[Audyssey] sonnar news

2016-10-24 Thread Shaun Everiss

Hi all.
Well more news just came in on audiogamehub as I had a meeting with 
sonnar today.

Firstly there is a forum on audiogamehub.com where bugs can get reported.
Looking for modderators.
Next I have created a descussion group for sonnar called sonnargames on 
groups.io but its not approved just yet.

Currently forum is looking for moderators.
Kickstarter is due to launch on 9th november.
There will be an actual news post posted to a few places soon but this 
is a general heads up to all gamers.

I feature on the kickstarter video to so lets see where that goes.
Oh, I am crashmaster on audiogamehub and audiogames.net so yes I exist.
I will post more info when that comes online.

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Re: [Audyssey] memory

2016-10-24 Thread The Life of Z
Well, a gaming console for the blind would put us in our own rooms with our
own discriptive TV's, with our own games. If the sighted world wants to
play with us all they would have to do is turn on a screen and play. We'd
be able to get games like they do from a local game stop or somthing like
that for at least a discount since we're not required to have pictures.
However, if we could figure out a way to have whatever sounds are in the
game turn into pictures for the sighted wourld so if they wantec to play
they could. That would be nice. Maybe I've got some things messed up in the
discription but that's a thought of mine. Besides the console itself would
be a company made for freesource gaming. Maybe we could get the games for a
good price and get the console for a reasonable price.

On Oct 24, 2016 7:59 AM, "Justin Jones"  wrote:

> Frankly, I do not understand the need for something like this. Games
> yes, but a gaming console? What would be the point? I am asking out of
> genuine curiosity and not to be contrary.
>
> On 10/23/16, The Life of Z  wrote:
> > I wonder how we could work together to get this concept off the ground. I
> > know that I'm not a game creator but I had a sweet idea like you about
> the
> > game console for the Blind. I wish their was a way we could jumpstart
> this
> > intresting thing. I wonder why people aren't intrested in furthering the
> > Blind in life? It seems like other disabilities get more help in things
> of
> > life sometimes. I know this has nothing to do with games, but if somebody
> > with sight or a wheelchair bound veteran would've had this concept,
> > everybody and their parents would back them. I'm just speaking my mind
> for
> > once. Play on playas.
> >
> > On Oct 21, 2016 11:40 AM, "Travis Siegel"  wrote:
> >
> > No it wouldn't cost much at all.  I've already tried to fly this concept,
> > and got turned down flat by most developers I approached.  They['re just
> > not interested.  
> >
> > Using a raspberry pi as the heart, it would be a trivial matter to build
> a
> > menuing system, pack the sd card full of every kind of game imaginable,
> and
> > sell the thing for a hundred bucks or so, and still make a bit of a
> proffit
> > (admittedly, not much, but still ...) The problem is tht you'll need
> games
> > for the thing, and since it uses an arm processor (the same line as the
> > iPhones) folks just don't want to port their windows apps to the arm
> > processor, even though, in some cases it's as simple as recompiling with
> a
> > different mainstream compiler.  I thought about going ahead and making an
> > sd card with all the stuff I could find and port on my own, then just
> sell
> > the sd card for a few bucks more to cover costs than anything else, and I
> > may still do that, but without ports of things like rsgames game client,
> > and a bit more sound variety, folks aren't going to be much interested in
> > it.
> >
> > (Just for reference)
> >
> > This is my second attempt to float the idea of a gaming console for the
> > blind, the first attempt was several years ago using a small credit card
> > sized computer from parallax, and although initially folks said they were
> > interested, once the capabilities of the chip were discussed, they all
> gave
> > it up as a bad idea, because it wasn't on par with modern windows
> systems.
> > (well duh), that's the whole point of a gaming console. But anyway,
> that's
> > it in a nutshell.
> >
> >
> >
> > On 10/20/2016 6:38 PM, The Life of Z wrote:
> >
> >> Thanks Dark that' is some incouragement. Maybe I'll be able to play it
> >> aafter allWWWell, that was an intresting post. I think the reason  why
> >> developers don't make any game additions for the sighted is because of X
> >> box 1   and playstatttion 4. I had an idea for a console for the blind
> >> but
> >> I don't know how to get it off the ground. It would be like a game
> >> console
> >> like and x--box or playstation except it could handle games for the
> >> blind.
> >> I'd even have a li'l button tthat you could press to have a visual
> >> display
> >> just incase you had sighted family or friends that wanted to play with
> >> you.
> >> Of courrse, if I got some developers to help me bbbuild the thing, it
> >> would
> >> probably cost a bunch like everything made fffor us blind people.
> >> Somtimesss I hate that.
> >>
> >> On Oct 20, 2016 11:43 AM, "Travis Siegel"  wrote:
> >>
> >> You're likely to get a lot of responses to these questions, but I'll
> >> chime
> >>> in anyway.
> >>>
> >>> To answer the first question.
> >>>
> >>> No, it doesn't take as much room for a game for the visually impaired
> as
> >>> it does for a sighted gamer.  The reason being, although sounds can be
> >>> large, (especially high-quality ones), you don't have to deal with
> >>> graphics, which can eat considerably more space.  My son is always
> >>> buying
> >>> the 

Re: [Audyssey] Code 7 fully voiced adventure game

2016-10-24 Thread Michael Maslo
Could someone please send me the link to download this game? I lost it. Thanks 
in advance

Michael maslo




On Mon, Oct 24, 2016 at 5:42 PM -0500, "lenron brown"  
wrote:










I downloaded it this morning only took a minute or two.

