Re: [Audyssey] Where's game developer?

2013-09-02 Thread Bryan Peterson

Maybe he's just been up to other things? No need to panic.



Bueller? Bueller? Bueller?
-Original Message- 
From: michael barnes

Sent: Sunday, September 01, 2013 6:29 PM
To: gamers@audyssey.org
Subject: [Audyssey] Where's game developer?

Hello.

I notice that Jim Kitchen has not been on the list.
I was wondering what has happen to him?
I would like to read his monthly reports that he does.
Thanks.

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[Audyssey] swamp tide damage thought

2013-09-02 Thread Johnny Tai
While I can agree that as a zombie, it is annoying to be killed in just a
few shots, I am finding the new damage reduction rather atrocious from a
human player point of view.
Here are these zombies, they spawn limitlessly, they hit super hard, they
run super fast, and they can track you down even when you stand still, and
now I can't even hardly ever kill one...tonight, I loaded with a browning
shotgun, a zombie came at me, I fired both shots, it was still coming, I
reloaded, two more shots, it still was coming, reloaded, one shot, and it
reached me, and before my next shot, I was dead lol.
Next round, I loaded with benelli, a zombie came at me, I fired all eight
shots, it still kept on coming, again, by the time I reloaded, I was dead.
Okay then, one more round, this time with glock. Zombie came at me, I fired
the clip dry, reloaded, fired it dry again, reloaded, dead...and that's when
I exited the game in frustration lol.
Am I whining? Yes I am, very loudly so.
 
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[Audyssey] Real Need for Me

2013-09-02 Thread Kim Friedman
Hi, I wish someone would write a book specifically for those of us who
are blind beginning mudders and who find: 1. Using VIP MUD client or any
other mud client frustrating; 2. Fell they are having an impossible time
when mudding or attempting to advance when playing because the commands
one writes bear no results; 3. find themselves generally going round in
circles; 4. Don't know how to script (if required); 5. Don't have an
idea how to make the mudding experience less fraught because of: a.
being geographically challenged; b. not knowing how to get rid of text
in the game which doesn't help in mudding; c. not knowing how to use
sounds effectively; d. Just plain not knowing the most elementary stuff
an advanced mudder might assume we know but don't; e. Having no idea
what questions they ought to ask; F. Not knowing how to insure that what
one writes is getting to the MUD in the first place; G. Not knowing how
to get the screen reader to show how text is spelled when required to
talk to people due to said screen reader not allowing one to navigate
with ease to find out how said words, names, etc. are spelled; and H.
Finding the help manual for a particular mud client singularly unhelpful
because it wasn't written for the rank beginner but for those who are
techies. I find the help manual for my mud client quite confusing for
this reason. It does not explain satisfactorily: 1. What is a key and
why one uses one; 2. What is a class in mudding and why one uses it; 3.
What is a trigger and why one uses it; 4. What are variables for and how
do you know how to set them; 5. What are the various paths (sound, log,
default, etc.) for and what is their function and use; 6. Doesn't show
one how to mud without using scripts or if it is required for one to use
scripts, what they are for and why one might want to use them when
mudding; 7. How to know what little things mess one up while mudding and
how to get rid of irritating occurrences; 8. What hot keys are and how
to make them; 9. How to know which manner is best for a blind mudder to
add for enjoyable playing experiences and how to integrate text, sound,
or anything else athat leaves one fully satisfied rather than completely
frustrated. Are their any takers? Any conversing what also be helpful
because manuals tend to send me into a soporific state, but I think if
said book were written in a fun and lively manner, I'd probably read it
it if it was addressed for my needs. Regards, Kim Friedman. 
P.S.: I know I have written about this topic before and no doubt sound
like the proverbial broken record, but I really am having an awfully
frustrating time when mudding, so frustrating that I can't seem to enjoy
it due to the frustration factor (severe). So the result is I opt for
other games and my desire to role play by writing dialog for a made-up
character lies languishing. K.


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Re: [Audyssey] Real Need for Me

2013-09-02 Thread lindsay_cowell
I might have asked this before, but what muds do you use?

