Re: [Audyssey] L works news
Hi nicole, No but you can look at anyones twitter feed on the web. For L-works: http://twitter.com/lworksgames - Original Message - From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 03, 2012 10:45 PM Subject: Re: [Audyssey] L works news ool. Do you have a twitter accout? Nicole Thompson-Andrews Pen name Mellissa Green Budding novelist Emerging poet Tweet me @greenNovelist - Original Message - From: Phil Vlasak phi...@bex.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 03, 2012 10:35 PM Subject: [Audyssey] L works news Todays tweet from l-works: Super Egg Hunt is getting pushed back about a month or so. Gives me more time to hammer out some things. including automatic key delivery --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1424 / Virus Database: 2437/5108 - Release Date: 07/03/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] L works news
Thanks, I love twitter! Nicole Thompson-Andrews Pen name Mellissa Green Budding novelist Emerging poet Tweet me @greenNovelist - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 04, 2012 5:34 AM Subject: Re: [Audyssey] L works news Hi nicole, No but you can look at anyones twitter feed on the web. For L-works: http://twitter.com/lworksgames - Original Message - From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 03, 2012 10:45 PM Subject: Re: [Audyssey] L works news ool. Do you have a twitter accout? Nicole Thompson-Andrews Pen name Mellissa Green Budding novelist Emerging poet Tweet me @greenNovelist - Original Message - From: Phil Vlasak phi...@bex.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 03, 2012 10:35 PM Subject: [Audyssey] L works news Todays tweet from l-works: Super Egg Hunt is getting pushed back about a month or so. Gives me more time to hammer out some things. including automatic key delivery --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1424 / Virus Database: 2437/5108 - Release Date: 07/03/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] can't find an iPhone game
That's probably because it isn't being played on out of sight and it's not available here in the states. Fred Olver - Original Message - From: Charles Rivard wee1s...@fidnet.com To: audyssey gamers list gamers@audyssey.org Sent: Tuesday, July 03, 2012 8:09 PM Subject: [Audyssey] can't find an iPhone game Anyone know where I can find The Night Jar? I can't locate it through the find feature of iTunes, and it is not mentioned anywhere at www.applevis.com Any guidance is appreciated. Thanks --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] First Natural-Sounding Synthesized Voice in the World'
Android Director: 'We Have the First Natural-Sounding Synthesized Voice in the World' July 4, 2012 | Hugo Barra, Android's director of product management, was cool and composed as he shared Android's latest killer features. giving Google a voice is very use case-driven. If you're in a situation where you're asking a question with your voice, there's a significant chance you're in a somewhat constrained environment. You're on the go, you're rushing. You might be in the car. You're carrying something else with your hands. You can't really pause to look at your screen or type. So speaking it back to you seems pretty natural, right? That's how humans communicate. But we also wanted to do that only when we had a text-to-speech engine that was extremely high quality. And what you hear today, if you ask Google a question on Jelly Bean, is quite spectacular. There isn't a text-to-speech engine, as we call them, that has accuracy as high as that. We have built a text-to-speech engine that's networked-based, meaning it uses a very large amount of data to compose a spoken answer. You know, purely from a synthesis perspective - forget about answering questions - it takes a very large amount of data to generate a synthesized audio of someone speaking. But we also have a matching engine that sits on the device. It's the exact same voice but with a very different computational technique. You'll always hear the same voice whether it's speaking back to you in a connected use-case, in which it comes from the server, or a disconnected offline use-case, in which it would just be synthesized on the device. Wired: What makes a good voice? Did you model it after someone? Barra: I actually come from speech recognition, and I worked in speech in general for a very long time. So don't let me talk about this all day. But it's a very, very intricate process. And it starts with finding a voice talent. Wired: A real person? Barra: Finding a person who has a voice that just nails it. And in this day and age, it's actually a very different