Re: [Audyssey] Question about Trivia Crack

2015-07-10 Thread christopher hallsworth
Ok we will try this again today as  think we got it working yesterday but not 
sure.


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 On 9 Jul 2015, at 23:34, dark d...@xgam.org wrote:
 
 I believe you approve a game just by playing it. If you look on the main page 
 where games are listed you'll see one from Hanna, if she took her turn first. 
 Just like you would with any trivia crack game start this one playing and 
 take your turn and the game will be automatically approved, ditto for her if 
 you start the game and take your turn first.
 
 I've only played a couple of games with friends from my contacts page, mostly 
 I've played with random people so I could be wrong but I'm pretty certain 
 this is how it works.
 
 Feel free to add me if you wish, I'm darkempathy on there.
 
 All the best,
 
 Dark.
 - Original Message - From: christopher hallsworth 
 challswor...@icloud.com
 To: gamers@audyssey.org
 Sent: Thursday, July 09, 2015 8:54 PM
 Subject: [Audyssey] Question about Trivia Crack
 
 
 Hi all
 In Trivia Crack, how do we approve or reject players? As in, say I want to 
 play a game with Hannah, but Hannah needs to approve my challenge. We can't 
 figure that one out. We double tap on the pending approval, but all it does 
 is take us to each others' profiles.
 Any help greatly appreciated. Thanks!
 Chris and Hannah
 
 
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Re: [Audyssey] voices for games

2015-07-10 Thread dark

Hi Marvin.

there are several options.
Entombed ii uses the tolk library at https://github.com/dkager/tolk which 
supports Window eyes, Jaws, nvda, Supernova and sapi. I don't know much 
about it, but Jason Alan was impressed and the speech in Entombed ii works 
fine (both with Sapi or with Supernova).


Second, personally I see nothing wrong with sapi output in games anyway. I 
end up using it much of the time myself sinse Supernova is occasionally 
supported, and if people don't like the default windows sapi voice, well 
plenty more cheap alternatives are available, and unlike say  trying to 
support one screen reader you can guarantee everyone who has windows has 
Sapi in one form or another without having to support five or six different 
screen readers, making it an easy alternative.


Using recorded speech is okay, but it has a few limitations, especially as 
far as things like players entering their own name, speaking of stats, 
creation of random elements etc is concerned. Indeed several games I've 
seen, most recently yellow bonnet compromise by having Sapi read details 
like the player's name or long descriptions, but having much of the game 
voiced for atmosphere.


Hth.

All the best,

Dark.
- Original Message - 
From: Marvin Hunkin startrekc...@gmail.com

To: gamers@audyssey.org
Sent: Friday, July 10, 2015 1:26 AM
Subject: [Audyssey] voices for games



Hi.we

ll.

as do not want to have cros screen reader api nightmares, with my mobile 
web
game, just going with recorded audio clips, which a friend is doing for 
me,

and also images, and background music.

But if there is an easy way to get the voices to speak, using these 
voices,
tell me a way, to across multiple screen reader apis, for windows, mac, 
and

mobile os.

Marvin.

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