Lindsay Cowell. 

-original message-
Subject: [Audyssey] Real Need for Me
From: Kim Friedman kimfr...@verizon.net
Date: 02/09/2013 11:51 am

Hi, I wish someone would write a book specifically for those of us who
are blind beginning mudders and who find: 1. Using VIP MUD client or any
other mud client frustrating; 2. Fell they are having an impossible time
when mudding or attempting to advance when playing because the commands
one writes bear no results; 3. find themselves generally going round in
circles; 4. Don't know how to script (if required); 5. Don't have an
idea how to make the mudding experience less fraught because of: a.
being geographically challenged; b. not knowing how to get rid of text
in the game which doesn't help in mudding; c. not knowing how to use
sounds effectively; d. Just plain not knowing the most elementary stuff
an advanced mudder might assume we know but don't; e. Having no idea
what questions they ought to ask; F. Not knowing how to insure that what
one writes is getting to the MUD in the first place; G. Not knowing how
to get the screen reader to show how text is spelled when required to
talk to people due to said screen reader not allowing one to navigate
with ease to find out how said words, names, etc. are spelled; and H.
Finding the help manual for a particular mud client singularly unhelpful
because it wasn't written for the rank beginner but for those who are
techies. I find the help manual for my mud client quite confusing for
this reason. It does not explain satisfactorily: 1. What is a key and
why one uses one; 2. What is a class in mudding and why one uses it; 3.
What is a trigger and why one uses it; 4. What are variables for and how
do you know how to set them; 5. What are the various paths (sound, log,
default, etc.) for and what is their function and use; 6. Doesn't show
one how to mud without using scripts or if it is required for one to use
scripts, what they are for and why one might want to use them when
mudding; 7. How to know what little things mess one up while mudding and
how to get rid of irritating occurrences; 8. What hot keys are and how
to make them; 9. How to know which manner is best for a blind mudder to
add for enjoyable playing experiences and how to integrate text, sound,
or anything else athat leaves one fully satisfied rather than completely
frustrated. Are their any takers? Any conversing what also be helpful
because manuals tend to send me into a soporific state, but I think if
said book were written in a fun and lively manner, I'd probably read it
it if it was addressed for my needs. Regards, Kim Friedman. 
P.S.: I know I have written about this topic before and no doubt sound
like the proverbial broken record, but I really am having an awfully
frustrating time when mudding, so frustrating that I can't seem to enjoy
it due to the frustration factor (severe). So the result is I opt for
other games and my desire to role play by writing dialog for a made-up
character lies languishing. K.


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Re: [Audyssey] Real Need for Me

2013-09-02 Thread dark

Hi.

A couple of thoughts, and bare in mind I am not an advanced user.

Firstly, a client is what you connect to a mud with. Think of it like an 
internet brouser. You can't just view the internet on your computer without 
anything, you need a program to display the pages and perform other 
functions, whether that is internet explorer, firefox, safari or whatever. 
The web pages are out there on the internet, but you aren't going to get to 
visit them without a brouser to display them for you.


Once you have your brouser, you need the address of the page your going to, 
which is like the mud connection information, ie, the hostname and port 
number. For instance materiamagica.com port 4000. You can just type this 
into your mud client and your client will start displaying a mud.


As regards clients, I personally am a big fan of vipmud, even though i 
freely admit the manual isn't useful. The reason i suggest vipmud is that it 
has a very easy interface, you can just tab between the in put and output 
windows, and type stuff, and use functions like the find text feature to 
easily find say a keyword.


I'm not sure how it is with scripting, since I'm not really that advanced at 
scripting myself, but for basic playing it works well, provided that you set 
stuff like speech interupt etc, and that is all just in the speech menue.


I would also suggest you pick your mud carefully, since some muds are harder 
to play than others.


I'd strongly recommend trying alteraeon, and indeed the great soundpack for 
it. Alteraeon is highly newbie friendly, has directions to help you get 
around, and you don't need to monkey about with scripting or hiding text 
since the mud already does it for you. Oh, and if you use the mushclient 
soundpack you get basically a full on rpg as well.


