[Audyssey] help with gagging text on vipmud?

2013-01-05 Thread Darren Harris
Hi all,

 

I really need some help here.

 

Am playing the star conquest mud at moo.squidsoft.net port . Yes it's a
really good mud I'm rather enjoying it. 

 

I'm wanting to gag text so I can cut out various bits of spam including
battle spam. I've read the manual on this subject but I don't really
understand if I'm telling the truth.

 

If someone could please write me either off list or on I don't suppose it
matters and try and explain how this is done then I would indeed be
greatful.

 

Thanks all.

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Re: [Audyssey] BGT: any suggestion for a text editor.

2013-01-05 Thread Bryan Peterson
The file size limit was why I never used HJPad back when I was a JAWS 
user. And when I got started with BGT I just automatically used Notepad. 
I tried Wordpad once but it caused a bunch of problems whenever I tried 
to test my script, even though Philip Bennefall and others confirmed 
that I had the code exactly right.

On 1/4/2013 10:42 PM, Thomas Ward wrote:

Hi all,

Just a note about HJ Pad. Last I heard it has a file size limit, not
sure what it is, but if you intend to use it for programming you may
eventually run into a case where your source files will be larger than
the HJ Pad's buffer limits. :D

On 1/4/13, Jim Kitchen j...@kitchensinc.net wrote:

Hi Gabriel,

I do not use BGT because I still like Jaws and VB6, so I'm not sure how it
will work for you, but I very much like HJPad.  I use it to write Email etc.
  It has a spell checker and for some reason works very well with Jaws.
grin  You know that HJ stands for Henter Joyce the original Jaws company.

A friend of mine says that he has also used Text Pad for writing code.  It
can even run the code right in the editor.  Which is another reason that I
like the VB6 IDE.

Good luck.

BFN

  Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] BGT: any suggestion for a text editor.

2013-01-05 Thread Trouble
The problem with word pad is it saves with extra stuff in the 
document regardless of the extension. After all its just a very 
stripped down version of Word.


At 06:53 AM 1/5/2013, you wrote:
The file size limit was why I never used HJPad back when I was a 
JAWS user. And when I got started with BGT I just automatically used 
Notepad. I tried Wordpad once but it caused a bunch of problems 
whenever I tried to test my script, even though Philip Bennefall and 
others confirmed that I had the code exactly right.

On 1/4/2013 10:42 PM, Thomas Ward wrote:

Hi all,

Just a note about HJ Pad. Last I heard it has a file size limit, not
sure what it is, but if you intend to use it for programming you may
eventually run into a case where your source files will be larger than
the HJ Pad's buffer limits. :D

On 1/4/13, Jim Kitchen j...@kitchensinc.net wrote:

Hi Gabriel,

I do not use BGT because I still like Jaws and VB6, so I'm not sure how it
will work for you, but I very much like HJPad.  I use it to write Email etc.
  It has a spell checker and for some reason works very well with Jaws.
grin  You know that HJ stands for Henter Joyce the original Jaws company.

A friend of mine says that he has also used Text Pad for writing code.  It
can even run the code right in the editor.  Which is another reason that I
like the VB6 IDE.

Good luck.

BFN

  Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] BGT: any suggestion for a text editor.

2013-01-05 Thread Bryan Peterson

That's more or less what Philip told me as well.
On 1/5/2013 7:45 AM, Trouble wrote:
The problem with word pad is it saves with extra stuff in the document 
regardless of the extension. After all its just a very stripped down 
version of Word.


At 06:53 AM 1/5/2013, you wrote:
The file size limit was why I never used HJPad back when I was a JAWS 
user. And when I got started with BGT I just automatically used 
Notepad. I tried Wordpad once but it caused a bunch of problems 
whenever I tried to test my script, even though Philip Bennefall and 
others confirmed that I had the code exactly right.

On 1/4/2013 10:42 PM, Thomas Ward wrote:

Hi all,

Just a note about HJ Pad. Last I heard it has a file size limit, not
sure what it is, but if you intend to use it for programming you may
eventually run into a case where your source files will be larger than
the HJ Pad's buffer limits. :D

On 1/4/13, Jim Kitchen j...@kitchensinc.net wrote:

Hi Gabriel,

I do not use BGT because I still like Jaws and VB6, so I'm not sure 
how it
will work for you, but I very much like HJPad.  I use it to write 
Email etc.
  It has a spell checker and for some reason works very well with 
Jaws.
grin  You know that HJ stands for Henter Joyce the original Jaws 
company.


