Re: [Audyssey] Muds was Re: mud question about display
Hi Keith Thank you very much for the link. I'll be shore to check it out. bfn James -- From: Keith ks.steinbac...@gmail.com Sent: Monday, July 29, 2013 12:18 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Wiki is at: http://cyberassault.wikia.com/wiki/CyberASSAULT_Wiki Mud link up info should be on a link in the wykey HTH Keith - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 28, 2013 1:06 PM Subject: Re: [Audyssey] Muds was Re: mud question about display would you be able to send me a link on that t y. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 1:13 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Basically, it's a post-nuclear war space-age game. I can't reallly explain it well; I suggest you take a look at the website, especially the story and class information, and give it a shot. - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 13:00:52 -0400 Subject: Re: [Audyssey] Muds was Re: mud question about display hello I just wanted to know what cyber assault is all about. I've heard it a a lot on here. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 10:31 AM To: lindsay_cow...@btinternet.com; Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Check out cyber assault (cyberassault.org). Be warned though, this is very much not a children's game. - Original Message - From: lindsay_cow...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 14:26:39 +0100 Subject: [Audyssey] Muds was Re: mud question about display Hi all, I fancy trying a new mud. Something with a lot of action. And easy to follow quests. Lindsay Cowell -original message- Subject: Re: [Audyssey] mud question about display From: Sarah Haake ti...@gmx.net Date: 28/07/2013 1:35 pm Hi Keith, Alter Aeon does have a prompt too, but when you use MushZ to play it is turned off by default and you get the infos through sounds from the client. In many games it helps to type help prompt. In others the prompt is part of a settings or configuration screen, so try typing help settings or help configure. That should work most times. In cases where this didn't work I just asked around in the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and
Re: [Audyssey] zork series.
hI there Kimberly AHoly Graille game now I would love to get my hands on that one. l o l bfn James -- From: Kimberly Qualls kimberly021...@gmail.com Sent: Monday, July 29, 2013 1:44 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] zork series. There's a Hitch hikers Guide game?...My friends and I played Zork, back when, and even with all of the smoke and drink we got through them...A friend who was going for a degree in physics engineering developed a Holy Graille game...It was a blast, but kinda illegal since Monty Python knew nothing about it...Have a Great Monday, friends On 7/10/13, Sabahattin Gucukoglu listse...@me.com wrote: It's probably much easier and simpler to just get the Infocom app, then pull it apart to extract the z-code. See: http://forum.audiogames.net/viewtopic.php?id=10566 Rename the .ipa file to .zip, then extract the contents. Of course, we're working from the assumption that you're doing this legally. Cheers, Sabahattin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java
I'm aiming to create a multi-level (multi-stage?) fps game. I plan to have a central location between stages, and each stage will have it's own map(s). I'm hoping to create a 3d game (similar to swamp in navigation). I plan to have about 15 different types of terrain, and will probably end up manually creating the map files, with numbers to designate the type of terrain. As far as movement goes, I'm thinking of storing x and y in ints, and possibly creating timers to tell when the character changes coordinates. I'm not sure how I'm going to handle angles though. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 21:42:46 -0400 Subject: Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java Hi John, As I indicated before it all depends on exactly what type of game you are writing, and what exactly you want to do. If this is just a 2d side-scroller than you can get by with declaring a couple of variables to hold your coordinates. Basically, just an x variable to hold your horizontal movement and a y variable for your horizontal movement. However, if you are thinking of an FPS where you will have 360 degrees of movement then we will have to work on building at least a trig based system of movement which isn't complicated to do. I guess before I can really answer your questions maybe you can give us an outline of the game you want to create in BGT. Once you give us a basic outline of what you plan to do we can give you the best advice possible. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java
Hi John, Okay, I am glad you told me that, because what you want to do is going to require some basic understanding of trig and geometry to pull off. I can certainly help you with that, but there is absolutely no way out of the math requirements for movement in that type of game. First, simple integers for x and y coordinates won't work in an FPS. They aren't precise enough for what you want and you'll loose accuracy and precision. You would be better off using floats or even better yet doubles for a wider degree of accuracy when moving from coordinate to coordinate. Second, you don't have to use timers to update the player's position. You can simply update the player's position in real time as the up or down arrow keys are pressed. To keep them at a constant speed you can check if the step sounds are playing or not. If playing ignore the command. If not playing play step sound and update position. That's basically all there is to it. Finally, as far as handling angles there are two ways of handling this. You can use the Cartesian calculations with 0 oriented as due east, or you can use the bearing system where 0 is oriented do north. If we know how you want to handle this it will be pretty easy to pass along some formulas for calculating your position. Cheers! On 7/29/13, john jpcarnemo...@comcast.net wrote: I'm aiming to create a multi-level (multi-stage?) fps game. I plan to have a central location between stages, and each stage will have it's own map(s). I'm hoping to create a 3d game (similar to swamp in navigation). I plan to have about 15 different types of terrain, and will probably end up manually creating the map files, with numbers to designate the type of terrain. As far as movement goes, I'm thinking of storing x and y in ints, and possibly creating timers to tell when the character changes coordinates. I'm not sure how I'm going to handle angles though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Muds was Re: mud question about display
