Re: [Audyssey] Swamp and pausing the game.

2013-02-09 Thread Rick

I tried that, I still got attacked.

On 2/8/2013 4:19 PM, Jeremy Kaldobsky wrote:

Pressing escape might work, but it also might not work.  At some point I 
believe that was fixed, but I don't know if it was in the old 2.8 or if it was 
during one of the 1.9 campaign clients.


--- On Fri, 2/8/13, Ricktwelvestring...@verizon.net  wrote:


From: Ricktwelvestring...@verizon.net
Subject: [Audyssey] Swamp and pausing the game.
To: Gamers Discussion listgamers@audyssey.org
Date: Friday, February 8, 2013, 3:06 PM
Hi list.

Is there a way to pause swamp when playing the offline
maps?
Most times when I leave the room and come back, I'm dead.

Thanks in advance.

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[Audyssey] king of dragon pass question

2013-02-09 Thread Ken's Mail
Hey guys, I'm loving King of Dragon Pass, but I'm very stuck in the screen 
where you form tribes. I have met all the neighboring clan's demands, made a 
few of my own, gave them gifts, but find no way to finalize the agreement--no 
proceed button or anything like that. The other day I played through one of 
these sessions and had to close down talks, the second time I was sucessful, 
and now I'm going to have to close down talks again unless I can figure out 
what's going on. The only buttons on screen are advice and info.
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Re: [Audyssey] You Don't Know Jack for iOS

2013-02-09 Thread James Bartlett
Hello Dakotah Rickard

I totally 100  50% agree with you. We as in the blind community
need to stand together. It's not like there are just a couple of thousands
of blind people out there but more like a couple of hundreds of thousands of
blind people, and if we stand together to make our voices heard we can get a
lot more done. I think it's discriminatory that there is close caption on
DVD's, blue rays, games, TV, and even iPhones. Deaf people with kids even
have support groups for their kids, but there are no support groups for my
son or darter. I think it hit them harder when I lost my eyesight. The
hardest part about that is when my son or darter cries to me that they wish
I could see again. Just so I can do the things I use to do with them like
playing video games with them.
Truly
James

-Original Message-
From: Dakotah Rickard [mailto:dakotah.rick...@gmail.com] 
Sent: Thursday, February 07, 2013 12:44 PM
Subject: Re: [Audyssey] You Don't Know Jack for iOS

It isn't that I demand accessibility for every app. I am more than familiar
with the concept that some literally cannot be made to work.
What strikes me as a problem is the fact that some apps, which are
inaccessible, could be made accessible with just a little extra effort or
knowledge.

It isn't that I'm saying Gimmy more, more, more! I think, frankly, that
the best way to handle accessibility would be a forward-looking approach. We
could sit and complain, and I have done on a couple of occasions, about how
an app doesn't present accessibility features, even though it could, or how
a game doesn't present certain functions, added at little expense or effort,
which would make it a perfectly playable mainstream game.

Rather, I think the solution is to inform developers about other, better
ways of making games accessible. The deaf community, united, brought us
Closed Captioning, which gives a printed readout, on the screen, of any
dialogue. That is widely made available now, because of gentle, long-term
pressure. The deaf community, united once again, is now pushing for
captioning of sounds as well as dialogue. This is because they have already
established a bit of what they want and, rather than saying We're
satisfied. We should not ask for more. They said We have something nice,
and the mainstream population also benefit from it. Let's see if we can get
an additional feature which would be brilliant.

I suggest that the blind community, when it is united, doesn't know what it
wants and certainly doesn't know how to ask for it. I respect the efforts of
the people who have tried, and I know that what I'm saying may come out as
offensive, but the plain fact is that developers who learn about audiogames
would probably be highly turned off by the amount of beeps, blips, whistles,
and clicks that they might have to incorporate.

Smaller developers, again I mension Ernest Woo, want to squeeze every penny
out of their apps, so they'll push for accessibility, if you sell it to them
the right way. The right way, is according to myself, and as I said before,
if I had any incling of how I ought to do it, I'd start an organization on
that point. There's certainly a right and a wrong way, maybe several of
each, but I'll put it this way.
The Wii Sports game's menus are accessible, because they are simple.
If you remember where things are, you will be in pretty good shape.
Wii Fit's menus are not inaccessible, but they are less so, because they
wrap around without making a sound to indicate it, so if ever you lose your
place, you're up the creek without a paddle and have to get out of that menu
and start over.

A conscientious blind accessibility community organization would have
applied to have beta testers, at least, of this widely sold, household name
product. Having done so, we would provide simple feedback like, Your menu
is hard to navigate, although pretty much everything else is at least
basically useable, because there's no way of knowing when you wap the menu
around. Nintendo might scoff at this, but I doubt it, as it would be a
very, very simple change to implement. We wouldn't be asking for voiced
audio of the exercise names, at least until we had established ourselves,
under one flag, as a united concern.

Consider all of this, and ask yourself, for example, how difficult it would
have been to make the app accessible. Then consider that this app is the
present. If the developer JellyVision Games, doesn't consider accessibility
a priority, even in simple accessibility features, then more apps will come
out that we will be hard pressed to use.

Consider what would happen if one person asked them to change. Then think
about what would happen if a hundred different people asked.
THen think of what would happen if an organization, whose membership might
range from only a few people, say about ten, to thousands of people asked
for just a little bit more accessibility, here and there, made it standard
practice, like closed captioning, and 

Re: [Audyssey] Swamp and pausing the game.

2013-02-09 Thread Jeremy Kaldobsky
Try grabbing the campaign client (from the first post in the audiogames.net 
Swamp thread).  Since you're using this for offline play anyway, it won't 
matter that the campaign client is single player only.  I'm pretty sure the 
pausing is fixed on it.

 I tried that, I still got attacked.


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Re: [Audyssey] Swamp and pausing the game.

2013-02-09 Thread Johnny Tai
What's the link to the campaign client post? I don't follow the forum lol so
I have no idea even what the campaign client is.


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Re: [Audyssey] Swamp and pausing the game.

2013-02-09 Thread Jeremy Kaldobsky
The Swamp thread is here:
http://forum.audiogames.net/viewtopic.php?id=6341
and the one specifically to talk about the campaign client's scripting language 
is here:
http://forum.audiogames.net/viewtopic.php?id=9604


--- On Sat, 2/9/13, Johnny Tai johnnyti...@shaw.ca wrote:

 From: Johnny Tai johnnyti...@shaw.ca
 Subject: Re: [Audyssey] Swamp and pausing the game.
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Saturday, February 9, 2013, 3:54 PM
 What's the link to the campaign
 client post? I don't follow the forum lol so
 I have no idea even what the campaign client is.
 
 
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Re: [Audyssey] help with mush-z maps

2013-02-09 Thread James Bartlett
Thank you for letting me know. Is there any news of when it will be up and
running?

-Original Message-
From: Oriol Gómez [mailto:ogomez@gmail.com] 
Sent: Thursday, February 07, 2013 7:11 AM
Subject: Re: [Audyssey] help with mush-z maps

Hi James,
Mush-z map repository is still being developped.
Stay tuned!


On 2/5/13, James Bartlett jab8...@gmail.com wrote:
 Hello all
 I found a link for maps on the mush-z site but when I click on it. it 
 just says 404 site not found. can someone help me with mush-z maps or 
 maping for aa?
 t y
 james
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