A friend of mine says that he has also used Text Pad for writing 
code.  It
can even run the code right in the editor.  Which is another reason 
that I

like the VB6 IDE.

Good luck.

BFN

  Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] altar Aeon area.

2013-01-05 Thread Rick

Hi list.
I'm looking for the imp mines in Altar Aeon.
When I first started playing it was on the mainland, then it was moved 
to Kordan, then it was moved again and I never found it again.
I'm not asking for the exact location, just the Island or what ever area 
it was moved to.

thanks in advance for any help.

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[Audyssey] tips neededfor Alteraeon

2013-01-05 Thread Lori Duncan
Hi everyone, I recently started playing a necromancer cleric on Alter Aeon, but 
i was wondering if there was anything else to do other than quests?  Also I 
always seem to stumble into the wrong places while exploring and end up 
fighting killer vines and sun flowers.  I'm also struggling casting spells 
during battle, as everything seems to happen so fast I sometimes struggle to 
keep up, and worry about my health and how much damage the enimie has.  Does 
anyone have any tips on playing this game?  I do have the soundpack from 
nurdball.net, but struggle alone.  Thanks from Lori.
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Re: [Audyssey] altar Aeon area.

2013-01-05 Thread Shadow Dragon
As far as I know it's still on the second newbie island. It's an east exit 
off the haunted highway.


--
From: Rick twelvestring...@verizon.net
Sent: Saturday, January 05, 2013 09:03 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] altar Aeon area.


Hi list.
I'm looking for the imp mines in Altar Aeon.
When I first started playing it was on the mainland, then it was moved to 
Kordan, then it was moved again and I never found it again.
I'm not asking for the exact location, just the Island or what ever area 
it was moved to.

thanks in advance for any help.

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Re: [Audyssey] altar Aeon area.

2013-01-05 Thread Rick

Not there anymore.

On 1/5/2013 11:49 AM, Shadow Dragon wrote:
As far as I know it's still on the second newbie island. It's an east 
exit off the haunted highway.


--
From: Rick twelvestring...@verizon.net
Sent: Saturday, January 05, 2013 09:03 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] altar Aeon area.


Hi list.
I'm looking for the imp mines in Altar Aeon.
When I first started playing it was on the mainland, then it was 
moved to Kordan, then it was moved again and I never found it again.
I'm not asking for the exact location, just the Island or what ever 
area it was moved to.

thanks in advance for any help.

---
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Re: [Audyssey] tips neededfor Alteraeon

2013-01-05 Thread Keith
try typing help spam or Help spamming  you can control what kind of info 
you get during combat and the like.  It cuts down a lot on the confusion 
factor.


HTH

Keith
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: gamers@audyssey.org
Sent: Saturday, January 05, 2013 10:41 AM
Subject: [Audyssey] tips neededfor Alteraeon


Hi everyone, I recently started playing a necromancer cleric on Alter 
Aeon, but i was wondering if there was anything else to do other than 
quests?  Also I always seem to stumble into the wrong places while 
exploring and end up fighting killer vines and sun flowers.  I'm also 
struggling casting spells during battle, as everything seems to happen so 
fast I sometimes struggle to keep up, and worry about my health and how 
much damage the enimie has.  Does anyone have any tips on playing this 
game?  I do have the soundpack from nurdball.net, but struggle alone. 
Thanks from Lori.

---
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Re: [Audyssey] tips neededfor Alteraeon

2013-01-05 Thread Lori Duncan

Ok, thanks, will try that.

--
From: Keith ks.steinbac...@gmail.com
Sent: Saturday, January 05, 2013 5:12 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] tips neededfor Alteraeon

try typing help spam or Help spamming  you can control what kind of 
info you get during combat and the like.  It cuts down a lot on the 
confusion factor.


