Re: [Audyssey] Golf

2013-06-26 Thread Jim Kitchen

Hi Charles,

Yes, but I am not sure that it would be smaller since this one is all 
inclusive.  It would just overwrite all of the old files anyway.  Unless you 
are talking about that you keep the install files.

BFN

- Original Message -
So, if I wanted to have a smaller folder of your games, I could delete all 
previous files having to do with golf and only have this latest one, which is 
all inclusive?  Thanks.

(Sent from my iPhone)

Jim

My I-phone is on the blink again.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] games playable on consoles [was]Re: what willittake for this community to learn?

2013-06-26 Thread Jim Kitchen


Hi Paul,

Well, My steering wheel is a Logitech MOMO Racing, but I would think that any 
conventional  gaming steering wheel would work.  Kind of depending on how many 
buttons it has etc.

The Logitech MOMO Racing steering wheel of course has the steering wheel, gas 
and brake peddles on the floor, a gear shift knob, two fingertip fin buttons 
behind the wheel and six buttons on the hub of the wheel.  And my Mach 1 tts 
game uses them all.  Of course one is for the horn, reporting fuel, reporting 
lap number etc.  So you might be able to play without all of the buttons.  But 
you do need a few, like to start the engine, shift gears etc.  I would have to 
check to see if you could use a combination of steering wheel slash joystick 
and the keyboard.  I just never even thought to try it.

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] streamlining Jim's game folder? - Re: Golf

2013-06-26 Thread Charles Rivard
I keep the install files in a folder.  In order to not have duplication in 
that folder, what other games have updates that replace older installation 
files?  I would like to have only what I need in that folder.  Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Charles Rivard Gamers@audyssey.org
Sent: Wednesday, June 26, 2013 5:02 AM
Subject: Re: [Audyssey] Golf



Hi Charles,

Yes, but I am not sure that it would be smaller since this one is all 
inclusive.  It would just overwrite all of the old files anyway.  Unless 
you are talking about that you keep the install files.


BFN

- Original Message -
So, if I wanted to have a smaller folder of your games, I could delete all 
previous files having to do with golf and only have this latest one, which 
is all inclusive?  Thanks.


(Sent from my iPhone)

Jim

My I-phone is on the blink again.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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list,
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[Audyssey] IF Comp for short text adventure games

2013-06-26 Thread Tyler
Hello, everybody! Text adventure game creator? Time to start working on the new 
game, because the 
19th annual IF Comp is starting! Get registered today, click the button to tell 
them you're 
an author, and get busy on your short, playable-under-two-hours text adventure 
game. 
Remember, this must be a game you create just for the competition. Sign up and 
read about it here.
http://www.ifcomp.org
Tyler Z

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Re: [Audyssey] games playable on consoles [was]Re: what will it take for this community to learn?

2013-06-26 Thread Paul Lemm
I thought that would be the case, just wishful thinking on my behalf that it
would have been made more accessible somehow. It's a shame though that
screen reders can't work with text in main stream games like that  though as
with  that  being possible  and the battle system being turn based things
like the battle system, sphere's  story line  character speech  etc would
all become accessible  in a game like that, true  moving the character
around  like you said still wouldn't work, but it makes  you wonder if the
game text worked with a screen reader big games company's   like this I'm
sure they could then implement  ways of navigating the character  around for
people unable to see the screen , but I guess that's all time and money so I
don't see it happening any when soon! Still all that being said I still love
the games although not sure which one I'd pick as my overall favourite since
there all good,  and you never know maybe one day I'll see an accessible
version, wishful thinking but I stay hopeful lol 

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Mike Wassel
Sent: Tuesday, June 25, 2013 11:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] games playable on consoles [was]Re: what will it
take for this community to learn?

