Re: [Audyssey] perspective was; Re: first person adventure games.

2015-05-02 Thread Thomas Ward
Hi Dark,

Good point. The movement is very important in defining what is
first-person verses side-scroller etc so I do take your point below in
terms of audio games.


Obviously, in a graphical game there is a huge difference between
first-person and third-person perspective. In first-person games like
Doom, for example, all you see is a hand with perhaps a gun in it as
you would if you were actually present. In third-person games you
actually get to see the character on screen as well as other aspects
of the current area from a third-person perspective. It is difficult
to define such a difference from the perspective of audio only so
therefore some other aspect like movement needs to form the basis of
what we mean by first-person.


Cheers!


On 5/1/15, dark d...@xgam.org wrote:
 Hi Tom.

 While I take your point about first person perspectives, and in fairness in

 my e-mail to Ishen I was slightly using short hand, at the same time I do
 think first person is a tad harder to define in audio without talking in
 terms of movement.

 An audio side scroller like superliam for example in one sense does have a
 first person perspective, sinse your viewpoint (hearing point? audiopoint?),

 is from the central location of the character. You hear what is ahead of
 them in the direction of travel, left or right, and what is behind them in
 the other direction, and what you hear changes according to their position
 relative to the enemies. Imagine you were making your way sideways along a
 wall with sound sources ahead and behind you and how they would rise and
 fade relative to your 1D movement towards or away and you'll see what I
 mean.

 In a graphical side scroller like marrio brothers, you see a great many
 things that your character would not from his/her current location. For
 example, in the first level of Marrio   when you come up to a pipe, you see

 Marrio's position to the left, but also you can see the top of the pipe and

 what is on the other side of it. That is not true of an audio side scroller,

 though interestingly enough it can be true of games where you can run in
 four directions, up down left and right such as airic the clerric, sinse you

 can there often here stuff that is in game terms quite a distance from your

 character, or behind walls etc.

 This is why i always tend to think first person in audio needs the
 clarrification of the movement in addition to just mentioning the
 perspective as well.

 Beware the grue!

 Dark.
 There is always more to know, more to see, more to learn. The world is vast

 and wondrous strange and th ere are more things benieth the stars than even

 the archmaesters of the citadel can dream.

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Re: [Audyssey] first person adventure games.

2015-05-02 Thread Thomas Ward
Hi Dark,

Fair enough. Although in my humble opinion first-person shooter and
first-person adventure game are synonymous with each other. A shooter
is more combat oriented where adventures are perhaps mostly puzzle
oriented, but both are first-person in perspective and style of game
play. Thus why I listed Shades of Doom.

Cheers!




On 5/1/15, dark d...@xgam.org wrote:
 Hi Tom.

 I'd disagree that Shades of doom is a first person adventure, on
 audiogames.net it's classified as a first person shooter on the basis of the

 high amount of fast action sequences, sinse though you do have puzzles and
 mazelike levels, there are lots and lots of monsters after you and an
 arsonal of weapons to defeat them with.

 adventure games I always assume have less of an action focus and are more

 about the puzzles, the exploring etc.

 Indeed, this is why I decided to classify terraformers as a first person
 adventure, sinse though you do have a gun and shoot a couple of robots, you

 spend more of your time solving puzzles and the entire game plays more
 slowly.

 Beware the grue!

 Dark.
 There is always more to know, more to see, more to learn. The world is vast

 and wondrous strange and there are more things benieth the stars than even
 the archmaesters of the citadel can dream.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 01, 2015 5:00 PM
 Subject: Re: [Audyssey] first person adventure games.


 Hi Ishan,

 There aren't many but there are a few first-person adventures that are
 accessible. The first is Monkey Business by Draconis Entertainment.
 The second is Shades of Doom by GMA Games. The third is Sarah by PCS
 Games. There is Swamp by Jeremy Kaldobsky. Finally there is
 Teraformers. Those are the main examples of accessible first-person
 games that come readily to mind.

 Cheers!


 On 5/1/15, ishan dhami ishan1dha...@gmail.com wrote:
 Hi everyone.
 I am asking that if some first person adventure games are available for
 us.
 I know slender lost vision which I am not playing.
 only descent into  madness which I played.
 Please if someone have some sort of knowledge about this topic then
 please reply.
 Thanks
 Ishan

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Re: [Audyssey] first person adventure games.

2015-05-02 Thread dark

Hi Tom.

I'd totally agree that the first person perspective is common to both and 
whether something is an adventure or not depends upon what the character 
does, indeed the chief reason I created the first person adventure genre is 
that I looked around and saw a huge number of games that had a first person 
perspective, but played far slower than most shooters and were based on 
puzzles, environmental adaptations or atmosphere such as pappasangre and 
blindside on Ios or Sarah and terraformers on pc, hence why I thought a new 
genre category was needed.


Beware the grue!

Dark 



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Re: [Audyssey] mist games (was first person adventure games)

2015-05-02 Thread Jeremy Brown
Mist? lol!

