Re: [Audyssey] Alter Aeon on Linux

2015-05-04 Thread Thomas Ward
Hi Edgar,

Yeah, try TinTin. I forgot to mention that in my prior e-mail, but I
think that may actually meet your needs. I myself have never had need
for sounds etc so haven't used TinTin much, but it is probably the
closest mud client out there for Linux gamers looking for an
experience similar to that on Windows.

Cheers!


On 5/4/15, Edgar Lozano <1419g...@gmail.com> wrote:
> Oh, darn. I was afraid you would say that. Although, I guess the only
> real customization I am looking for is having sounds for my
> environment. Well, time to see if I could put something together to
> satisfy my desires. That's why I love Linux so much; Arch in
> particular. I will look into TinTin++.
>
> Thanks.
>

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Re: [Audyssey] Alter Aeon on Linux

2015-05-04 Thread Edgar Lozano
Oh, darn. I was afraid you would say that. Although, I guess the only
real customization I am looking for is having sounds for my
environment. Well, time to see if I could put something together to
satisfy my desires. That's why I love Linux so much; Arch in
particular. I will look into TinTin++.

Thanks.

On 5/4/15, Thomas Ward  wrote:
> Hi Edgar,
>
> I'm afraid to say you are out of luck. I've tried several mud clients
> for Linux and few of them are accessible or as feature rich as you
> will find for Windows. The best and most accessible way to play muds
> on Linux is via the stock telnet client. While it is accessible it
> obviously does not offer sounds and the kind of customizations you are
> looking for.
>
> Cheers!
>
>
> On 5/4/15, Edgar Lozano <1419g...@gmail.com> wrote:
>> Hi,
>>
>> Would someone recommend a MUD client for my Linux installation so that
>> I may play Alter Aeon? I know I can always use telnet, but I would
>> rather have something that I could customize and maybe even import a
>> sound pack.
>>
>> Thank you.
>>
>> --
>> Thanks for reading.
>> Have a good day.
>> If you ever get the chance, go to http://www.realrandomradio.com and
>> check us out.
>>
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Re: [Audyssey] Alter Aeon on Linux

2015-05-04 Thread Thomas Ward
Hi Edgar,

I'm afraid to say you are out of luck. I've tried several mud clients
for Linux and few of them are accessible or as feature rich as you
will find for Windows. The best and most accessible way to play muds
on Linux is via the stock telnet client. While it is accessible it
obviously does not offer sounds and the kind of customizations you are
looking for.

Cheers!


On 5/4/15, Edgar Lozano <1419g...@gmail.com> wrote:
> Hi,
>
> Would someone recommend a MUD client for my Linux installation so that
> I may play Alter Aeon? I know I can always use telnet, but I would
> rather have something that I could customize and maybe even import a
> sound pack.
>
> Thank you.
>
> --
> Thanks for reading.
> Have a good day.
> If you ever get the chance, go to http://www.realrandomradio.com and
> check us out.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] Alter Aeon on Linux

2015-05-04 Thread Greg Wocher
Hello,
There is a client called TinTin++ that is fairly good. A member of the
Vinux list did make some scripts for it to play Alter Aeon. It has a
sound pack like the Mush client one. The persons name was Storm
Dragon. I am not sure of the link but you can probably find it doing a
google search. There is also another client called Gnome Mud that is
suppose to be accessible.

Regards,
Greg Wocher

On 5/4/15, Edgar Lozano <1419g...@gmail.com> wrote:
> Hi,
>
> Would someone recommend a MUD client for my Linux installation so that
> I may play Alter Aeon? I know I can always use telnet, but I would
> rather have something that I could customize and maybe even import a
> sound pack.
>
> Thank you.
>
> --
> Thanks for reading.
> Have a good day.
> If you ever get the chance, go to http://www.realrandomradio.com and
> check us out.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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[Audyssey] Alter Aeon on Linux

2015-05-04 Thread Edgar Lozano
Hi,

Would someone recommend a MUD client for my Linux installation so that
I may play Alter Aeon? I know I can always use telnet, but I would
rather have something that I could customize and maybe even import a
sound pack.

Thank you.

-- 
Thanks for reading.
Have a good day.
If you ever get the chance, go to http://www.realrandomradio.com and
check us out.

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Re: [Audyssey] need help with level29 of blindfold racer

2015-05-04 Thread Appleman
Hi nicol, 
I'm experiencing the same difficulty with my iPhone 6. I wrote to Marty a few 
months ago, suggesting that the gesture for making wind be changed. I never 
received a response. You might remember us discussing this privately as well. 
David 


Sent from my iPad

> On 5 May 2015, at 2:06 am, nicol  wrote:
> 
> HI all
> I'm playing blindfold racer on my IPhone5s.
> I'm currently playing in practice mode level29.
> I just cannot manage to make wind.
> Marty told me that my IPhone's micorphone is situated where the charging
> cable slot is.
> NO matter how hard I blow into the microphone, I can't make any wind.
> Each time I am told that I haven't made enough wind and that I must repeat
> this  level.
> How do you guys do it?
> I place my lips on the curved part next to the cable slot and I blow hard
> but without success.
> I tried both ways.
> First with the screen facing me and then with the back part facing me.
> Are you guys having any success with blindfold racer?
> Many thanks for any help
> Bfn
> Nicol
> 
> 
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Re: [Audyssey] need help with level29 of blindfold racer

