Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-26 Thread Austin Pinto
yes as i am not from London so dont know when to use the no smoking
and cctv anouncement so some1 please answer

On 12/26/16, lori duncan  wrote:
> Lol i'm the same, or they complain if you don't announce it exactly on
> time.  When are you supposed to use the no smoking and cctv announcements?
>
>
>  From Lori.
>
>
> On 04/01/2002 22:11, Travis Siegel wrote:
>> Heh, I sometimes can't remember if I announced the next stop or not,
>> so I hit the key again, then I get complaints from the passengers
>> about excessive announcements. :)
>> What do they know anyway.  Those buggers complain if I don't announce
>> the stop, and they complain if I announce it twice. Picky passengers
>> aren't they?
>> :)
>> Ahh well, I'll get the hang of this thing eventually.  Still can't
>> remember to make all the announcements, and still working for those
>> badges.
>>
>>
>>
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>
>
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Re: [Audyssey] shades of doom2

2016-12-26 Thread Charles Rivard

Subject line corrected.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: mattias

Sent: Monday, December 26, 2016 1:12 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] sades of doom2

i really hate the builtin speech
and I forget to say
sapi will not work
if i try the game switch to builtin speech too
-Ursprungligt meddelande-
Från: Gamers [mailto:gamers-boun...@audyssey.org] För john
Skickat: den 26 december 2016 19:07
Till: Gamers Discussion list 
Ämne: Re: [Audyssey] sades of doom2

Its probably not a good idea to use jaws with sod, because of its keyhooks.
You'll end up getting laggy responses, especially on the arrow keys.
My advice would be to either use sapi or builtin speech, and turn off jaws
as you would any other game.

--
From: "mattias" 
Sent: Monday, December 26, 2016 13:04
To: 
Subject: [Audyssey] sades of doom2

Anyone get it to ork with jaws

I switch to screen reader mode but the game switch back to builtin speech

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[Audyssey] alteraeon; character at crossroads

2016-12-26 Thread Jude DaShiell
I'm at a point in the idlewood quests where I got four lifestones 
released.  I've figured out the locations of two more of the stones and 
both locations have guardians on those stones that overmatch my character. 
The quests I have been running I've run solo up to this point.  With the 
necromancer and druid it is taking me multiple attack sessions to gain a 
few percent of experience and I haven't killed either of them just yet.
For the other players of alteraeon, how many quests did you get into the 
game before you figured out the rest of these quests need a group to run 
with or simply cannot be done by the character you had developed up to 
that time?
I started out as a warrior then started developing each additional class 
when it got too expensive to continue developing classes already 
developed.  If I restart this character, I'm thinking what I'll try is to 
develop all stats when opportunity presents itself until there are no 
complaints about stat levels when I do check  and then use 
any remaining practices to  develop skills.  In putting my existing 
character together every so often and apparently not often enough I spent 
practices on stats then spent remaining practices on skills.




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Re: [Audyssey] sades of doom2

2016-12-26 Thread mattias
i really hate the builtin speech
and I forget to say
sapi will not work 
if i try the game switch to builtin speech too
-Ursprungligt meddelande-
Från: Gamers [mailto:gamers-boun...@audyssey.org] För john
Skickat: den 26 december 2016 19:07
Till: Gamers Discussion list 
Ämne: Re: [Audyssey] sades of doom2

Its probably not a good idea to use jaws with sod, because of its keyhooks.
You'll end up getting laggy responses, especially on the arrow keys.
My advice would be to either use sapi or builtin speech, and turn off jaws
as you would any other game.

--
From: "mattias" 
Sent: Monday, December 26, 2016 13:04
To: 
Subject: [Audyssey] sades of doom2

Anyone get it to ork with jaws

I switch to screen reader mode but the game switch back to builtin speech

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Re: [Audyssey] sades of doom2

2016-12-26 Thread john
Its probably not a good idea to use jaws with sod, because of its keyhooks.
You'll end up getting laggy responses, especially on the arrow keys.
My advice would be to either use sapi or builtin speech, and turn off jaws as 
you would any other game.