HTH

Keith
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: gamers@audyssey.org
Sent: Saturday, January 05, 2013 10:41 AM
Subject: [Audyssey] tips neededfor Alteraeon


Hi everyone, I recently started playing a necromancer cleric on Alter 
Aeon, but i was wondering if there was anything else to do other than 
quests?  Also I always seem to stumble into the wrong places while 
exploring and end up fighting killer vines and sun flowers.  I'm also 
struggling casting spells during battle, as everything seems to happen so 
fast I sometimes struggle to keep up, and worry about my health and how 
much damage the enimie has.  Does anyone have any tips on playing this 
game?  I do have the soundpack from nurdball.net, but struggle alone. 
Thanks from Lori.

---
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Re: [Audyssey] altar Aeon area.

2013-01-05 Thread Shadow Dragon
I just checked and it's definitely still there. Looks like the area is 
closed for some reason though.


Before an abandoned mine entrance
The path ends at a rectangular opening in the cliff side, quite clearly
a mine shaft. It is currently boarded up, and the rotting timbers lead
you to believe that going inside would be less than safe.  To the west,
the path leads through a rough patch of hilly country back towards a
dark, brooding forest.
west

Guess you'll have to wait till it re-opens.

--
From: Rick twelvestring...@verizon.net
Sent: Saturday, January 05, 2013 09:59 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] altar Aeon area.


Not there anymore.




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Re: [Audyssey] altar Aeon area.

2013-01-05 Thread Dennis Towne
The actual imp mines area was turned into a treasure room/easter egg
zone; all the objects are still there, but the mobs have been removed.
 You can access it by going into the abandoned mineshaft area of the
Kentwig and Grumditch copper mine.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sat, Jan 5, 2013 at 11:45 AM, Shadow Dragon
elementalult...@hotmail.com wrote:
 I just checked and it's definitely still there. Looks like the area is
 closed for some reason though.

 Before an abandoned mine entrance
 The path ends at a rectangular opening in the cliff side, quite clearly
 a mine shaft. It is currently boarded up, and the rotting timbers lead
 you to believe that going inside would be less than safe.  To the west,
 the path leads through a rough patch of hilly country back towards a
 dark, brooding forest.
 west

 Guess you'll have to wait till it re-opens.

 --
 From: Rick twelvestring...@verizon.net
 Sent: Saturday, January 05, 2013 09:59 AM

 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] altar Aeon area.

 Not there anymore.




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[Audyssey] River Raiders.

2013-01-05 Thread michael barnes

Hello.
As you all know I have been on this side scrolling kick for the past 
week, so I have this question.

Is River Raiders a side scrolling game?
Thanks!

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Re: [Audyssey] River Raiders.

2013-01-05 Thread Ben
No.  although I could be wrong, since I never could beat that game or get
anything out of it.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: 05 January 2013 20:29
To: gamers@audyssey.org
Subject: [Audyssey] River Raiders.

Hello.
As you all know I have been on this side scrolling kick for the past 
week, so I have this question.
Is River Raiders a side scrolling game?
Thanks!

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Re: [Audyssey] BGT: any suggestion for a text editor.

2013-01-05 Thread Ibrahim Gucukoglu
Hi Everyone.

Has anyone suggested TextPad from www.textpad.com?  I've not been following 
this thread with much interest, its just that I've used this program before 
when I briefly took up IF programming and found it rather good, the text editor 
I mean, not the programming hehehehe.

Sent from my iPhone

On 5 Jan 2013, at 18:34, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Bryan,
 
 I'm not surprised. Wordpad is basically a stripped down word processor
 and it attempts to add a lot of unnecessary text attributes like font
 and formatting information which many compilers will flag as errors.
 Even when you export it as text sometimes it isn't a clean text file
 and there are extra line feeds or whatnot that can screw up a compiler
 or script interpreter. That's why I don't use Wordpad myself unless it
 is a file that is too big for Notepad and that is pretty rare.
 
 Speaking of HJ Pad I don't even know if Jaws still ships with that
 program. I vaguely remember testing Jaws 14 demo with Windows 8 and I
 didn't recall HJ Pad shipping with Jaws 14. I could be wrong of course
 since I am not a Jaws user, strictly speaking, but even if they still
 ship with HJ Pad there are better alternatives.
 
 Cheers!
 
 
 On 1/5/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 The file size limit was why I never used HJPad back when I was a JAWS
 user. And when I got started with BGT I just automatically used Notepad.
 I tried Wordpad once but it caused a bunch of problems whenever I tried
 to test my script, even though Philip Bennefall and others confirmed
 that I had the code exactly right.
 
