[Audyssey] accessible Facebook games?

2015-02-19 Thread Dacia Cole
Hi,

I'm looking for accessible Facebook games that can be played on a
laptop.  Do you guys know of any and if so do they need to be played
on the regular site or can they be played on the mobile Facebook?

thanks,

Dacia

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Re: [Audyssey] accessible Facebook games?

2015-02-19 Thread Travis Siegel
The only facebook game I know that is accessible (to some degree) is one based 
on devana.  I can't remember the name of it, but if you do a search for devana, 
and facebook, you should turn it up.  It's about 75% accessible, but it's 
usable if you hang with it.
I haven't played for quite some time, so I don't know if it's changed recently 
or not.
hth.

On Feb 19, 2015, at 12:58 PM, Thomas Ward wrote:

 Hi Dacia,
 
 Honestly I can't think of any that are screen reader accessible. In my
 experience all the ones I have tried were not accessible in the
 slightest. That doesn't mean there aren't any that are accessible it
 just means I haven't found any that were.
 
 Cheers!
 
 
 On 2/19/15, Dacia Cole dacia.l...@gmail.com wrote:
 Hi,
 
 I'm looking for accessible Facebook games that can be played on a
 laptop.  Do you guys know of any and if so do they need to be played
 on the regular site or can they be played on the mobile Facebook?
 
 thanks,
 
 Dacia
 
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Re: [Audyssey] accessible Facebook games?

2015-02-19 Thread Teresa Cochran
I haven't looked in years, but I used to play an HTML-only one  called My Zoo. 
I don't know if it's still available. Also, you can try Trivia Crack, but I 
have no idea if that's accessible on the FB site. A lot of those games have 
flash, Java, and Javascript elements that aren't seen by the screen readers.

Teresa

Winging its way from my iPod

 On Feb 19, 2015, at 10:39 AM, Travis Siegel tsie...@nfbcal.org wrote:
 
 The only facebook game I know that is accessible (to some degree) is one 
 based on devana.  I can't remember the name of it, but if you do a search for 
 devana, and facebook, you should turn it up.  It's about 75% accessible, but 
 it's usable if you hang with it.
 I haven't played for quite some time, so I don't know if it's changed 
 recently or not.
 hth.
 
 On Feb 19, 2015, at 12:58 PM, Thomas Ward wrote:
 
 Hi Dacia,
 
 Honestly I can't think of any that are screen reader accessible. In my
 experience all the ones I have tried were not accessible in the
 slightest. That doesn't mean there aren't any that are accessible it
 just means I haven't found any that were.
 
 Cheers!
 
 
 On 2/19/15, Dacia Cole dacia.l...@gmail.com wrote:
 Hi,
 
 I'm looking for accessible Facebook games that can be played on a
 laptop.  Do you guys know of any and if so do they need to be played
 on the regular site or can they be played on the mobile Facebook?
 
 thanks,
 
 Dacia
 
 ---
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Re: [Audyssey] zimlar (again)

2015-02-19 Thread Ian McNamara
Hi travice am unable to extract your email from the message here but if you 
email privately i’d bee happy to assist. I primarily use a mac but have windows 
on it also.

Ian McNamara
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Re: [Audyssey] Trivia Crack

2015-02-19 Thread David Bartling
Play me! @spock111

On 2/18/15, Ian McNamara ianmcnamar...@gmail.com wrote:
 I have just got this game, it's really good from what I can tell so far.
 Very accessible and fun. Level two already.

 Ian McNamara
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[Audyssey] zimlar (again)

