Re: [Audyssey] a copy of the Dark Room game please

2016-12-29 Thread Tyler Zahnke
I know, it isn't, that's why I would like someone who got it a long
time ago to make a zip file of it and upload it somewhere, like
Dropbox.
Tyler Z


On 12/30/16, ivan soto  wrote:
> I don't think the game is even available anymore.
>
> Sent from my iPhone
>
>> On Dec 30, 2016, at 01:10, Tyler Zahnke  wrote:
>>
>> I would like a copy of the Dark Room game please; I believe it was one
>> of the first games to be on the more adult-themed side before Jim
>> Kitchen really went there.
>> Tyler Z
>>
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Re: [Audyssey] a copy of the Dark Room game please

2016-12-29 Thread ivan soto
I don't think the game is even available anymore.

Sent from my iPhone

> On Dec 30, 2016, at 01:10, Tyler Zahnke  wrote:
> 
> I would like a copy of the Dark Room game please; I believe it was one
> of the first games to be on the more adult-themed side before Jim
> Kitchen really went there.
> Tyler Z
> 
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Re: [Audyssey] Tips for taxiing to a runway on Euro Fly

2016-12-29 Thread Dallas O'Brien

Hi Jordan, here goes.
First step, get clearance to fly. listen to what runway they say you're 
cleared from. start up your engines, and keep your speed down to about 
50 for now, to make it easier. as you get better, you can speed up quite 
a bit, but it takes a lot of practice to do that without overshooting, 
or having to slam on the breaks. lol. anyways, let's say that you're 
cleared from A2. you run down along the airport, till you hear beeping 
from either ear. combined with that sound, is a designation, IE 1, 2, 3, 
A1, A2, A3, B1, B2, B3, and so on. you need to get to where it tells you 
the one your cleared from, and turn into it. so lets say that you're 
cleared from A2, and that happens to be on the left. taxi along, till 
you hear the beeping on your left, and a female voice saying A2. Turn 
left, by pressing control+left arrow, to turn 90 degrese to the left. 
you will hear a ding as you start to turn, then another as you complete 
your turn. and either before that second ding, or just after it, the 
beeping and the voice saying A2 should stop. at this point, you're lined 
up, and ready for takeoff. now ramp them engines up to your takeoff 
speed, and follow on with a normal takeoff as you would perform if the 
runway clearance were for the runway in front of you.
Hope this helps you. took me a bit to figure it out too. lol. and a lot 
of very dented planes!

Regards:
Dallas

On 24/12/2016 14:05, Jordan Gallacher wrote:

Anyone have any tips for how to successfully taxi to a runway on Euro Fly?
I seem to end up off the runway everytime I attempt it.

Jordan

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[Audyssey] a copy of the Dark Room game please

2016-12-29 Thread Tyler Zahnke
I would like a copy of the Dark Room game please; I believe it was one
of the first games to be on the more adult-themed side before Jim
Kitchen really went there.
Tyler Z

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Re: [Audyssey] EuroFly question

2016-12-29 Thread Dallas O'Brien
Hey, i've always thought of trying that fsx and it's your plane thing, 
the only thing that makes me sort of hesitate a bit, is ... well, you 
don't do so much flying. it's all voice. that's fun i guess in one way, 
makes you feel like you're talking to a co pilot, but it don't really 
give you control of the aircraft. but oh well. are there files somewhere 
i can go read about how to install, set up, and run and use said config? 
would be fun to do it i guess, hope it won't cost me too much. lol.



