avoid them is one of the
 tricks
  to
  becoming an elite player, one I'm still working on myself.

   Christopher BARTLETT, aka Mordred formerly The Mad
 Violinist.


  -Original Message-
  From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org] On
  Behalf Of Lori Duncan
  Sent: Sunday, June 17, 2012 11:50 AM
  To: gamers@audyssey.org
  Subject: [Audyssey] Suggestion for swamp

  Hi I'd like to suggest that people don't lose everything when
 they die in
  swamp, especially when larger zombee swarms take longer to kill
 and
  you've
  more chance of being hit.  You get all this lovely lute then
 lose it all
  because there's so much going on that you were unable to hear
 that last
  zombee sneeking up on you until it's too late.  Maybe Aprone
 could make
  it
  so you don't lose everything unless you've saved your game at
 the
  safezone
  first, it might make the game a bit more fair.  What do others
 think?
  From
  Lori.
  ---
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[Audyssey] Mjdding client.

2012-06-19 Thread Lisa Hayes
HI all, what's a goodeasy to use mud client? please and thanks 
Lisa Hayes 




www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Mjdding client.

2012-06-19 Thread Damien Pendleton

Hi Lisa,
I would recommend VipMud from GMAGames.com.
Hope this helps.
Regards,
Damien.



- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 19, 2012 11:40 AM
Subject: [Audyssey] Mjdding client.



HI all, what's a goodeasy to use mud client? please and thanks
Lisa Hayes




www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Fw: Video game lets players immerse themselves in worldof the blind

2012-06-19 Thread Charles Rivard

Hmm.  I wonder if we could play this game well?

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Jacob Kruger ja...@blindza.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 19, 2012 5:26 AM
Subject: [Audyssey] Fw: Video game lets players immerse themselves in 
worldof the blind



- Original Message - 
The Globe and Mail, Canada

Video game lets players immerse themselves in world of the blind
MARSHA LEDERMAN
VANCOUVER — The Globe and Mail
Published Friday, Jun. 08 2012, 4:30 PM EDT

For a grad project, it had an ambitious premise: a video game in which a
blind girl goes on a quest
through a creepy, darkened world, trying to find her brother who has
disappeared.
Pulse is meant to give some insight into what it’s like to be blind – and
also speaks to the ongoing
evolution of gaming from a shoot-’em-up good time to a mind-opening
experience with broad appeal.
Unveiled last week at Vancouver Film School’s industry-attended Pitch  Play
session to a whole lot
of wowed reaction, the game was once reckoned too ambitious for a student
project.
“I really thought it was going to be difficult to pull off what they were
trying to achieve, because
it was just such a different idea of: How do you portray a blind person’s
world in a game
experience?” says industry veteran Dave Warfield, head of Game Design at
VFS. “We weren’t sure how
they were going to do it, or whether they would be able to achieve what they
wanted,” he says of the
five-student team behind Pulse. “But very early on, they put together a
prototype that actually kind
of blew all our minds.”
In the game, Eva, 13, has lost her sight – and with it, the rightful place
in her tribe to complete
a rite-of-passage pilgrimage to a shrine in the forest. Her younger brother
Tahu is sent instead –
and disappears. She sets out to find him, throwing little babbling creatures
called Mokos to light
the way, and fighting off a beast who is also blind.
With its darkened – but still visually dynamic – game environment, Pulse
relies heavily on sound
design, with a protagonist who essentially sees through sound. “I’m not sure
if we had the idea of
specifically a blind protagonist at the beginning,” says Maxwell Hannaman, a
22-year-old native of
Colorado. “It was more: Oh, let’s use the idea of sound and echolocation to
create some kind of
interesting game mechanic.”
A Little Red Riding Hood for the digital age, the crimson-cloaked Eva
travels cautiously,
accompanied by an ominous soundtrack. If she tosses a Moko, it makes more
sound, which helps her
interpret her environment. “They reflect a little bit of the emotion of what’s
going on in the
world,” says student Richard Harrison, 24. “So when they’re scared, it kind
of implies that you
should be scared as well.”
An early inspiration for the students was the animated short Out of Sight,
about a blind girl who
loses her dog in the city. The students walked blindfolded around Harrisons’
apartment. They also
spoke with blind people, extensively with one man in particular – not just
to discover how he
navigates through the world, but also to get his take on their idea. “He was
totally okay with it,”
says Hannaman. “He basically understood this is not a game meant for blind
people; it’s a game more
about an interpretation of the blind experience.”
Working 12 hours a day, six days a week, for more than three months, the
team created an
accomplished first level – up to about 45 minutes of play time. If they can
secure the time and
resources, they would like to complete more levels.
While an impressive technical feat, Pulse also speaks to a continued gaming
trend that really took
off with the Nintendo Wii. “It’s not just the teenage boy in the basement
with his Xbox 360,” says
Warfield. “Whether it’s younger children or older women or grandparents,”
today’s players “aren’t
just going to sit down and play the latest Halo game. … So it’s kind of
forcing people to try to
create different game experiences that appeal to that wider audience.”
After last week’s reveal, there was an evident sense of relief and
accomplishment among the team
members – all of whom are still looking for jobs in the industry. Similar to
their protagonist, they
had carried out their mission against the odds.
“There’s a lot of people that, when we pitched this game, originally said,
‘Good luck,’ ” says
Harrison. “And they, I think, were really happy to see us pull it off.”

SOURCE
http://www.theglobeandmail.com/arts/art-and-architecture/video-game-lets-players-immerse-themselves-in-world-of-the-blind/article4241369/?cmpid=rss1


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Re: [Audyssey] Swamp problem

2012-06-19 Thread Jorge Gonçalves

Hello. I am having 2.5 version and it still doesn't work.
it's strange becaus it says sometimes we have to make changements in 
order to the game work under windows 7.

It was working ok in 1.8 version.
And in offline mode it still works but never in online mode.
Always the same: when I try my old username, it says the password is 
incorrect and when I try to create a difrent character, it says 
connecting and it never conects.

Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 6/16/2012 9:56 PM, john wrote:

You should be running v2.5. If your not, redownload the latest version.
If your still having trouble it could be the server.

- Original Message -
From: Jorge Gonçalves jopo...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 16 Jun 2012 20:28:54 +0100
Subject: Re: [Audyssey] Swamp problem

Hello everyone. It's been since 5 months I didn't play Swamp but today I
tried to update.
I think I have the correct usernname and password but it says connecting
and it never connects.
Even when I try to create a new character it never connects either.
Any ideas what might be the problem?
Cheers

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 6/16/2012 8:08 PM, Pitermach wrote:
Hi,
The problem with most of these is because of the installer, which is a
16-bit application. That's why it breaks under x64. What you need to do
is install them under XP or a 32-bit system, and then just copy the
whole installation folder over. There are 2 executables, one for 16-bit,
and one for 32. Just insert the CD, run the 32-bit EXE, and it will all
work.
I have done this for YDKJ 3 if you need me to upload it.


On 6/16/2012 7:54 PM, steve cullen wrote:
Hi Everyone,

I have a truck load of you don't know jack games here.

Unfortunately they won't work with my windows seven system does any
one know
how to make these games work?

Thank you all very much for any help.

Regards,

Steve Cullen

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Re: [Audyssey] Mjdding client.

2012-06-19 Thread Lisa Hayes
Thanks it does, the answer right uner my fiungers isn't it usually the way, 
thanks.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Damien Pendleton dam...@blunderfield.plus.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 19, 2012 8:55 PM
Subject: Re: [Audyssey] Mjdding client.



Hi Lisa,
I would recommend VipMud from GMAGames.com.
Hope this helps.
Regards,
Damien.



- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 19, 2012 11:40 AM
Subject: [Audyssey] Mjdding client.



HI all, what's a goodeasy to use mud client? please and thanks
Lisa Hayes




www.nutrimetics.com.au/lisahayes
---
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Re: [Audyssey] Mjdding client.

2012-06-19 Thread Charles Rivard
Why is it that even though the answer is right under our fingers, blind 
people don't see them?  It this one of Murphy's laws or something?  Ah, 
well, so goes the life of a blind gamer.  (grin)


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 19, 2012 6:04 AM
Subject: Re: [Audyssey] Mjdding client.


Thanks it does, the answer right uner my fiungers isn't it usually the 
way, thanks.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Damien Pendleton dam...@blunderfield.plus.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 19, 2012 8:55 PM
Subject: Re: [Audyssey] Mjdding client.



Hi Lisa,
I would recommend VipMud from GMAGames.com.
Hope this helps.
Regards,
Damien.



- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 19, 2012 11:40 AM
Subject: [Audyssey] Mjdding client.



HI all, what's a goodeasy to use mud client? please and thanks
Lisa Hayes




www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Mjdding client.

2012-06-19 Thread dark

Hi Lisa.

Probably the easiest to use is vipmud from www.gmagames.comm. It's got very 
simple outputs and layout, and will work with jaws, system access, window 
eyes or sapi. Connecting, adding passwords and the like is very easy and 
straight forward.


the only thing is, it's a commercial client, but I wouldn't let that put you 
off, sinse the only thing you really miss in the none commercial version is 
msp, mud sound protocall, which is a system for playing sounds in mud games 
that a few muds like materiamagica use, though certainly not too many.


If you want to play the alteraeon mud however, I'd advise Oriol's mushclient 
pack for it. While mushclient I find harder
- Original Message less preferable as an interpreter, for alteraeon 
specifically it works exceptionally well, sinse oriol has built what is 
nearly a custome client out of the soundpack with triggers, music and sfx, 
and lots of custom commands, other than alteraeon though, I'd advise vipmud.


Hth.
From: Lisa Hayes lhay...@internode.on.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 19, 2012 11:40 AM
Subject: [Audyssey] Mjdding client.



HI all, what's a goodeasy to use mud client? please and thanks
Lisa Hayes




www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Mjdding client.

2012-06-19 Thread Lisa Hayes

Thanks dark this is a help.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 19, 2012 9:26 PM
Subject: Re: [Audyssey] Mjdding client.



Hi Lisa.

Probably the easiest to use is vipmud from www.gmagames.comm. It's got 
very simple outputs and layout, and will work with jaws, system access, 
window eyes or sapi. Connecting, adding passwords and the like is very 
easy and straight forward.


the only thing is, it's a commercial client, but I wouldn't let that put 
you off, sinse the only thing you really miss in the none commercial 
version is msp, mud sound protocall, which is a system for playing sounds 
in mud games that a few muds like materiamagica use, though certainly not 
too many.


If you want to play the alteraeon mud however, I'd advise Oriol's 
mushclient pack for it. While mushclient I find harder
- Original Message less preferable as an interpreter, for alteraeon 
specifically it works exceptionally well, sinse oriol has built what is 
nearly a custome client out of the soundpack with triggers, music and sfx, 
and lots of custom commands, other than alteraeon though, I'd advise 
vipmud.


Hth.
From: Lisa Hayes lhay...@internode.on.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 19, 2012 11:40 AM
Subject: [Audyssey] Mjdding client.



HI all, what's a goodeasy to use mud client? please and thanks
Lisa Hayes




www.nutrimetics.com.au/lisahayes
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[Audyssey] the board game go?

2012-06-19 Thread Jen
Hi,
is there an accessible version of the japanese board game go? 
Thanks,
Jen
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Re: [Audyssey] Fw: Video game lets players immerse themselves inworldof the blind

2012-06-19 Thread Ron Kolesar

Being blind.
now what is that? GRIN.
My Physical tharipist constantantly is asking me are you sure you're blind.
And I tell him to go check the records. GRIN.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Charles Rivard

Sent: Tuesday, June 19, 2012 7:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fw: Video game lets players immerse themselves 
inworldof the blind


Hmm.  I wonder if we could play this game well?

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Jacob Kruger ja...@blindza.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 19, 2012 5:26 AM
Subject: [Audyssey] Fw: Video game lets players immerse themselves in
worldof the blind


- Original Message - 
The Globe and Mail, Canada

Video game lets players immerse themselves in world of the blind
MARSHA LEDERMAN
VANCOUVER — The Globe and Mail
Published Friday, Jun. 08 2012, 4:30 PM EDT

For a grad project, it had an ambitious premise: a video game in which a
blind girl goes on a quest
through a creepy, darkened world, trying to find her brother who has
disappeared.
Pulse is meant to give some insight into what it’s like to be blind – and
also speaks to the ongoing
evolution of gaming from a shoot-’em-up good time to a mind-opening
experience with broad appeal.
Unveiled last week at Vancouver Film School’s industry-attended Pitch  Play
session to a whole lot
of wowed reaction, the game was once reckoned too ambitious for a student
project.
“I really thought it was going to be difficult to pull off what they were
trying to achieve, because
it was just such a different idea of: How do you portray a blind person’s
world in a game
experience?” says industry veteran Dave Warfield, head of Game Design at
VFS. “We weren’t sure how
they were going to do it, or whether they would be able to achieve what they
wanted,” he says of the
five-student team behind Pulse. “But very early on, they put together a
prototype that actually kind
of blew all our minds.”
In the game, Eva, 13, has lost her sight – and with it, the rightful place
in her tribe to complete
a rite-of-passage pilgrimage to a shrine in the forest. Her younger brother
Tahu is sent instead –
and disappears. She sets out to find him, throwing little babbling creatures
called Mokos to light
the way, and fighting off a beast who is also blind.
With its darkened – but still visually dynamic – game environment, Pulse
relies heavily on sound
design, with a protagonist who essentially sees through sound. “I’m not sure
if we had the idea of
specifically a blind protagonist at the beginning,” says Maxwell Hannaman, a
22-year-old native of
Colorado. “It was more: Oh, let’s use the idea of sound and echolocation to
create some kind of
interesting game mechanic.”
A Little Red Riding Hood for the digital age, the crimson-cloaked Eva
travels cautiously,
accompanied by an ominous soundtrack. If she tosses a Moko, it makes more
sound, which helps her
interpret her environment. “They reflect a little bit of the emotion of what’s
going on in the
world,” says student Richard Harrison, 24. “So when they’re scared, it kind
of implies that you
should be scared as well.”
An early inspiration for the students was the animated short Out of Sight,
about a blind girl who
loses her dog in the city. The students walked blindfolded around Harrisons’
apartment. They also
spoke with blind people, extensively with one man in particular – not just
to discover how he
navigates through the world, but also to get his take on their idea. “He was
totally okay with it,”
says Hannaman. “He basically understood this is not a game meant for blind
people; it’s a game more
about an interpretation of the blind experience.”
Working 12 hours a day, six days a week, for more than three months, the
team created an
accomplished first level – up to about 45 minutes of play time. If they can
secure the time and
resources, they would like to complete more levels.
While an impressive technical feat, Pulse also speaks to a continued gaming
trend that really took
off with the Nintendo Wii. “It’s not just the teenage boy in the basement
with his Xbox 360,” says
Warfield. “Whether it’s younger children or older women or grandparents,”
today’s players “aren’t
just going to sit down and play the latest Halo game. … So it’s kind of
forcing people to try to
create different game experiences that appeal to that wider audience.”
After last week’s reveal, there was an evident sense of relief and
accomplishment among the team
members – all of whom are still looking for jobs in the industry. Similar to
their protagonist, they
had carried out their mission against the odds.
“There’s a lot of people that, when we pitched this game, originally said,
‘Good luck,’ ” says
Harrison. “And they, I think, were really happy to see us pull it off.”

