Re: [Audyssey] L works news

2012-07-04 Thread Phil Vlasak

Hi nicole,
No but you can look at anyones twitter feed on the web.
For L-works:
http://twitter.com/lworksgames

- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 03, 2012 10:45 PM
Subject: Re: [Audyssey] L works news



ool. Do you have a twitter accout?
Nicole Thompson-Andrews

Pen name Mellissa Green
Budding novelist
Emerging poet





Tweet me



@greenNovelist
- Original Message - 
From: Phil Vlasak phi...@bex.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 03, 2012 10:35 PM
Subject: [Audyssey] L works news



Todays tweet from l-works:
Super Egg Hunt is getting pushed back about a month or so. Gives me more 
time to hammer out some things. including automatic key delivery



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Re: [Audyssey] L works news

2012-07-04 Thread Nicole Valicia Thompson-Andrews

Thanks, I love twitter!
Nicole Thompson-Andrews

Pen name Mellissa Green
Budding novelist
Emerging poet





Tweet me



@greenNovelist
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 04, 2012 5:34 AM
Subject: Re: [Audyssey] L works news



Hi nicole,
No but you can look at anyones twitter feed on the web.
For L-works:
http://twitter.com/lworksgames

- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 03, 2012 10:45 PM
Subject: Re: [Audyssey] L works news



ool. Do you have a twitter accout?
Nicole Thompson-Andrews

Pen name Mellissa Green
Budding novelist
Emerging poet





Tweet me



@greenNovelist
- Original Message - 
From: Phil Vlasak phi...@bex.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 03, 2012 10:35 PM
Subject: [Audyssey] L works news



Todays tweet from l-works:
Super Egg Hunt is getting pushed back about a month or so. Gives me more 
time to hammer out some things. including automatic key delivery



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Re: [Audyssey] can't find an iPhone game

2012-07-04 Thread Fred Olver
That's probably because it isn't being played on out of sight and it's not 
available here in the states.


Fred Olver

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Tuesday, July 03, 2012 8:09 PM
Subject: [Audyssey] can't find an iPhone game


Anyone know where I can find The Night Jar?  I can't locate it through the 
find feature of iTunes, and it is not mentioned anywhere at


www.applevis.com

Any guidance is appreciated.  Thanks

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[Audyssey] First Natural-Sounding Synthesized Voice in the World'

2012-07-04 Thread Phil Vlasak
Android Director: 'We Have the First Natural-Sounding Synthesized Voice in 
the World'

July 4, 2012 |
Hugo Barra, Android's director of product management, was cool and composed 
as he shared Android's latest killer features.
giving Google a voice  is very use case-driven. If you're in a situation 
where you're asking a question with your voice, there's a significant chance 
you're in a somewhat constrained environment. You're on the go, you're 
rushing. You might be in the car. You're carrying something else with your 
hands. You can't really pause to look at your screen or type.


So speaking it back to you seems pretty natural, right? That's how humans 
communicate. But we also wanted to do that only when we had a text-to-speech 
engine that was extremely high quality. And what you hear today, if you ask 
Google a question on Jelly Bean, is quite spectacular. There isn't a 
text-to-speech engine, as we call them, that has accuracy as high as that.


We have built a text-to-speech engine that's networked-based, meaning it 
uses a very large amount of data to compose a spoken answer. You know, 
purely from a synthesis perspective - forget about answering questions - it 
takes a very large amount of data to generate a synthesized audio of someone 
speaking. But we also have a matching engine that sits on the device. It's 
the exact same voice but with a very different computational technique. You'll 
always hear the same voice whether it's speaking back to you in a connected 
use-case, in which it comes from the server, or a disconnected offline 
use-case, in which it would just be synthesized on the device.


Wired: What makes a good voice? Did you model it after someone?

Barra: I actually come from speech recognition, and I worked in speech in 
general for a very long time. So don't let me talk about this all day. But 
it's a very, very intricate process. And it starts with finding a voice 
talent.


Wired: A real person?

Barra: Finding a person who has a voice that just nails it. And in this day 
and age, it's actually a very different voice talent than the voice talents 
that power most of the voice technology that exists today. A lot of today's 
voice technology comes from the companies you'd expect  Nuance and Microsoft 
and others. That technology is built for a telephony world, for a customer 
service environment where you need this posh, powerful voice  a branding 
approach to things.