Regards:

Dallas



On 24/12/2016 02:42, Moritz Grandjean wrote:

Hi John.
Yeah, it's supposed to do that, it just tells you that it is loading the
geo data for the maps.
the thing with the ATC, Well, I also hope that it also gets implemented
into the game, also something nice would be that you receive your
pattern entry instructions, so that the controler tells you when to turn
on base or you have to capture the glide slope or localizer, if you do
an ILS approach landing.
The thing with the different dispatchers also sounds great, I sometimes
have the feeling that one airport just says that I am the controlers
airspace, and than, well, I am flying through no mans land, and someone
will pick me up when I transition into the airports airspace, that's not
how aviation works.
But I guess this will not be implemented, due to the fact that it would
make the game to complex for some people. If you want to experience real
flying, check out FSX with the It's your plane addon, it has everything
you possibly want, including the flight rules and phraciology for the
ATC controlers

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Re: [Audyssey] Problem with missions in eurofly

2016-12-29 Thread Jordan Gallacher
You might be going to the wrong airport.  I found that in some missions, I
have to really listen carefully with NVDA to catch the exact name of the
airport I need to go to.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Nail
Alimzhanov
Sent: Thursday, December 29, 2016 4:00 PM
To: gamers@audyssey.org
Subject: [Audyssey] Problem with missions in eurofly

Hello guys. I started thinking that it was telling me about unauthorised
passangers cause i was fueling it up fulll. So this time i took just enough
to get where i wanted and still it didn't change much. There is another
problem in mission 6. There are two airports that sound almost the same in
the list of those belonging to the check republic. Maybe i chose the wrong
one. Some of the symbols are not readable with NVDA.

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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-29 Thread Jordan Gallacher
Nick,
Tube Sim is great, and even after beta testing it, I still get caught up
sometimes with changing speed limits.  Lol.  I am glad to know I have pretty
much been stopping properly at the stations with almost the same speeds you
suggest.  
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick and
Gemma Adamson
Sent: Saturday, December 24, 2016 5:28 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube
Sim, and its ready to depart.

Hi All.
Well it's been a couple of busy days since I released Tube Sim. From the
feedback I've had generally it looks like you're all enjoying playing. So
far in the 3 days since release it's been downloaded over 530 times.
A number of questions have been asked which I'm going to attempt to answer
here:
1.  Why is some of the information so quiet once you leave driver school
and start doing missions?
Answer: Hands up, there's a bug here. The driver school does quite a bit of
ducking of audio while messages are spoken. In some situations when you go
to do a real mission after driver school the audio is still ducked. This
will be fixed in the next release. For now I'd suggest once you complete
driver school you should exit the game from the main menu and reload it
before moving on to the missions. This should only be an issue with coming
out of driver school.
2.  Exiting the game, why can't I just hit alt f4 to close it?
Answer: This was deliberate, in the real world a driver cannot just exit a
train and leave it in the middle of the track. As it stands you've got 2
options. Escape will pause the game and f7 will radio the control room
asking for relief, this means that your run will end at when you open the
doors at the next station. Of all the comments I've had about the game this
seems to annoy most people so in a future release I'm planning to give you
an option to quit the mission from the pause menu. When you do this my
intention is that your distance and score will not be logged as your
abandoning your train. I'm also tempted to reduce the customer service
overall score a bit if you do this as its breaking the policy of trying to
keep the game as realistic as possible. I'll think about that one. I'd hope
that this is something that most people don't do very often.
3.  Are the places real places in London, how close is this to what a
real tube driver does?
Answer: Yes, the stations, routes and distances between stations is based on
the real world. I did quite a bit of reading up on what a real world tube
driver does and I'd say it's about 75% accurate. There are some changes to
do with setting up the train that a driver does that you don't do in the
game, things like static break tests and setting up the destination signs.
Also the rear lights are set and you have to set various modes in the rear
cab. As there is no rear cab in the game I moved the switches. The radio
sequences I completely made up. The speed limits and which bits are over
ground and which bits are underground are randomly generated and don't
reflect the real world.
4.  Why can't I stop at the stations, why don't the alarms play?
Answer: My guess you're overshooting because you're going too fast. The
following may help, remember that you can practise stopping with lesson 2 in
the driver school.
At top speed, 80 KMPH your stopping distances are about 100M if you use the
breaks, and about 600 M if you just use the throttle controls.
Generally unless you're late I'd not suggest going faster than 50 KMPH.
By the time you're 100 M from the station your speed should be about 30
KMPH.
50 you should be down to about 20 KMPH.
15 M should be down to 10 KMPH.
If you're at 10 KMPH at when you get told your 15 M away hit down twice to
bring your train to a stop, this should bring you nicely to a stop in the
stop zone without using the breaks.
5.  Why can't I move the train?
Answer: I'd Suggest reading the documentation and going through driver
school. However there are a couple of common things you should check.
Are your doors closed?
Is your air pressure higher than 50?
Are you holding the dead man switch?
6.  How do you know when your underground or over ground.
Answer: If you can hear the birds and rain then you're over ground, some
people flick to the external view quickly to check this. Also your train
echoes a lot more and you can hear the sound of your train bouncing off the
tunnel walls when you're underground.
7.  Why isn't there the option to turn on the air compressor when on the
stats screen of the computer?
Answer: There is, just hit enter on the air pressure read out to enable the
compressor.
8.  Can new stations or countries be added?
Answer: Maybe in the future, there is quite a bit of audio needed for lines
and stations, but going forward I may produce a way of doing this.
9.  How do you pick the sound pack, there's nothing in the main menu?
Answer: The readme in 