SOURCE

Re: [Audyssey] the board game go?

2012-06-19 Thread dark

Hi Jen.

The answer is no.

There is an othello, aka reversee game which has similar rules in quentin C 
playroom, seee http://audiogames.net/db.php?id=Quentin+C+playroom and also a 
stand alone game produced by someone called moral mike,  though 
unfortunately the audiogames.net db entry for that one got deleted through a 
site error, though you can find the developers' own site on 
http://members.multimania.co.uk/moralmike/downloadothello.htm


I know othello is sort of to go what draughts is to chess, but that is all 
there is in that line thus far, though as accessible othello games are 
obviously doable, presumably if a developer was familiar enough with the 
rules of Go he/she could write an accessible version without too much 
trouble, though just as with the recent discussion about mahjong, I'm not 
sure if any of our devs know enough about the game unfortunately.


All the best,

dark.






- Original Message - 
From: Jen mysticrain1...@gmail.com

To: gamers audyssey list gamers@audyssey.org
Sent: Tuesday, June 19, 2012 12:38 PM
Subject: [Audyssey] the board game go?



Hi,
is there an accessible version of the japanese board game go?
Thanks,
Jen
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Re: [Audyssey] Swamp problem

2012-06-19 Thread Jeremy Kaldobsky
Jorge, what is your Swamp username?

 Hello. I am having 2.5 version and it
 still doesn't work.
 it's strange becaus it says sometimes we have to make
 changements in 
 order to the game work under windows 7.
 It was working ok in 1.8 version.
 And in offline mode it still works but never in online
 mode.
 Always the same: when I try my old username, it says the
 password is 
 incorrect and when I try to create a difrent character, it
 says 
 connecting and it never conects.
 Cheers,
 
 
 Jorge Gonçalves
 jopo...@hotmail.com
 Skype: joport3
 Twitter: www.twitter.com/goncalvesjorge
 Webpage: www.jorgegoncalves.com


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Re: [Audyssey] the board game go?

2012-06-19 Thread Jen

ah ok. thank you for the info. smile
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 19, 2012 9:02 AM
Subject: Re: [Audyssey] the board game go?



Hi Jen.

The answer is no.

There is an othello, aka reversee game which has similar rules in quentin 
C playroom, seee http://audiogames.net/db.php?id=Quentin+C+playroom and 
also a stand alone game produced by someone called moral mike,  though 
unfortunately the audiogames.net db entry for that one got deleted through 
a site error, though you can find the developers' own site on 
http://members.multimania.co.uk/moralmike/downloadothello.htm


I know othello is sort of to go what draughts is to chess, but that is all 
there is in that line thus far, though as accessible othello games are 
obviously doable, presumably if a developer was familiar enough with the 
rules of Go he/she could write an accessible version without too much 
trouble, though just as with the recent discussion about mahjong, I'm not 
sure if any of our devs know enough about the game unfortunately.


All the best,

dark.






- Original Message - 
From: Jen mysticrain1...@gmail.com

To: gamers audyssey list gamers@audyssey.org
Sent: Tuesday, June 19, 2012 12:38 PM
Subject: [Audyssey] the board game go?



Hi,
is there an accessible version of the japanese board game go?
Thanks,
Jen
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Re: [Audyssey] the board game go?

2012-06-19 Thread Dean Masters
one of my favorite board games growing up was Flip Flop Go. It sounds 
familiar to these other games but you kept score of each piece you turned 
over. You had to put your piece where one of your pieces was on the other 
end and flip all those between. then you got a point for each one you 
flipped. But you also have two that said stop on them which meant your 
oppponent could not flip any in the row with that chip on it. The board had 
a counter for each of the two players to keep score.


Dean


-Original Message- 
From: Jen

Sent: Tuesday, June 19, 2012 7:38 AM
To: gamers audyssey list
Subject: [Audyssey] the board game go?

Hi,
is there an accessible version of the japanese board game go?
Thanks,
Jen
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Re: [Audyssey] the board game go?

2012-06-19 Thread Ian McNamara
Hi I wish that more bored games were available to play for us. I enjoy them 
very much. I played a game when I was younger called payday. You had to play 
for a certain number of months which meant going around the board so many 
times. You had to pick up cards where you won and lost money. The idea was to 
have the most money at the end of the game.

Let's buy holeywood was a good game to, you all had to buy shares in companies 
and make movies and stuff. 

Ian McNamara
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Re: [Audyssey] the board game go?

2012-06-19 Thread Charles Rivard
This sounds like the game Othello to me, rather than Go.  If you place a 
chip of your color at the end of a row of your opponent's colored chips and 
there is one of your chips at the other end of that row, you flip all the 
string of your opponent's chips over to match your own.  In the tactile 
version that I have, the board is magnetic.  It has 64 ridged squares.  Each 
chip is smooth on one side and ringed on the opposite side.  You take turns 
placing chips until no more plays can be made, then count the chips.  The 
player with the most chips having his or her color or side showing is the 
winner.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Dean Masters dwmaster...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 19, 2012 12:07 PM
Subject: Re: [Audyssey] the board game go?


one of my favorite board games growing up was Flip Flop Go. It sounds 
familiar to these other games but you kept score of each piece you turned 
over. You had to put your piece where one of your pieces was on the other 
end and flip all those between. then you got a point for each one you 
flipped. But you also have two that said stop on them which meant your 
oppponent could not flip any in the row with that chip on it. The board 
had a counter for each of the two players to keep score.


Dean


-Original Message- 
From: Jen

Sent: Tuesday, June 19, 2012 7:38 AM
To: gamers audyssey list
Subject: [Audyssey] the board game go?

Hi,
is there an accessible version of the japanese board game go?
Thanks,
Jen
---
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Re: [Audyssey] Where's my rubber ducky? Help.

2012-06-19 Thread Michael Taboada

Hi all,
I contacted the developer on twitter and they said that indeed, the last 
level does not end, and this is not a bug.

Hth,
-Michael.


-Original Message- 
From: Michael Taboada

Sent: Sunday, June 17, 2012 6:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where's my rubber ducky? Help.

Hi,
It mentions that if you get to the last level that you should tell them on
facebook or twitter or something, so perhaps this is the last level, and
there is no ending. I'm not sure about that though.
Hth,
-Michael.


-Original Message- 
From: michael barnes

Sent: Sunday, June 17, 2012 11:56 AM
To: gamers@audyssey.org
Subject: [Audyssey] Where's my rubber ducky? Help.

Hey, I was wondering if anyone has gotten past level 18?
I got to level 18 but it seems that it just keeps going.

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Re: [Audyssey] Where's my rubber ducky? Help.

2012-06-19 Thread Ben
What the heck is this game?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Taboada
Sent: 19 June 2012 19:52
To: Gamers Discussion list
Subject: Re: [Audyssey] Where's my rubber ducky? Help.

Hi all,
I contacted the developer on twitter and they said that indeed, the last
level does not end, and this is not a bug.
Hth,
-Michael.


-Original Message- 
From: Michael Taboada
Sent: Sunday, June 17, 2012 6:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where's my rubber ducky? Help.

Hi,
It mentions that if you get to the last level that you should tell them on
facebook or twitter or something, so perhaps this is the last level, and
there is no ending. I'm not sure about that though.
Hth,
-Michael.


-Original Message- 
From: michael barnes
Sent: Sunday, June 17, 2012 11:56 AM
To: gamers@audyssey.org
Subject: [Audyssey] Where's my rubber ducky? Help.