--
From: "mattias" 
Sent: Monday, December 26, 2016 13:04
To: 
Subject: [Audyssey] sades of doom2

Anyone get it to ork with jaws

I switch to screen reader mode but the game switch back to builtin speech

---
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[Audyssey] sades of doom2

2016-12-26 Thread mattias
Anyone get it to ork with jaws

I switch to screen reader mode but the game switch back to builtin speech

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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-26 Thread lori duncan
Lol i'm the same, or they complain if you don't announce it exactly on 
time.  When are you supposed to use the no smoking and cctv announcements?



From Lori.


On 04/01/2002 22:11, Travis Siegel wrote:
Heh, I sometimes can't remember if I announced the next stop or not, 
so I hit the key again, then I get complaints from the passengers 
about excessive announcements. :)
What do they know anyway.  Those buggers complain if I don't announce 
the stop, and they complain if I announce it twice. Picky passengers 
aren't they?

:)
Ahh well, I'll get the hang of this thing eventually.  Still can't 
remember to make all the announcements, and still working for those 
badges.




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list,

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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-26 Thread Nail Alimzhanov

Hi guys. I forgot the links to eurofly
i mean the download page


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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-26 Thread Travis Siegel
Heh, I sometimes can't remember if I announced the next stop or not, so I 
hit the key again, then I get complaints from the passengers about 
excessive announcements. :)
What do they know anyway.  Those buggers complain if I don't announce the 
stop, and they complain if I announce it twice.  Picky passengers aren't 
they?

:)
Ahh well, I'll get the hang of this thing eventually.  Still can't 
remember to make all the announcements, and still working for those 
badges.




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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-26 Thread lenron brown
These sims have really been keeping me entertained. I totally agree
Lori wind like moving threw a tunnel would be pretty cool.

On 12/26/16, lori duncan  wrote:
> Hi Nick and everyone.  I can't tell you just how much I've enjoyed beta
> testing this game and seeing it come together.  One thing I'd like to
> see added, and that is when you are underground there could be some more
> sound like an echo when you switch to external view or even a wind sound
> for more external underground ambience.
>
>
> Also I'm never sure how fast I need to be going when I hit a stop
> signal.  Sometimes I'm told I clear it when I'm going really slowly, but
> other times it says in the driver's report that I've failled to stop.
>
>
> Thanks from Lori.
>
>
> On 26/12/2016 06:21, Nick and Gemma Adamson wrote:
>> Hi.
>> F3 will tell you how far to the next station. If theres a red signal a
>> head f11 will tell you how far.
>> Thanks.
>> Nick.
>>
>>
>> Sent from my iPhone
>>
>>> On 26 Dec 2016, at 03:42, Travis Siegel  wrote:
>>>
>>> Oh yes, and when you're looking at the list of missions, it'd be nice if
>>> the mission said complete before reading all that's required to complete
>>> the mission.  Name and run is ok, just doesn't seem right that you need
>>> to listen to the whole description as well before you are told if you
>>> completed the mission or not.
>>>
>>> And, it'd also be nice if there was a key that would tell you how far to
>>> the stop (unless there's one already) Sometimes, it's necessary to check
>>> distance to stop, but can only check distance to next station.  I know
>>> the announcer tells you, but it'd be good to be able to get it on an as
>>> needed basis, instead of having to wait until he says it, especially when
>>> you're getting other announcements, (like ones about station closures).
>>>
>>> Thanks, and this game is fun, though I'm wasting entirely too much time
>>> on it. :)
>>>
>>>
>>>
 On 12/25/2016 9:35 PM, Austin Pinto wrote:
 hi Nick.
 this is a bit urgent.
 if you have installed the game and have played the game whare is your
 data saved.
 i mean the batches score and all and everything.
 i need to format my pc so want to know.
 also in the next update can you add this feature?
 open the game and go to the second option that is runs.
 select a line.
 select a start station.
 once you do that it asks you to select the end station and gives you a
 list.
 can you add the distence from start station to the station that your
 focused on and the time it will take to finish the mission.
 i just wish more and more countries and maps are added i just cant
 stop playing this game