On 10/24/16, Jacob Kruger  wrote:
> Download manager bombs out as well due to download service blocking it's
> multiple sessions.
>
>
> Also just told them it might specifically be win version file now.
>
>
> Thanks
>
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
>
> On 2016-10-24 1:07 PM, Anouk Radix wrote:
>> I tried downloading it as well. The macversion for visually impaired
>> people downloads fine. I too have problems with the windows version. I
>> have attended the devs. I wonder if using a download manager would help.
>> For me its not a problem I use both mac and windows but I do understand
>> most people do use windows if still using a computer at all.
>> Btw a mobile version is not out of the question but not a priority right
>> now and might be difficult giving the game concepts.
>> Greetings, Anouk,
>>> On 24 Oct 2016, at 07:18, Jacob Kruger  wrote:
>>>
>>> Will try it again this morning - just a pity if can't get it to download
>>> as such.
>>>
>>>
>>> Stay well
>>>
>>>
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> "Resistance is futile, but, acceptance is versatile..."
>>>
>>> On 2016-10-23 7:25 PM, Anouk Radix wrote:
 I think they have also got some trailers on youtube but of course thats
 not the same as playing it for yourself.
 Greetings, Anouk,

>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
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>>
>
>
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-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] Code 7 fully voiced adventure game

2016-10-24 Thread lenron brown
I downloaded it this morning only took a minute or two.

On 10/24/16, Jacob Kruger  wrote:
> Download manager bombs out as well due to download service blocking it's
> multiple sessions.
>
>
> Also just told them it might specifically be win version file now.
>
>
> Thanks
>
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
>
> On 2016-10-24 1:07 PM, Anouk Radix wrote:
>> I tried downloading it as well. The macversion for visually impaired
>> people downloads fine. I too have problems with the windows version. I
>> have attended the devs. I wonder if using a download manager would help.
>> For me its not a problem I use both mac and windows but I do understand
>> most people do use windows if still using a computer at all.
>> Btw a mobile version is not out of the question but not a priority right
>> now and might be difficult giving the game concepts.
>> Greetings, Anouk,
>>> On 24 Oct 2016, at 07:18, Jacob Kruger  wrote:
>>>
>>> Will try it again this morning - just a pity if can't get it to download
>>> as such.
>>>
>>>
>>> Stay well
>>>
>>>
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> "Resistance is futile, but, acceptance is versatile..."
>>>
>>> On 2016-10-23 7:25 PM, Anouk Radix wrote:
 I think they have also got some trailers on youtube but of course thats
 not the same as playing it for yourself.
 Greetings, Anouk,

>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>
>
> ---
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> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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[Audyssey] starlanes rpg for amazon ecco

2016-10-24 Thread darren harris
Hi all,

 

Someone on audiogames.net said that you could somehow play starlanes with an
iPhone. Can you tell me please how this is done?

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Re: [Audyssey] memory

2016-10-24 Thread Justin Jones
Frankly, I do not understand the need for something like this. Games
yes, but a gaming console? What would be the point? I am asking out of
genuine curiosity and not to be contrary.

On 10/23/16, The Life of Z  wrote:
> I wonder how we could work together to get this concept off the ground. I
> know that I'm not a game creator but I had a sweet idea like you about the
> game console for the Blind. I wish their was a way we could jumpstart this
> intresting thing. I wonder why people aren't intrested in furthering the
> Blind in life? It seems like other disabilities get more help in things of
> life sometimes. I know this has nothing to do with games, but if somebody
> with sight or a wheelchair bound veteran would've had this concept,
> everybody and their parents would back them. I'm just speaking my mind for
> once. Play on playas.
>
> On Oct 21, 2016 11:40 AM, "Travis Siegel"  wrote:
>
> No it wouldn't cost much at all.  I've already tried to fly this concept,
> and got turned down flat by most developers I approached.  They['re just
> not interested.  
>
> Using a raspberry pi as the heart, it would be a trivial matter to build a
> menuing system, pack the sd card full of every kind of game imaginable, and
> sell the thing for a hundred bucks or so, and still make a bit of a proffit
> (admittedly, not much, but still ...) The problem is tht you'll need games
> for the thing, and since it uses an arm processor (the same line as the
> iPhones) folks just don't want to port their windows apps to the arm
> processor, even though, in some cases it's as simple as recompiling with a
> different mainstream compiler.  I thought about going ahead and making an
> sd card with all the stuff I could find and port on my own, then just sell
> the sd card for a few bucks more to cover costs than anything else, and I
> may still do that, but without ports of things like rsgames game client,
> and a bit more sound variety, folks aren't going to be much interested in
> it.
>
> (Just for reference)
>
> This is my second attempt to float the idea of a gaming console for the
> blind, the first attempt was several years ago using a small credit card
> sized computer from parallax, and although initially folks said they were
> interested, once the capabilities of the chip were discussed, they all gave
> it up as a bad idea, because it wasn't on par with modern windows systems.
> (well duh), that's the whole point of a gaming console. But anyway, that's
> it in a nutshell.
>
>
>
> On 10/20/2016 6:38 PM, The Life of Z wrote:
>
>> Thanks Dark that' is some incouragement. Maybe I'll be able to play it
>> aafter allWWWell, that was an intresting post. I think the reason  why
>> developers don't make any game additions for the sighted is because of X
>> box 1   and playstatttion 4. I had an idea for a console for the blind
>> but
>> I don't know how to get it off the ground. It would be like a game
>> console
>> like and x--box or playstation except it could handle games for the
>> blind.
>> I'd even have a li'l button tthat you could press to have a visual
>> display
>> just incase you had sighted family or friends that wanted to play with
>> you.
>> Of courrse, if I got some developers to help me bbbuild the thing, it
>> would
>> probably cost a bunch like everything made fffor us blind people.
>> Somtimesss I hate that.
>>
>> On Oct 20, 2016 11:43 AM, "Travis Siegel"  wrote:
>>
>> You're likely to get a lot of responses to these questions, but I'll
>> chime
>>> in anyway.
>>>
>>> To answer the first question.
>>>
>>> No, it doesn't take as much room for a game for the visually impaired as
>>> it does for a sighted gamer.  The reason being, although sounds can be
>>> large, (especially high-quality ones), you don't have to deal with
>>> graphics, which can eat considerably more space.  My son is always
>>> buying
>>> the newest games, and these days, they're almost always several
>>> gigabytes
>>> in size.  I have yet to see an audio game that packs that big of a
>>> punch,
>>> though I'm not exactly an expert on audio games for the blind,
>>> considering
>>> I'm not a fan of windows, and only recently got another windows machine
>>> which I have done without for more than 10 years.  On the other hand,
>>> I'm
>>> quite a bit puzzled why absolutely no attempt is made by folks who make
>>> blind games to make them sighted friendly. Admittedly,it would take
>>> extra
>>> work, and in some cases, it might be more work than it's worth, but in
>>> general, when a game is made for the blind community, nothing is done to
>>> the game to make it be playable by sighted gamers.
>>>
>>> Sometimes, the effort is so minimal, it is laughable, and yet,
>>> developers
>>> of blind games do the very thing they accuse the sighted world of doing
>>> to
>>> us.   I have never released a product that wasn't usable by both
>>> sighted and blind users alike, though again, I haven't 