Hey, I was wondering if anyone has gotten past level 18?
I got to level 18 but it seems that it just keeps going.

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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2180 / Virus Database: 2437/5079 - Release Date: 06/19/12


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Re: [Audyssey] Swamp problem

2012-06-19 Thread Jorge Gonçalves

Hello Jeremy. My username is Jorge, just as my first name.
Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 6/19/2012 4:36 PM, Jeremy Kaldobsky wrote:

Jorge, what is your Swamp username?


Hello. I am having 2.5 version and it
still doesn't work.
it's strange becaus it says sometimes we have to make
changements in
order to the game work under windows 7.
It was working ok in 1.8 version.
And in offline mode it still works but never in online
mode.
Always the same: when I try my old username, it says the
password is
incorrect and when I try to create a difrent character, it
says
connecting and it never conects.
Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com



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[Audyssey] sappi problem

2012-06-19 Thread Nicol
HI list

My previous laptop died so I have a new laptop with windows 7 home  basic.

I wish to play jim's games using the mike and mary voices.

I downloaded the mike and mary voices from jim's site.

I installed the voices successfully.

I installed jim's  game menu together with the life game.

I launched the game menu and I selected the life game.

Anna asks me do you wish to use this voice?

I press n for no.

Then there is silence.

I press n  again  and there is still no voice talking.

I again press n for no and anna talks again.

I went into the text to speech utility in control panel, but there only 1
voice is showing, anna.

Any help how to fix this is much appreciated.

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[Audyssey] Why income is important - Was Re: storm eight games.

2012-06-19 Thread Raul A. Gallegos
Hi, you make some excellent points. Why so much income? Here's why. 
First off, remember that if you go all max members in your group, you 
can have up to 5X your level. So, if you are level 10, you can have up 
to 50 members. If you are level 40, you can have up to 200 members. 
Keeping this in mind, let's take a look at iMobsters specifically for 
level 10, level 22, and level 35 players and the hourly upkeep costs 
associated with having 9 members, 19 members, and having a full mob for 
those levels. You will see how quickly the hourly upkeep adds up. My 
recommendation is to have enough hourly income so you are spending 
between 10 and 25 percent of your hourly income on upkeep. That way you 
can use the remaining 75 to 90 percent to invest in real estate and make 
your income grow even more. Note that this doesn't have to do with how 
much you gain or lose from attacks or being attacked. So while the bit 
about staying below 27 percent health is good, and I recommend it, it's 
not applicable to the income question and my reason for the need for 
high income. OK, here goes.



iMobsters level 10:
Best attack: Flamethrower, Guard Dog, and Maserati.
Best defense: Flamethrower, Reinforced Kevlar Vest, and Maserati.

9 members cost for attack, 36,000 per hour.
9 members cost for defense, 68,400 per hour.
9 members cost for both, 68,400 per hour.

19 members cost for attack, 76,000 per hour.
19 members cost for defense, 144,400 per hour.
19 members cost for both, 144,400 per hour.

50 members cost for attack, 200,000 per hour.
50 members cost for defense, 380,000 per hour.
50 members cost for both, 380,000 per hour.


iMobsters level 22:
Best attack: Stick of Dynamite, Hired Thug, and Mafia Cruiser.
Best defense: RPG-7, Advanced Tactical Armor, and Big Rig.

9 members cost for attack, 389,700 per hour.
9 members cost for defense, 225,000 per hour.
9 members cost for both, 614,700 per hour.

19 members cost for attack, 822,700 per hour.
19 members cost for defense, 475,000 per hour.
19 members cost for both, 1,297,700 per hour.

110 members cost for attack, 4,763,000 per hour.
110 members cost for defense, 2,750,000 per hour.
110 members cost for both, 7,513,000 per hour.


iMobsters level 35:
Best attack: Time Bomb, Armed Guard, and Armored Lamborghini.
Best defense: RPG-7, Armed Guard, and Armored Lamborghini.

9 members cost for attack, 1,510,200 per hour.
9 members cost for defense, 1,494,000 per hour.
9 members cost for both, 1,564,200 per hour.

19 members cost for attack, 3,188,200 per hour.
19 members cost for defense, 3,154,000 per hour.
19 members cost for both, 3,302,200 per hour.

175 members cost for attack, 29,365,000 per hour.
175 members cost for defense, 29,050,000 per hour.
175 members cost for both, 30,415,000 per hour.


Are you all still reading? If you are, that's great! As you can see, 
keeping low members in your group really helps out the cost so it's not 
so much in hourly upkeep. However as you gain levels you will eventually 
come across players who are fully armed up and who might find you. If 
you have 9, 19, 29, 39, or 49 members in your mob, there is no way you 
will be able to defend against a player with 150 or 175 members and who 
might not even be fully armed up. Now, let's turn it the other way 
around, and here's where I have a lot of fun. In my character, I'm fully 
mobbed up, meaning I have 175 members at my level 35. However I'm not 
fully armed up for attack. Instead, I'm fully armed up for defense. This 
way if others attack me, they don't have as great of a chance at 
winning. However what I like to do is browse player walls and find other 
players who are higher levels than me, but who don't have good income 
and who can't afford the upkeep on full equipment. This means that me 
being a lowly level 35, I can beat players who are level 50, 60, 70, or 
more because of their poor income. Sometimes players advance too quickly 
and don't have the means to afford the equipment  available to them at 
the current level, and they are slaughtered by players who can afford 
it. Or are slaughtered by lowly players like me, who have the income for 
full armament, and the income to back it up.


Of course, this is just one style of game play, and there is no real 
right or wrong way to play. Also, the advantage is any player can attack 
any other player higher in level than they are. Even if you are level 8 
or 9, you can attack a level 100 or 150 player. However the same is not 
true backward. If you are level 100, the lowest you can attack is 75. If 
you are level 75, the lowest is 60. Basically if you multiply your level 
by 0.75, the number you get is the lowest player level you can attack. 
I'm sure I've bruised some egos when my lowly 35 player beats many level 
80 or 90 players.



Lastly, regarding income styles in other games, both Ninjas and Pets 
have a fixed sort of income system, so you can't grow it like you can in 
the other games like iMobsters, Vampires, or 

Re: [Audyssey] sappi problem

2012-06-19 Thread Thomas Ward
Hi Nicol,

Sorry, to say there is no fix for this issue. Microsoft's Mike, Mary,
and Sam voices are no longer supported on Windows 7. For one reason
they are not 64-bit voices, and for another they are Sapi 5.1 voices.
Windows 7 comes with Sapi 5.4, and by installing the 5.1 voices you
may have unintentionally overwritten Sapi 5.4 with Sapi5.1 which will
break Sapi support on Windows7. So stay away from Microsoft Sapi 5.1
if you are running Windows 7.

Cheers!


On 6/19/12, Nicol nicoljaco...@telkomsa.net wrote:
 HI list

 My previous laptop died so I have a new laptop with windows 7 home  basic.

 I wish to play jim's games using the mike and mary voices.

 I downloaded the mike and mary voices from jim's site.

 I installed the voices successfully.

 I installed jim's  game menu together with the life game.

 I launched the game menu and I selected the life game.

 Anna asks me do you wish to use this voice?

 I press n for no.

 Then there is silence.

 I press n  again  and there is still no voice talking.

 I again press n for no and anna talks again.

 I went into the text to speech utility in control panel, but there only 1
 voice is showing, anna.

 Any help how to fix this is much appreciated.