> On 1/4/02, Travis Siegel  wrote:
> There are a couple issues I've found with the game, and I don't know
> if
> posting them here is good or not, but others can comment, and let me
> know
> if I'm just doing something wrong, or if it's an actual issue.
> First off, I can't get the completion set on the first actual mission
> (not
> driver school, the one that is first on the actual missions list).  It
> doesn't matter how many times I complete that one, (or how fast) it
> doesn't give me the completion status.  I'm thinking this is because
> it
> requires you to open the doors to complete the mission, but before I
> get
> to do that, it tells me my shift is complete.  Again, this happens no
> matter how long it takes me to complete the mission.  I do not have
> this
> problem with other missions.  I was a bit surprised I didn't get the
> badge
> for the victoria stations when I completed the victoria run, but I'm
> guessing there's a victoria station that wasn't covered on that run,
> and
> I'll get the badge after I complete whichever mission contains that
> station.
> It's been a couple days since I played, so there may be other issues,
> but
> those were the ones that bothered me the most, so there you go.
> Anyone
> else having these problems?
>
>
>
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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-26 Thread lori duncan
Hi Nick and everyone.  I can't tell you just how much I've enjoyed beta 
testing this game and seeing it come together.  One thing I'd like to 
see added, and that is when you are underground there could be some more 
sound like an echo when you switch to external view or even a wind sound 
for more external underground ambience.



Also I'm never sure how fast I need to be going when I hit a stop 
signal.  Sometimes I'm told I clear it when I'm going really slowly, but 
other times it says in the driver's report that I've failled to stop.



Thanks from Lori.


On 26/12/2016 06:21, Nick and Gemma Adamson wrote:

Hi.
F3 will tell you how far to the next station. If theres a red signal a head f11 
will tell you how far.
Thanks.
Nick.


Sent from my iPhone


On 26 Dec 2016, at 03:42, Travis Siegel  wrote:

Oh yes, and when you're looking at the list of missions, it'd be nice if the 
mission said complete before reading all that's required to complete the 
mission.  Name and run is ok, just doesn't seem right that you need to listen 
to the whole description as well before you are told if you completed the 
mission or not.

And, it'd also be nice if there was a key that would tell you how far to the 
stop (unless there's one already) Sometimes, it's necessary to check distance 
to stop, but can only check distance to next station.  I know the announcer 
tells you, but it'd be good to be able to get it on an as needed basis, instead 
of having to wait until he says it, especially when you're getting other 
announcements, (like ones about station closures).

Thanks, and this game is fun, though I'm wasting entirely too much time on it. 
:)




On 12/25/2016 9:35 PM, Austin Pinto wrote:
hi Nick.
this is a bit urgent.
if you have installed the game and have played the game whare is your
data saved.
i mean the batches score and all and everything.
i need to format my pc so want to know.
also in the next update can you add this feature?
open the game and go to the second option that is runs.
select a line.
select a start station.
once you do that it asks you to select the end station and gives you a list.
can you add the distence from start station to the station that your
focused on and the time it will take to finish the mission.
i just wish more and more countries and maps are added i just cant
stop playing this game


On 1/4/02, Travis Siegel  wrote:
There are a couple issues I've found with the game, and I don't know if
posting them here is good or not, but others can comment, and let me know
if I'm just doing something wrong, or if it's an actual issue.
First off, I can't get the completion set on the first actual mission (not
driver school, the one that is first on the actual missions list).  It
doesn't matter how many times I complete that one, (or how fast) it
doesn't give me the completion status.  I'm thinking this is because it
requires you to open the doors to complete the mission, but before I get
to do that, it tells me my shift is complete.  Again, this happens no
matter how long it takes me to complete the mission.  I do not have this
problem with other missions.  I was a bit surprised I didn't get the badge
for the victoria stations when I completed the victoria run, but I'm
guessing there's a victoria station that wasn't covered on that run, and
I'll get the badge after I complete whichever mission contains that
station.
It's been a couple days since I played, so there may be other issues, but
those were the ones that bothered me the most, so there you go.  Anyone
else having these problems?



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