[Audyssey] EuroFlight questions

2016-12-29 Thread Jordan Gallacher
How do I go about setting the frequency and squalk?

Jordan

 

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Re: [Audyssey] eurofly:

2016-12-29 Thread Jordan Gallacher
Yes it does.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
p.wildcat1...@gmail.com
Sent: Friday, December 23, 2016 11:46 AM
To: Gamers@audyssey.org
Subject: [Audyssey] eurofly:

Hi Does eurofly work with windows 10? 
Kenny Peyatt jr. 

Sent from Mail for Windows 10

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[Audyssey] Tips for taxiing to a runway on Euro Fly

2016-12-29 Thread Jordan Gallacher
Anyone have any tips for how to successfully taxi to a runway on Euro Fly?
I seem to end up off the runway everytime I attempt it.

Jordan

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Re: [Audyssey] EuroFly question

2016-12-29 Thread Moritz Grandjean
Hi John.
Yeah, it's supposed to do that, it just tells you that it is loading the 
geo data for the maps.
the thing with the ATC, Well, I also hope that it also gets implemented 
into the game, also something nice would be that you receive your 
pattern entry instructions, so that the controler tells you when to turn 
on base or you have to capture the glide slope or localizer, if you do 
an ILS approach landing.
The thing with the different dispatchers also sounds great, I sometimes 
have the feeling that one airport just says that I am the controlers 
airspace, and than, well, I am flying through no mans land, and someone 
will pick me up when I transition into the airports airspace, that's not 
how aviation works.
But I guess this will not be implemented, due to the fact that it would 
make the game to complex for some people. If you want to experience real 
flying, check out FSX with the It's your plane addon, it has everything 
you possibly want, including the flight rules and phraciology for the 
ATC controlers

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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-29 Thread Jordan Gallacher
Okay people, let's change the subject line to match the subject being
discussed.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua
Kennedy
Sent: Friday, December 23, 2016 5:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube
Sim, and its ready to depart.

it would be great if there were a way to quickly and easily port all our
favorite windows audio games over to android and i phone.