All the best,

Dark. 



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Re: [Audyssey] swamp tide damage thought

2013-09-02 Thread Jeremy Kaldobsky
Johnny, are you sure your shots were landing on the zombie?  Even with the 
adjustments, it sounds like you were doing more than enough to kill them.  
Lowering weapon damage should only require 1 or possibly 2 extra shots to kill 
a zombie.





 From: Johnny Tai johnnyti...@shaw.ca
To: 'Gamers Discussion list' gamers@audyssey.org 
Sent: Monday, September 2, 2013 2:39 AM
Subject: [Audyssey] swamp tide damage thought
 

While I can agree that as a zombie, it is annoying to be killed in just a
few shots, I am finding the new damage reduction rather atrocious from a
human player point of view.
Here are these zombies, they spawn limitlessly, they hit super hard, they
run super fast, and they can track you down even when you stand still, and
now I can't even hardly ever kill one...tonight, I loaded with a browning
shotgun, a zombie came at me, I fired both shots, it was still coming, I
reloaded, two more shots, it still was coming, reloaded, one shot, and it
reached me, and before my next shot, I was dead lol.
Next round, I loaded with benelli, a zombie came at me, I fired all eight
shots, it still kept on coming, again, by the time I reloaded, I was dead.
Okay then, one more round, this time with glock. Zombie came at me, I fired
the clip dry, reloaded, fired it dry again, reloaded, dead...and that's when
I exited the game in frustration lol.
Am I whining? Yes I am, very loudly so.

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Re: [Audyssey] A Question About the Best user Interface

2013-09-02 Thread James Bartlett

Hello Thomas

   That makes lots of sence. Thank you for braking it down for me.

bfn
James

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, August 29, 2013 10:46 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A Question About the Best user Interface


Hi James,

Ahem...We are talking about a text based user interface. You don't
have Windows menus and such and first letter navigation would be
impossible given the sheer size of the database of performers. You
have to enter the number associated with the performer and then enter
to select him/her from the list. Make sense?

Cheers!

On 8/29/13, James Bartlett jab8...@gmail.com wrote:

hI there

That is what I was thinking myself. I think first letter nav would be
good for all those players.

bfn
James


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Re: [Audyssey] intro

2013-09-02 Thread James Bartlett

hI Maria

   I just wanted to say walcom back and happy gameing.

bfn
James




--
From: Maria and Joe Chapman bubbygirl1...@gmail.com
Sent: Friday, August 30, 2013 7:17 PM
To: gamers@audyssey.org
Subject: [Audyssey] intro

Hi list.  I was on this list a long, long time ago.  I am Maria and live 
in australia.  I love audio games mostly on my apple devices.  there are a 
few games i like to play on the mac as well and I also have access to 
windows. I am totally in to Solara at the moment lol.  Am happy to be 
here.



Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com




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Re: [Audyssey] Real Need for Me

2013-09-02 Thread wayne17a
Hello ,kim I agree mudding is very hard to get to grip with so a
group of podcast from the very start of setting up the mud would be great
and have you tried mush z as it is very good with screen readers and if some
clever people could help us that would be great 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kim Friedman
Sent: Monday, September 02, 2013 6:51 AM
To: gamers@audyssey.org
Subject: [Audyssey] Real Need for Me