2015-05-04 Thread Charles Rivard
Try facing the bottom of the phone toward you, holding the phone flat , and 
blowing into the mike, but don't have your lips touching the phone.  Blow 
steadily into the mike that is just to the right or left of the charging 
slot.  HTH.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "nicol" 

To: 
Sent: Monday, May 04, 2015 11:06 AM
Subject: [Audyssey] need help with level29 of blindfold racer



HI all
I'm playing blindfold racer on my IPhone5s.
I'm currently playing in practice mode level29.
I just cannot manage to make wind.
Marty told me that my IPhone's micorphone is situated where the charging
cable slot is.
NO matter how hard I blow into the microphone, I can't make any wind.
Each time I am told that I haven't made enough wind and that I must repeat
this  level.
How do you guys do it?
I place my lips on the curved part next to the cable slot and I blow hard
but without success.
I tried both ways.
First with the screen facing me and then with the back part facing me.
Are you guys having any success with blindfold racer?
Many thanks for any help
Bfn
Nicol


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list,
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[Audyssey] need help with level29 of blindfold racer

2015-05-04 Thread nicol
HI all
I'm playing blindfold racer on my IPhone5s.
I'm currently playing in practice mode level29.
I just cannot manage to make wind.
Marty told me that my IPhone's micorphone is situated where the charging
cable slot is.
NO matter how hard I blow into the microphone, I can't make any wind.
Each time I am told that I haven't made enough wind and that I must repeat
this  level.
How do you guys do it?
I place my lips on the curved part next to the cable slot and I blow hard
but without success.
I tried both ways.
First with the screen facing me and then with the back part facing me.
Are you guys having any success with blindfold racer?
Many thanks for any help
Bfn
Nicol


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Re: [Audyssey] first person adventure games.

2015-05-04 Thread Ron Schamerhorn
 I remember my brother and his family had Myst.  Naturally I was 
playing along as well since they'd describe the on screen stuff to me.  
That game was simply incredible!  It's definitely not a quick play, but 
really gets you involved in the story.  The devs were masters on that one.


Ron


On 5/3/2015 5:34 PM, Cara Quinn wrote:

Hi Ari and all,

Myst, (spelled M y s t) is the first in a series of first person adventure 
games which were incredibly popular in the nineties and early two thousands.

While the games have terrific audio environments they are not as such, 
accessible to blind / VI players without sighted assistance.

Here is a Wikipedia article which goes in depth on Myst's story, creation, 
reception and series.

Before you click this link, please be aware that the story section can give you 
certain important end-of-game spoilers for Myst but not the other titles in the 
series.

So having said that, here is the link.

http://en.wikipedia.org/wiki/Myst

Enjoy!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

https://twitter.com/ModelCara

On May 1, 2015, at 8:13 PM, Gmail  wrote:

What are the Mist games that Kara mentioned?

Thanks,
Ari


On May 1, 2015, at 5:50 PM, dark  wrote:

Hi Kara.

That's an interesting point. I don't know  much about the mist series but I 
have heard of other games with such a viewpoint, although I've not heard of any 
accessible game working precisely this way, sinse usually the point of such 
games was to give a turn based,  mostly text game the feeling of being more 
real time and immediate to the sighted user than it actually was, ie, instead 
of entering a room and seeing one static picture of the room's contents or a 
text description, you see the table on one side and a chair on the other, and 
to pick up items from the table or examine the chair you need to turn right or 
left to face it, then turn a different direction to go through a door, this is 
why I believe accept for some deliverately retro games like silver sword on 
Ios, most of that style of game were old dos adventures.

I was going to say that I don't see the point of this in accessible terms, 
however if I think about it I can actually see advantages, given that you 
reduce the amount of jockying for movement a pleyr needs to do, and could 
reduce the number of sound sources in the environment by limiting them to only 
what she/he was immediately facing or beside, eg, you go into a room and hear 
an object sound indicating the table to one side, and only when you turn 
towards it do you get the sounds and identities of what objects are on it and 
any spoken description.

Funnily enough, although they are real time we have had a couple of audiogames 
with a first person perspective that do not involve 360 degree movement, namely 
packman talks and dynaman, where you can move forward, and turn right or left, 
but only at 90 degree angles just like in those old adventure games, though 
obviously in soemthing like packman talks your moving continuously not in 
discrete steps and such games are still arcade games despite the perspective.

One thing however that occurs to me, is that even though in these games you are 
limited in the angles you can turn, you can in fact effectively still turn! 360 
degrees, even if by making three right turns or left turns, just like the way 
in something like shades of doom or sarah if you hit ctrl right arrow three 
times you'd be facing the opposite direction, where as in a side scrolling game 
despite as I said previously you still hearing things from the character's 
perspective, depending upon which way you look at it you either are walking 
forward with no way to turn backwards, or walking to the character's left or 
right with no way to increase or decrease your y coordinate, (if we assume that 
as in real life a side scroller's movements up or down are on the Z axis).

I hope this makes sense.

All the best,

Dark.

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