voice talent than the voice talents that power most of the voice technology that exists today. A lot of today's voice technology comes from the companies you'd expect Nuance and Microsoft and others. That technology is built for a telephony world, for a customer service environment where you need this posh, powerful voice a branding approach to things. We set out to create the very first conversational voice, and I think we nailed that. I think we have the very first high-quality, natural-sounding, conversational, synthesized voice in the entire world. Between a bunch of designers, engineers and speech scientists, we sat down and tried to describe the personality of the person, the personality of the voice that we were trying to create. We wrote down friendly [as a product goal] and there were literally 15 different ways to describe what friendly means. So that was the brief that we gave to a casting agency, and they came back with 10 candidates. We recorded those 10 candidates, and we did a bunch of blind tests with all sorts of different people, and we voted it down to two people. And then we recorded more of those people, and we did some tests and we decided OK, we're going to go with this one person. I don't actually know her name. In fact, no one knows her name. Wired: It's a secret? Barra: It's supposed to be. It's not something that you publicize because it needs to be the voice of Google. And then you create the voice, you collect a lot of data. What we did is an industry first. Wired: While it does sound more human-like, it doesn't have a lot of personality in the sense that it doesn't say funny things back to you. It doesn't deliver jokes. Barra: So nothing to do with the voice itself, but what it says and how it says it? Wired: Exactly. Is that something you guys were looking to add in the future, or is that something you wanted to leave out? Barra: It's very deliberately not making jokes with you. Google is a neutral party it's not your friend, secretary or sister. It's not your mom. It's not your girlfriend or boyfriend. It is an information retrieval entity. You ask, we respond. And it's very important that this entity be impartial, and adding jokes and other mannerisms to the voice would take away from that. It's something that we've talked about, and it's pretty clear. There hasn't been a single person in the company who thinks we should have gone the other direction. http://www.wired.com/gadgetlab/2012/07/google-android-hugo-barra-interview/all/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org.
Re: [Audyssey] First Natural-Sounding Synthesized Voice in the World'
shame no sample of this supposed voice all hype to be honest by the sound of it On 4 Jul 2012, at 14:00, Phil Vlasak phi...@bex.net wrote: Android Director: 'We Have the First Natural-Sounding Synthesized Voice in the World' July 4, 2012 | Hugo Barra, Android's director of product management, was cool and composed as he shared Android's latest killer features. giving Google a voice is very use case-driven. If you're in a situation where you're asking a question with your voice, there's a significant chance you're in a somewhat constrained environment. You're on the go, you're rushing. You might be in the car. You're carrying something else with your hands. You can't really pause to look at your screen or type. So speaking it back to you seems pretty natural, right? That's how humans communicate. But we also wanted to do that only when we had a text-to-speech engine that was extremely high quality. And what you hear today, if you ask Google a question on Jelly Bean, is quite spectacular. There isn't a text-to-speech engine, as we call them, that has accuracy as high as that. We have built a text-to-speech engine that's networked-based, meaning it uses a very large amount of data to compose a spoken answer. You know, purely from a synthesis perspective - forget about answering questions - it takes a very large amount of data to generate a synthesized audio of someone speaking. But we also have a matching engine that sits on the device. It's the exact same voice but with a very different computational technique. You'll always hear the same voice whether it's speaking back to you in a connected use-case, in which it comes from the server, or a disconnected offline use-case, in which it would just be synthesized on the device. Wired: What makes a good voice? Did you model it after someone? Barra: I actually come from speech recognition, and I worked in speech in general for a very long time. So don't let me talk about this all day. But it's a very, very intricate process. And it starts with finding a voice talent. Wired: A real person? Barra: Finding a person who has a voice that just nails it. And in this day and age, it's actually a very different voice talent than the voice talents that power most of the voice technology that exists today. A lot of today's voice technology comes from the companies you'd expect Nuance and Microsoft and others. That technology is built for a telephony world, for a customer service environment where you need this posh, powerful voice a branding approach to things. We set out to create the very first conversational voice, and I think we nailed that. I think we have the very first high-quality, natural-sounding, conversational, synthesized voice in the entire world. Between a bunch of designers, engineers and speech scientists, we sat down and tried to describe the personality of the person, the personality of the voice that we were trying to create. We wrote down friendly [as a product goal] and there were literally 15 different ways to describe what friendly means. So that was the brief that we gave to a casting agency, and they came back with 10 candidates. We recorded those 10 candidates, and we did a bunch of blind tests with all sorts of different people, and we voted it down to two people. And then we recorded more of those people, and we did some tests and we decided OK, we're going to go with this one person. I don't actually know her name. In fact, no one knows her name. Wired: It's a secret? Barra: It's supposed to be. It's not something that you publicize because it needs to be the voice of Google. And then you create the voice, you collect a lot of data. What we did is an industry first. Wired: While it does sound more human-like, it doesn't have a lot of personality in the sense that it doesn't say funny things back to you. It doesn't deliver jokes. Barra: So nothing to do with the voice itself, but what it says and how it says it? Wired: Exactly. Is that something you guys were looking to add in the future, or is that something you wanted to leave out? Barra: It's very deliberately not making jokes with you. Google is a neutral party it's not your friend, secretary or sister. It's not your mom. It's not your girlfriend or boyfriend. It is an information retrieval entity. You ask, we respond. And it's very important that this entity be impartial, and adding jokes and other mannerisms to the voice would take away from that. It's something that we've talked about, and it's pretty clear. There hasn't been a single person in the company who thinks we should have gone the other direction. http://www.wired.com/gadgetlab/2012/07/google-android-hugo-barra-interview/all/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make
Re: [Audyssey] First Natural-Sounding Synthesized Voice in the World'
To bad we can't get this new technology for our computers. But it is a first for the blind and it does sound interesting at the least. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Phil Vlasak Sent: Wednesday, July 04, 2012 9:00 AM To: Gamers Discussion list Subject: [Audyssey] First Natural-Sounding Synthesized Voice in the World' Android Director: 'We Have the First Natural-Sounding Synthesized Voice in the World' July 4, 2012 | Hugo Barra, Android's director of product management, was cool and composed as he shared Android's latest killer features. giving Google a voice is very use case-driven. If you're in a situation where you're asking a question with your voice, there's a significant chance you're in a somewhat constrained environment. You're on the go, you're rushing. You might be in the car. You're carrying something else with your hands. You can't really pause to look at your screen or type. So speaking it back to you seems pretty natural, right? That's how humans communicate. But we also wanted to do that only when we had a text-to-speech engine that was extremely high quality. And what you hear today, if you ask Google a question on Jelly Bean, is quite spectacular. There isn't a text-to-speech engine, as we call them, that has accuracy as high as that. We have built a text-to-speech engine that's networked-based, meaning it uses a very large amount of data to compose a spoken answer. You know, purely from a synthesis perspective - forget about answering questions - it takes a very large amount of data to generate a synthesized audio of someone speaking. But we also have a matching engine that sits on the device. It's the exact same voice but with a very different computational technique. You'll always hear the same voice whether it's speaking back to you in a connected use-case, in which it comes from the server, or a disconnected offline use-case, in which it would just