Re: [Audyssey] games we'd like to play: dialogue flight simulator

2013-11-12 Thread Ken Downey
I think this would have a much steeper learning curve than TDV, although I 
think that some of these ideas could be used in a good flight sim. A true 
flight sim should have exactly the  number of buttons and sliders that a 
real plane would have, giving you a true, accurate experience of flying.


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- Original Message - 
From: Nicol nicoljaco...@telkomsa.net

To: gamers@audyssey.org
Sent: Monday, November 11, 2013 10:53 AM
Subject: [Audyssey] games we'd like to play: dialogue flight simulator



Hi all
For those of you who are looking for a new game concept to develop, I've
been thinking of a new kind of  flight simulator that is basically a 
massive

dialogue box with lots of buttons, radio buttons and sliders.
I remember when I was a kid, I was flying by plane to visit my parents in
the school holiday.
I asked the attendant during a certain flight  how a plane works, how the
pilot drives the plane.
And she told me that the pilot drives the plane by pressing lots of 
buttons

the whole time  during the flight.
The attendant told me that there is lots of buttons and levers on the 
pannel

in front of the pilot  and each button and lever has a color and size.
That was 30 years ago.
But I think  it would be a neat concept for someone who wish to develop a
flight simulator .
A flight simulator like three d  velocity have a very steep learning 
curve.

I think it would be fun to drive a plane by only pressing lots of buttons
the whole time.
I think that a dialogue box flight game would have a less steep learning
curve.
So basically this game is only a dialogue box.
For the beginner there is a training mode where the pilot is training a 
new

pilot.
So  the gamer navigates this dialogue box , like  all other dialogue 
boxes,

with the tab key.
Each button's name is a color.
Let's  say we  navigate with tab and our screen reader says  for example
small white button.
Now we press tab and the next button's name is large brown button. Etc.
The game then has at training mode where the pilot teaches the new pilot
which buttons to press to take off and land etc.
Lets say  for example the pilot says: to take off you need to press 5
buttons.  First you  need to find and  press the small white button and 
then

the brown large button.
Then you need to find and  press the second one  of a group of 5 blac 
radio

buttons.
Then you need to find and  pull a large black lever or  slider.
Then you  need to find and  pull a small white lever.
Then the plane successfully is taking off.
So now the challenge comes in for the gamer to navigate with tab  in time
until he finds the small white button etc. What can make this challenging 
is

to find the necessary buttons in a short amount of time.
Lets say the gamer have to press tab 7 times to get to the small white
button, then 5 times to get to the brown  large button. Then tab  8 times 
to

get to the group of black radio buttons. Etc.
So based on what the flight attendant told me when I was flying by plane 
30

years ago: this dialogue  box contains command buttons, radio buttons and
levers or sliders such as the sliders in the windows volume control.
The attendant told me that driving the plane requires  that the pilot
presses buttons and turning levers the whole time during the flight.
So lets  say the challenge comes in that, if the gamer takes too long  to
find and press a button or pull a lever, that something fatal happens for
example the plane falls to the ground.
I don't know how planes is driven in south africa these days.
I only recall what the attendant told me when I flown by plane 30 years 
ago.

I think this dialogue box  flight simulator will not only be fun but would
also teach a blind person new to the windows environment, to navigate in
dialogue boxes.
This kind of  game can also improve one's memory.
In dialogue boxes in windows programs  each  field in the dialogue has a 
hot

key.
So lets say that the group of black radio buttons has alt b as hot key.
Now the gamer first gets training mode where he explores all the buttons 
and

levers on the  pannel memorizing the hot keys.
So during an actual flight the gamer either have to press tab quickly to 
get

to the right button or lever, or the gamer have to remember that button or
slider's hot key.
Hot keys of fields in dialogue boxes always is the alt key together with a
letter key.


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Re: [Audyssey] I still need help to buy bopit xt

2013-11-12 Thread shaun everiss
well if you have farmers or the warehouse where you are then you are 
probably ok or something like k mart then you should be ok.


At 11:35 PM 11/11/2013, you wrote:

Hi all
I am still struggling a lot to buy bopit xt.
Tom thanks, I clicked on the link you gave for the accessible amazon page.
I clicked on the link to purchase bopit xt.
I gave my full address.
The website tells me: your order contains an item that cannot be shipped to
the specified address.
Please can you advise me of a place where I can buy bopit xt?
I need bopit xt to be shipped to me as I reside in south africa.
I have contacted toy stores in south africa such as toys are us but they
don't know where I can get bopit xt.
Which toy store in the US would you recommend buying bopit xt from that will
ship it to me?
Any help is much appreciated.



