[Audyssey] Blind Swordsman, level 9

2014-07-14 Thread Tobias Vinteus

Hi,
 I'm constantly getting killed by the knight on horseback. I can block a 
few of his swings but sooner or later he gets me. Any tips on this one?


Thanks,
Tobias


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Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-14 Thread shaun everiss

thanks dark.
I heard about this but since it was only in flash I really couldn't 
care less, now its directly downloaded and in a compiled flash file I 
will try this.
Its interesting that the flash stuff really has no real access but as 
long as you don't escape out of it, the compiled stuff works fine.


At 04:39 a.m. 13/07/2014, you wrote:

Hi.

This is to anyone who hasn't seen this one over at audiogames.net 
It's an action game where you play a warrior who has become blind 
and is seaking a warlock to help him get his site back. You have a 
sword and shield, but the game is very much anime enspired with 
armies of attacking warriors, dagger wielding psychotic women, and 
archers who's arrows you can cut out of the air (yes it's that awsome).


The music, sounds and story are great, however what really impresses 
me about this one is the gameplay. it is extremely simple, move left 
and right, up arrow to attack, down arrow to parry, and should by 
rights be just another sterrio target boppit affair. I am however 
extremely impressed by the way the game works mechanically. You 
can't just automaticaly block every attack and then respond with a 
hit, there are opponents you need to attack first, some others you 
need to attack slightly before they do etc. Actually the mechanics 
are far closer o those of a beatemup in terms of timing and response 
even though the enemies only have one attack each and you have only 
one block and one attack to play with.


I'd definitely advise developers interested in creating more subtle 
audiogames to have a look at this one, sinse it takes that very 
simple idea we've all seen time after time, but manages to make it 
mechanically much more interesting and adds just those elements of 
judgement which I've been wittering on about, indeed I am quite 
surprised it was possible in such a basically simple game.


The story and sounds are also great too (the enemies are just so 
evil). Either way I'll stop wittering and say where to get it.


The game was originally designed to run on a game play website in 
flash, but getting that one to work was a bit of a pest so the 
author has provided a direct download:

http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip

I'll be adding this one to the database when the developer sends me 
more information.


Beware the grue!

Dark.
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Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-14 Thread shaun everiss

I am having issues getting past the 2nd enemy

At 08:18 a.m. 13/07/2014, you wrote:

Hi.
Ok so, I figured out hitting the 180 degrees mode starts it.
However, none of the arrow keys do anything.  I'm on a Windows7 64 computer.
I also tried it on a Windows XP computer.
When I use it, Adobe 11 also pops up.  Do I need to change a setting?
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, July 12, 2014 12:40 PM
To: Gamers@audyssey.org
Subject: [Audyssey] The blind swordsman, an audiogame with interesting
mechanics

Hi.

This is to anyone who hasn't seen this one over at audiogames.net It's an
action game where you play a warrior who has become blind and is seaking a
warlock to help him get his site back. You have a sword and shield, but the
game is very much anime enspired with armies of attacking warriors, dagger
wielding psychotic women, and archers who's arrows you can cut out of the
air (yes it's that awsome).

The music, sounds and story are great, however what really impresses me
about this one is the gameplay. it is extremely simple, move left and right,
up arrow to attack, down arrow to parry, and should by rights be just
another sterrio target boppit affair. I am however extremely impressed by
the way the game works mechanically. You can't just automaticaly block every
attack and then respond with a hit, there are opponents you need to attack
first, some others you need to attack slightly before they do etc. Actually
the mechanics are far closer o those of a beatemup in terms of timing and
response even though the enemies only have one attack each and you have only
one block and one attack to play with.

I'd definitely advise developers interested in creating more subtle
audiogames to have a look at this one, sinse it takes that very simple idea
we've all seen time after time, but manages to make it mechanically much
more interesting and adds just those elements of judgement which I've been
wittering on about, indeed I am quite surprised it was possible in such a
basically simple game.

The story and sounds are also great too (the enemies are just so evil).
Either way I'll stop wittering and say where to get it.

The game was originally designed to run on a game play website in flash, but
getting that one to work was a bit of a pest so the author has provided a
direct download:
http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip

I'll be adding this one to the database when the developer sends me more
information.

Beware the grue!

Dark.
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Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-14 Thread shaun everiss

well each char has his timed attack and stratogy.
here are my lot so far
s
p
o
i
l
e
r
level1
wait till he is close then attack.
level2
parry, parry, attack
Got to be quick though.
level3
parry once then attack quickly.
level4 is currently where I am stuck with the wolf pack.
Its a pitty I have to redo all story mode very time I restart the game though.
its really good for what it is.
This game interests me I have watched the blind fury movy and that guy rocked.