Re: [Audyssey] Code 7 fully voiced adventure game

2016-10-24 Thread Jacob Kruger
Download manager bombs out as well due to download service blocking it's 
multiple sessions.



Also just told them it might specifically be win version file now.


Thanks


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-24 1:07 PM, Anouk Radix wrote:

I tried downloading it as well. The macversion for visually impaired people 
downloads fine. I too have problems with the windows version. I have attended 
the devs. I wonder if using a download manager would help.
For me its not a problem I use both mac and windows but I do understand most 
people do use windows if still using a computer at all.
Btw a mobile version is not out of the question but not a priority right now 
and might be difficult giving the game concepts.
Greetings, Anouk,

On 24 Oct 2016, at 07:18, Jacob Kruger  wrote:

Will try it again this morning - just a pity if can't get it to download as 
such.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 7:25 PM, Anouk Radix wrote:

I think they have also got some trailers on youtube but of course thats not the 
same as playing it for yourself.
Greetings, Anouk,



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Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread Jacob Kruger
Ok, they've already just responded to my tweet mentioning them, so, 
let's see.



Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-24 12:51 PM, Anouk Radix wrote:

I guess because they are not following you you could always send them a 
mention… Thats how I contact them.
Greetigns, Anouk,

On 24 Oct 2016, at 07:44, Jacob Kruger  wrote:

Ok - from twitter official app on my android phone, it tells me I cannot 
message that account directly...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 7:36 PM, Anouk Radix wrote:

Hi Jacob and others, I just padded the question about bandwith along. The dev 
says he has normally gotten good results. But if you like you can contact them 
directly on twitter they are responsive: @goodwolfstudio
Greetings, Anouk,

On 23 Oct 2016, at 18:00, Jacob Kruger  wrote:

Well, after an hour, the partial file had come to 243Kb, so, this will have to 
wait a while.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 5:14 PM, Anouk Radix wrote:

Perhaps this does mean more people are downloading it, that would be a good 
sign.
Greetings, Anouk,

On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:

Seems like a very nice idea, but, pity they seem to have very little bandwidth 
available from download sources - been sitting on 0% for roundabout 20 minutes 
now...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 11:13 AM, dark wrote:

Hi.

this is to anyone who doesn't know about the nws.

code 7 is a new game which combines text adventure, ie, typing commands, and 
audio drama. What is clever is that you take on the roll of Alex, a hacker with 
amnesia trapped on a space station in the computer room, talking to his partner 
somewhere else on the station.
You get menus of conversational responses, and actual voice acting. The 
computer interface is read by sapi, but the gqame has awesome sound and music 
and voice acting and I'd highly recommend people try out the demo which is the 
first episode, episode zero.

See https://goodwolfstudio.itch.io/code-7

You can download Accessible versions also exist for windows and mac now.

the only kicker is the game has a kickstarter campaign to fund the voice acting 
(which you'll see is awesome), and soundtrack.
find the kickstarter here:
http://kck.st/2cUGMID


It expires at the end of this week, but anyone who is a fan of adventure games 
and sf themed horror should give this a try, particularly since the developers 
are working very hard on access for both windows and mac, including consulting 
with access agencies, getting a lot of feedback and generaly being awesome, so 
supporting them is advisable.

I'll admit that I'm not able to put any money in myself at the moment due to 
the hole getting married, buying visas thing earlier this year (budgit is a bit 
tight right now), however I'd absolutely recommend  the game to anyone able to 
try it out, and likewise, if anyone does! want to contribute to the 
kickstarter, feel free.

All the best,

Dark.
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Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread Jacob Kruger
Ok, they've already just responded to my tweet mentioning them, so, 
let's see.



Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-24 12:51 PM, Anouk Radix wrote:

I guess because they are not following you you could always send them a 
mention… Thats how I contact them.
Greetigns, Anouk,

On 24 Oct 2016, at 07:44, Jacob Kruger  wrote:

Ok - from twitter official app on my android phone, it tells me I cannot 
message that account directly...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 7:36 PM, Anouk Radix wrote:

Hi Jacob and others, I just padded the question about bandwith along. The dev 
says he has normally gotten good results. But if you like you can contact them 
directly on twitter they are responsive: @goodwolfstudio
Greetings, Anouk,

On 23 Oct 2016, at 18:00, Jacob Kruger  wrote:

Well, after an hour, the partial file had come to 243Kb, so, this will have to 
wait a while.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 5:14 PM, Anouk Radix wrote:

Perhaps this does mean more people are downloading it, that would be a good 
sign.
Greetings, Anouk,

On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:

Seems like a very nice idea, but, pity they seem to have very little bandwidth 
available from download sources - been sitting on 0% for roundabout 20 minutes 
now...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 11:13 AM, dark wrote:

Hi.

this is to anyone who doesn't know about the nws.

code 7 is a new game which combines text adventure, ie, typing commands, and 
audio drama. What is clever is that you take on the roll of Alex, a hacker with 
amnesia trapped on a space station in the computer room, talking to his partner 
somewhere else on the station.
You get menus of conversational responses, and actual voice acting. The 
computer interface is read by sapi, but the gqame has awesome sound and music 
and voice acting and I'd highly recommend people try out the demo which is the 
first episode, episode zero.

See https://goodwolfstudio.itch.io/code-7

You can download Accessible versions also exist for windows and mac now.

the only kicker is the game has a kickstarter campaign to fund the voice acting 
(which you'll see is awesome), and soundtrack.
find the kickstarter here:
http://kck.st/2cUGMID


It expires at the end of this week, but anyone who is a fan of adventure games 
and sf themed horror should give this a try, particularly since the developers 
are working very hard on access for both windows and mac, including consulting 
with access agencies, getting a lot of feedback and generaly being awesome, so 
supporting them is advisable.

I'll admit that I'm not able to put any money in myself at the moment due to 
the hole getting married, buying visas thing earlier this year (budgit is a bit 
tight right now), however I'd absolutely recommend  the game to anyone able to 
try it out, and likewise, if anyone does! want to contribute to the 
kickstarter, feel free.

All the best,

Dark.
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All 

Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread Anouk Radix
Hi Dark, I know so downloaded the prototypes for vips. The windows one 
currently has problems downloading though.
Greetings, Anouk,
> On 24 Oct 2016, at 13:25, dark  wrote:
> 
> Hi.
> 
> the Vi features aren't in the main version simply because the main version 
> starts speaking with Sapi as soon as you load it, (I assume it's the same 
> with Vo on the mac).
> 
> This makes it much easier than having to work out a way a blind player would 
> need to turn on the voicing without said voicing, or annoy sighted players 
> who wouldn't like a game speaking.
> 
> all the be4st,
> Dark.
> 
> 
> 
> 
> 
> Due to Btinternet being inconvenient, this email address will not be in use 
> for very long. Please contact me on my other public address, d...@xgam.org. 
> When I have a new private address, I will let everyone know.
> - Original Message - From: "lenron brown" 
> To: "Gamers Discussion list" 
> Sent: Monday, October 24, 2016 12:19 PM
> Subject: Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced 
> adventure game
> 
> 
>> I wonder why the vi features not rolled in to the main version.
>> 
>> On 10/24/16, Anouk Radix  wrote:
>>> Read the original message. Its for pc and mac for more information google
>>> code 7 kickstarter.
>>> Greetings, Anouk,
 On 24 Oct 2016, at 09:56, lori duncan  wrote:
 
 Hi, how do I check out this game and is it for ios or windows? Thanks
 from Lori.
 
 
 On 24/10/2016 06:44, Jacob Kruger wrote:
> Ok - from twitter official app on my android phone, it tells me I
> cannot message that account directly...LOL!
> 
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
> 
> On 2016-10-23 7:36 PM, Anouk Radix wrote:
>> Hi Jacob and others, I just padded the question about bandwith along.
>> The dev says he has normally gotten good results. But if you like you
>> can contact them directly on twitter they are responsive:
>> @goodwolfstudio
>> Greetings, Anouk,
>>> On 23 Oct 2016, at 18:00, Jacob Kruger  wrote:
>>> 
>>> Well, after an hour, the partial file had come to 243Kb, so, this
>>> will have to wait a while.
>>> 
>>> 
>>> Stay well
>>> 
>>> 
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> "Resistance is futile, but, acceptance is versatile..."
>>> 
>>> On 2016-10-23 5:14 PM, Anouk Radix wrote:
 Perhaps this does mean more people are downloading it, that would
 be a good sign.
 Greetings, Anouk,
> On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:
> 
> Seems like a very nice idea, but, pity they seem to have very
> little bandwidth available from download sources - been sitting on
> 0% for roundabout 20 minutes now...LOL!
> 
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
> 
> On 2016-10-23 11:13 AM, dark wrote:
>> Hi.
>> 
>> this is to anyone who doesn't know about the nws.
>> 
>> code 7 is a new game which combines text adventure, ie, typing
>> commands, and audio drama. What is clever is that you take on the
>> roll of Alex, a hacker with amnesia trapped on a space station in
>> the computer room, talking to his partner somewhere else on the
>> station.
>> You get menus of conversational responses, and actual voice
>> acting. The computer interface is read by sapi, but the gqame has
>> awesome sound and music and voice acting and I'd highly recommend
>> people try out the demo which is the first episode, episode zero.
>> 
>> See https://goodwolfstudio.itch.io/code-7
>> 
>> You can download Accessible versions also exist for windows and
>> mac now.
>> 
>> the only kicker is the game has a kickstarter campaign to fund
>> the voice acting (which you'll see is awesome), and soundtrack.
>> find the kickstarter here:
>> http://kck.st/2cUGMID
>> 
>> 
>> It expires at the end of this week, but anyone who is a fan of
>> adventure games and sf themed horror should give this a try,
>> particularly since the developers are working very hard on access
>> for both windows and mac, including consulting with access
>> agencies, getting a lot of feedback and generaly being awesome,
>> so supporting them is advisable.
>> 
>> I'll admit that I'm not able to put any money in myself at the
>> moment due to the hole getting married, buying visas thing
>> earlier this year (budgit is 

Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread dark

Hi.

the Vi features aren't in the main version simply because the main version 
starts speaking with Sapi as soon as you load it, (I assume it's the same 
with Vo on the mac).