We set out to create the very first conversational voice, and I think we 
nailed that. I think we have the very first high-quality, natural-sounding, 
conversational, synthesized voice in the entire world.


Between a bunch of designers, engineers and speech scientists, we sat down 
and tried to describe the personality of the person, the personality of the 
voice that we were trying to create. We wrote down friendly [as a product 
goal] and there were literally 15 different ways to describe what friendly 
means. So that was the brief that we gave to a casting agency, and they came 
back with 10 candidates. We recorded those 10 candidates, and we did a bunch 
of blind tests with all sorts of different people, and we voted it down to 
two people. And then we recorded more of those people, and we did some tests 
and we decided OK, we're going to go with this one person.


I don't actually know her name. In fact, no one knows her name.

Wired: It's a secret?

Barra: It's supposed to be. It's not something that you publicize because it 
needs to be the voice of Google. And then you create the voice, you collect 
a lot of data. What we did is an industry first.


Wired: While it does sound more human-like, it doesn't have a lot of 
personality in the sense that it doesn't say funny things back to you. It 
doesn't deliver jokes.


Barra: So nothing to do with the voice itself, but what it says and how it 
says it?


Wired: Exactly. Is that something you guys were looking to add in the 
future, or is that something you wanted to leave out?


Barra: It's very deliberately not making jokes with you. Google is a neutral 
party  it's not your friend, secretary or sister. It's not your mom. It's 
not your girlfriend or boyfriend. It is an information retrieval entity. You 
ask, we respond. And it's very important that this entity be impartial, and 
adding jokes and other mannerisms to the voice would take away from that.


It's something that we've talked about, and it's pretty clear. There hasn't 
been a single person in the company who thinks we should have gone the other 
direction.


http://www.wired.com/gadgetlab/2012/07/google-android-hugo-barra-interview/all/


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Re: [Audyssey] First Natural-Sounding Synthesized Voice in the World'

2012-07-04 Thread william lomas
shame no sample of this supposed voice all hype to be honest by the sound of it 

On 4 Jul 2012, at 14:00, Phil Vlasak phi...@bex.net wrote:

 Android Director: 'We Have the First Natural-Sounding Synthesized Voice in 
 the World'
 July 4, 2012 |
 Hugo Barra, Android's director of product management, was cool and composed 
 as he shared Android's latest killer features.
 giving Google a voice  is very use case-driven. If you're in a situation 
 where you're asking a question with your voice, there's a significant chance 
 you're in a somewhat constrained environment. You're on the go, you're 
 rushing. You might be in the car. You're carrying something else with your 
 hands. You can't really pause to look at your screen or type.
 
 So speaking it back to you seems pretty natural, right? That's how humans 
 communicate. But we also wanted to do that only when we had a text-to-speech 
 engine that was extremely high quality. And what you hear today, if you ask 
 Google a question on Jelly Bean, is quite spectacular. There isn't a 
 text-to-speech engine, as we call them, that has accuracy as high as that.
 
 We have built a text-to-speech engine that's networked-based, meaning it uses 
 a very large amount of data to compose a spoken answer. You know, purely from 
 a synthesis perspective - forget about answering questions - it takes a very 
 large amount of data to generate a synthesized audio of someone speaking. But 
 we also have a matching engine that sits on the device. It's the exact same 
 voice but with a very different computational technique. You'll always hear 
 the same voice whether it's speaking back to you in a connected use-case, in 
 which it comes from the server, or a disconnected offline use-case, in which 
 it would just be synthesized on the device.
 
 Wired: What makes a good voice? Did you model it after someone?
 
 Barra: I actually come from speech recognition, and I worked in speech in 
 general for a very long time. So don't let me talk about this all day. But 
 it's a very, very intricate process. And it starts with finding a voice 
 talent.
 
 Wired: A real person?
 
 Barra: Finding a person who has a voice that just nails it. And in this day 
 and age, it's actually a very different voice talent than the voice talents 
 that power most of the voice technology that exists today. A lot of today's 
 voice technology comes from the companies you'd expect  Nuance and Microsoft 
 and others. That technology is built for a telephony world, for a customer 
 service environment where you need this posh, powerful voice  a branding 
 approach to things.
 
 We set out to create the very first conversational voice, and I think we 
 nailed that. I think we have the very first high-quality, natural-sounding, 
 conversational, synthesized voice in the entire world.
 