At 01:28 p.m. 13/07/2014, you wrote:

can't get pass level 2.

On 7/12/14, Teresa Cochran vegaspipistre...@gmail.com wrote:
 Oh, I forgot to note that I may have to try this game on my husband's
 Windows laptop. It sounds like my kind of game. :)

 Teresa

 Winging its way from my iPod

 On Jul 12, 2014, at 4:10 PM, loriduncan lori_dunca...@hotmail.com
 wrote:

 Hi, I am very impressed with the sounds and voice-acting in this game,
 however I am unable to use my arrows to face my attackers.  I heard him on
 my left, so hit left arrow to face him, but my character didn't move, so
 got killed pretty quickly.  I'm on a windows 7 dell laptop with windows 64
 bit. I also found that the only way of shutting the game down, was by
 keeping jaws running and closing the game by hitting alt then close.  I'm
 also finding pressing backspace doesn't move me back in menus too.

 As for timed parries Dark, I'm hopeless at timing, probably because i
 spend too long planning my next move lol.  From Lori.

 -Original Message- From: Christina
 Sent: Saturday, July 12, 2014 9:18 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] The blind swordsman,an audiogame with interesting
 mechanics

 Hi.
 Ok so, I figured out hitting the 180 degrees mode starts it.
 However, none of the arrow keys do anything.  I'm on a Windows7 64
 computer.
 I also tried it on a Windows XP computer.
 When I use it, Adobe 11 also pops up.  Do I need to change a setting?
 Thanks.
 Christina


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Saturday, July 12, 2014 12:40 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] The blind swordsman, an audiogame with interesting
 mechanics

 Hi.

 This is to anyone who hasn't seen this one over at audiogames.net It's an
 action game where you play a warrior who has become blind and is seaking
 a
 warlock to help him get his site back. You have a sword and shield, but
 the
 game is very much anime enspired with armies of attacking warriors,
 dagger
 wielding psychotic women, and archers who's arrows you can cut out of the
 air (yes it's that awsome).

 The music, sounds and story are great, however what really impresses me
 about this one is the gameplay. it is extremely simple, move left and
 right,
 up arrow to attack, down arrow to parry, and should by rights be just
 another sterrio target boppit affair. I am however extremely impressed by
 the way the game works mechanically. You can't just automaticaly block
 every
 attack and then respond with a hit, there are opponents you need to
 attack
 first, some others you need to attack slightly before they do etc.
 Actually
 the mechanics are far closer o those of a beatemup in terms of timing and
 response even though the enemies only have one attack each and you have
 only
 one block and one attack to play with.

 I'd definitely advise developers interested in creating more subtle
 audiogames to have a look at this one, sinse it takes that very simple
 idea
 we've all seen time after time, but manages to make it mechanically much
 more interesting and adds just those elements of judgement which I've
 been
 wittering on about, indeed I am quite surprised it was possible in such a
 basically simple game.

 The story and sounds are also great too (the enemies are just so evil).
 Either way I'll stop wittering and say where to get it.

 The game was originally designed to run on a game play website in flash,
 but
 getting that one to work was a bit of a pest so the author has provided a
 direct download:
 http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip

 I'll be adding this one to the database when the developer sends me more
 information.

 Beware the grue!

 Dark.
 ---
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 All messages 

Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-14 Thread shaun everiss

aparently there is a pattern to his teleports.
s
p
o
i
l
e
r
s
p
a
c
e
according to audiogames forum you need to turn 
towards him right after his 4th teleport and strike.


At 10:54 p.m. 13/07/2014, you wrote:

Hi again,
Has anyone got any advise on how to kill the 
warlock, it's alittle tricky for me.

Jürgen

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Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-14 Thread hayden presley
Hi Charles,
How did you get the window keystrokes to not speak in JAWS? I'm currently
using letters to navigate as my arrows are sluggish and seem to elicit
JAWS's generic selected and blank messages when pressed in conjunction
with control and shift.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Saturday, July 12, 2014 11:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of Doom Beta version 20015

With the same voice as my SAPI speech, the Windows keystrokes such as
control downarrow, and control left or right arrow are spoken as they
usually are.  I don't notice any jerkiness in ScanSoft Tom, though.

I changed JAWS settings in a configuration that is named SOD.jcf and those
Windows keystrokes are no longer spoken.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 11, 2014 2:18 PM
Subject: Re: [Audyssey] Shades of Doom Beta version 20015


 Ooh, the plot thickens! If you get a chance Charles, it'd be 
 interesting to see how Sapi set to the same voice performs for you.