be synthesized on the device. Wired: What makes a good voice? Did you model it after someone? Barra: I actually come from speech recognition, and I worked in speech in general for a very long time. So don't let me talk about this all day. But it's a very, very intricate process. And it starts with finding a voice talent. Wired: A real person? Barra: Finding a person who has a voice that just nails it. And in this day and age, it's actually a very different voice talent than the voice talents that power most of the voice technology that exists today. A lot of today's voice technology comes from the companies you'd expect Nuance and Microsoft and others. That technology is built for a telephony world, for a customer service environment where you need this posh, powerful voice a branding approach to things. We set out to create the very first conversational voice, and I think we nailed that. I think we have the very first high-quality, natural-sounding, conversational, synthesized voice in the entire world. Between a bunch of designers, engineers and speech scientists, we sat down and tried to describe the personality of the person, the personality of the voice that we were trying to create. We wrote down friendly [as a product goal] and there were literally 15 different ways to describe what friendly means. So that was the brief that we gave to a casting agency, and they came back with 10 candidates. We recorded those 10 candidates, and we did a bunch of blind tests with all sorts of different people, and we voted it down to two people. And then we recorded more of those people, and we did some tests and we decided OK, we're going to go with this one person. I don't actually know her name. In fact, no one knows her name. Wired: It's a secret? Barra: It's supposed to be. It's not something that you publicize because it needs to be the voice of Google. And then you create the voice, you collect a lot of data. What we did is an industry first. Wired: While it does sound more human-like, it doesn't have a lot of personality in the sense that it doesn't say funny things back to you. It doesn't deliver jokes. Barra: So nothing to do with the voice itself, but what it says and how it says it? Wired: Exactly. Is that something you guys were looking to add in the future, or is that something you wanted to leave out? Barra: It's very deliberately not making jokes with you. Google is a neutral party it's not your friend, secretary or sister. It's not your mom. It's not your girlfriend or boyfriend. It is an information retrieval entity. You ask, we respond. And it's very important that this entity be impartial, and adding jokes and other mannerisms to the voice would take away from that. It's something that we've talked about, and it's pretty clear. There hasn't been a single person in the company who thinks we should have gone the other direction.
Re: [Audyssey] First Natural-Sounding Synthesized Voice in the World'
i think it is in the new voice search for android http://www.youtube.com/watch?v=XLyuWEWqYqQ On 4 Jul 2012, at 14:09, Ron Kolesar kolesar16...@roadrunner.com wrote: To bad we can't get this new technology for our computers. But it is a first for the blind and it does sound interesting at the least. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Phil Vlasak Sent: Wednesday, July 04, 2012 9:00 AM To: Gamers Discussion list Subject: [Audyssey] First Natural-Sounding Synthesized Voice in the World' Android Director: 'We Have the First Natural-Sounding Synthesized Voice in the World' July 4, 2012 | Hugo Barra, Android's director of product management, was cool and composed as he shared Android's latest killer features. giving Google a voice is very use case-driven. If you're in a situation where you're asking a question with your voice, there's a significant chance you're in a somewhat constrained environment. You're on the go, you're rushing. You might be in the car. You're carrying something else with your hands. You can't really pause to look at your screen or type. So speaking it back to you seems pretty natural, right? That's how humans communicate. But we also wanted to do that only when we had a text-to-speech engine that was extremely high quality. And what you hear today, if you ask Google a question on Jelly Bean, is quite spectacular. There isn't a text-to-speech engine, as we call them, that has accuracy as high as that. We have built a text-to-speech engine that's networked-based, meaning it uses a very large amount of data to compose a spoken answer. You know, purely from a synthesis perspective - forget about answering questions - it takes a very large amount of data to generate a