 Between a bunch of designers, engineers and speech scientists, we sat down 
 and tried to describe the personality of the person, the personality of the 
 voice that we were trying to create. We wrote down friendly [as a product 
 goal] and there were literally 15 different ways to describe what friendly 
 means. So that was the brief that we gave to a casting agency, and they came 
 back with 10 candidates. We recorded those 10 candidates, and we did a bunch 
 of blind tests with all sorts of different people, and we voted it down to 
 two people. And then we recorded more of those people, and we did some tests 
 and we decided OK, we're going to go with this one person.
 
 I don't actually know her name. In fact, no one knows her name.
 
 Wired: It's a secret?
 
 Barra: It's supposed to be. It's not something that you publicize because it 
 needs to be the voice of Google. And then you create the voice, you collect a 
 lot of data. What we did is an industry first.
 
 Wired: While it does sound more human-like, it doesn't have a lot of 
 personality in the sense that it doesn't say funny things back to you. It 
 doesn't deliver jokes.
 
 Barra: So nothing to do with the voice itself, but what it says and how it 
 says it?
 
 Wired: Exactly. Is that something you guys were looking to add in the future, 
 or is that something you wanted to leave out?
 
 Barra: It's very deliberately not making jokes with you. Google is a neutral 
 party  it's not your friend, secretary or sister. It's not your mom. It's not 
 your girlfriend or boyfriend. It is an information retrieval entity. You ask, 
 we respond. And it's very important that this entity be impartial, and adding 
 jokes and other mannerisms to the voice would take away from that.
 
 It's something that we've talked about, and it's pretty clear. There hasn't 
 been a single person in the company who thinks we should have gone the other 
 direction.
 
 http://www.wired.com/gadgetlab/2012/07/google-android-hugo-barra-interview/all/
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make 

Re: [Audyssey] First Natural-Sounding Synthesized Voice in the World'

2012-07-04 Thread Ron Kolesar

To bad we can't get this new technology for our computers.
But it is a first for the blind and it does sound interesting at the least.




Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Phil Vlasak

Sent: Wednesday, July 04, 2012 9:00 AM
To: Gamers Discussion list
Subject: [Audyssey] First Natural-Sounding Synthesized Voice in the World'

Android Director: 'We Have the First Natural-Sounding Synthesized Voice in
the World'
July 4, 2012 |
Hugo Barra, Android's director of product management, was cool and composed
as he shared Android's latest killer features.
giving Google a voice  is very use case-driven. If you're in a situation
where you're asking a question with your voice, there's a significant chance
you're in a somewhat constrained environment. You're on the go, you're
rushing. You might be in the car. You're carrying something else with your
hands. You can't really pause to look at your screen or type.

So speaking it back to you seems pretty natural, right? That's how humans
communicate. But we also wanted to do that only when we had a text-to-speech
engine that was extremely high quality. And what you hear today, if you ask
Google a question on Jelly Bean, is quite spectacular. There isn't a
text-to-speech engine, as we call them, that has accuracy as high as that.

We have built a text-to-speech engine that's networked-based, meaning it
uses a very large amount of data to compose a spoken answer. You know,
purely from a synthesis perspective - forget about answering questions - it
takes a very large amount of data to generate a synthesized audio of someone
speaking. But we also have a matching engine that sits on the device. It's
the exact same voice but with a very different computational technique. 
You'll

always hear the same voice whether it's speaking back to you in a connected
use-case, in which it comes from the server, or a disconnected offline
use-case, in which it would just be synthesized on the device.

Wired: What makes a good voice? Did you model it after someone?

Barra: I actually come from speech recognition, and I worked in speech in
general for a very long time. So don't let me talk about this all day. But
it's a very, very intricate process. And it starts with finding a voice
talent.

Wired: A real person?

Barra: Finding a person who has a voice that just nails it. And in this day
and age, it's actually a very different voice talent than the voice talents
that power most of the voice technology that exists today. A lot of today's
voice technology comes from the companies you'd expect  Nuance and Microsoft
and others. That technology is built for a telephony world, for a customer
service environment where you need this posh, powerful voice  a branding
approach to things.

We set out to create the very first conversational voice, and I think we
nailed that. I think we have the very first high-quality, natural-sounding,
conversational, synthesized voice in the entire world.