This makes it much easier than having to work out a way a blind player would 
need to turn on the voicing without said voicing, or annoy sighted players 
who wouldn't like a game speaking.


all the be4st,
Dark.





Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "lenron brown" 

To: "Gamers Discussion list" 
Sent: Monday, October 24, 2016 12:19 PM
Subject: Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced 
adventure game




I wonder why the vi features not rolled in to the main version.

On 10/24/16, Anouk Radix  wrote:

Read the original message. Its for pc and mac for more information google
code 7 kickstarter.
Greetings, Anouk,

On 24 Oct 2016, at 09:56, lori duncan  wrote:

Hi, how do I check out this game and is it for ios or windows? Thanks
from Lori.


On 24/10/2016 06:44, Jacob Kruger wrote:

Ok - from twitter official app on my android phone, it tells me I
cannot message that account directly...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 7:36 PM, Anouk Radix wrote:

Hi Jacob and others, I just padded the question about bandwith along.
The dev says he has normally gotten good results. But if you like you
can contact them directly on twitter they are responsive:
@goodwolfstudio
Greetings, Anouk,

On 23 Oct 2016, at 18:00, Jacob Kruger  wrote:

Well, after an hour, the partial file had come to 243Kb, so, this
will have to wait a while.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 5:14 PM, Anouk Radix wrote:

Perhaps this does mean more people are downloading it, that would
be a good sign.
Greetings, Anouk,

On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:

Seems like a very nice idea, but, pity they seem to have very
little bandwidth available from download sources - been sitting on
0% for roundabout 20 minutes now...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 11:13 AM, dark wrote:

Hi.

this is to anyone who doesn't know about the nws.

code 7 is a new game which combines text adventure, ie, typing
commands, and audio drama. What is clever is that you take on the
roll of Alex, a hacker with amnesia trapped on a space station in
the computer room, talking to his partner somewhere else on the
station.
You get menus of conversational responses, and actual voice
acting. The computer interface is read by sapi, but the gqame has
awesome sound and music and voice acting and I'd highly recommend
people try out the demo which is the first episode, episode zero.

See https://goodwolfstudio.itch.io/code-7

You can download Accessible versions also exist for windows and
mac now.

the only kicker is the game has a kickstarter campaign to fund
the voice acting (which you'll see is awesome), and soundtrack.
find the kickstarter here:
http://kck.st/2cUGMID


It expires at the end of this week, but anyone who is a fan of
adventure games and sf themed horror should give this a try,
particularly since the developers are working very hard on access
for both windows and mac, including consulting with access
agencies, getting a lot of feedback and generaly being awesome,
so supporting them is advisable.

I'll admit that I'm not able to put any money in myself at the
moment due to the hole getting married, buying visas thing
earlier this year (budgit is a bit tight right now), however I'd
absolutely recommend  the game to anyone able to try it out, and
likewise, if anyone does! want to contribute to the kickstarter,
feel free.

All the best,

Dark.
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If 

Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread Jacob Kruger
Will give that a try as well, but, honestly, twitter is something have 
never done more than glance at literally/virtually... 



Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-24 12:51 PM, Anouk Radix wrote:

I guess because they are not following you you could always send them a 
mention… Thats how I contact them.
Greetigns, Anouk,

On 24 Oct 2016, at 07:44, Jacob Kruger  wrote:

Ok - from twitter official app on my android phone, it tells me I cannot 
message that account directly...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 7:36 PM, Anouk Radix wrote:

Hi Jacob and others, I just padded the question about bandwith along. The dev 
says he has normally gotten good results. But if you like you can contact them 
directly on twitter they are responsive: @goodwolfstudio
Greetings, Anouk,

On 23 Oct 2016, at 18:00, Jacob Kruger  wrote:

Well, after an hour, the partial file had come to 243Kb, so, this will have to 
wait a while.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 5:14 PM, Anouk Radix wrote:

Perhaps this does mean more people are downloading it, that would be a good 
sign.
Greetings, Anouk,

On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:

Seems like a very nice idea, but, pity they seem to have very little bandwidth 
available from download sources - been sitting on 0% for roundabout 20 minutes 
now...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 11:13 AM, dark wrote:

Hi.

this is to anyone who doesn't know about the nws.

code 7 is a new game which combines text adventure, ie, typing commands, and 
audio drama. What is clever is that you take on the roll of Alex, a hacker with 
amnesia trapped on a space station in the computer room, talking to his partner 
somewhere else on the station.
You get menus of conversational responses, and actual voice acting. The 
computer interface is read by sapi, but the gqame has awesome sound and music 
and voice acting and I'd highly recommend people try out the demo which is the 
first episode, episode zero.

See https://goodwolfstudio.itch.io/code-7

You can download Accessible versions also exist for windows and mac now.

the only kicker is the game has a kickstarter campaign to fund the voice acting 
(which you'll see is awesome), and soundtrack.
find the kickstarter here:
http://kck.st/2cUGMID


It expires at the end of this week, but anyone who is a fan of adventure games 
and sf themed horror should give this a try, particularly since the developers 
are working very hard on access for both windows and mac, including consulting 
with access agencies, getting a lot of feedback and generaly being awesome, so 
supporting them is advisable.

I'll admit that I'm not able to put any money in myself at the moment due to 
the hole getting married, buying visas thing earlier this year (budgit is a bit 
tight right now), however I'd absolutely recommend  the game to anyone able to 
try it out, and likewise, if anyone does! want to contribute to the 
kickstarter, feel free.