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Re: [Audyssey] sappi problem

2012-06-19 Thread Lori Duncan


Yaye Thomas, no more ms sam, you've just given me back my reason for living 
lol.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Wednesday, June 20, 2012 12:04 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] sappi problem


Hi Nicol,

Sorry, to say there is no fix for this issue. Microsoft's Mike, Mary,
and Sam voices are no longer supported on Windows 7. For one reason
they are not 64-bit voices, and for another they are Sapi 5.1 voices.
Windows 7 comes with Sapi 5.4, and by installing the 5.1 voices you
may have unintentionally overwritten Sapi 5.4 with Sapi5.1 which will
break Sapi support on Windows7. So stay away from Microsoft Sapi 5.1
if you are running Windows 7.

Cheers!


On 6/19/12, Nicol nicoljaco...@telkomsa.net wrote:

HI list

My previous laptop died so I have a new laptop with windows 7 home 
basic.


I wish to play jim's games using the mike and mary voices.

I downloaded the mike and mary voices from jim's site.

I installed the voices successfully.

I installed jim's  game menu together with the life game.

I launched the game menu and I selected the life game.

Anna asks me do you wish to use this voice?

I press n for no.

Then there is silence.

I press n  again  and there is still no voice talking.

I again press n for no and anna talks again.

I went into the text to speech utility in control panel, but there only 1
voice is showing, anna.

Any help how to fix this is much appreciated.

---
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[Audyssey] going to miss those good older speach files.

2012-06-19 Thread Ron Kolesar
It's a shame that the older sapi speech engines won't work in the 64 bit 
world.

I'd love to have something else besides Anna.
But at least I do have her.


Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week. 



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Re: [Audyssey] Redistributing RPG Source Books

2012-06-19 Thread Thomas Ward
Hi Dark,

Yeah, let's not go there. Besides being completely off topic for the
list if we start down the road of debating religion and ethics we will
be here until doom's day discussing it. Like it or not everyone has an
an opinion, right or wrong, and its amazing how drastically different
those opinions can be in scope. Especially, when a lot of the opinions
aren't based on rational observation and good old logic and reasoning.

For example, a year or two back a couple of Jehovah Witnesses knocked
on my door, and I let them in. They started in on their religious song
and dance, and happened to mention they were raising money on some
program to teach school age children about the Biblical Creation and
what a lie Evolution was. Unfortunately, for them they chose the wrong
guy to get into a debate with over Creationism vs Evolution. I'm a
pretty science oriented kind of guy, and I find the religious creation
stories rather dubious anyway. I've read a lot of the Creationism
arguments before, and they are scientifically weak, usually are based
on   spurious information that is untrue, and try to defeat Evolution
by stating that creation is an all or nothing process. However, that's
beside the point here.

I asked them if they honestly thought the universe was only 6,000
years old. They told me that the bible says it is only 6,000 years
old, the earth was created in six days, etc. Well, I told them to
point me to the verse or verses that states how old the earth is. They
could not do that, because apparently its based on going throughout
the various genealogies given in Matthew, Luke, Genesis, etc and
coming up with some round about figure when the earth could have been
created, but nowhere does the bible actually say the actual age of the
earth and universe. What makes their argument even weaker if someone
studies the first chapter of Genesis the word translated as day in
English is misleading. In Hebrew the word could mean a day, a week, a
month, an eon depending on how you choose to interpret it.Point being
here that the bible doesn't actually say it was created in six literal
days, but that's just how Jews and Christians chose to interpret it
until science came along and proved that interpretation as impossible.
Since the word for day in Hebrew is so vague it may very well mean
millions and billions of years if a person is of a mind to interpret
it that way. Naturally, they didn't like the fact I could so readily
dismember their argument using the bible itself and we hadn't even
gotten to the scientific arguments.

I asked them about radio carbon dating which places the beginning of
the universe at some 15 billion years ago, and they told me it was
junk science. They told me radio carbon dating is horribly inaccurate
which is only partly true. Radio carbon dating isn't good for pinning
down an exact date but usually can date something to the correct
century give or take a hundred years. That's good enough for what we
are talking about here, and is accurate enough for most archeological
dating of items let alone the beginning of the universe.

Anyway, I then told them that the stars up in the sky are millions of
light years away and when they look at the stars at night the light
they see is already millions of years old. As you and I know the speed
of light is the great constant in the universe, figuring out the
distance of objects using light is easy to do, but they refused to
believe that. Instead they came up with some lame excuse that they had
to be a lot closer than astronomers claim and that the astronomers
simply are wrong.

Bottom line, I gave them three good rational arguments that disproved
their theory, their beliefs, but they chose not to open their minds
and listen to the  my side of the debate. Instead they wanted to
continue believing in their opinion right, wrong, or otherwise. This,
I think, is the problem with religion. Some people once they become
convinced of some truth, think they are right, regardless of what
compelling evidence might prove them wrong in the long run. As they
say, a person convinced against his will is of the same opinion
still. Therefore arguing with such people is fruitless.

Cheers!


On 6/18/12, dark d...@xgam.org wrote:
 Hi Tom.

 well those sorts of christians are nuts, and I agree they give reasonable
 christians a bad name the same way extreme muslims give the entirity of
 islam a bad name (personally I don't like either group).

 When I was in colidge a friend of mine always used to introduce me to such
 people, because, as a philosopher I could always manage to tie them in
 knots. One of my favourite tactics was asking if mahatma Gandi had gone to
 hell for not being a christian, and when they admitted that he did saying
 well okay then,  if hell is good enough for the greatest peace activist

 of the 20th century, it's good enough for me!

 In fact I've often thought if indeed those people are right and only people

 with those sorts of views go to 

Re: [Audyssey] Fw: Video game lets players immerse themselves inworldof the blind

2012-06-19 Thread Ron Kolesar

Hey stranger. GRIN.
I have a now old gray to white lab that states that labs no matter what 
color they are are better. GRIN.

Have a good one my friend.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Charles Rivard

Sent: Tuesday, June 19, 2012 7:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fw: Video game lets players immerse themselves 
inworldof the blind


Hmm.  I wonder if we could play this game well?

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Jacob Kruger ja...@blindza.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 19, 2012 5:26 AM
Subject: [Audyssey] Fw: Video game lets players immerse themselves in
worldof the blind


- Original Message - 
The Globe and Mail, Canada

Video game lets players immerse themselves in world of the blind
MARSHA LEDERMAN
VANCOUVER — The Globe and Mail
Published Friday, Jun. 08 2012, 4:30 PM EDT