I played those with my ex-wife and a friend of ours.  I remember there
were times when it was tricky to get set up right to pick up things,
though my memory might be faulty in this regard.  The real thing that
made Mist very impressive was that the puzzles were very difficult and
different from most adventure style games.  There  was one that was
sort of like Simon where you had to arrange musical tones to open a
secret door iirc.  There were also some fiendishly devilish word
puzzles.  One for instance used a short sentence where the only vowel
in the entire sentence was y.  It made guessing it extremely difficult
 I only played the first game, that intermittently, and very late at
night, so I apologize for not being able to give more details.  At the
same time we were playing Mist, my friend was playing World of
Warcraft and Betrayal at Crondor, so it's quite possible Im mixing
things up.  I remember the Crondor game had these puzzle locks where
you'd have to solve a riddle and flip the lock tumblers to the proper
letters to solve it.  I always liked that mechanic as well.

Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] first person adventure games.

2015-05-02 Thread Thomas Ward
Hi Cara,

An interesting question. Myself I more or less assumed a first-person
shooter and a first-person adventure game were one and the same thing
with the only difference being that a shooter is more combat oriented
where an adventure game more puzzle oriented. By my definition a
first-person game would allow the player to move 360 degrees, or the
cardinal directions of north, south, east, and west at the least.

I will confess I am not familiar with the Mist series of games you
speak of so can only formulate an opinion based on what you said
below. In my opinion they would not fit the definition of first-person
in my point of view, but that is only because I can not in fairness
compare the games firsthand to my definition and concept of
first-person.

Cheers!


On 5/1/15, Cara Quinn caraqu...@caraquinn.com wrote:
 Interesting points.

 I wonder if the 360 degree view is really a requirement for a first person
 adventure then.

 Many of the Myst series of adventure games are definitely first person
 perspective but do not have 360 degree rotation / view in the game. I.E. You
 may turn right or left and then a different still image will be shown. So
 the degree of rotation really depends on what scenes are available from any
 particular vantage point in the game. There is certainly not anywhere near a
 360 degree view though, even when many scenes are available.

 As you may know, the Myst series of games are most definitely adventure type
 games rather than shooters as there is actually no combat at all in them, in
 favor of exploration / puzzle-solving / mystery solving.

 I personally equate a 360 degree view with first person shooters rather than
 adventure games. So is 360 degree view really a requirement for a first
 person adventure?

 Great topic! :)

 Cheers!

 Cara
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/models/Cara-Quinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On May 1, 2015, at 10:51 AM, dark d...@xgam.org wrote:

 Hi Tom.

 I'd disagree that Shades of doom is a first person adventure, on
 audiogames.net it's classified as a first person shooter on the basis of the
 high amount of fast action sequences, sinse though you do have puzzles and
 mazelike levels, there are lots and lots of monsters after you and an
 arsonal of weapons to defeat them with.

 adventure games I always assume have less of an action focus and are more
 about the puzzles, the exploring etc.

 Indeed, this is why I decided to classify terraformers as a first person
 adventure, sinse though you do have a gun and shoot a couple of robots, you
 spend more of your time solving puzzles and the entire game plays more
 slowly.

 Beware the grue!

 Dark.
 There is always more to know, more to see, more to learn. The world is vast
 and wondrous strange and there are more things benieth the stars than even
 the archmaesters of the citadel can dream.
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 01, 2015 5:00 PM
 Subject: Re: [Audyssey] first person adventure games.


 Hi Ishan,

 There aren't many but there are a few first-person adventures that are
 accessible. The first is Monkey Business by Draconis Entertainment.
 The second is Shades of Doom by GMA Games. The third is Sarah by PCS
 Games. There is Swamp by Jeremy Kaldobsky. Finally there is
 Teraformers. Those are the main examples of accessible first-person
 games that come readily to mind.

 Cheers!


 On 5/1/15, ishan dhami ishan1dha...@gmail.com wrote:
 Hi everyone.
 I am asking that if some first person adventure games are available for
 us.
 I know slender lost vision which I am not playing.
 only descent into  madness which I played.
 Please if someone have some sort of knowledge about this topic then
 please reply.
 Thanks
 Ishan

 ---
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[Audyssey] Jim Kitchen's Monopoly Game

2015-05-02 Thread King Meade
Does anyone know if you are able to change the speech engine in Jim
Kitchen's Monopoly game?


I'd rather be infected with love for the tiniest sliver of a second than
live a hundred years smothered by a lie.--Lena Haloway

Blind Treasures
sa...@blindtreasures.com
PH: 804-726-8900
Web: www.blindtreasures.com
  

  



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[Audyssey] playing Trivia Crack on a PC?

2015-05-02 Thread Dacia Cole
Hi,

Can you play Trivia Crack on a PC?  If so, where does one download it
from and is it accessible?

thanks,

Dacia

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Re: [Audyssey] Jim Kitchen's Monopoly Game

2015-05-02 Thread Thomas Ward
Hi,

If you mean which Sapi voice is used. Yes, you can. If you mean
actually change the type of voice output used such as Sapi, a certain
screen reader, etc the answer is no.

Cheers!


On 5/2/15, King Meade kingme...@comcast.net wrote:
 Does anyone know if you are able to change the speech engine in Jim
 Kitchen's Monopoly game?


 I'd rather be infected with love for the tiniest sliver of a second than
 live a hundred years smothered by a lie.--Lena Haloway

 Blind Treasures
 sa...@blindtreasures.com
 PH: 804-726-8900
 Web: www.blindtreasures.com






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