 On 7/11/14, Charles Rivard wee1s...@fidnet.com wrote:
 To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky 
 at all.  It may be so with other screen readers, but this one is just
fine.

 ---
 Be positive!  When it comes to being defeated, if you think you're 
 finished,

 you! really! are! finished!
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 11, 2014 1:47 PM
 Subject: Re: [Audyssey] Shades of Doom Beta version 20015


 Just taking a run through the demo. I love being able to play with 
 my screen reader or Sapi, but the output to native screen readers 
 could probably use some refinement. At the moment, the speech is 
 very jerky, presumably because David is sending the exact same 
 instructions to the various screen reader APIs that he is to trigger 
 the recordings that make up the built in voice, so you'll get something
like 1, hundred
 out of NVDA instead of a more natural sounding and productive 100.
 Where do I go to file this as a bug report? Does David monitor this 
 place?

 Cheers

 Scott

 On 7/11/14, tim z200...@gmail.com wrote:
 You can find all that info from the GMA web site.

 At 09:28 AM 7/11/2014, you wrote:
Hi,

I've missed this update.

Has david made the game bigger? What are the real differences 
between this and the 1.2 version?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil 
Vlasak
Sent: 11 July 2014 14:15
To: Gamers Discussion list
Subject: [Audyssey] Shades of Doom Beta version 20015

Shades of Doom Beta version 20015:
 From David Greenwood on 7 July:
Hi all,

Fixed many of the problems mentioned such as the toilet that 
doesn't  give  up its ammo, or even give up its blob, the problem 
with the crate and several other things.  They were all related.

A few people asked to have the monster sounds in the sound help, 
but  this does not seem to be necessary since all you need to do is 
press  Control-M when you encounter a monster and its name is 
given.
 From 8 July:
What would people think if instead of having a built-in voice, we 
use your choice of MS Sapi or your screen reader.  In this way I 
can be sure of having a consistent, easily understood voice, since 
you have selected it yourself. Also, I can expand Shades of Doom 
and not worry about matching voice tamber, pitch, and volume.  
Voice actors have been suggested, but sometimes you lose track of 
them, or they might not be interested in continuing when you make 
changes at a later date.  There is another  reason.
I need the speech to be flexible.  For example, to be able to say  
someone's name, and to eventually translate all the speech to other 
languages.
There is another issue.  What about keyinterrupt?  When Jaws, and 
maybe other screen readers are speaking, you press any key and it 
interrupts the current speech.  You can miss important information 
that way, and you  may not even know that you do. This does not 
happen with MS Sapi.
Sod version 2.0.15 is ready for download.
Lots of suggestions were included, and it can be played using the 
built-in voice, your screen reader, or MS Sapi.

http://www.GMAGames.com/sod20015.exe

As with all betas, backup any SOD data you do not want to lose.  
For example, the folder:

c:\users\your name\documents\Shades of Doom 2.0 should be backed up.
 This
name varies depending on the version of Windows.
Other possibilities could be:
c:\users\your name\my documents\Shades of Doom 2.0 or 
c:\documents and settings\your name\my documents\Shades of Doom 
2.0

In the program folder there is a file called English.txt.  For 
those who might be 

Re: [Audyssey] Blind Swordsman, level 9

2014-07-14 Thread shaun everiss
Not to many he seems to move right of left of centre as one of his 
close combat attacks but he really is quick.
I have managed to get to this level and no more and to be honest, if 
I don't get further this game will probably get deleted at some point.

its good but once you have played and exited you seem to have to start again.

At 03:50 a.m. 15/07/2014, you wrote:

Hi,
 I'm constantly getting killed by the knight on horseback. I can 
block a few of his swings but sooner or later he gets me. Any tips on this one?


Thanks,
Tobias


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Re: [Audyssey] Blind Swordsman, level 9

2014-07-14 Thread lucky

Hi Tobias

I'm new member of this list.
May I just ask you for some web page of that game blind swardsman or 
something like that?

The game title sounds interesting and I would like to check it out.
I checked on www.audiogames.net but there is no that game.

Thanks in advance



- Original Message - 
From: Tobias Vinteus tob...@algonet.se

To: gamers@audyssey.org
Sent: Monday, July 14, 2014 5:50 PM
Subject: [Audyssey] Blind Swordsman, level 9



Hi,
 I'm constantly getting killed by the knight on horseback. I can block a 
few of his swings but sooner or later he gets me. Any tips on this one?


Thanks,
Tobias


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