Hi, I wish someone would write a book specifically for those of us who are
blind beginning mudders and who find: 1. Using VIP MUD client or any other
mud client frustrating; 2. Fell they are having an impossible time when
mudding or attempting to advance when playing because the commands one
writes bear no results; 3. find themselves generally going round in circles;
4. Don't know how to script (if required); 5. Don't have an idea how to make
the mudding experience less fraught because of: a.
being geographically challenged; b. not knowing how to get rid of text in
the game which doesn't help in mudding; c. not knowing how to use sounds
effectively; d. Just plain not knowing the most elementary stuff an advanced
mudder might assume we know but don't; e. Having no idea what questions they
ought to ask; F. Not knowing how to insure that what one writes is getting
to the MUD in the first place; G. Not knowing how to get the screen reader
to show how text is spelled when required to talk to people due to said
screen reader not allowing one to navigate with ease to find out how said
words, names, etc. are spelled; and H.
Finding the help manual for a particular mud client singularly unhelpful
because it wasn't written for the rank beginner but for those who are
techies. I find the help manual for my mud client quite confusing for this
reason. It does not explain satisfactorily: 1. What is a key and why one
uses one; 2. What is a class in mudding and why one uses it; 3.
What is a trigger and why one uses it; 4. What are variables for and how do
you know how to set them; 5. What are the various paths (sound, log,
default, etc.) for and what is their function and use; 6. Doesn't show one
how to mud without using scripts or if it is required for one to use
scripts, what they are for and why one might want to use them when mudding;
7. How to know what little things mess one up while mudding and how to get
rid of irritating occurrences; 8. What hot keys are and how to make them; 9.
How to know which manner is best for a blind mudder to add for enjoyable
playing experiences and how to integrate text, sound, or anything else athat
leaves one fully satisfied rather than completely frustrated. Are their any
takers? Any conversing what also be helpful because manuals tend to send me
into a soporific state, but I think if said book were written in a fun and
lively manner, I'd probably read it it if it was addressed for my needs.
Regards, Kim Friedman. 
P.S.: I know I have written about this topic before and no doubt sound like
the proverbial broken record, but I really am having an awfully frustrating
time when mudding, so frustrating that I can't seem to enjoy it due to the
frustration factor (severe). So the result is I opt for other games and my
desire to role play by writing dialog for a made-up character lies
languishing. K.


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Re: [Audyssey] Where's game developer?

2013-09-02 Thread Thomas Ward
Hi Charles,

LOL! I guess that is so. However, I'm sure everyone would prefer this
list has everything including the Kitchen's Inc.

Cheers!


On 9/1/13, Charles Rivard wee1s...@fidnet.com wrote:
 So, I guess for now, this list includes everything but the Kitchen's Inc?
 (Sorry, but I had to get rid of that.)

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!

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Re: [Audyssey] Where's game developer?

2013-09-02 Thread Thomas Ward
Hi Bryan,

Well, more specifically the problem is Jim Kitchen can receive
messages from Audyssey, but can not send anything. We still don't know
why yet, but hope to get a handle on it soon.


On 9/2/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 Maybe he's just been up to other things? No need to panic.



 Bueller? Bueller? Bueller?
 -Original Message-
 From: michael barnes
 Sent: Sunday, September 01, 2013 6:29 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] Where's game developer?

 Hello.

 I notice that Jim Kitchen has not been on the list.
 I was wondering what has happen to him?
 I would like to read his monthly reports that he does.
 Thanks.

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Re: [Audyssey] Warning! virus on audiogames.net website

2013-09-02 Thread James Bartlett

hI there

   l o l I remember seeing Winblows in the stores years and years ago, but 
never got the opitoonity to use it, but it sounds pritty funny to me. infact 
I use the turm winblows anytime windows starts to tick me off l o l.


bfn
James

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, August 30, 2013 5:01 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Warning! virus on audiogames.net website


Hi Charles,

Something like that. The truth is I got all those nutty names from a
program for Windows 98 that was essentially a joke desktop theme. They
called it Microshaft Winblows,and when you installed the Winblows
desktop theme pack it changed all the icons to funny names like
Internet Exploder for Internet Explorer, Outlook Distress for Outlook
Express, changed the Windows splashscreen to Winblows 98, and funny
things like that. It also came with some gag games like a dart board
with Bill Gates face on it, and a couple of other games like that. It
was hilarious, and I guess over the years a lot of that stuff just
stuck with me.

Cheers!


On 8/30/13, Charles Rivard wee1s...@fidnet.com wrote:

Winblows?  Is that anything like Internet Exploder?  I like those nutty
variations.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


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Re: [Audyssey] Where's game developer?

2013-09-02 Thread amanda burt

Goood one, love it smiles

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, September 02, 2013 3:50 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Where's game developer?


Hi Charles,

LOL! I guess that is so. However, I'm sure everyone would prefer this
list has everything including the Kitchen's Inc.