2015-02-19 Thread Travis Siegel
About 5 years ago, I'd been working on an rpg type game, and had asked for 
volunteers to test and offer feedback.  I got a few volunteers, (8-10 if I 
remember correctly) but never got any feedback, good, bad, or indifferent, so I 
shelved the project, figuring if it wasn't garnering feedback,  it wasn't worth 
commenting on.
Well, my son (the reason I'd written the game in the first place) decided he's 
interested again.  The game is still needing testers, (preferrably ones who 
will actually offer feedback), and we're looking for suggestions for 
improvement as well.  At the moment, it's in early alpha stages, so things are 
subject to change.  At the moment, it's pretty basic, with a world you can 
wander around in, villagers to interact with, mobs to attack, quests to solve, 
(though at the moment, only 2, and they are both necessary to progressing in 
the story), and even dragons to battle (once you're high enough level and have 
all the proper items).  There's spell casting/levels, weapons, armor, many 
things to add to it still.
If you don't like exploring, then this one isn't for you, because it's 
necessary to hunt down all the shops in each game (their locations are randomly 
generated each game), and the world is a 20 x 20 grid with both positive and 
negative coordinates for your mapping pleasure. *grin*.
It's not a big world (yet), and it's not difficult to get the game to a 
semi-completed state in about 10 levels or so, but at the moment, we've not 
implemented the final stages of completion, which have something to do with an 
elderly dragon, and a bit of wizardry, so it's not winnable (by most 
definitions), but it's playable, and as I said, we're looking for feedback, 
ideas, and additional suggestions on where the game could/should go.  At least 
this time, my son is old enough that he can help with a great deal of this 
material, but getting input from others is useful too.
At the moment, I have (or can make) versions for linux, OSX, and netBsd.
A windows version is in the preparation stage, but it's not ready just yet, so 
this will limit the potential testers I know, but seriously, I'd actually like 
to complete this game this time, so there will be a windows version, though it 
won't be a native windows app, I'll be using cygwin to make the portability of 
the code a non-issue.
This means it'll be a console app, but eventually, we'll have sounds, music, 
and all kinds of good stuff, so if you like this sort of thing, let me know, 
and I'll get you a copy of the game to play.
Let me know which platform you're on, and what platforms you can test, since 
I'd actually like to have releases for as many operating systems as possible, 
though android and ios are currently not possible, though I suspect that will 
change given enough time.
Heck, I'll even compile one for dos if someone really wants it. *laugh*
So, there you have it, let the testing begin.
(reply to me off list if you wish to test.  Don't clutter up the list with test 
requests, they will be ignored.


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Re: [Audyssey] accessible Facebook games?

2015-02-19 Thread Thomas Ward
Hi Dacia,

Honestly I can't think of any that are screen reader accessible. In my
experience all the ones I have tried were not accessible in the
slightest. That doesn't mean there aren't any that are accessible it
just means I haven't found any that were.

Cheers!


On 2/19/15, Dacia Cole dacia.l...@gmail.com wrote:
 Hi,

 I'm looking for accessible Facebook games that can be played on a
 laptop.  Do you guys know of any and if so do they need to be played
 on the regular site or can they be played on the mobile Facebook?

 thanks,

 Dacia

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] zimlar (again)

2015-02-19 Thread dark

Hi Travis.
As I recall, lack of a windows version was all that stopped me playin the 
previous one, so all I can say is likely exactly what I said back then, this 
sounds utterlya wsome and as soon as you have a windows, or indeed Ios port 
I'll be glad to try it.
Also, sounds and music and what not aren't necessary to me in a text game if 
the text is good enough, so no worries on the console port.


All the best and good luck with the project, I hope there's a version I can 
try soon,


Dark.
- Original Message - 
From: Travis Siegel tsie...@nfbcal.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 19, 2015 5:38 PM
Subject: [Audyssey] zimlar (again)


About 5 years ago, I'd been working on an rpg type game, and had asked for 
volunteers to test and offer feedback.  I got a few volunteers, (8-10 if I 
remember correctly) but never got any feedback, good, bad, or indifferent, 
so I shelved the project, figuring if it wasn't garnering feedback,  it 
wasn't worth commenting on.
Well, my son (the reason I'd written the game in the first place) decided 
he's interested again.  The game is still needing testers, (preferrably 
ones who will actually offer feedback), and we're looking for suggestions 
for improvement as well.  At the moment, it's in early alpha stages, so 
things are subject to change.  At the moment, it's pretty basic, with a 
world you can wander around in, villagers to interact with, mobs to 
attack, quests to solve, (though at the moment, only 2, and they are both 
necessary to progressing in the story), and even dragons to battle (once 
you're high enough level and have all the proper items).  There's spell 
casting/levels, weapons, armor, many things to add to it still.
If you don't like exploring, then this one isn't for you, because it's 
necessary to hunt down all the shops in each game (their locations are 
randomly generated each game), and the world is a 20 x 20 grid with both 
positive and negative coordinates for your mapping pleasure. *grin*.
It's not a big world (yet), and it's not difficult to get the game to a 
semi-completed state in about 10 levels or so, but at the moment, we've 
not implemented the final stages of completion, which have something to do 
with an elderly dragon, and a bit of wizardry, so it's not winnable (by 
most definitions), but it's playable, and as I said, we're looking for 
feedback, ideas, and additional suggestions on where the game could/should 
go.  At least this time, my son is old enough that he can help with a 
great deal of this material, but getting input from others is useful too.