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Re: [Audyssey] River Raiders.

2013-01-05 Thread Charles Rivard

Try it and find out.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, January 05, 2013 2:28 PM
Subject: [Audyssey] River Raiders.



Hello.
As you all know I have been on this side scrolling kick for the past week, 
so I have this question.

Is River Raiders a side scrolling game?
Thanks!

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Re: [Audyssey] River Raiders.

2013-01-05 Thread Charles Rivard
Another way than the one I previously suggested is to go to the site and 
read up on the game.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 05, 2013 4:20 PM
Subject: Re: [Audyssey] River Raiders.



No.  although I could be wrong, since I never could beat that game or get
anything out of it.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: 05 January 2013 20:29
To: gamers@audyssey.org
Subject: [Audyssey] River Raiders.

Hello.
As you all know I have been on this side scrolling kick for the past
week, so I have this question.
Is River Raiders a side scrolling game?
Thanks!

---
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No virus found in this message.
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Version: 2013.0.2805 / Virus Database: 2637/6010 - Release Date: 01/04/13

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Checked by AVG - www.avg.com
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Re: [Audyssey] BGT: any suggestion for a text editor.

2013-01-05 Thread Thomas Ward
Hi,

Well, no one has suggested Textpad, but I assumed he was looking for
free solutions so didn't suggest Textpad which has a nominal fee
attached if you want all the features. However, I will agree Textpad
is one of the better text editors for Windows for programming.

On 1/5/13, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:
 Hi Everyone.

 Has anyone suggested TextPad from www.textpad.com?  I've not been following
 this thread with much interest, its just that I've used this program before
 when I briefly took up IF programming and found it rather good, the text
 editor I mean, not the programming hehehehe.

 Sent from my iPhone


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Re: [Audyssey] altar Aeon area.

2013-01-05 Thread Rick
Thanks, I've been looking for that area for quite some time, I hope the 
quests are still there.

On 1/5/2013 2:55 PM, Dennis Towne wrote:

The actual imp mines area was turned into a treasure room/easter egg
zone; all the objects are still there, but the mobs have been removed.
  You can access it by going into the abandoned mineshaft area of the
Kentwig and Grumditch copper mine.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sat, Jan 5, 2013 at 11:45 AM, Shadow Dragon
elementalult...@hotmail.com  wrote:

I just checked and it's definitely still there. Looks like the area is
closed for some reason though.

Before an abandoned mine entrance
The path ends at a rectangular opening in the cliff side, quite clearly
a mine shaft. It is currently boarded up, and the rotting timbers lead
you to believe that going inside would be less than safe.  To the west,
the path leads through a rough patch of hilly country back towards a
dark, brooding forest.
west

Guess you'll have to wait till it re-opens.

--
From: Ricktwelvestring...@verizon.net
Sent: Saturday, January 05, 2013 09:59 AM

To: Gamers Discussion listgamers@audyssey.org
Subject: Re: [Audyssey] altar Aeon area.


Not there anymore.




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Re: [Audyssey] River Raiders.

2013-01-05 Thread dark

Hi Michael.

river raders is a game where you ove side to side but also swim up and down, 
it's worht a play though all the same, particularly for the good sfx (I 
rather like the death sounds).


All the best,

Dark. 



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Re: [Audyssey] altar Aeon area.

2013-01-05 Thread Keith
is this the same area that the demon you have to talk to is in, or is it a 
differenet mine shaft?  Or is it just an area in that mine shaft?


Keith
- Original Message - 
From: Rick twelvestring...@verizon.net

To: gamers@audyssey.org
Sent: Saturday, January 05, 2013 5:56 PM
Subject: Re: [Audyssey] altar Aeon area.


Thanks, I've been looking for that area for quite some time, I hope the 
quests are still there.

On 1/5/2013 2:55 PM, Dennis Towne wrote:

The actual imp mines area was turned into a treasure room/easter egg
zone; all the objects are still there, but the mobs have been removed.
  You can access it by going into the abandoned mineshaft area of the
Kentwig and Grumditch copper mine.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sat, Jan 5, 2013 at 11:45 AM, Shadow Dragon
elementalult...@hotmail.com  wrote:

I just checked and it's definitely still there. Looks like the area is
closed for some reason though.