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Re: [Audyssey] Running silent steel under win7.

2013-11-12 Thread shaun everiss

mine was in a book cover type thing and it had obviously been well used.

At 02:30 AM 11/12/2013, you wrote:

Hi Shaun,

I see. Well, when I got mine it came with a computer I had purchased
at the time and my copy of Silent Steel came in a cardboard sleeve
that folded out with all four discs in it. Despite having it for
nearly 20 years they are still in good condition and the cardboard
sleeve is a little warn, but still in decent shape. Whoever had the
discs before you must have beaten the crap out of them.

Cheers!


On 11/10/13, shaun everiss sm.ever...@gmail.com wrote:
 Well I don't, I got the game second hand as the disks were already in
 that condition, cost me 20 bucks for it.
 the case was in bad condition.

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Re: [Audyssey] games we'd like to play: dialogue flight simulator

2013-11-12 Thread shaun everiss

Hi nickel.
I understand where you are coming from.
Your idea as it is is um, well to put it politely rather jumbled and messsy.
Firstly a game like this could be made but people wouldn't like it.
You are thinking of something like flight simulator for ms.
I can see that now.
Unfortunately, have you had any idea how much time it would take to make that.
Ok we could make a room with different buttons to push and levers to 
pull but there has never been enough things or to many.

I am not sure how it would work.







At 04:53 AM 11/12/2013, you wrote:

Hi all
For those of you who are looking for a new game concept to develop, I've
been thinking of a new kind of  flight simulator that is basically a massive
dialogue box with lots of buttons, radio buttons and sliders.
I remember when I was a kid, I was flying by plane to visit my parents in
the school holiday.
I asked the attendant during a certain flight  how a plane works, how the
pilot drives the plane.
And she told me that the pilot drives the plane by pressing lots of buttons
the whole time  during the flight.
The attendant told me that there is lots of buttons and levers on the pannel
in front of the pilot  and each button and lever has a color and size.
That was 30 years ago.
But I think  it would be a neat concept for someone who wish to develop a
flight simulator .
A flight simulator like three d  velocity have a very steep learning curve.
I think it would be fun to drive a plane by only pressing lots of buttons
the whole time.
I think that a dialogue box flight game would have a less steep learning
curve.
So basically this game is only a dialogue box.
For the beginner there is a training mode where the pilot is training a new
pilot.
So  the gamer navigates this dialogue box , like  all other dialogue boxes,
with the tab key.
Each button's name is a color.
Let's  say we  navigate with tab and our screen reader says  for example
small white button.
Now we press tab and the next button's name is large brown button. Etc.
The game then has at training mode where the pilot teaches the new pilot
which buttons to press to take off and land etc.
Lets say  for example the pilot says: to take off you need to press 5
buttons.  First you  need to find and  press the small white button and then
the brown large button.
Then you need to find and  press the second one  of a group of 5 blac radio
buttons.
Then you need to find and  pull a large black lever or  slider.
Then you  need to find and  pull a small white lever.
Then the plane successfully is taking off.
So now the challenge comes in for the gamer to navigate with tab  in time
until he finds the small white button etc. What can make this challenging is
to find the necessary buttons in a short amount of time.
Lets say the gamer have to press tab 7 times to get to the small white
button, then 5 times to get to the brown  large button. Then tab  8 times to
get to the group of black radio buttons. Etc.
So based on what the flight attendant told me when I was flying by plane 30
years ago: this dialogue  box contains command buttons, radio buttons and
levers or sliders such as the sliders in the windows volume control.
The attendant told me that driving the plane requires  that the pilot
presses buttons and turning levers the whole time during the flight.
So lets  say the challenge comes in that, if the gamer takes too long  to
find and press a button or pull a lever, that something fatal happens for
example the plane falls to the ground.
I don't know how planes is driven in south africa these days.
I only recall what the attendant told me when I flown by plane 30 years ago.
I think this dialogue box  flight simulator will not only be fun but would
also teach a blind person new to the windows environment, to navigate in
dialogue boxes.
This kind of  game can also improve one's memory.
In dialogue boxes in windows programs  each  field in the dialogue has a hot
key.
So lets say that the group of black radio buttons has alt b as hot key.
Now the gamer first gets training mode where he explores all the buttons and
levers on the  pannel memorizing the hot keys.
So during an actual flight the gamer either have to press tab quickly to get
to the right button or lever, or the gamer have to remember that button or
slider's hot key.
Hot keys of fields in dialogue boxes always is the alt key together with a
letter key.