For a grad project, it had an ambitious premise: a video game in which a
blind girl goes on a quest
through a creepy, darkened world, trying to find her brother who has
disappeared.
Pulse is meant to give some insight into what it’s like to be blind – and
also speaks to the ongoing
evolution of gaming from a shoot-’em-up good time to a mind-opening
experience with broad appeal.
Unveiled last week at Vancouver Film School’s industry-attended Pitch  Play
session to a whole lot
of wowed reaction, the game was once reckoned too ambitious for a student
project.
“I really thought it was going to be difficult to pull off what they were
trying to achieve, because
it was just such a different idea of: How do you portray a blind person’s
world in a game
experience?” says industry veteran Dave Warfield, head of Game Design at
VFS. “We weren’t sure how
they were going to do it, or whether they would be able to achieve what they
wanted,” he says of the
five-student team behind Pulse. “But very early on, they put together a
prototype that actually kind
of blew all our minds.”
In the game, Eva, 13, has lost her sight – and with it, the rightful place
in her tribe to complete
a rite-of-passage pilgrimage to a shrine in the forest. Her younger brother
Tahu is sent instead –
and disappears. She sets out to find him, throwing little babbling creatures
called Mokos to light
the way, and fighting off a beast who is also blind.
With its darkened – but still visually dynamic – game environment, Pulse
relies heavily on sound
design, with a protagonist who essentially sees through sound. “I’m not sure
if we had the idea of
specifically a blind protagonist at the beginning,” says Maxwell Hannaman, a
22-year-old native of
Colorado. “It was more: Oh, let’s use the idea of sound and echolocation to
create some kind of
interesting game mechanic.”
A Little Red Riding Hood for the digital age, the crimson-cloaked Eva
travels cautiously,
accompanied by an ominous soundtrack. If she tosses a Moko, it makes more
sound, which helps her
interpret her environment. “They reflect a little bit of the emotion of what’s
going on in the
world,” says student Richard Harrison, 24. “So when they’re scared, it kind
of implies that you
should be scared as well.”
An early inspiration for the students was the animated short Out of Sight,
about a blind girl who
loses her dog in the city. The students walked blindfolded around Harrisons’
apartment. They also
spoke with blind people, extensively with one man in particular – not just
to discover how he
navigates through the world, but also to get his take on their idea. “He was
totally okay with it,”
says Hannaman. “He basically understood this is not a game meant for blind
people; it’s a game more
about an interpretation of the blind experience.”
Working 12 hours a day, six days a week, for more than three months, the
team created an
accomplished first level – up to about 45 minutes of play time. If they can
secure the time and
resources, they would like to complete more levels.
While an impressive technical feat, Pulse also speaks to a continued gaming
trend that really took
off with the Nintendo Wii. “It’s not just the teenage boy in the basement
with his Xbox 360,” says
Warfield. “Whether it’s younger children or older women or grandparents,”
today’s players “aren’t
just going to sit down and play the latest Halo game. … So it’s kind of
forcing people to try to
create different game experiences that appeal to that wider audience.”
After last week’s reveal, there was an evident sense of relief and
accomplishment among the team
members – all of whom are still looking for jobs in the industry. Similar to
their protagonist, they
had carried out their mission against the odds.
“There’s a lot of people that, when we pitched this game, originally said,
‘Good luck,’ ” says
Harrison. “And they, I think, were really happy to see us pull it off.”

SOURCE

Re: [Audyssey] swamp playthrough is ready

2012-06-19 Thread Olivia Shaw
Please send me a copy.

Sent from my iPod

On Jun 15, 2012, at 2:03 PM, simon dowling simod...@googlemail.com wrote:

 yup send me a copy simod...@gmail.com
 
 On 15/06/2012, john jpcarnemo...@comcast.net wrote:
 I managed to find a fuel, and recorded a playthrough of a level
 four mission. If you'd like me to send you it, please contact me
 and I'll do so. If wma format doesn't work for you, let me know
 and I'll convert the file before sending it.
 
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[Audyssey] Where's my rubber ducky -- playthrough

2012-06-19 Thread Michael Taboada
Hi all,
For those wondering what Where’s my rubber ducky is, or those who are 
unfortunate enough to not have a supported device (which for the record are 
iPhone 3gs+, or iPad 2-3 with 3g) I have recorded a playthrough. No commentary, 
as I was unfortunate enough to have to plug my chords into the channel I 
usually put my microphone on. Anyway. hope you like it. Link:
http://mtgames.org/ducky_playthrough.mp3
Hth,
-Michael.
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Re: [Audyssey] Fw: Video game lets players immerse themselves inworldof the blind

2012-06-19 Thread Dakotah Rickard
I doubt that we could actually play it so well. I mean, the article
itself says that the game is meant to share a bit of the blind
perspective, not be a game for the blind.
Still, it seems pretty neat.

Still, it'd be neat to watch someone play it.

Signed:
Dakotah Rickard

On 6/19/12, Ron Kolesar kolesar16...@roadrunner.com wrote:
 Hey stranger. GRIN.
 I have a now old gray to white lab that states that labs no matter what
 color they are are better. GRIN.
 Have a good one my friend.



 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.
 -Original Message-
 From: Charles Rivard
 Sent: Tuesday, June 19, 2012 7:00 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Fw: Video game lets players immerse themselves
 inworldof the blind

 Hmm.  I wonder if we could play this game well?

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: Jacob Kruger ja...@blindza.co.za
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 19, 2012 5:26 AM
 Subject: [Audyssey] Fw: Video game lets players immerse themselves in
 worldof the blind


 - Original Message -
 The Globe and Mail, Canada
 Video game lets players immerse themselves in world of the blind
 MARSHA LEDERMAN
 VANCOUVER — The Globe and Mail
 Published Friday, Jun. 08 2012, 4:30 PM EDT

 For a grad project, it had an ambitious premise: a video game in which a
 blind girl goes on a quest
 through a creepy, darkened world, trying to find her brother who has
 disappeared.
 Pulse is meant to give some insight into what it’s like to be blind – and
 also speaks to the ongoing
 evolution of gaming from a shoot-’em-up good time to a mind-opening
 experience with broad appeal.
 Unveiled last week at Vancouver Film School’s industry-attended Pitch 
 Play
 session to a whole lot
 of wowed reaction, the game was once reckoned too ambitious for a student
 project.
 “I really thought it was going to be difficult to pull off what they were
 trying to achieve, because
 it was just such a different idea of: How do you portray a blind person’s
 world in a game
 experience?” says industry veteran Dave Warfield, head of Game Design at
 VFS. “We weren’t sure how
 they were going to do it, or whether they would be able to achieve what
 they
 wanted,” he says of the
 five-student team behind Pulse. “But very early on, they put together a
 prototype that actually kind
 of blew all our minds.”
 In the game, Eva, 13, has lost her sight – and with it, the rightful place
 in her tribe to complete
 a rite-of-passage pilgrimage to a shrine in the forest. Her younger brother
 Tahu is sent instead –
 and disappears. She sets out to find him, throwing little babbling
 creatures
 called Mokos to light
 the way, and fighting off a beast who is also blind.
 With its darkened – but still visually dynamic – game environment, Pulse
 relies heavily on sound
 design, with a protagonist who essentially sees through sound. “I’m not
 sure
 if we had the idea of
 specifically a blind protagonist at the beginning,” says Maxwell Hannaman,
 a
 22-year-old native of
 Colorado. “It was more: Oh, let’s use the idea of sound and echolocation to
 create some kind of
 interesting game mechanic.”
 A Little Red Riding Hood for the digital age, the crimson-cloaked Eva
 travels cautiously,
 accompanied by an ominous soundtrack. If she tosses a Moko, it makes more
 sound, which helps her
 interpret her environment. “They reflect a little bit of the emotion of
 what’s
 going on in the
 world,” says student Richard Harrison, 24. “So when they’re scared, it kind
 of implies that you
 should be scared as well.”
 An early inspiration for the students was the animated short Out of Sight,
 about a blind girl who
 loses her dog in the city. The students walked blindfolded around
 Harrisons’
 apartment. They also
 spoke with blind people, extensively with one man in particular – not just
 to discover how he
 navigates through the world, but also to get his take on their idea. “He
 was
 totally okay with it,”
 says Hannaman. “He basically understood this is not a game meant for blind
 people; it’s a game more
 about an interpretation of the blind experience.”
 Working 12 hours a day, six days a week, for more than three months, the
 team created an
 accomplished first level – up to about 45 minutes of play time. If they can
 secure the time and
 resources, they would like to complete more levels.
 While an impressive technical feat, Pulse also speaks to a continued gaming
 trend that really took
 off with the Nintendo Wii. “It’s not just the teenage boy in the basement
 with his Xbox 360,” says
 Warfield. “Whether it’s younger children or older women or grandparents,”
 today’s players “aren’t
 just going to sit down and play the latest Halo game. … So it’s kind of
 forcing people to try to
 create different game experiences that appeal to that wider audience.”
 After last week’s reveal, 

Re: [Audyssey] Redistributing RPG Source Books

2012-06-19 Thread Dakotah Rickard
The difficult thing for roleplayers compared to others is that we, if
we have even a basic imagination, can come up with and play in a world
with a vastly different religion than we believe in. I've seen
devoutly faithful of several religions play happily in a world with
god upon god upon god which interacted daily with their characters.
I've seen atheists play characters who are so faithful it makes one wonder.