Before an abandoned mine entrance
The path ends at a rectangular opening in the cliff side, quite clearly
a mine shaft. It is currently boarded up, and the rotting timbers lead
you to believe that going inside would be less than safe.  To the west,
the path leads through a rough patch of hilly country back towards a
dark, brooding forest.
west

Guess you'll have to wait till it re-opens.

--
From: Ricktwelvestring...@verizon.net
Sent: Saturday, January 05, 2013 09:59 AM

To: Gamers Discussion listgamers@audyssey.org
Subject: Re: [Audyssey] altar Aeon area.


Not there anymore.




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Re: [Audyssey] River Raiders.

2013-01-05 Thread Charles Rivard
Michael:  A lot of your questions to the list can be answered through the 
user's guides or the web sites of the games you ask about.  Consider this 
before asking about games in the future?  Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 05, 2013 6:53 PM
Subject: Re: [Audyssey] River Raiders.



Hi Michael.

river raders is a game where you ove side to side but also swim up and 
down, it's worht a play though all the same, particularly for the good sfx 
(I rather like the death sounds).


All the best,

Dark.

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[Audyssey] for java developpers - playing wav and mp3 sounds

2013-01-05 Thread Felipevr
Greetings all,

 I'm developping some audio games projects, however I have encountered a big 
problem:
how can I play wav or mp3 sounds. I found some solutions, but they all seem 
quite complex and I'm hunting for some more practical that solves my problem.

I need, basically,  to play sounds in wav and mp3 format with the possibility 
of switching the output channels, pause, start, or even keep in the loop and, 
if possible, 
a very welcome bonus would control the volume of audio ...
This, of
course, with the possibility of running more than one sound at the same 
time-background sound and sound of action, for example (threads I suppose ...)
 .

could someone give me a hand?
Thank you!
 PS: for those who find it easier, my msn:
fveigara...@gmail.com

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[Audyssey] Online uno game

2013-01-05 Thread taylorarndt99
Is there blind accessible uno online Or for my iPhone

Sent from my iPhone

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[Audyssey] Good iPhone games for Voiceover user

2013-01-05 Thread taylorarndt99
Does anybody know any good iPhone games for voiceover users I Arity have a 
couple that I Artie have installed I would like  To have some suggestions

Sent from my iPhone
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Re: [Audyssey] River Raiders.

2013-01-05 Thread michael barnes

Hello, Thomas and Charles.
I havn't ask that type of question in awhile.
Yes I have went to the site and even played the game.
However it was just a simple yes or no answer.
After you had explain the game to me Thomas I went and played it to see 
how the game is actually played.

I am done with this subject, let's please end it.
Thanks!

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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-05 Thread michael barnes

Hello.
Before some of the people on here I will give you two websites that 
have a list of games.

applevis.com
pcsgames.net
I said what I said about people biting your head off because this 
question was already asked.

However I don't mind answering the same question over and over.
In my line of work I have people asking the same thing all the time so 
I have to be patient and kind to people and give the answers.


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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-05 Thread Fred Olver
there are lots of games for use on the Iphone. If you will go to 
http://www.applevis.com you will find more than you will want.


Another way to find games which may work with voice-over is to type in 
various search terms like text or text games or text adventures or perhapse 
talking games.


Fred Olver
- Original Message - 
From: taylorarnd...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, January 05, 2013 8:49 PM
Subject: [Audyssey] Good iPhone games for Voiceover user


Does anybody know any good iPhone games for voiceover users I Arity have a 
couple that I Artie have installed I would like  To have some suggestions


Sent from my iPhone
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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-05 Thread Thomas Ward
Hi Taylor,

I'm not an iPhone user myself, but there has been quite a bit of
discussion lately of a game called Legend of Dragon Pass.From what I
gather it is a fairly complex RPG game where you get to run and manage
a clan of Vikings over a period of several years: plant crops, build
raiding parties, explore new territories, enter into wars with rival
clans, and so forth. I'll let someone else who has the game tell you
more, but from the audio demo done a couple weeks back it is a very
involved game.