Between a bunch of designers, engineers and speech scientists, we sat down
and tried to describe the personality of the person, the personality of the
voice that we were trying to create. We wrote down friendly [as a product
goal] and there were literally 15 different ways to describe what friendly
means. So that was the brief that we gave to a casting agency, and they came
back with 10 candidates. We recorded those 10 candidates, and we did a bunch
of blind tests with all sorts of different people, and we voted it down to
two people. And then we recorded more of those people, and we did some tests
and we decided OK, we're going to go with this one person.

I don't actually know her name. In fact, no one knows her name.

Wired: It's a secret?

Barra: It's supposed to be. It's not something that you publicize because it
needs to be the voice of Google. And then you create the voice, you collect
a lot of data. What we did is an industry first.

Wired: While it does sound more human-like, it doesn't have a lot of
personality in the sense that it doesn't say funny things back to you. It
doesn't deliver jokes.

Barra: So nothing to do with the voice itself, but what it says and how it
says it?

Wired: Exactly. Is that something you guys were looking to add in the
future, or is that something you wanted to leave out?

Barra: It's very deliberately not making jokes with you. Google is a neutral
party  it's not your friend, secretary or sister. It's not your mom. It's
not your girlfriend or boyfriend. It is an information retrieval entity. You
ask, we respond. And it's very important that this entity be impartial, and
adding jokes and other mannerisms to the voice would take away from that.

It's something that we've talked about, and it's pretty clear. There hasn't
been a single person in the company who thinks we should have gone the other
direction.


Re: [Audyssey] First Natural-Sounding Synthesized Voice in the World'

2012-07-04 Thread william lomas
i think it is in the new voice search for android 
http://www.youtube.com/watch?v=XLyuWEWqYqQ


On 4 Jul 2012, at 14:09, Ron Kolesar kolesar16...@roadrunner.com wrote:

 To bad we can't get this new technology for our computers.
 But it is a first for the blind and it does sound interesting at the least.
 
 
 
 
 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.
 -Original Message- From: Phil Vlasak
 Sent: Wednesday, July 04, 2012 9:00 AM
 To: Gamers Discussion list
 Subject: [Audyssey] First Natural-Sounding Synthesized Voice in the World'
 
 Android Director: 'We Have the First Natural-Sounding Synthesized Voice in
 the World'
 July 4, 2012 |
 Hugo Barra, Android's director of product management, was cool and composed
 as he shared Android's latest killer features.
 giving Google a voice  is very use case-driven. If you're in a situation
 where you're asking a question with your voice, there's a significant chance
 you're in a somewhat constrained environment. You're on the go, you're
 rushing. You might be in the car. You're carrying something else with your
 hands. You can't really pause to look at your screen or type.
 
 So speaking it back to you seems pretty natural, right? That's how humans
 communicate. But we also wanted to do that only when we had a text-to-speech
 engine that was extremely high quality. And what you hear today, if you ask
 Google a question on Jelly Bean, is quite spectacular. There isn't a
 text-to-speech engine, as we call them, that has accuracy as high as that.
 
 We have built a text-to-speech engine that's networked-based, meaning it
 uses a very large amount of data to compose a spoken answer. You know,
 purely from a synthesis perspective - forget about answering questions - it
 takes a very large amount of data to generate a synthesized audio of someone
 speaking. But we also have a matching engine that sits on the device. It's
 the exact same voice but with a very different computational technique. You'll
 always hear the same voice whether it's speaking back to you in a connected
 use-case, in which it comes from the server, or a disconnected offline
 use-case, in which it would just be synthesized on the device.
 
 Wired: What makes a good voice? Did you model it after someone?
 
 Barra: I actually come from speech recognition, and I worked in speech in
 general for a very long time. So don't let me talk about this all day. But
 it's a very, very intricate process. And it starts with finding a voice
 talent.
 
 Wired: A real person?
 
 Barra: Finding a person who has a voice that just nails it. And in this day
 and age, it's actually a very different voice talent than the voice talents
 that power most of the voice technology that exists today. A lot of today's
 voice technology comes from the companies you'd expect  Nuance and Microsoft
 and others. That technology is built for a telephony world, for a customer
 service environment where you need this posh, powerful voice  a branding
 approach to things.
 
 We set out to create the very first conversational voice, and I think we
 nailed that. I think we have the very first high-quality, natural-sounding,
 conversational, synthesized voice in the entire world.
 