If you learn the menus you can do the battles I guess.  However moving
around and using the sphere grid would be pretty much impossible.
Mike.
On Jun 25, 2013, at 2:07 PM, Paul Lemm paul.l...@sky.com wrote:

 Hi Mike,
 
 Hope you don't mind me asking, but I used to play the final fantasy 
 games on my playstation  and they are some of my favourite main stream 
 games, but the ones I have played have always been very text heavy 
 with battle menus and most character speech has been text to.  you 
 said you played final fantasy x though , do you still play  now  and 
 have you found it to be in anyway accessible?
 
 Paul
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Mike 
 Wassel
 Sent: Tuesday, June 25, 2013 4:11 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] games playable on consoles [was]Re: what will 
 it take for this community to learn?
 
 Yes sports games are possible. But answer me this: How do you play 
 racing games?  How do you know where to turn or if you're going the wrong
way?
 Rockband I understand, it's a great game and I like playing it.  I 
 guess my point is that we can't play more of the current things if that
makes sense.
 Like COD or Resident Evil.  That's why I like playing games like Final 
 Fantasy X, Kingdom Hearts and Mass Effect (to a degree).  I guess you 
 could play third person shooters if you do what I do and use a lock-on 
 system or use sound cues which is how I play them, ut FPS's are, I 
 think, out completely.  I'm not trying to make it sound like totals 
 can't, I'm really just curious.
 Mike.
 
 On Jun 24, 2013, at 11:00 PM, lenron brown lenro...@gmail.com wrote:
 
 very true I love racing games and many others on my x box 360 it 
 sometimes just takes practice
 
 On 6/24/13, Clement Chou chou.clem...@gmail.com wrote:
 Let's just say that as a total we've been able to play more games 
 than most
 
 people expect... even my friends with low vision. Fighting games are 
 probaqbly boring only because you play against the computer... it's 
 much more stimulating to play against humans and delve into the meet 
 of the game
 
 which is usually more mental. Street Fighter IV, for example, has 
 pretty simple mechanics. But those mechanics build into longer 
 combos and strategy
 
 that can't be found in any other genre. But totals can play the 
 majority of
 
 hack n slashes to at least a certain degree. Many people are able to 
 play Ninja gaiden 3 without issue and are already close to beating 
 the game, and
 
 games such as Rock Band and some sports games are also playable. But 
 that's
 
 a whole other topic. lol
 - Original Message -
 From: Mike Wassel blindndanger...@aim.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 24, 2013 3:55 AM
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 
 I am not about to read 40 messages, so I will just comment on this 
 first one.  I agree with Thomas on his points.  While I don't play 
 many audio games mainly because I don't care for the content when I 
 have other games on my ps2/ps3 that I play more, I see it all the 
 time with this community that people aren't happy, that they bitch 
 and moan about keys/cracks  of games all the time after a game is 
 released, and even after it's been released.  However, you can't 
 put the blind community at 100% fault.  The same thing goes on with 
 sighted gamers.  But since we are a relatively smaller community it 
 hits a lot harder.  If you don't have a thick skin and
 
 can just let comments roll off, you're going to quit.  This is why 
 I don't
 
 develop.  One reason is because I don't have 

[Audyssey] cyberassault update

2013-06-26 Thread Johnny Tai
We have made several change to the mud, please carefully read this as this

change will affect gameplay dramatically.

-Added applies to ammo: Before, when you scanned ammo, and it said it will

modify your damroll by 20, it wouldn't. This, due to laziness by previous
coders,

has been fixed. As a result, the next couple of changes had to be made.

-Loaded ammo: When you remove your gun, your ammo automatically unloads.
This

will prevent newbies from loading a gun, removing gear with +strength, and
then

not being able to rewield.

-Ammo on login/copyover/reboot: Before, your ammo would appear in your

inventory. This was a bit of a nuisance, therefore, now if you leave, quit,
or ther

is a reboot or copyover, the ammunition will re-load itself in the gun it
was supposed

to be in.

-Damage types for ammo and melee weapons: Ammunition will now deal specific
kinds

of damage. This will make use of our currently non existent damage
resistances system

that I created a while back. Each mob and each player will have different
resistances

for certain damage types adjustable by their equipment. Pay attention to
this, because

this will be a game breaker for intelligent mudders.