Hello i downloaded the mush z client for cyber assault but what do i have to do to get the game to start i use mush z with alter aeon and hit enter on mush z then do alt f and then hit number 1 and then put my details in but that does not work with cyber assault so any help please thanks in advance -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Keith Sent: 29 July 2013 05:18 To: Gamers Discussion list Subject: Re: [Audyssey] Muds was Re: mud question about display Wiki is at: http://cyberassault.wikia.com/wiki/CyberASSAULT_Wiki Mud link up info should be on a link in the wykey HTH Keith - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 28, 2013 1:06 PM Subject: Re: [Audyssey] Muds was Re: mud question about display would you be able to send me a link on that t y. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 1:13 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Basically, it's a post-nuclear war space-age game. I can't reallly explain it well; I suggest you take a look at the website, especially the story and class information, and give it a shot. - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 13:00:52 -0400 Subject: Re: [Audyssey] Muds was Re: mud question about display hello I just wanted to know what cyber assault is all about. I've heard it a a lot on here. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 10:31 AM To: lindsay_cow...@btinternet.com; Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Check out cyber assault (cyberassault.org). Be warned though, this is very much not a children's game. - Original Message - From: lindsay_cow...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 14:26:39 +0100 Subject: [Audyssey] Muds was Re: mud question about display Hi all, I fancy trying a new mud. Something with a lot of action. And easy to follow quests. Lindsay Cowell -original message- Subject: Re: [Audyssey] mud question about display From: Sarah Haake ti...@gmx.net Date: 28/07/2013 1:35 pm Hi Keith, Alter Aeon does have a prompt too, but when you use MushZ to play it is turned off by default and you get the infos through sounds from the client. In many games it helps to type help prompt. In others the prompt is part of a settings or configuration screen, so try typing help settings or help configure. That should work most times. In cases where this didn't work I just asked around in the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
[Audyssey] Ear Monsters Update with GameCenter
Ear Monsters Update 1.5 is live on the App store. 1.5 adds Game Center support, for iOS 6.1 or greater with leaderboards and achievements. Also, sort of funny (in a depressing sort of way) is that Siri doesn't seem to know how to properly pronounce Leaderboard! She says lead (like the metal) and not leed (as in to command or be in charge). Sigh... Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Muds was Re: mud question about display
Wayne, Mush-Z doesn't work with other muds. It's for Alter Aeon. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Jul 29, 2013 at 6:26 AM, wayne coles wayne...@gmail.com wrote: Hello i downloaded the mush z client for cyber assault but what do i have to do to get the game to start i use mush z with alter aeon and hit enter on mush z then do alt f and then hit number 1 and then put my details in but that does not work with cyber assault so any help please thanks in advance -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Keith Sent: 29 July 2013 05:18 To: Gamers Discussion list Subject: Re: [Audyssey] Muds was Re: mud question about display Wiki is at: http://cyberassault.wikia.com/wiki/CyberASSAULT_Wiki Mud link up info should be on a link in the wykey HTH Keith - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 28, 2013 1:06 PM Subject: Re: [Audyssey] Muds was Re: mud question about display would you be able to send me a link on that t y. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 1:13 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Basically, it's a post-nuclear war space-age game. I can't reallly explain it well; I suggest you take a look at the website, especially the story and class information, and give it a shot. - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 13:00:52 -0400 Subject: Re: [Audyssey] Muds was Re: mud question about display hello I just wanted to know what cyber assault is all about. I've heard it a a lot on here. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 10:31 AM To: lindsay_cow...@btinternet.com; Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Check out cyber assault (cyberassault.org). Be warned though, this is very much not a children's game. - Original Message - From: lindsay_cow...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 14:26:39 +0100 Subject: [Audyssey] Muds was Re: mud question about display Hi all, I fancy trying a new mud. Something with a lot of action. And easy to follow quests. Lindsay Cowell -original message- Subject: Re: [Audyssey] mud question about display From: Sarah Haake ti...@gmx.net Date: 28/07/2013 1:35 pm Hi Keith, Alter Aeon does have a prompt too, but when you use MushZ to play it is turned off by default and you get the infos through sounds from the client. In many games it helps to type help prompt. In others the prompt is part of a settings or configuration screen, so try typing help settings or help configure. That should work most times. In cases where this didn't work I just asked around in the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived
Re: [Audyssey] looking for programming advice:cyntaxdifferencebetween bgt and java
I think I'd prefer to have north be zero, as I'm more familiar with that concept (though neither of the names you mentioned ring any bells). I'm certainly willing to give the geometry my best shot, but I think it's worth mentioning that the only serious concept I've got down is the pythagerium theorem (a^2+b^2=c^2 if that name doesn't come out correctly). How much trig/geometry is required to get a basic setup functioning? Is it primarily stuff I can find on a traditional scientific calculator, or will I need to be spending some time with the local search engine? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 29 Jul 2013 08:48:57 -0400 Subject: Re: [Audyssey] looking for programming advice:cyntaxdifferencebetween bgt and java Hi John, Okay, I am glad you told me that, because what you want to do is going to require some basic understanding of trig and geometry to pull off. I can certainly help you with that, but there is absolutely no way out of the math requirements for movement in that type of game. First, simple integers for x and y coordinates won't work in an FPS. They aren't precise enough for what you want and you'll loose accuracy and precision. You would be better off using floats or even better yet doubles for a wider degree of accuracy when moving from coordinate to coordinate. Second, you don't have to use timers to update the player's position. You can simply update the player's position in real time as the up or down arrow keys are pressed. To keep them at a constant speed you can check if the step sounds are playing or not. If playing ignore the command. If not playing play step sound and update position. That's basically all there is to it. Finally, as far as handling angles there are two ways of handling this. You can use the Cartesian calculations with 0 oriented as due east, or you can use the bearing system where 0 is oriented do north. If we know how you want to handle this it will be pretty easy to pass along some formulas for calculating your position. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Muds was Re: mud question about display
when you open mush z, hit alt and you will get the typical windows menu at the top of the window. make sure you are in the file menu and then arrow down to new world andh hit enter. enter the website I gave you into the IP address and then hit e tab and then enter the port number I gave you. tab down until yo okay and then hit space on that. You will have to find the mush z folder and enter the worlds folder and find the cyberassault .mcl file and hit enter on that and it will start up. Mush z does work for other muds but it was explicitly made for alter aeon. Keithu get to - Original Message - From: wayne coles wayne...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, July 29, 2013 8:26 AM Subject: Re: [Audyssey] Muds was Re: mud question about display Hello i downloaded the mush z client for cyber assault but what do i have to do to get the game to start i use mush z with alter aeon and hit enter on mush z then do alt f and then hit number 1 and then put my details in but that does not work with cyber assault so any help please thanks in advance -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Keith Sent: 29 July 2013 05:18 To: Gamers Discussion list Subject: Re: [Audyssey] Muds was Re: mud question about display Wiki is at: http://cyberassault.wikia.com/wiki/CyberASSAULT_Wiki Mud link up info should be on a link in the wykey HTH Keith - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 28, 2013 1:06 PM Subject: Re: [Audyssey] Muds was Re: mud question about display would you be able to send me a link on that t y. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 1:13 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Basically, it's a post-nuclear war space-age game. I can't reallly explain it well; I suggest you take a look at the website, especially the story and class information, and give it a shot. - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 13:00:52 -0400 Subject: Re: [Audyssey] Muds was Re: mud question about display hello I just wanted to know what cyber assault is all about. I've heard it a a lot on here. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 10:31 AM To: lindsay_cow...@btinternet.com; Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Check out cyber assault (cyberassault.org). Be warned though, this is very much not a children's game. - Original Message - From: lindsay_cow...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 14:26:39 +0100 Subject: [Audyssey] Muds was Re: mud question about display Hi all, I fancy trying a new mud. Something with a lot of action. And easy to follow quests. Lindsay Cowell -original message- Subject: Re: [Audyssey] mud question about display From: Sarah Haake ti...@gmx.net Date: 28/07/2013 1:35 pm Hi Keith, Alter Aeon does have a prompt too, but when you use MushZ to play it is turned off by default and you get the infos through sounds from the client. In many games it helps to type help prompt. In others the prompt is part of a settings or configuration screen, so try typing help settings or help configure. That should work most times. In cases where this didn't work I just asked around in the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
[Audyssey] anyone able to connect to the mud called underdark race wars?