 Between a bunch of designers, engineers and speech scientists, we sat down
 and tried to describe the personality of the person, the personality of the
 voice that we were trying to create. We wrote down friendly [as a product
 goal] and there were literally 15 different ways to describe what friendly
 means. So that was the brief that we gave to a casting agency, and they came
 back with 10 candidates. We recorded those 10 candidates, and we did a bunch
 of blind tests with all sorts of different people, and we voted it down to
 two people. And then we recorded more of those people, and we did some tests
 and we decided OK, we're going to go with this one person.
 
 I don't actually know her name. In fact, no one knows her name.
 
 Wired: It's a secret?
 
 Barra: It's supposed to be. It's not something that you publicize because it
 needs to be the voice of Google. And then you create the voice, you collect
 a lot of data. What we did is an industry first.
 
 Wired: While it does sound more human-like, it doesn't have a lot of
 personality in the sense that it doesn't say funny things back to you. It
 doesn't deliver jokes.
 
 Barra: So nothing to do with the voice itself, but what it says and how it
 says it?
 
 Wired: Exactly. Is that something you guys were looking to add in the
 future, or is that something you wanted to leave out?
 
 Barra: It's very deliberately not making jokes with you. Google is a neutral
 party  it's not your friend, secretary or sister. It's not your mom. It's
 not your girlfriend or boyfriend. It is an information retrieval entity. You
 ask, we respond. And it's very important that this entity be impartial, and
 adding jokes and other mannerisms to the voice would 

Re: [Audyssey] First Natural-Sounding Synthesized Voice in theWorld'

2012-07-04 Thread Phil Vlasak

HiWill,
You could have googled to heare the voice,
Here is a comparison with Siri, but there is also advertising before the 
demo.

http://www.youtube.com/watch?v=kDsOtdRtG0Q

- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 04, 2012 9:04 AM
Subject: Re: [Audyssey] First Natural-Sounding Synthesized Voice in 
theWorld'



shame no sample of this supposed voice all hype to be honest by the sound 
of it



---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] can't find an iPhone game

2012-07-04 Thread Charles Rivard
It has nothing at all to do with www.Out-Of-Sight.com, which wasn't even 
mentioned anywhere.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Fred Olver goodfo...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 04, 2012 7:14 AM
Subject: Re: [Audyssey] can't find an iPhone game


That's probably because it isn't being played on out of sight and it's not 
available here in the states.


Fred Olver

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Tuesday, July 03, 2012 8:09 PM
Subject: [Audyssey] can't find an iPhone game


Anyone know where I can find The Night Jar?  I can't locate it through 
the find feature of iTunes, and it is not mentioned anywhere at


www.applevis.com

Any guidance is appreciated.  Thanks

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Re: [Audyssey] First Natural-Sounding Synthesized Voice in theWorld'

2012-07-04 Thread Dakotah Rickard
My difficulty with this whole voice thing is not that they might have
made a good voice, because they did make a different sort of more
conversational voice. My difficulty comes in the use and applicability
of this voice to everyday situations for us. The IOs devices' voices
are much more clear and powerful and can be understood rather easily
in a less quiet environment. I'm not sure that GOogle's voice has the
carrying power. It's fine for a quiet walk or maybe a drive, but how
is it going to be at reading stuff? And they admitted that it wouldn't
be as powerful. They wanted it to be a conversational voice. That
review is funny to me, because it was pretty much about speed for that
person. The IOs voice assistant asked a lot more questions, which the
full version of Jelly Bean might do, but it also pronounced the name
of the basketball player more effectively. I wonder if Android is
going to try to make the assistant voice more and if the IOs devices
mmay not be alone in considering accessibility.

I do like the voice, but I think it's a gimmick, not really something
that's going to be as useful to us as blind or visually impaired
people.

Still, it's pretty neat.

Signed:
Dakotah Rickard

On 7/4/12, Phil Vlasak p...@pcsgames.net wrote:
 HiWill,
 You could have googled to heare the voice,
 Here is a comparison with Siri, but there is also advertising before the
 demo.
 http://www.youtube.com/watch?v=kDsOtdRtG0Q

 - Original Message -
 From: william lomas will.d.lo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 04, 2012 9:04 AM
 Subject: Re: [Audyssey] First Natural-Sounding Synthesized Voice in
 theWorld'


 shame no sample of this supposed voice all hype to be honest by the sound

 of it


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Re: [Audyssey] can't find an iPhone game

2012-07-04 Thread Scott Chesworth
Unnecessary sarcasm aside, last I knew it wasn't available from
anywhere other than the UK App Store Charles. There was a workaround
that allowed you to grab free apps from other localisations of the App
Store discussed in the AppleVis forum a while back, not sure whether
that loophole has been patched yet though.