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Re: [Audyssey] games we'd like to play: dialogue flight simulator

2013-11-12 Thread shaun everiss

also there is a load of computer stuff.
we already have its your plane and ms flight sim if you really want 
to go down that hill.

I agree with the general concept of a flight sim.

At 05:06 AM 11/12/2013, you wrote:
Here are my first thoughts:  Far too much tabbing.  Very 
simplistic.  Also, to a lot of people who have never seen before, a 
color name is just that; a name.  Other than that, they mean nothing 
in the way of feedback.  While a sighted pilot sees all of the 
buttons, levers, and everything at a glance and does not have to 
hunt for controls, this would be very time consuming for a blind 
pilot, and you have to be quick to operate controls at times. Having 
to tab for everything would prevent this from being done in a smooth 
time frame.  This would result in a very tedious and not very 
realistic flight simulator game that, to me, would not be very entertaining.

- Original Message - From: Nicol nicoljaco...@telkomsa.net
To: gamers@audyssey.org
Sent: Monday, November 11, 2013 9:53 AM
Subject: [Audyssey] games we'd like to play: dialogue flight simulator



Hi all
For those of you who are looking for a new game concept to develop, I've
been thinking of a new kind of  flight simulator that is basically a massive
dialogue box with lots of buttons, radio buttons and sliders.
I remember when I was a kid, I was flying by plane to visit my parents in
the school holiday.
I asked the attendant during a certain flight  how a plane works, how the
pilot drives the plane.
And she told me that the pilot drives the plane by pressing lots of buttons
the whole time  during the flight.
The attendant told me that there is lots of buttons and levers on the pannel
in front of the pilot  and each button and lever has a color and size.
That was 30 years ago.
But I think  it would be a neat concept for someone who wish to develop a
flight simulator .
A flight simulator like three d  velocity have a very steep learning curve.
I think it would be fun to drive a plane by only pressing lots of buttons
the whole time.
I think that a dialogue box flight game would have a less steep learning
curve.
So basically this game is only a dialogue box.
For the beginner there is a training mode where the pilot is training a new
pilot.
So  the gamer navigates this dialogue box , like  all other dialogue boxes,
with the tab key.
Each button's name is a color.
Let's  say we  navigate with tab and our screen reader says  for example
small white button.
Now we press tab and the next button's name is large brown button. Etc.
The game then has at training mode where the pilot teaches the new pilot
which buttons to press to take off and land etc.
Lets say  for example the pilot says: to take off you need to press 5
buttons.  First you  need to find and  press the small white button and then
the brown large button.
Then you need to find and  press the second one  of a group of 5 blac radio
buttons.
Then you need to find and  pull a large black lever or  slider.
Then you  need to find and  pull a small white lever.
Then the plane successfully is taking off.
So now the challenge comes in for the gamer to navigate with tab  in time
until he finds the small white button etc. What can make this challenging is
to find the necessary buttons in a short amount of time.
Lets say the gamer have to press tab 7 times to get to the small white
button, then 5 times to get to the brown  large button. Then tab  8 times to
get to the group of black radio buttons. Etc.
So based on what the flight attendant told me when I was flying by plane 30
years ago: this dialogue  box contains command buttons, radio buttons and
levers or sliders such as the sliders in the windows volume control.
The attendant told me that driving the plane requires  that the pilot
presses buttons and turning levers the whole time during the flight.
So lets  say the challenge comes in that, if the gamer takes too long  to
find and press a button or pull a lever, that something fatal happens for
example the plane falls to the ground.
I don't know how planes is driven in south africa these days.
I only recall what the attendant told me when I flown by plane 30 years ago.
I think this dialogue box  flight simulator will not only be fun but would
also teach a blind person new to the windows environment, to navigate in
dialogue boxes.
This kind of  game can also improve one's memory.
In dialogue boxes in windows programs  each  field in the dialogue has a hot
key.
So lets say that the group of black radio buttons has alt b as hot key.
Now the gamer first gets training mode where he explores all the buttons and
levers on the  pannel memorizing the hot keys.
So during an actual flight the gamer either have to press tab quickly to get
to the right button or lever, or the gamer have to remember that button or
slider's hot key.
Hot keys of fields in dialogue boxes always is the alt key together with a
letter key.


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[Audyssey] Classic Troopanum

2013-11-12 Thread Chris H
I have a question from a friend who is not on this list, copied and 
pasted below.

I've just been playing Classic Troopanum for a bit.
Can I ask do you know if its possible to turn the music off? I'm finding 
it very difficult to hear the ships!
Its not mentioned in the configuration utility, the game main options or 
the documentation.

Any help welcome.
Thanks!
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E-mail Facebook and iMessage
christopher...@gmail.com

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