Hi, anyone been able to connect to the mud called underdark race wars? Got the info on the game from the mud connector, but I get an error that the mud timed out when I tried to connect. Love the books about the underdark in the D and D worlds, so i wwould love to try this game. Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for programming advice:cyntaxdifferencebetween bgt and java
Hi John, Well, if we are talking a very minimalistic movement system etc you can probably get away with only four or five trig formulas for a basic FPS game. Its really not that complex to calculate the distance between two coordinates, calculate direction, and update your position. Here is some sample functions written in C++ that should give you the basic concept. These functions assume 0 is due north and 180 is south as you requested. // Function: GetDirection(double, double, double, double). // Description: Calculates the absolute direction between // two sets of coordinates. double GetDirection(double x1, double z1, double x2, double z2) { // Subtract x2 from x1 double x = x1 - x2; // Subtract z1 from z2 double z = z2 - z1; // Calculate theta by the arc tangent // of -x*z double theta = std::atan2(-x, z); // Now, multiply theta by 180 // and divide by PI double direction = (theta * 180) / 3.14159265; // Return the direction return direction; } // Function: GetDistance(double, double, double, double, double, double). // Description: Calculates the distance between // two sets of coordinates. double GetDistance(double x1, double y1, double z1, double x2, double y2, double z2) { // Subtract the first set of coordinates // from the second set of coordinates double x = x2 - x1; double y = y2 - y1; double z = z2 - z1; // Square x, y, and z x = x * x; y = y * y; z = z * z; // Calculate the distance by getting the // square route of x, y, and z double distance = std::sqrt(x + y + z); // Return the distance return distance; } // Function: GetRelative(double, double, double, double, double). // Description: Calculates the relative direction between // two sets of coordinates. double GetRelative(double angle, double x1, double z1, double x2, double z2) { // First, we want to calculate the absolute direction // between the two coordinates double absolute = GetDirection(x1, z1, x2, z2); // Calculate the relative direction by // subtracting the direction the object is facing // from the absolute direction double relative = absolute - angle; // Return the relative direction return relative; } // Function: GetX(double, double, double). // Description: Calculates the next possible x coordinate. double GetX(double direction, double x, double velocity) { // Calculate the next x coordinate by // multiplying velocity by the sine of // direction*PI/180 x += velocity * std::sin((direction * 3.14159265) / 180); // Return the new x coordinate return x; } // Function: GetY(double, double, double). // Description: Calculates the next possible y coordinate. double GetY(double direction, double y, double velocity) { // Calculate the next y coordinate by // multiplying velocity by the cosine of // direction*PI/180 y += velocity * std::cos((direction * 3.14159265) / 180); // Return the new y coordinate return y; } // Function: GetZ(double, double, double). // Description: Calculates the next possible z coordinate. double GetZ(double direction, double z, double velocity) { // Calculate the next z coordinate by // multiplying velocity by the cosine of // direction*PI/180 z += velocity * std::cos((direction * 3.14159265) / 180); // Return the new z coordinate return z; } That code should give you a very minimal 3d system so you can calculate distance, direction, and the next x, y, and z coordinates along a given vector. I might add that x is left/right, y is up/down vertically, and z represents your forward/back axis. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java
I'm not sure why you wouldn't use a timer to calculate movement rate. If you rely on whether the sound is playing or not, you run into a whole host of problems: * If you change the step sound, the game's speed changes. * If your floor footstep is shorter than your grass one, you would move faster on a floor. * If you want to adjust speed either up or down on the fly, you're out of luck. * Literals, especially such obscure ones, are not a good idea. If you're going to have your player move a tile at a time, use a timer, then have the sound stopped and restarted if it's already playing. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, July 29, 2013 7:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java Hi John, Okay, I am glad you told me that, because what you want to do is going to require some basic understanding of trig and geometry to pull off. I can certainly help you with that, but there is absolutely no way out of the math requirements for movement in that type of game. First, simple integers for x and y coordinates won't work in an FPS. They aren't precise enough for what you want and you'll loose accuracy and precision. You would be better off using floats or even better yet doubles for a wider degree of accuracy when moving from coordinate to coordinate. Second, you don't have to use timers to update the player's position. You can simply update the player's position in real time as the up or down arrow keys are pressed. To keep them at a constant speed you can check if the step sounds are playing or not. If playing ignore the command. If not playing play step sound and update position. That's basically all there is to it. Finally, as far as handling angles there are two ways of handling this. You can use the Cartesian calculations with 0 oriented as due east, or you can use the bearing system where 0 is oriented do north. If we know how you want to handle this it will be pretty easy to pass along some formulas for calculating your position. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Solara help.
Hello. I have been playing Solara on my iPhone for the last few days. Can someone please give a little bit of help? I would like to start a new game. I have deleted the game from both my gamecenter and phone, but when I reinstall the game it starts right were I left off. Thanks for the help! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for programmingadvice:cyntaxdifferencebetween bgt and java
I understand most of these; could you explain the point of getX, getY, and getZ? Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Solara help.
you can't restart. you can hardly mess it up. so just play from where you are. you could always communicate with the dev's, but i suspect they will tell you much the same. Dallas On 30/07/2013, michael barnes c...@samobile.net wrote: Hello. I have been playing Solara on my iPhone for the last few days. Can someone please give a little bit of help? I would like to start a new game. I have deleted the game from both my gamecenter and phone, but when I reinstall the game it starts right were I left off. Thanks for the help! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.