Hth a bit
Scott

On 7/4/12, Charles Rivard wee1s...@fidnet.com wrote:
 It has nothing at all to do with www.Out-Of-Sight.com, which wasn't even
 mentioned anywhere.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! are! finished!
 - Original Message -
 From: Fred Olver goodfo...@charter.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 04, 2012 7:14 AM
 Subject: Re: [Audyssey] can't find an iPhone game


 That's probably because it isn't being played on out of sight and it's not

 available here in the states.

 Fred Olver

 - Original Message -
 From: Charles Rivard wee1s...@fidnet.com
 To: audyssey gamers list gamers@audyssey.org
 Sent: Tuesday, July 03, 2012 8:09 PM
 Subject: [Audyssey] can't find an iPhone game


 Anyone know where I can find The Night Jar?  I can't locate it through
 the find feature of iTunes, and it is not mentioned anywhere at

 www.applevis.com

 Any guidance is appreciated.  Thanks

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! are! finished!
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Re: [Audyssey] First Natural-Sounding Synthesized Voice in theWorld'

2012-07-04 Thread Johnny Tai

Lol, joke telling contest, seri wins

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[Audyssey] Wrestling management for iOS.

2012-07-04 Thread michael barnes
Hey, I was wondering if anyone knows of any wrestling management games 
for the iOS platform?

Of course I'll be needing one that will work with voice over.
Thanks!

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[Audyssey] iPhone apps and blind programmers

2012-07-04 Thread Allan Thompson
Hi Gang,
I was wondering if any of our many excellent blind programmers for the 
community are considering doing some iPhone game apps for the iPhone? I thought 
that would be an interesting topic and why this might be a good idea or not and 
if it was even possible. 

al 
  
The truth will set you free
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] iPhone apps and blind programmers

2012-07-04 Thread Charles Rivard
I know that Liam Irvin is working on an Audio Archery game, but it hasn't 
been released to the Apple Store.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: gamers discussion list Gamers@audyssey.org
Sent: Wednesday, July 04, 2012 4:34 PM
Subject: [Audyssey] iPhone apps and blind programmers



Hi Gang,
I was wondering if any of our many excellent blind programmers for the 
community are considering doing some iPhone game apps for the iPhone? I 
thought that would be an interesting topic and why this might be a good 
idea or not and if it was even possible.


al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] iPhone apps and blind programmers

2012-07-04 Thread michael barnes

Well to answer that question.
I am in the progress of working on an iOS game.
I had mention it last week.
As soon as I get to the next step of developement I will talk more about it.
I do feel that the game will be finish in the next month if everything 
goes smoothly.


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[Audyssey] Happy 4th of July!

2012-07-04 Thread michael barnes

Hey, All of those who live in America I want to say.
Happy Independent Day!

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[Audyssey] the horse racing game from lighttechinteractive

2012-07-04 Thread Nicol
Hi list

I enjoy the horse racing game.

But using the default factory board, I was never able to win the race with
more than 12 points.

The manual says that you need to win and  you need to  have more than 12
points to play the bonus game.

Well, I played a lot of times using the factory board and most of the times
my opponent win.

A lot of times either my horse or my oponent's horse fall downa cliff.

And a lot of times my oponent's  horse drown in the river.

And if I manage to win I only got about 6 points.

So I'd like to share with you what I did to be able to play the bonus level.

S

P

O

I

L

E

R

S

P

A

C

e

I went into the board creator.

I choose the option to edit the current board.

 Then I made every square on the board metal barrier.

This might be seen as a way of cheeting but the manual doesn't call it a way
of cheeting.

Now I start the horse racing game.

I completed a race.

I got over 12 points and I won the game too.

But there is a bug in the horse racing game.

I heard the game voice say:

Ladies and gentlemen, today's winner is speedy joe.

That was the name of my horse.

But then nothing happens.

I hear the croud but the bonus level doesn't  happen.

I waited for a long while but nothing happens.

I was able to exit the game and start over.

Then I used the cheet to play the bonus level.

Because I made every square in the board creator a metal barrier, I was able
to get the cheets because I winned with more than 12 points because I
cleared all the barriers.