-Resistance system: The new resistances system is now working in full
effect. As

your resistances increase, the damage you will take for certain damage types
will

decrease. Please allow some time for the builders to make the appropriate
changes to

weapons, ammo, mobs for this new system to balance itself out. You will now
notice

on market and scan, that the damage types of weapons and ammo will be
listed.

WARNING: YOU CAN GET NEGATIVE RESISTANCES, THUS TAKING A LOT MORE DAMAGE
THAN BEFORE.

-Consider: You will now notice consider showing some extra info at the
bottom if

certain mobs have vulnerabilities or resistances. Please note, that you are
afforded

this information only due to testing purposes, and in the future will rely
heavily on

skills and lore to be able to depict accurate information from consider. So
take

notes now!

-Several minor backend changes have been added to support this new system
and to

make room for expansion, most importantly the crafting system.

-Several typos and general code inefficiencies have been corrected and
fixed.

-The Soul Edge quest has been updated and is now alot easier to complete for
high level players.

-All weapons and ammos have been updated to fit the new damage type change.

-Two new mini dreams added to the dreamscapes area.

-Various questgear updates to make questshop items more useful.

-The newest zone, Dollhouse, has been edited and is now a part of the world.

Please report any strangeness to the IMMs, and have fun.

Note: This is a very interactive zone on par with resident evil in design,
so make sure you read and try things before telling IMMs that

things are broken.

-The huge boxes of ammo from scavenge and Nashville have been slightly
renamed to make sorting guns a bit easier for players. 

- Attack is now a command identical to kill and hit. This is just to appease

to personal taste. No extras here.

- Suicide now must be spelled out in full in order for players to use this

command. This will prevent some of the nonsensical and accidental suicides
that

have been upsetting people for generations.

- Items have been flagged ITEM_QUEST_ITEM (Items that are either given or

received for questing purposes) will now bypass all checks for weight and
cursed and

no_drop. This will prevent players from being fully weighed down and unable
to

complete or progress through a quest.

- Hunting mobs will no longer track players across zones, this was added in
a

while ago, but seems to have been broken somehow. It should work properly
now.

This however, will not work against mobs you are in ranged combat with. If
you

snipe across a zone, the mob can and will follow you across zones.

- Prior to now, sniping ethereal mobs would not damage them. This has been
fixed.

- Quaffing potions has now been phased out and the drink command will now

appropriately determine what to do with liquid based objects in
CyberASSAULT.

We have kept the quaff command in for those of you who are used to using it,
but

the drink code will now interpret what to do with them from here on in. You
may

notice some string changes associated with any object based psionic.

- Also, it has been noticed that drinking potions grants exp bonuses. Due to

obvious potential for abuse, this has been fixed and removed.

- Due to prior spam, all psionics involving objects had been removed. This,
I

have just realized, has broken the sends while wearing objects with psionic

affects attached to them. I have fixed this for now, but please let me know
if

you encounter any futher or needless spam as a result of this change.

- Drug damage types are now shown as toxic, instead of drug infested.

If you see any new problems, or anything new that doesn't work properly,
please

notify your favorite immortal.

Thank 

Re: [Audyssey] games playable on consoles [was]Re: what willittake for this community to learn?

2013-06-26 Thread Paul Lemm
Hi Jim,

Thanks for the reply, I think one of my friends has a PC gaming wheel, I
might see if I can borrow it and give mach1 tts racing a go with it.

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Wednesday, June 26, 2013 11:02 AM
To: Paul Lemm
Subject: Re: [Audyssey] games playable on consoles [was]Re: what willittake
for this community to learn?


Hi Paul,

Well, My steering wheel is a Logitech MOMO Racing, but I would think that
any conventional  gaming steering wheel would work.  Kind of depending on
how many buttons it has etc.