On 1/5/13, taylorarnd...@gmail.com taylorarnd...@gmail.com wrote:
 Does anybody know any good iPhone games for voiceover users I Arity have a
 couple that I Artie have installed I would like  To have some suggestions

 Sent from my iPhone
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Re: [Audyssey] for java developpers - playing wav andmp3 sounds

2013-01-05 Thread Thomas Ward
Hi,

Well, that definitely gives me a clearer picture of what your aiming
for. Before I get into the technical details of working with audio in
Java I would like to point out that ogg might be a better choice than
mp3. The reason I say that is I'm not sure if you are aware of this
but mp3 is a copyrighted and proprietary format and if you intend to
use it in a commercial game or similar you have to pay money to use
the mp3 file format. That's one major reason many game developers etc
are moving to ogg which has the same or better quality and is licensed
under an open source license. The other reason I point out ogg is that
many audio libraries are now supporting ogg and moving away from mp3
do to those same licensing issues.

Now, one thing you did not indicate is what OS you are developing this
game for. Windows, Mac, and Linux all have different audio APIs
available to you so I'm going to be shooting in the dark on which API
would be best for your specific needs here so I'll give you a list of
pros and cons for each possibility.

As of Java 1.4.2 and later Java ships with a basic sound API in the
javax package that is well suited for most games. It can not handle
compressed file types such as wma, mp3, or ogg, but for wav files its
a decent enough API for what you want to do. Using the
javax.sound.sampled.Clip class you can load sound clips, pan them,
control gain, change pitch/frequency, and even handle some simple DSP
effects like echo too. Besides shipping with the Java runtime
environment it works out of the box with Windows, Mac, and Linux JRE
implementations so its really the way to go for anyone wishing to
write a cross-platform game using Java. If you need I can probably
whip up some code samples to show you how to initialize the sound
system and load and play a sound clip using the Java Sound API.

Next is Joal which I've mentioned before. Joal is a Java wrapper for
the OpenAL cross-platform library. The principle advantage of Joal is
that you can write applications that have 5.1 and 7.1 surround sound
audio, have 3d virtualization, as well as handle pitch, gain, and so
forth using OpenAL. The downside here is that it looks like overkill
for your application and OpenAL doesn't have a basic 2d pan control.
Its all 3d audio or nothing. :D

Another option is JSDL which is a Java wrapper for the SDL libraries.
I don't know if it is actively being maintained, is up to date, but
one thing JSDL can do for you is help you access SDL Mixer. SDL Mixer
isn't a really advanced audio library but it is usually very simple to
work with. It has basic 2d stereo panning, allows you to change the
volume/gain of files, and supports a number of compressed file types
such as ogg and mp3 as well as wav, aif, and so on.  I've recently
began using SDL Mixer in my own projects and the only disadvantage is
that you can't change the pitch of files on the fly and it doesn't
have many DSP effects. Otherwise its a decent audio library for a 2d
side-scroller etc.

Finally, there is FMOD Ex. This library is a commercial API so it may
cost depending on weather or not you intend to use it commercially.
The advantage here is FMOD has everything you could want including 2d
stereo panning, 3d audio virtualization, ability to change the pitch
and gain of the sounds, handles several audio formats such as mp3,
ogg, wma, wav, aif, and has many built in DSP effects. If you are
developing this game for Windows you can access FMOD via a standard
com wrapper. If you are writing a game for Mac OS or Linux you will
have to write a Java wrapper for FMOD using the Java native interface
or hunt around for an existing wrapper. The only disadvantage to using
FMOD I have ever found is that it is only free for free games. If you
want to use it in a commercial game you will have to pay licensing
fees.

There are a lot of other options here besides those mentioned above
but you'd probably have to dig up documentation for Java or write
custom JNI wrappers for them as I don't know if there are any existing
Java wrappers out there for them. So I decided to give you the most
common options available for you.

Cheers!


On 1/5/13, Felipevr fvrlis...@gmail.com wrote:
 Thanks very much.

 Well, my real idea is develop a sidescroller audiogame, using three
 tracks. central, left e right (with this arrowkeys) to move and up-key
 to each step.

 in this fight game, problably with three or four weapon, maybe use some
 atributs - strength and dexterity for example - to define the results of
 commands.

 the sounds will be used to ambience sound, action song e, I want,
 background music.

 The itens or npc's can appears in any of this tracks, so, the sound need
 to move right, left or right and closer than the sound is, higher need
 to be.

 I need to controll all this sounds simultaneously, off course.

 just the background music need to be in mp3 format, the others wav.

 any way, I rope that I could show a little of my ideas.
 My Mother Language isn`t English,