At the moment, I have (or can make) versions for linux, OSX, and netBsd.
A windows version is in the preparation stage, but it's not ready just 
yet, so this will limit the potential testers I know, but seriously, I'd 
actually like to complete this game this time, so there will be a windows 
version, though it won't be a native windows app, I'll be using cygwin to 
make the portability of the code a non-issue.
This means it'll be a console app, but eventually, we'll have sounds, 
music, and all kinds of good stuff, so if you like this sort of thing, let 
me know, and I'll get you a copy of the game to play.
Let me know which platform you're on, and what platforms you can test, 
since I'd actually like to have releases for as many operating systems as 
possible, though android and ios are currently not possible, though I 
suspect that will change given enough time.

Heck, I'll even compile one for dos if someone really wants it. *laugh*
So, there you have it, let the testing begin.
(reply to me off list if you wish to test.  Don't clutter up the list with 
test requests, they will be ignored.



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list,

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Re: [Audyssey] zimlar (again)

2015-02-19 Thread Hunter Jozwiak
Greetings:
I am running an Arch Linux box and would be more than happy to play.

On 2/19/15, Travis Siegel tsie...@nfbcal.org wrote:
 About 5 years ago, I'd been working on an rpg type game, and had asked for
 volunteers to test and offer feedback.  I got a few volunteers, (8-10 if I
 remember correctly) but never got any feedback, good, bad, or indifferent,
 so I shelved the project, figuring if it wasn't garnering feedback,  it
 wasn't worth commenting on.
 Well, my son (the reason I'd written the game in the first place) decided
 he's interested again.  The game is still needing testers, (preferrably ones
 who will actually offer feedback), and we're looking for suggestions for
 improvement as well.  At the moment, it's in early alpha stages, so things
 are subject to change.  At the moment, it's pretty basic, with a world you
 can wander around in, villagers to interact with, mobs to attack, quests to
 solve, (though at the moment, only 2, and they are both necessary to
 progressing in the story), and even dragons to battle (once you're high
 enough level and have all the proper items).  There's spell casting/levels,
 weapons, armor, many things to add to it still.
 If you don't like exploring, then this one isn't for you, because it's
 necessary to hunt down all the shops in each game (their locations are
 randomly generated each game), and the world is a 20 x 20 grid with both
 positive and negative coordinates for your mapping pleasure. *grin*.
 It's not a big world (yet), and it's not difficult to get the game to a
 semi-completed state in about 10 levels or so, but at the moment, we've not
 implemented the final stages of completion, which have something to do with
 an elderly dragon, and a bit of wizardry, so it's not winnable (by most
 definitions), but it's playable, and as I said, we're looking for feedback,
 ideas, and additional suggestions on where the game could/should go.  At
 least this time, my son is old enough that he can help with a great deal of
 this material, but getting input from others is useful too.
 At the moment, I have (or can make) versions for linux, OSX, and netBsd.
 A windows version is in the preparation stage, but it's not ready just yet,
 so this will limit the potential testers I know, but seriously, I'd actually
 like to complete this game this time, so there will be a windows version,
 though it won't be a native windows app, I'll be using cygwin to make the
 portability of the code a non-issue.
 This means it'll be a console app, but eventually, we'll have sounds, music,
 and all kinds of good stuff, so if you like this sort of thing, let me know,
 and I'll get you a copy of the game to play.
 Let me know which platform you're on, and what platforms you can test, since
 I'd actually like to have releases for as many operating systems as
 possible, though android and ios are currently not possible, though I
 suspect that will change given enough time.
 Heck, I'll even compile one for dos if someone really wants it. *laugh*
 So, there you have it, let the testing begin.
 (reply to me off list if you wish to test.  Don't clutter up the list with
 test requests, they will be ignored.


 ---
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