The Logitech MOMO Racing steering wheel of course has the steering wheel,
gas and brake peddles on the floor, a gear shift knob, two fingertip fin
buttons behind the wheel and six buttons on the hub of the wheel.  And my
Mach 1 tts game uses them all.  Of course one is for the horn, reporting
fuel, reporting lap number etc.  So you might be able to play without all of
the buttons.  But you do need a few, like to start the engine, shift gears
etc.  I would have to check to see if you could use a combination of
steering wheel slash joystick and the keyboard.  I just never even thought
to try it.

BFN

 Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] See munkey, makes swamp even more amazing

2013-06-26 Thread Paul Lemm
Hi,

 

Just wanted to say I got my see munkey the other day , even though I'm in
the UK it arrived really quickly.  I hadn't had a chance to sit down  and
properly give it a go until now, but just finished playing swamp and well I
already love the game but the see munkey makes it even more amazing. It
definitely makes the game even more immersive , just the fun of hearing a
zombie and turning your head in the direction to face them and then blast
away, or being suddenly trapped in a horde of zombies  where you can turn
your head and it literally feels like you have zombies all around you,
seriously good fun.  Big thumbs up to Jeremy for the idea and then going
through with  it and actually making the things to., now I've just got to
get a lot better at swamp and hope the head band I got with the munkey isn't
pink or something lol.

 

Jeremy if you read this, honestly thanks very much for all the time and
effort you've put into making these see munkeys, its truly awesome  and I
look forward to trying it with other games  in the future too.!

 

Paul 



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Re: [Audyssey] See munkey, makes swamp even more amazing

2013-06-26 Thread Jeremy Kaldobsky
Thanks Paul!  :D

I'm glad that people are able to enjoy Swamp with the See Munkey, while 
they wait for me to produce some games officially meant to use it.  To everyone 
who is enjoying See Munkey-powered games of Swamp, just remember that Swamp 
wasn't even designed for the See Munkey, so the experience will be nothing 
compared to the games that will come next.   I hope the future games will blow 
peoples' minds and usher in a new era of immersive audio games.

Progress on my end is going pretty well, and I will do my best to continue 
improving the See Munkey firmware as well.  So to everyone who owns a device, 
future improvements will be made available online so that anyone can choose to 
download them and improve the quality of their device.

- Aprone


On Wed, 6/26/13, Paul Lemm paul.l...@sky.com wrote:

 Subject: [Audyssey] See munkey, makes swamp even more amazing
 To: Gamers@audyssey.org
 Date: Wednesday, June 26, 2013, 5:51 PM
 
 Hi,
 
  
 
 Just wanted to say I got my see munkey the other day , even
 though I'm in
 the UK it arrived really quickly.  I hadn't had a
 chance to sit down  and
 properly give it a go until now, but just finished playing
 swamp and well I
 already love the game but the see munkey makes it even more
 amazing. It
 definitely makes the game even more immersive , just the fun
 of hearing a
 zombie and turning your head in the direction to face them
 and then blast
 away, or being suddenly trapped in a horde of zombies 
 where you can turn
 your head and it literally feels like you have zombies all
 around you,
 seriously good fun.  Big thumbs up to Jeremy for the
 idea and then going
 through with  it and actually making the things to.,
 now I've just got to
 get a lot better at swamp and hope the head band I got with
 the munkey isn't
 pink or something lol.
 
  
 
 Jeremy if you read this, honestly thanks very much for all
 the time and
 effort you've put into making these see munkeys, its truly
 awesome  and I
 look forward to trying it with other games  in the
 future too.!
 
  
 
 Paul 
 
                 
 
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[Audyssey] sound effect page once again...sorry

2013-06-26 Thread Keith
Hi, I wrote in a couple of days ago inquiring about websites that host free 
sound effect files to make sound packs and such for muds.  someone was good 
enough to  reply with a page, but alas, I misplaced the email.  could you 
remind me once again of the name of the website with the free downloadable 
sound files?


Thanks and sorry. 



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