Cheers!


On 9/1/13, Charles Rivard wee1s...@fidnet.com wrote:

So, I guess for now, this list includes everything but the Kitchen's Inc?
(Sorry, but I had to get rid of that.)

--
If guns kill people, writing implements cause grammatical and spelling
errors!


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[Audyssey] What I Need Redux

2013-09-02 Thread Kim Friedman
Hi Dark, I do understand that a Mud client involves something like a
browser and one should know how to connect to it. Here's a situation: 1.
I'm connected to the mud; 2. I write down a command so my character will
do something; 3. Does that command actually go to the Mud in actual game
play? There is this Mud I'd like to play called The Inquisition: Legacy
and I wish to write down a description for my character but as far as I
can see, it isn't sent to the Mud. Also I think I have what might be
called syntax problems. O I can write directions to travel, but actually
editing long stuff like descriptions and such or knowing how to get a
satisfactory result from a command is a hit-or-miss prospect. It's
rather like the Circumlocution Office in Charles Dickens' Little Dorrit,
where the hapless person finds him/herself going round in circles, ergo,
going nowhere for the foreseeable future. Regards, Kim Friedman.


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Re: [Audyssey] Real Need for Me

2013-09-02 Thread Thomas Ward
Hi Kim,

Perhaps this is something I could write an article for the Audyssey
site, but some of it largely depends on what client you are using, the
mud you are playing, etc. You haven't given us any specific cases of
what you are having issues with. Merely  a wide range of I don't
knows which a general purpose article might address, but may not
answer any specific issues you have. I will however attempt to answer
some of your questions below although can't answer them all in detail
at this time.

I'll start with the issue of not knowing what to ask. Well, if you can
give us specific issues of something you are having problems with some
of us who are expert mudders will be able to answer it rather than
trying to answer questions that are vague or too general. I realize
you are not very technically skilled so it could be a combo of
learning to mud as well as a lack of general computer skills too. So
we will have to address what you know and don't know in order to be of
some help.

For example, you said you don't know how to get the screen reader to
show how something is spelled. It would help to know what screen
reader you have Jaws, Window-Eyes, Supernova, System Access, NVDA, etc
as all of these screen readers handle this differently. All I can say
on this issue at this point is familiarize yourself with your screen
reader's built-in review curser which will allow you to browse the
screen and spell words and so on. This is a very basic screen reader
skill, and we really need to know what screen reader you are using and
the Mud Client you are using to be more specific than that.

As to the issue of not knowing what you write gets to the mud in the
first place that I can answer. All Mud Clients display text on the
screen, but generally speaking anything you type into the client's
window gets sent via a telnet connection to the mud itself. So typing
a command like north into your client will be sent to the game and
interpreted as go north.
The only way it wouldn't do that is if your mud client wasn't focused
which I am assuming isn't the case here.

Finally, scripting isn't necessary to play mud's. They just make life
easier, because you can create custom scripts that perform more than
one command or action at a time. However, as you are having problems
with very basic and elementary stuff let's put scripting, triggers,
variables, and the more advanced stuff on the back burner for the
moment as I think it will only confuse you if we try to get into more
advanced mudding before you are ready for it terminology and
techniques. :D

Cheers!

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Re: [Audyssey] What I Need Redux

2013-09-02 Thread Thomas Ward
Hi Kim,

Not to confuse the situation further, but a mud client is actually
something called a telnet client. It uses a special web protocol
called telnet which is used for operating computer software remotely
such as a mud although a telnet operator can access and run other
software too. However, mud clients are designed for gaming in mind and
often have extra features over your basic telnet program such as
scripting, the ability to add sound effects, ability to save
connection info for various muds, and so on.

As to your question yes. If you type a command into the client your
client sends that command over the telnet connection to the game
server, and the game acts upon that command if there is an action to
be taken. If you typed the word north into VIPMud, for example,
VIPMud would send that command to the game server, the mud would act
upon that command, and then send a message back to VIPMud that would
be spoken and displayed on screen. Does that make sense?