synthesized audio of someone speaking. But we also have a matching engine that sits on the device. It's the exact same voice but with a very different computational technique. You'll always hear the same voice whether it's speaking back to you in a connected use-case, in which it comes from the server, or a disconnected offline use-case, in which it would just be synthesized on the device. Wired: What makes a good voice? Did you model it after someone? Barra: I actually come from speech recognition, and I worked in speech in general for a very long time. So don't let me talk about this all day. But it's a very, very intricate process. And it starts with finding a voice talent. Wired: A real person? Barra: Finding a person who has a voice that just nails it. And in this day and age, it's actually a very different voice talent than the voice talents that power most of the voice technology that exists today. A lot of today's voice technology comes from the companies you'd expect Nuance and Microsoft and others. That technology is built for a telephony world, for a customer service environment where you need this posh, powerful voice a branding approach to things. We set out to create the very first conversational voice, and I think we nailed that. I think we have the very first high-quality, natural-sounding, conversational, synthesized voice in the entire world. Between a bunch of designers, engineers and speech scientists, we sat down and tried to describe the personality of the person, the personality of the voice that we were trying to create. We wrote down friendly [as a product goal] and there were literally 15 different ways to describe what friendly means. So that was the brief that we gave to a casting agency, and they came back with 10 candidates. We recorded those 10 candidates, and we did a bunch of blind tests with all sorts of different people, and we voted it down to two people. And then we recorded more of those people, and we did some tests and we decided OK, we're going to go with this one person. I don't actually know her name. In fact, no one knows her name. Wired: It's a secret? Barra: It's supposed to be. It's not something that you publicize because it needs to be the voice of Google. And then you create the voice, you collect a lot of data. What we did is an industry first. Wired: While it does sound more human-like, it doesn't have a lot of personality in the sense that it doesn't say funny things back to you. It doesn't deliver jokes. Barra: So nothing to do with the voice itself, but what it says and how it says it? Wired: Exactly. Is that something you guys were looking to add in the future, or is that something you wanted to leave out? Barra: It's very deliberately not making jokes with you. Google is a neutral party it's not your friend, secretary or sister. It's not your mom. It's not your girlfriend or boyfriend. It is an information retrieval entity. You ask, we respond. And it's very important that this entity be impartial, and adding jokes and other mannerisms to the voice would
Re: [Audyssey] First Natural-Sounding Synthesized Voice in theWorld'
HiWill, You could have googled to heare the voice, Here is a comparison with Siri, but there is also advertising before the demo. http://www.youtube.com/watch?v=kDsOtdRtG0Q - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 04, 2012 9:04 AM Subject: Re: [Audyssey] First Natural-Sounding Synthesized Voice in theWorld' shame no sample of this supposed voice all hype to be honest by the sound of it --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] can't find an iPhone game
It has nothing at all to do with www.Out-Of-Sight.com, which wasn't even mentioned anywhere. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Fred Olver goodfo...@charter.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 04, 2012 7:14 AM Subject: Re: [Audyssey] can't find an iPhone game That's probably because it isn't being played on out of sight and it's not available here in the states. Fred Olver - Original Message - From: Charles Rivard wee1s...@fidnet.com To: audyssey gamers list gamers@audyssey.org Sent: Tuesday, July 03, 2012 8:09 PM Subject: [Audyssey] can't find an iPhone game Anyone know where I can find The Night Jar? I can't locate it through the find feature of iTunes, and it is not mentioned anywhere at www.applevis.com Any guidance is appreciated. Thanks --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] First Natural-Sounding Synthesized Voice in theWorld'