S

P

O

I

L

E

R

S

P

A

C

E

I easily clear all the metal barriers.

While my horse is galloping, I hold down the up arrow and so my horse
automatically clear the barrier.

S

P

O

I

L

E

R

S

P

A

C

e

During a race I press q for the cheet box and I type bonuslevel without a
space and hit enter.

I couldn't jump the tile barriers but I was able to make it to the stable.

Well, I'm not a person that normally use cheets but in the case of the horse
racing game, I played a lot of times using the factory board and I was never
able to play the bonus level so my last resort was to use the bonus level
cheet.

I like the music of the bonus level.

Has anyone been able to win the horse racing game with more than 12
points?

If you were able to play the bonus level, how did you experience it?

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-04 Thread Allan Thompson
That sounds pretty cool actually. Thanks for the info.
I don't have an iPhone yet but from what I am reading about it, it can be 
shaken and it seems to know positioning, like if it is at your ear or not so I 
can imagine an archery game perhaps useing some of these functions maybe. grin.
al
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Charles Rivard 
  To: Gamers Discussion list 
  Sent: Wednesday, July 04, 2012 5:40 PM
  Subject: Re: [Audyssey] iPhone apps and blind programmers


  I know that Liam Irvin is working on an Audio Archery game, but it hasn't 
  been released to the Apple Store.

  ---
  Be positive!  When it comes to being defeated, if you think you're finished, 
  you! are! finished!
  - Original Message - 
  From: Allan Thompson allan1.thomp...@cox.net
  To: gamers discussion list Gamers@audyssey.org
  Sent: Wednesday, July 04, 2012 4:34 PM
  Subject: [Audyssey] iPhone apps and blind programmers


   Hi Gang,
   I was wondering if any of our many excellent blind programmers for the 
   community are considering doing some iPhone game apps for the iPhone? I 
   thought that would be an interesting topic and why this might be a good 
   idea or not and if it was even possible.
  
   al
  
   The truth will set you free
   Jesus Christ of Nazareth 33A.D.
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   list,
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Re: [Audyssey] iPhone apps and blind programmers

2012-07-04 Thread Allan Thompson
Ok, Sorry I must have missed your announcement. Hearing that blind people are 
working on  this platform is good news to me.
Then again, I am way behind the curve it looks like when it comes to tech 
advancements so sorry if this has been explored in depth  before hand.
al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: michael barnes 
  To: gamers@audyssey.org 
  Sent: Wednesday, July 04, 2012 5:51 PM
  Subject: Re: [Audyssey] iPhone apps and blind programmers


  Well to answer that question.
  I am in the progress of working on an iOS game.
  I had mention it last week.
  As soon as I get to the next step of developement I will talk more about it.
  I do feel that the game will be finish in the next month if everything 
  goes smoothly.

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[Audyssey] could this ever be workable in swamp?

2012-07-04 Thread simon dowling
hi list, today i was extoling the virtues of swamp to a sighted friend
today, and he told me about a mod for a game called armoured2 called
dayz, it has the same kind of play as swamp, but of course for the
sighted folks out there. a while back i wrote about having helecopters
or motor bikes to come and heal you if you are low on health, but how
about this, you can if you have the correct tools and man power to
actually find say a chopper and make it air worthy again? or a bus or
a humvi to take out zombies? ok this one you can take out other
players and you can loot them when they die, i know jeremy didnt want
to go down the road where players can kill other players but my friend
was so  disappointed he couldn't play the game he was on about because
his pc is that old, i suggested he takes a look at swamp. there is a
youtube link below, but beware it contains very strong language, click
on it at your own risk if your easily offended its a film with a bunch
of guys playing this mod.
http://www.youtube.com/watch?v=k3vtup6Fh_s

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Re: [Audyssey] First Natural-Sounding Synthesized Voice in theWorld'

2012-07-04 Thread shaun everiss

well phill android needs to compete with apple really.

At 09:28 a.m. 4/07/2012 -0400, you wrote:

HiWill,
You could have googled to heare the voice,
Here is a comparison with Siri, but there is also advertising before the demo.
http://www.youtube.com/watch?v=kDsOtdRtG0Q

- Original Message - From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 04, 2012 9:04 AM
Subject: Re: [Audyssey] First Natural-Sounding Synthesized Voice in theWorld'


shame no sample of this supposed voice all hype to be honest by the 
sound of it



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