As for editing long descriptions and such that is where scripts come
in handy. You could write a script that performs that action for you
freeing you up to do other things. There are a lot of ways to automate
the process, but they require more advanced skills with your client of
choice, and we need some specifics here.

Cheers!


On 9/2/13, Kim Friedman kimfr...@verizon.net wrote:
 Hi Dark, I do understand that a Mud client involves something like a
 browser and one should know how to connect to it. Here's a situation: 1.
 I'm connected to the mud; 2. I write down a command so my character will
 do something; 3. Does that command actually go to the Mud in actual game
 play? There is this Mud I'd like to play called The Inquisition: Legacy
 and I wish to write down a description for my character but as far as I
 can see, it isn't sent to the Mud. Also I think I have what might be
 called syntax problems. O I can write directions to travel, but actually
 editing long stuff like descriptions and such or knowing how to get a
 satisfactory result from a command is a hit-or-miss prospect. It's
 rather like the Circumlocution Office in Charles Dickens' Little Dorrit,
 where the hapless person finds him/herself going round in circles, ergo,
 going nowhere for the foreseeable future. Regards, Kim Friedman.


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Re: [Audyssey] intro

2013-09-02 Thread Maria and Joe Chapman
Hi thanks heaps.


regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out 
www.95-the-mix.com
where we play lots of great music




On 03/09/2013, at 12:10 AM, James Bartlett jab8...@gmail.com wrote:

 hI Maria
 
   I just wanted to say walcom back and happy gameing.
 
 bfn
 James
 
 
 
 
 --
 From: Maria and Joe Chapman bubbygirl1...@gmail.com
 Sent: Friday, August 30, 2013 7:17 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] intro
 
 Hi list.  I was on this list a long, long time ago.  I am Maria and live in 
 australia.  I love audio games mostly on my apple devices.  there are a few 
 games i like to play on the mac as well and I also have access to windows. I 
 am totally in to Solara at the moment lol.  Am happy to be here.
 
 
 Warm regards and blessings
 Maria, Joe and FurBabies
 Email:  iMessage:bubbygirl1...@gmail.com
 
 
 
 
 ---
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Re: [Audyssey] Where's game developer?

2013-09-02 Thread Charles Rivard

So do I, but I just had to get rid of that awful pun!

--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 02, 2013 9:50 AM
Subject: Re: [Audyssey] Where's game developer?



Hi Charles,

LOL! I guess that is so. However, I'm sure everyone would prefer this
list has everything including the Kitchen's Inc.

Cheers!


On 9/1/13, Charles Rivard wee1s...@fidnet.com wrote:

So, I guess for now, this list includes everything but the Kitchen's Inc?
(Sorry, but I had to get rid of that.)

--
If guns kill people, writing implements cause grammatical and spelling
errors!


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[Audyssey] 64 bit windows and tts

2013-09-02 Thread David Mehler
Hello,

Microsoft Anna is driving me nuts. I'm trying to get other tts voices
for my audio games, on win7 64 bit version.

On my 32 bit xp box and on a 32 bit 7 box installing the fs realspeak
voices let me select those, in 64 bit 7 on my box jaws can see the
realspeak voices, but I can not select them as the system's default
tts voice. I'm wanting to make tom my system's default voice.

If anyone has any suggestions i'd appreciate knowing about them.

Thanks.
Dave.

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Re: [Audyssey] intro

2013-09-02 Thread Teresa Cochran
Familiar name! Welcome, maria. I've noticed that games of every stripe, shape, 
size, and color are discussed here. The thing they have in common is that 
they're accessible to the visually impaired. I'm very comfortable on this list, 
and hope you have fun here, too. :)

Teresa
On Sep 2, 2013, at 3:04 PM, Maria and Joe Chapman bubbygirl1...@gmail.com 
wrote:

 Hi thanks heaps.
 
 
   regards
 Maria and crew from australia
 email:
 bubbygirl1...@gmail.com
 check out 
 www.95-the-mix.com
 where we play lots of great music
 
 
 
 
 On 03/09/2013, at 12:10 AM, James Bartlett jab8...@gmail.com wrote:
 
 hI Maria
 
  I just wanted to say walcom back and happy gameing.
 
 bfn
 James
 
 
 
 
 --
 From: Maria and Joe Chapman bubbygirl1...@gmail.com
 Sent: Friday, August 30, 2013 7:17 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] intro
 
 Hi list.  I was on this list a long, long time ago.  I am Maria and live in 
 australia.  I love audio games mostly on my apple devices.  there are a few 
 games i like to play on the mac as well and I also have access to windows. 
 I am totally in to Solara at the moment lol.  Am happy to be here.
 