My difficulty with this whole voice thing is not that they might have made a good voice, because they did make a different sort of more conversational voice. My difficulty comes in the use and applicability of this voice to everyday situations for us. The IOs devices' voices are much more clear and powerful and can be understood rather easily in a less quiet environment. I'm not sure that GOogle's voice has the carrying power. It's fine for a quiet walk or maybe a drive, but how is it going to be at reading stuff? And they admitted that it wouldn't be as powerful. They wanted it to be a conversational voice. That review is funny to me, because it was pretty much about speed for that person. The IOs voice assistant asked a lot more questions, which the full version of Jelly Bean might do, but it also pronounced the name of the basketball player more effectively. I wonder if Android is going to try to make the assistant voice more and if the IOs devices mmay not be alone in considering accessibility. I do like the voice, but I think it's a gimmick, not really something that's going to be as useful to us as blind or visually impaired people. Still, it's pretty neat. Signed: Dakotah Rickard On 7/4/12, Phil Vlasak p...@pcsgames.net wrote: HiWill, You could have googled to heare the voice, Here is a comparison with Siri, but there is also advertising before the demo. http://www.youtube.com/watch?v=kDsOtdRtG0Q - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 04, 2012 9:04 AM Subject: Re: [Audyssey] First Natural-Sounding Synthesized Voice in theWorld' shame no sample of this supposed voice all hype to be honest by the sound of it --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] can't find an iPhone game
Unnecessary sarcasm aside, last I knew it wasn't available from anywhere other than the UK App Store Charles. There was a workaround that allowed you to grab free apps from other localisations of the App Store discussed in the AppleVis forum a while back, not sure whether that loophole has been patched yet though. Hth a bit Scott On 7/4/12, Charles Rivard wee1s...@fidnet.com wrote: It has nothing at all to do with www.Out-Of-Sight.com, which wasn't even mentioned anywhere. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Fred Olver goodfo...@charter.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 04, 2012 7:14 AM Subject: Re: [Audyssey] can't find an iPhone game That's probably because it isn't being played on out of sight and it's not available here in the states. Fred Olver - Original Message - From: Charles Rivard wee1s...@fidnet.com To: audyssey gamers list gamers@audyssey.org Sent: Tuesday, July 03, 2012 8:09 PM Subject: [Audyssey] can't find an iPhone game Anyone know where I can find The Night Jar? I can't locate it through the find feature of iTunes, and it is not mentioned anywhere at www.applevis.com Any guidance is appreciated. Thanks --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] First Natural-Sounding Synthesized Voice in theWorld'
Lol, joke telling contest, seri wins --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Wrestling management for iOS.
Hey, I was wondering if anyone knows of any wrestling management games for the iOS platform? Of course I'll be needing one that will work with voice over. Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] iPhone apps and blind programmers
Hi Gang, I was wondering if any of our many excellent blind programmers for the community are considering doing some iPhone game apps for the iPhone? I thought that would be an interesting topic and why this might be a good idea or not and if it was even possible. al The truth will set you free Jesus Christ of Nazareth 33A.D. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] iPhone apps and blind programmers
I know that Liam Irvin is working on an Audio Archery game, but it hasn't been released to the Apple Store. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: gamers discussion list Gamers@audyssey.org Sent: Wednesday, July 04, 2012 4:34 PM Subject: [Audyssey] iPhone apps and blind programmers Hi Gang, I was wondering if any of our many excellent blind programmers for the community are considering doing some iPhone game apps for the iPhone? I thought that would be an interesting topic and why this might be a good idea or not and if it was even possible. al The truth will set you free Jesus Christ of Nazareth 33A.D. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] iPhone apps and blind programmers
Well to answer that question. I am in the progress of working on an iOS game. I had mention it last week. As soon as I get to the next step of developement I will talk more about it. I do feel that the game will be finish in the next month if everything goes smoothly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Happy 4th of July!