All the best,

Dark.
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Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread lenron brown
I wonder why the vi features not rolled in to the main version.

On 10/24/16, Anouk Radix  wrote:
> Read the original message. Its for pc and mac for more information google
> code 7 kickstarter.
> Greetings, Anouk,
>> On 24 Oct 2016, at 09:56, lori duncan  wrote:
>>
>> Hi, how do I check out this game and is it for ios or windows? Thanks
>> from Lori.
>>
>>
>> On 24/10/2016 06:44, Jacob Kruger wrote:
>>> Ok - from twitter official app on my android phone, it tells me I
>>> cannot message that account directly...LOL!
>>>
>>>
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> "Resistance is futile, but, acceptance is versatile..."
>>>
>>> On 2016-10-23 7:36 PM, Anouk Radix wrote:
 Hi Jacob and others, I just padded the question about bandwith along.
 The dev says he has normally gotten good results. But if you like you
 can contact them directly on twitter they are responsive:
 @goodwolfstudio
 Greetings, Anouk,
> On 23 Oct 2016, at 18:00, Jacob Kruger  wrote:
>
> Well, after an hour, the partial file had come to 243Kb, so, this
> will have to wait a while.
>
>
> Stay well
>
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
>
> On 2016-10-23 5:14 PM, Anouk Radix wrote:
>> Perhaps this does mean more people are downloading it, that would
>> be a good sign.
>> Greetings, Anouk,
>>> On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:
>>>
>>> Seems like a very nice idea, but, pity they seem to have very
>>> little bandwidth available from download sources - been sitting on
>>> 0% for roundabout 20 minutes now...LOL!
>>>
>>>
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> "Resistance is futile, but, acceptance is versatile..."
>>>
>>> On 2016-10-23 11:13 AM, dark wrote:
 Hi.

 this is to anyone who doesn't know about the nws.

 code 7 is a new game which combines text adventure, ie, typing
 commands, and audio drama. What is clever is that you take on the
 roll of Alex, a hacker with amnesia trapped on a space station in
 the computer room, talking to his partner somewhere else on the
 station.
 You get menus of conversational responses, and actual voice
 acting. The computer interface is read by sapi, but the gqame has
 awesome sound and music and voice acting and I'd highly recommend
 people try out the demo which is the first episode, episode zero.

 See https://goodwolfstudio.itch.io/code-7

 You can download Accessible versions also exist for windows and
 mac now.

 the only kicker is the game has a kickstarter campaign to fund
 the voice acting (which you'll see is awesome), and soundtrack.
 find the kickstarter here:
 http://kck.st/2cUGMID


 It expires at the end of this week, but anyone who is a fan of
 adventure games and sf themed horror should give this a try,
 particularly since the developers are working very hard on access
 for both windows and mac, including consulting with access
 agencies, getting a lot of feedback and generaly being awesome,
 so supporting them is advisable.

 I'll admit that I'm not able to put any money in myself at the
 moment due to the hole getting married, buying visas thing
 earlier this year (budgit is a bit tight right now), however I'd
 absolutely recommend  the game to anyone able to try it out, and
 likewise, if anyone does! want to contribute to the kickstarter,
 feel free.

 All the best,

 Dark.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of
 the list,
 please send E-mail to gamers-ow...@audyssey.org.


>>> ---
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>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
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>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or 

Re: [Audyssey] Code 7 fully voiced adventure game

2016-10-24 Thread Anouk Radix
I tried downloading it as well. The macversion for visually impaired people 
downloads fine. I too have problems with the windows version. I have attended 
the devs. I wonder if using a download manager would help.
For me its not a problem I use both mac and windows but I do understand most 
people do use windows if still using a computer at all.
Btw a mobile version is not out of the question but not a priority right now 
and might be difficult giving the game concepts.
Greetings, Anouk,
> On 24 Oct 2016, at 07:18, Jacob Kruger  wrote:
> 
> Will try it again this morning - just a pity if can't get it to download as 
> such.
> 
> 
> Stay well
> 
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
> 
> On 2016-10-23 7:25 PM, Anouk Radix wrote:
>> I think they have also got some trailers on youtube but of course thats not 
>> the same as playing it for yourself.
>> Greetings, Anouk,
>> 
> 
> 
> ---
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> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread Anouk Radix
Read the original message. Its for pc and mac for more information google code 
7 kickstarter.
Greetings, Anouk,
> On 24 Oct 2016, at 09:56, lori duncan  wrote:
> 
> Hi, how do I check out this game and is it for ios or windows? Thanks 
> from Lori.
> 
> 
> On 24/10/2016 06:44, Jacob Kruger wrote:
>> Ok - from twitter official app on my android phone, it tells me I 
>> cannot message that account directly...LOL!
>> 
>> 
>> Jacob Kruger
>> Blind Biker
>> Skype: BlindZA
>> "Resistance is futile, but, acceptance is versatile..."
>> 
>> On 2016-10-23 7:36 PM, Anouk Radix wrote:
>>> Hi Jacob and others, I just padded the question about bandwith along. 
>>> The dev says he has normally gotten good results. But if you like you 
>>> can contact them directly on twitter they are responsive: 
>>> @goodwolfstudio
>>> Greetings, Anouk,
 On 23 Oct 2016, at 18:00, Jacob Kruger  wrote:
 
 Well, after an hour, the partial file had come to 243Kb, so, this 
 will have to wait a while.
 
 
 Stay well
 
 
 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 "Resistance is futile, but, acceptance is versatile..."
 