 
 Warm regards and blessings
 Maria, Joe and FurBabies
 Email:  iMessage:bubbygirl1...@gmail.com
 
 
 
 
 ---
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Re: [Audyssey] Where's game developer?

2013-09-02 Thread Teresa Cochran
Get thee to a punnery! you really blindsided me with that one. Ok, enough! I 
shall resist further temptation. :)

Teresa
On Sep 2, 2013, at 6:11 PM, Charles Rivard wee1s...@fidnet.com wrote:

 So do I, but I just had to get rid of that awful pun!
 
 --
 If guns kill people, writing implements cause grammatical and spelling errors!
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 02, 2013 9:50 AM
 Subject: Re: [Audyssey] Where's game developer?
 
 
 Hi Charles,
 
 LOL! I guess that is so. However, I'm sure everyone would prefer this
 list has everything including the Kitchen's Inc.
 
 Cheers!
 
 
 On 9/1/13, Charles Rivard wee1s...@fidnet.com wrote:
 So, I guess for now, this list includes everything but the Kitchen's Inc?
 (Sorry, but I had to get rid of that.)
 
 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!
 
 ---
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Re: [Audyssey] 64 bit windows and tts

2013-09-02 Thread Jacob Kruger
If you run the following command from the run dialogue - windows key + R, or 
I also have it in a shortcut on my windows7 64 bit desktop, it lets you 
select the default SAPI voice for windows - although you might have to do 
this a couple of times a day - and, the chosen voice then gets used in 
games, etc. working via SAPI:


C:\Windows\SysWOW64\Speech\SpeechUX\sapi.cpl

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: David Mehler dave.meh...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 03, 2013 4:15 AM
Subject: [Audyssey] 64 bit windows and tts



Hello,

Microsoft Anna is driving me nuts. I'm trying to get other tts voices
for my audio games, on win7 64 bit version.

On my 32 bit xp box and on a 32 bit 7 box installing the fs realspeak
voices let me select those, in 64 bit 7 on my box jaws can see the
realspeak voices, but I can not select them as the system's default
tts voice. I'm wanting to make tom my system's default voice.

If anyone has any suggestions i'd appreciate knowing about them.

Thanks.
Dave.

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Re: [Audyssey] 64 bit windows and tts

2013-09-02 Thread David Mehler
Hi,

Thanks, I just tried that command. All i'm still seeing is microsoft
anna, but like I said the realspeak voices are showing up under jaws.

Thanks.
Dave.


On 9/3/13, Jacob Kruger ja...@blindza.co.za wrote:
 If you run the following command from the run dialogue - windows key + R, or

 I also have it in a shortcut on my windows7 64 bit desktop, it lets you
 select the default SAPI voice for windows - although you might have to do
 this a couple of times a day - and, the chosen voice then gets used in
 games, etc. working via SAPI:

 C:\Windows\SysWOW64\Speech\SpeechUX\sapi.cpl

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message -
 From: David Mehler dave.meh...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 03, 2013 4:15 AM
 Subject: [Audyssey] 64 bit windows and tts


 Hello,

 Microsoft Anna is driving me nuts. I'm trying to get other tts voices
 for my audio games, on win7 64 bit version.

 On my 32 bit xp box and on a 32 bit 7 box installing the fs realspeak
 voices let me select those, in 64 bit 7 on my box jaws can see the
 realspeak voices, but I can not select them as the system's default
 tts voice. I'm wanting to make tom my system's default voice.

 If anyone has any suggestions i'd appreciate knowing about them.

 Thanks.
 Dave.

 ---
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 list,
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