The thing is that people who don't roleplay just can't seem to
understand the ones who do. I was once asked how I could read about or
play games in worlds with such odd religions. My answer was simple. I
imagine, for a while, that the world is that way, and I have a good
time. There are people who really do take it too seriously. There are
people who get so into character that they seem to forget themselves
and become that character. This is just as unhealthy as any other
mental abaration. It just gets noticed more, because normal people
kill each other with guns, not swords and such, so when a nerd or
gamer or whatever spazzes and offs someone with a sword, everyone
spazzes right back.

As for religious conviction in the real world, I don't blame people
for sticking to their arguments. I prefer people to listen, but I find
myself daily admiring the faith of people who believe sometimes
directly in spite of the evidence they are given. It is easy to
believe in something proven. It is hard to believe despite contrary
evidence.
It all is tied together though, because roleplay is the great
equalizer. If people give it a chance, roleplay could end war. Why
fight when you could roleplay your fight instead. I'm sure that there
are plenty of people who would think it's a better system.
But screw the silly impractical stuff. Roleplay is great because it
builds oneself. How better to explore an aspect of your personality
than to put that aspect into a character, fill it out a little, and
see what happens. I'm a lot more patient, because I play a patient
character and find the virtue within myself.

Happy Gaming.

Signed:
Dakotah Rickard

On 6/19/12, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dark,

 Yeah, let's not go there. Besides being completely off topic for the
 list if we start down the road of debating religion and ethics we will
 be here until doom's day discussing it. Like it or not everyone has an
 an opinion, right or wrong, and its amazing how drastically different
 those opinions can be in scope. Especially, when a lot of the opinions
 aren't based on rational observation and good old logic and reasoning.

 For example, a year or two back a couple of Jehovah Witnesses knocked
 on my door, and I let them in. They started in on their religious song
 and dance, and happened to mention they were raising money on some
 program to teach school age children about the Biblical Creation and
 what a lie Evolution was. Unfortunately, for them they chose the wrong
 guy to get into a debate with over Creationism vs Evolution. I'm a
 pretty science oriented kind of guy, and I find the religious creation
 stories rather dubious anyway. I've read a lot of the Creationism
 arguments before, and they are scientifically weak, usually are based
 on   spurious information that is untrue, and try to defeat Evolution
 by stating that creation is an all or nothing process. However, that's
 beside the point here.

 I asked them if they honestly thought the universe was only 6,000
 years old. They told me that the bible says it is only 6,000 years
 old, the earth was created in six days, etc. Well, I told them to
 point me to the verse or verses that states how old the earth is. They
 could not do that, because apparently its based on going throughout
 the various genealogies given in Matthew, Luke, Genesis, etc and
 coming up with some round about figure when the earth could have been
 created, but nowhere does the bible actually say the actual age of the
 earth and universe. What makes their argument even weaker if someone
 studies the first chapter of Genesis the word translated as day in
 English is misleading. In Hebrew the word could mean a day, a week, a
 month, an eon depending on how you choose to interpret it.Point being
 here that the bible doesn't actually say it was created in six literal
 days, but that's just how Jews and Christians chose to interpret it
 until science came along and proved that interpretation as impossible.
 Since the word for day in Hebrew is so vague it may very well mean
 millions and billions of years if a person is of a mind to interpret
 it that way. Naturally, they didn't like the fact I could so readily
 dismember their argument using the bible itself and we hadn't even
 gotten to the scientific arguments.

 I asked them about radio carbon dating which places the beginning of
 the universe at some 15 billion years ago, and they told me it was
 junk science. They told me radio carbon dating is horribly inaccurate
 which is only partly true. Radio carbon dating isn't good 

Re: [Audyssey] the board game go?

2012-06-19 Thread Dakotah Rickard
Actually, Go is Chinese. Shogi is a Japanese game which is fairly
similar to Go. As far as I know, neither one has an accessible
counterpart, which kind of sucks. Still, I could be wrong.

signed:
Dakotah Rickard

On 6/19/12, Charles Rivard wee1s...@fidnet.com wrote:
 This sounds like the game Othello to me, rather than Go.  If you place a
 chip of your color at the end of a row of your opponent's colored chips and

 there is one of your chips at the other end of that row, you flip all the
 string of your opponent's chips over to match your own.  In the tactile
 version that I have, the board is magnetic.  It has 64 ridged squares.  Each

 chip is smooth on one side and ringed on the opposite side.  You take turns

 placing chips until no more plays can be made, then count the chips.  The
 player with the most chips having his or her color or side showing is the
 winner.

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: Dean Masters dwmaster...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 19, 2012 12:07 PM
 Subject: Re: [Audyssey] the board game go?


 one of my favorite board games growing up was Flip Flop Go. It sounds
 familiar to these other games but you kept score of each piece you turned

 over. You had to put your piece where one of your pieces was on the other

 end and flip all those between. then you got a point for each one you
 flipped. But you also have two that said stop on them which meant your
 oppponent could not flip any in the row with that chip on it. The board
 had a counter for each of the two players to keep score.

 Dean


 -Original Message-
 From: Jen
 Sent: Tuesday, June 19, 2012 7:38 AM
 To: gamers audyssey list
 Subject: [Audyssey] the board game go?

 Hi,
 is there an accessible version of the japanese board game go?
 Thanks,
 Jen
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Re: [Audyssey] sappi problem

2012-06-19 Thread Dakotah Rickard
Which would be ok, but they don't appear to have put out anymore 5.5
or 5.4 voices. If they had, it'd be ok, but Anna isn't my favorite,
not at all.

Signed:
Dakotah Rickard

On 6/19/12, Lori Duncan lori_dunca...@hotmail.com wrote:

 Yaye Thomas, no more ms sam, you've just given me back my reason for living

 lol.

 --
 From: Thomas Ward thomasward1...@gmail.com
 Sent: Wednesday, June 20, 2012 12:04 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] sappi problem

 Hi Nicol,

 Sorry, to say there is no fix for this issue. Microsoft's Mike, Mary,
 and Sam voices are no longer supported on Windows 7. For one reason
 they are not 64-bit voices, and for another they are Sapi 5.1 voices.
 Windows 7 comes with Sapi 5.4, and by installing the 5.1 voices you
 may have unintentionally overwritten Sapi 5.4 with Sapi5.1 which will
 break Sapi support on Windows7. So stay away from Microsoft Sapi 5.1
 if you are running Windows 7.

 Cheers!


 On 6/19/12, Nicol nicoljaco...@telkomsa.net wrote:
 HI list

 My previous laptop died so I have a new laptop with windows 7 home
 basic.

 I wish to play jim's games using the mike and mary voices.

 I downloaded the mike and mary voices from jim's site.

 I installed the voices successfully.

 I installed jim's  game menu together with the life game.

 I launched the game menu and I selected the life game.

 Anna asks me do you wish to use this voice?

 I press n for no.

 Then there is silence.

 I press n  again  and there is still no voice talking.

 I again press n for no and anna talks again.

 I went into the text to speech utility in control panel, but there only
 1
 voice is showing, anna.

 Any help how to fix this is much appreciated.

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Re: [Audyssey] going to miss those good older speach files.

2012-06-19 Thread Dakotah Rickard
All our base are belong to anna.