 On 2016-10-23 5:14 PM, Anouk Radix wrote:
> Perhaps this does mean more people are downloading it, that would 
> be a good sign.
> Greetings, Anouk,
>> On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:
>> 
>> Seems like a very nice idea, but, pity they seem to have very 
>> little bandwidth available from download sources - been sitting on 
>> 0% for roundabout 20 minutes now...LOL!
>> 
>> 
>> Jacob Kruger
>> Blind Biker
>> Skype: BlindZA
>> "Resistance is futile, but, acceptance is versatile..."
>> 
>> On 2016-10-23 11:13 AM, dark wrote:
>>> Hi.
>>> 
>>> this is to anyone who doesn't know about the nws.
>>> 
>>> code 7 is a new game which combines text adventure, ie, typing 
>>> commands, and audio drama. What is clever is that you take on the 
>>> roll of Alex, a hacker with amnesia trapped on a space station in 
>>> the computer room, talking to his partner somewhere else on the 
>>> station.
>>> You get menus of conversational responses, and actual voice 
>>> acting. The computer interface is read by sapi, but the gqame has 
>>> awesome sound and music and voice acting and I'd highly recommend 
>>> people try out the demo which is the first episode, episode zero.
>>> 
>>> See https://goodwolfstudio.itch.io/code-7
>>> 
>>> You can download Accessible versions also exist for windows and 
>>> mac now.
>>> 
>>> the only kicker is the game has a kickstarter campaign to fund 
>>> the voice acting (which you'll see is awesome), and soundtrack.
>>> find the kickstarter here:
>>> http://kck.st/2cUGMID
>>> 
>>> 
>>> It expires at the end of this week, but anyone who is a fan of 
>>> adventure games and sf themed horror should give this a try, 
>>> particularly since the developers are working very hard on access 
>>> for both windows and mac, including consulting with access 
>>> agencies, getting a lot of feedback and generaly being awesome, 
>>> so supporting them is advisable.
>>> 
>>> I'll admit that I'm not able to put any money in myself at the 
>>> moment due to the hole getting married, buying visas thing 
>>> earlier this year (budgit is a bit tight right now), however I'd 
>>> absolutely recommend  the game to anyone able to try it out, and 
>>> likewise, if anyone does! want to contribute to the kickstarter, 
>>> feel free.
>>> 
>>> All the best,
>>> 
>>> Dark.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of 
>>> the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>> 
>>> 
>> ---
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>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of 
>> the list,
>> please send E-mail to gamers-ow...@audyssey.org.
> ---
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> If you want to 

Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread Anouk Radix
I guess because they are not following you you could always send them a 
mention… Thats how I contact them.
Greetigns, Anouk,
> On 24 Oct 2016, at 07:44, Jacob Kruger  wrote:
> 
> Ok - from twitter official app on my android phone, it tells me I cannot 
> message that account directly...LOL!
> 
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
> 
> On 2016-10-23 7:36 PM, Anouk Radix wrote:
>> Hi Jacob and others, I just padded the question about bandwith along. The 
>> dev says he has normally gotten good results. But if you like you can 
>> contact them directly on twitter they are responsive: @goodwolfstudio
>> Greetings, Anouk,
>>> On 23 Oct 2016, at 18:00, Jacob Kruger  wrote:
>>> 
>>> Well, after an hour, the partial file had come to 243Kb, so, this will have 
>>> to wait a while.
>>> 
>>> 
>>> Stay well
>>> 
>>> 
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> "Resistance is futile, but, acceptance is versatile..."
>>> 
>>> On 2016-10-23 5:14 PM, Anouk Radix wrote:
 Perhaps this does mean more people are downloading it, that would be a 
 good sign.
 Greetings, Anouk,
> On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:
> 
> Seems like a very nice idea, but, pity they seem to have very little 
> bandwidth available from download sources - been sitting on 0% for 
> roundabout 20 minutes now...LOL!
> 
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
> 
> On 2016-10-23 11:13 AM, dark wrote:
>> Hi.
>> 
>> this is to anyone who doesn't know about the nws.
>> 
>> code 7 is a new game which combines text adventure, ie, typing commands, 
>> and audio drama. What is clever is that you take on the roll of Alex, a 
>> hacker with amnesia trapped on a space station in the computer room, 
>> talking to his partner somewhere else on the station.
>> You get menus of conversational responses, and actual voice acting. The 
>> computer interface is read by sapi, but the gqame has awesome sound and 
>> music and voice acting and I'd highly recommend people try out the demo 
>> which is the first episode, episode zero.
>> 
>> See https://goodwolfstudio.itch.io/code-7
>> 
>> You can download Accessible versions also exist for windows and mac now.
>> 
>> the only kicker is the game has a kickstarter campaign to fund the voice 
>> acting (which you'll see is awesome), and soundtrack.
>> find the kickstarter here:
>> http://kck.st/2cUGMID
>> 
>> 
>> It expires at the end of this week, but anyone who is a fan of adventure 
>> games and sf themed horror should give this a try, particularly since 
>> the developers are working very hard on access for both windows and mac, 
>> including consulting with access agencies, getting a lot of feedback and 
>> generaly being awesome, so supporting them is advisable.
>> 
>> I'll admit that I'm not able to put any money in myself at the moment 
>> due to the hole getting married, buying visas thing earlier this year 
>> (budgit is a bit tight right now), however I'd absolutely recommend  the 
>> game to anyone able to try it out, and likewise, if anyone does! want to 
>> contribute to the kickstarter, feel free.
>> 
>> All the best,
>> 
>> Dark.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
 ---
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 If you want to leave the list, send E-mail to 
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 All messages are archived and can be searched and read at
 

Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread Jacob Kruger

Lori, original mail mentions this page:

https://goodwolfstudio.itch.io/code-7


Mac, linux, and windows versions mentioned on that page, and seems the 
windows and mac versions are available in self-voicing format - but, who 
knows - as in, good luck with getting download to work...



Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-24 9:56 AM, lori duncan wrote:

Hi, how do I check out this game and is it for ios or windows? Thanks
from Lori.


On 24/10/2016 06:44, Jacob Kruger wrote:

Ok - from twitter official app on my android phone, it tells me I
cannot message that account directly...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 7:36 PM, Anouk Radix wrote:

Hi Jacob and others, I just padded the question about bandwith along.
The dev says he has normally gotten good results. But if you like you
can contact them directly on twitter they are responsive:
@goodwolfstudio
Greetings, Anouk,

On 23 Oct 2016, at 18:00, Jacob Kruger  wrote:

Well, after an hour, the partial file had come to 243Kb, so, this
will have to wait a while.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 5:14 PM, Anouk Radix wrote:

Perhaps this does mean more people are downloading it, that would
be a good sign.
Greetings, Anouk,

On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:

Seems like a very nice idea, but, pity they seem to have very
little bandwidth available from download sources - been sitting on
0% for roundabout 20 minutes now...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 11:13 AM, dark wrote:

Hi.

this is to anyone who doesn't know about the nws.

code 7 is a new game which combines text adventure, ie, typing
commands, and audio drama. What is clever is that you take on the
roll of Alex, a hacker with amnesia trapped on a space station in
the computer room, talking to his partner somewhere else on the
station.
You get menus of conversational responses, and actual voice
acting. The computer interface is read by sapi, but the gqame has
awesome sound and music and voice acting and I'd highly recommend
people try out the demo which is the first episode, episode zero.

See https://goodwolfstudio.itch.io/code-7

You can download Accessible versions also exist for windows and
mac now.

the only kicker is the game has a kickstarter campaign to fund
the voice acting (which you'll see is awesome), and soundtrack.
find the kickstarter here:
http://kck.st/2cUGMID


It expires at the end of this week, but anyone who is a fan of
adventure games and sf themed horror should give this a try,
particularly since the developers are working very hard on access
for both windows and mac, including consulting with access
agencies, getting a lot of feedback and generaly being awesome,
so supporting them is advisable.

I'll admit that I'm not able to put any money in myself at the
moment due to the hole getting married, buying visas thing
earlier this year (budgit is a bit tight right now), however I'd
absolutely recommend  the game to anyone able to try it out, and
likewise, if anyone does! want to contribute to the kickstarter,
feel free.

All the best,

Dark.
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You 

Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread lori duncan
Hi, how do I check out this game and is it for ios or windows? Thanks 
from Lori.


On 24/10/2016 06:44, Jacob Kruger wrote:
> Ok - from twitter official app on my android phone, it tells me I 
> cannot message that account directly...LOL!
>
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
>
> On 2016-10-23 7:36 PM, Anouk Radix wrote:
>> Hi Jacob and others, I just padded the question about bandwith along. 
>> The dev says he has normally gotten good results. But if you like you 
>> can contact them directly on twitter they are responsive: 
>> @goodwolfstudio
>> Greetings, Anouk,
>>> On 23 Oct 2016, at 18:00, Jacob Kruger  wrote:
>>>
>>> Well, after an hour, the partial file had come to 243Kb, so, this 
>>> will have to wait a while.
>>>
>>>
>>> Stay well
>>>
>>>
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> "Resistance is futile, but, acceptance is versatile..."
>>>
>>> On 2016-10-23 5:14 PM, Anouk Radix wrote:
 Perhaps this does mean more people are downloading it, that would 
 be a good sign.
 Greetings, Anouk,
> On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:
>
> Seems like a very nice idea, but, pity they seem to have very 
> little bandwidth available from download sources - been sitting on 
> 0% for roundabout 20 minutes now...LOL!
>
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
>
> On 2016-10-23 11:13 AM, dark wrote:
>> Hi.
>>
>> this is to anyone who doesn't know about the nws.
>>
>> code 7 is a new game which combines text adventure, ie, typing 
>> commands, and audio drama. What is clever is that you take on the 
>> roll of Alex, a hacker with amnesia trapped on a space station in 
>> the computer room, talking to his partner somewhere else on the 
>> station.
>> You get menus of conversational responses, and actual voice 
>> acting. The computer interface is read by sapi, but the gqame has 
>> awesome sound and music and voice acting and I'd highly recommend 
>> people try out the demo which is the first episode, episode zero.
>>
>> See https://goodwolfstudio.itch.io/code-7
>>
>> You can download Accessible versions also exist for windows and 
>> mac now.
>>
>> the only kicker is the game has a kickstarter campaign to fund 
>> the voice acting (which you'll see is awesome), and soundtrack.
>> find the kickstarter here:
>> http://kck.st/2cUGMID
>>
>>
>> It expires at the end of this week, but anyone who is a fan of 
>> adventure games and sf themed horror should give this a try, 
>> particularly since the developers are working very hard on access 
>> for both windows and mac, including consulting with access 
>> agencies, getting a lot of feedback and generaly being awesome, 
>> so supporting them is advisable.
>>
>> I'll admit that I'm not able to put any money in myself at the 
>> moment due to the hole getting married, buying visas thing 
>> earlier this year (budgit is a bit tight right now), however I'd 
>> absolutely recommend  the game to anyone able to try it out, and 
>> likewise, if anyone does! want to contribute to the kickstarter, 
>> feel free.
>>
>> All the best,
>>
>> Dark.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of 
>> the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
> ---
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> gamers-unsubscr...@audyssey.org.
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> If you have any questions or concerns regarding the management of 
> the list,
> please send E-mail to gamers-ow...@audyssey.org.
 ---
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