Hey, All of those who live in America I want to say. Happy Independent Day! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] the horse racing game from lighttechinteractive
Hi list I enjoy the horse racing game. But using the default factory board, I was never able to win the race with more than 12 points. The manual says that you need to win and you need to have more than 12 points to play the bonus game. Well, I played a lot of times using the factory board and most of the times my opponent win. A lot of times either my horse or my oponent's horse fall downa cliff. And a lot of times my oponent's horse drown in the river. And if I manage to win I only got about 6 points. So I'd like to share with you what I did to be able to play the bonus level. S P O I L E R S P A C e I went into the board creator. I choose the option to edit the current board. Then I made every square on the board metal barrier. This might be seen as a way of cheeting but the manual doesn't call it a way of cheeting. Now I start the horse racing game. I completed a race. I got over 12 points and I won the game too. But there is a bug in the horse racing game. I heard the game voice say: Ladies and gentlemen, today's winner is speedy joe. That was the name of my horse. But then nothing happens. I hear the croud but the bonus level doesn't happen. I waited for a long while but nothing happens. I was able to exit the game and start over. Then I used the cheet to play the bonus level. Because I made every square in the board creator a metal barrier, I was able to get the cheets because I winned with more than 12 points because I cleared all the barriers. S P O I L E R S P A C E I easily clear all the metal barriers. While my horse is galloping, I hold down the up arrow and so my horse automatically clear the barrier. S P O I L E R S P A C e During a race I press q for the cheet box and I type bonuslevel without a space and hit enter. I couldn't jump the tile barriers but I was able to make it to the stable. Well, I'm not a person that normally use cheets but in the case of the horse racing game, I played a lot of times using the factory board and I was never able to play the bonus level so my last resort was to use the bonus level cheet. I like the music of the bonus level. Has anyone been able to win the horse racing game with more than 12 points? If you were able to play the bonus level, how did you experience it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] iPhone apps and blind programmers
That sounds pretty cool actually. Thanks for the info. I don't have an iPhone yet but from what I am reading about it, it can be shaken and it seems to know positioning, like if it is at your ear or not so I can imagine an archery game perhaps useing some of these functions maybe. grin. al al The truth will set you free Jesus Christ of Nazareth 33A.D. - Original Message - From: Charles Rivard To: Gamers Discussion list Sent: Wednesday, July 04, 2012 5:40 PM Subject: Re: [Audyssey] iPhone apps and blind programmers I know that Liam Irvin is working on an Audio Archery game, but it hasn't been released to the Apple Store. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: gamers discussion list Gamers@audyssey.org Sent: Wednesday, July 04, 2012 4:34 PM Subject: [Audyssey] iPhone apps and blind programmers Hi Gang, I was wondering if any of our many excellent blind programmers for the community are considering doing some iPhone game apps for the iPhone? I thought that would be an interesting topic and why this might be a good idea or not and if it was even possible. al The truth will set you free Jesus Christ of Nazareth 33A.D. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] iPhone apps and blind programmers
Ok, Sorry I must have missed your announcement. Hearing that blind people are working on this platform is good news to me. Then again, I am way behind the curve it looks like when it comes to tech advancements so sorry if this has been explored in depth before hand. al The truth will set you free Jesus Christ of Nazareth 33A.D. - Original Message - From: michael barnes To: gamers@audyssey.org Sent: Wednesday, July 04, 2012 5:51 PM Subject: Re: [Audyssey] iPhone apps and blind programmers Well to answer that question. I am in the progress of working on an iOS game. I had mention it last week. As soon as I get to the next step of developement I will talk more about it. I do feel that the game will be finish in the next month if everything goes smoothly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] could this ever be workable in swamp?
hi list, today i was extoling the virtues of swamp to a sighted friend today, and he told me about a mod for a game called armoured2 called dayz, it has the same kind of play as swamp, but of course for the sighted folks out there. a while back i wrote about having helecopters or motor bikes to come and heal you if you are low on health, but how about this, you can if you have the correct tools and man power to actually find say a chopper and make it air worthy again? or a bus or a humvi to take out zombies? ok this one you can take out other players and you can loot them when they die, i know jeremy didnt want to go down the road where players can kill other players but my friend was so disappointed he couldn't play the game he was on about because his pc is that old, i suggested he takes a look at swamp. there is a youtube link below, but beware it contains very strong language, click on it at your own risk if your easily offended its a film with a bunch of guys playing this mod. http://www.youtube.com/watch?v=k3vtup6Fh_s --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] First Natural-Sounding Synthesized Voice in theWorld'
well phill android needs to compete with apple really. At 09:28 a.m. 4/07/2012 -0400, you wrote: HiWill, You could have googled to heare the voice, Here is a comparison with Siri, but there is also advertising before the demo. http://www.youtube.com/watch?v=kDsOtdRtG0Q - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 04, 2012 9:04 AM Subject: Re: [Audyssey] First Natural-Sounding Synthesized Voice in theWorld' shame no sample of this supposed voice all hype to be honest by the sound of it --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.