Signed:
Dakotah Rickard

On 6/19/12, Ron Kolesar kolesar16...@roadrunner.com wrote:
 It's a shame that the older sapi speech engines won't work in the 64 bit
 world.
 I'd love to have something else besides Anna.
 But at least I do have her.


 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.


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Re: [Audyssey] Redistributing RPG Source Books

2012-06-19 Thread Dakotah Rickard
When I was little, I was friends with a lot of more extreme
Christians, and they had such an influence that i refused to write the
number 666 as an answer to a test. I knew the answer, the teacher
asked me why I got only that question wrong, and I remember clearly
thinking that there was something unhappy inside me for having to get
that answer incorrect because of a number, but as I said in another
post, it is hard not to admire the faith of people in this age in
which faith is sort of a dying art. I don't like some of the things
done in the name of faith, but I love faith itself.

Signed:
Dakotah Rickard

On 6/19/12, dark d...@xgam.org wrote:
 That's a good idea Jim. maybe next time Tom runs into his relatives he could

 ask for a fallen angel egg! :D.

 Beware the grue!

 Dark.
 - Original Message -
 From: Jim Kitchen j...@kitchensinc.net
 To: Thomas Ward Gamers@audyssey.org
 Sent: Tuesday, June 19, 2012 10:23 AM
 Subject: Re: [Audyssey] Redistributing RPG Source Books


 Hi Thomas,

 A former neighbor insisted that she made angel eggs for the pot luck not
 deviled eggs.  She may have even left off the red paprika.  I say former
 neighbor as she was evicted for constantly arguing with another neighbor
 over religious believes.  Both Christians, but different extreme views.

 BFN

 Jim

 People who want to share their religious views with you almost never want

 you to share yours with them.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Suggestion for swamp

2012-06-19 Thread Dakotah Rickard
Not bad. Not bad at all.

I especially like the motorbike thing. Pretty neat.

Signed:
Dakotah Rickard

On 6/19/12, simon dowling simod...@googlemail.com wrote:
 indeed ok then an ambulance of some kind you could have a mission
 description for this, you could only call up one if you had diesel
 fuel, or how about having medics on motor bikes you could call these
 up if you had any gass?

 On 18/06/2012, john jpcarnemo...@comcast.net wrote:
 A helicopter? That would be entirely against the theme here, heh.
 This goes particularly for map one. If you had a chopper you
 wouldn't need to stay here and be eating dog food.

  - Original Message -
 From: simon dowling simod...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Mon, 18 Jun 2012 11:38:26 +0100
 Subject: Re: [Audyssey] Suggestion for swamp

 well med kits are the way forward although its hard to take a
 health
 boost when you are surrounded by zombies of course it goes
 without
 saying best armour and good weaponary is a must, and you still
 get
 slotted lol. i have to agree about the rush you are experiencing
 when
 you have found all that lovely ammo, and you are down to 3
 percent
 health and your miles from the safe zone and you have to skirt
 round
 zombies that you can hear off in the distance, i always tell
 myself
 not to confront too many at a time but i agree things should be
 left
 alone, perhaps you could radio up a helicopter if you had found a
 tank
 of fuel so it could airlift you back to the safe zone that would
 be
 good me thinks.

 On 17/06/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote:
  I have to agree. The trouble is that we, as a community, are
 used to,
  frankly, easy victories. We have a lot of games where winning is
  inevitable. Well, with Swamp, there is no victory. Eventually,
  everyone dies, and then they come back with basic equipment, but
 it's
  really hard to feel accomplished and keep coming back if there's
 no
  risk. If you didn't really risk anything going out, eventually
 you'd
  get tired of the game. Its continuing appeal is due, largely, to
 the
  risky nature of playing. Yeah, it's frustrating to die. I
 remember a
  few versions back when you could literally get everything on one
 map
  that I did just that, only to die Not only did I do that once, I
 did
  that no less than seven times in one day. I eventually put my
  headphones down, turned to my wife, and said Damn it. Don't
 these
  zombies have anyone else to pick on? She chuckled, i vented
 about how
  hard it was to hear zombies, but then I picked up the headphones
 and
  jumped back in the saddle, because it's really quite a pulse
 pounding
  experience to have to run all the way back home like a scaredy
 little
  chicken without losing that seventeen hundred rounds of 7.62 you
 just
  found.

  Again, without the risk, there's nothing There's no bragging
 rights.
  There's no excitement. There's no point. Death sucks. That's why
  people avoid it. Otherwise, you'd be like, dang. oh well. Wish
 this
  game was harder. And that would really be sad.

  Signed:
  Dakotah Rickard

  On 6/17/12, Christopher Bartlett themusicalbre...@gmail.com
 wrote:
  Hi Lori.  The subject of death and its consequences has been
 fiercely
  debated since the beginning of multi-player.  Do not expect
 Aprone to
  change
  this as I think he finds the current balance acceptable, in that
 death
  costs
  something but is not something you can't recover from.  Zombie
 swarms are
  a
  fact of life and learning to survive or avoid them is one of the
 tricks
  to
  becoming an elite player, one I'm still working on myself.

  Christopher BARTLETT, aka Mordred formerly The Mad
 Violinist.


  -Original Message-
  From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org] On
  Behalf Of Lori Duncan
  Sent: Sunday, June 17, 2012 11:50 AM
  To: gamers@audyssey.org
  Subject: [Audyssey] Suggestion for swamp

  Hi I'd like to suggest that people don't lose everything when
 they die in
  swamp, especially when larger zombee swarms take longer to kill
 and
  you've
  more chance of being hit.  You get all this lovely lute then
 lose it all
  because there's so much going on that you were unable to hear
 that last
  zombee sneeking up on you until it's too late.  Maybe Aprone
 could make
  it
  so you don't lose everything unless you've saved your game at
 the
  safezone
  first, it might make the game a bit more fair.  What do others
 think?
  From
  Lori.
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  Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Redistributing RPG Source Books

2012-06-19 Thread dark

Hi decota.

One interesting thing, is that the more you learn about science and the 
scientific process, the more you realize that it is just as much a matter of 
supposition, speculation and opinion based on pre existing conceptions of 
the world as any other belief system, and people like Richard dorkins who 
seem to think that it's any sort of method of discovering universal truth 
are completely and utterly on the wrong track.


This isn't to say everyone is right, or that we should accept any view 
unchallenged, only that the belief, originally started in the later part of 
the enlightenment and then carried on by movements like logical positivism, 
that on the one hand there is rational, cold and objective science, and on 
the other there is irrational immotive religion is utterly unfounded.


indeed, when I was doing my A levels in psychology, biology and religious 
ethics, it always amused me that in the ethics and psychology we'd get view 
of people who said no, it's all just neural chemistry, there is no 
unphysical mind then in biology when actually studdying! neuro chemistry, 
it would be well this is sort of slightly how we perhaps might think a 
reflex might sort of work!


My own religious belief I do not call faith, sinse it is based on direct 
experience, thus it would be irrational! or at the least inconsistant with a 
belief in the reliability of my own perceptions of the world to disbelieve 
those experiences, albeit that these days I am somewhat less certain as to 
whether God actually cares about anyone on a personal level or is in any 
sense active.


My own religious beliefs aside though, I suggest you look into the practice 
of philosophy of science, more specifically Hume's outline of the problem of 
induction, Kuhn's arguements of paradigm shift, and Paul ffiaabent's 
arguement from experimental regress.


All are very well outlined in an introductory book called what is this thing 
called science, edited by A.J. chambers. it was one of my text books when I 
studdied philosophy of science during my degree, but was one of the best 
written and most interesting to read, and I'd highly suggest anyone 
interested in this topic have a look at it.


Beware the grue!

Dark. 



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