On 12/23/2016 1:44 AM, Shaun Everiss wrote:
> www.ndadamson.com is the site.
> though there is a topic in audiogames forum now under new releases 
> with everything on it.
> I am also a flyer but after screwing up a couple missions I decided to 
> try again but have not the energy at this time, maybe tomorrow  and 
> over christmas I will probably have time at least during the day.
> So we will see that is if I am not under working on various coms gear 
> and things to install, I know mum is getting at least one bit which 
> will take some time to setup.
> And I know I will get some electronics so its possible I will record 
> an unboxing.
> And seeing that I am not actually doing anything that day I may just 
> do that.
>
>
>
> On 23/12/2016 8:46 a.m., Ron Kolesar wrote:
>> Hi back at you Shaun, from Ron Kolesar.
>> Can you give me the web page down load link to
>> N A Soft
>> I'm usually a airplane person, but everyone is talking about this
>> accessible subway, I thought I'd give it a try.
>> Many Thanks.
>> Ron
>>
>> -Original Message- From: Shaun Everiss
>> Sent: Wednesday, December 21, 2016 07:42 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] The train now standing at platform N A Soft is
>> Tube Sim, and its ready to depart.
>>
>> Hi nick.
>> Good to see this finally released.
>> I probably won't get a chance to play it now till after the christmas
>> break but it was fun testing it.
>>
>>
>>
>> On 22/12/2016 10:20 a.m., Nick and Gemma Adamson wrote:
>>> Hi All.
>>> After months of development and testing I'm pleased to announce that 
>>> Tube
>>> Sim, The latest game from N A Soft has been released.
>>> Tube Sim is a train simulator for windows based on the London 
>>> Underground
>>> system played completely in audio. Using over 600 sounds learn how to
>>> drive
>>> a train on this iconic part of London.
>>> Tube sim has been designed to be as realistic as possible using
>>> information
>>> based on the real world train system. One place that it does differ
>>> from the
>>> real world, you can drive it for free.
>>> So grab the dead man handle. Close your doors and let's go underground.
>>> Get more information and the game from:
>>> http://ndadamson.com/index.php?slab=tube-sim
>>> Both an installer and portable version of the game are available.
>>>
>>> Happy driving.
>>> Nick.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>> gamers-unsubscr...@audyssey.org.
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>>>
>>
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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-29 Thread Jordan Gallacher
Checking out euroFly now.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Maslo
Sent: Thursday, December 22, 2016 7:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube
Sim, and its ready to depart.

 
 
Where can I download eurofly at?
   
 
 

 
 
   This
(https://itunes.apple.com/app/apple-store/id922793622?pt=814382=8=how_
i_email)  is how I Email now
 
 
 
 
 

 
 
>  
> On Dec 22, 2016 at 17:55,  mailto:joshknnd1...@gmail.com)>  wrote:
>  
>  
>  
>  we already have a free flight simulator. its called euroFly. 
>
> or do you want a different one? 
>
>
>
> On 12/21/2016 10:41 PM, Austin Pinto wrote: 
> >  Nick you made my day. 
> >  i just wished i could play ts after seeing my friends play it. 
> >  now i hope we get flight simulater
> >  
> >  On 12/22/16, Rajmund    wrote: 
> >>  Hi Nick,
> >>  Do you, at this point, accept constructive feedback and suggestions? 
> >>  
> >>  
> >>  
> >>  Sent from a Braille Sense
> >>  
> >>  - Original Message -
> >>  From: Nick and Gemma Adamson   >> (mailto:n...@ndadamson.com)>
> >>  To: 'Gamers Discussion list'   >> (mailto:gamers@audyssey.org)>
> >>  Date: Wednesday, December 21, 2016 9:23 pm
> >>  Subject: [Audyssey] The train now standing at platform N A Soft is 
> >> Tube Sim,  and its ready to depart.
> >>  
> >>>  
> >>>  Hi All. 
> >>>  After months of development and testing I'm pleased to announce 
> >>> that Tube  Sim, The latest game from N A Soft has been released.
> >>>  Tube Sim is a train simulator for windows based on the London 
> >>> Underground  system played completely in audio. Using over 600 
> >>> sounds learn how to  drive  a train on this iconic part of London.
> >>>  Tube sim has been designed to be as realistic as possible using  
> >>> information  based on the real world train system. One place that 
> >>> it does differ from  the  real world, you can drive it for free.
> >>>  So grab the dead man handle. Close your doors and let's go
underground. 
> >>>  Get more information and the game from: 
> >>>   http://ndadamson.com/index.php"slab=tube-sim
> >>>  Both an installer and portable version of the game are available. 
> >>>  
> >>>  Happy driving. 
> >>>  Nick. 
> >>>  
> >>>  
> >>>  ---
> >>>  Gamers mailing list __  Gamers@audyssey.org 
> >>> (mailto:Gamers@audyssey.org)  If you want to leave the list, send
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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-29 Thread Jordan Gallacher
Lol.  Definitely a blast to play and was a blast to beta test.  I even had
problems keeping to the speed limit in the video I uploaded last night.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of rajmund
Sent: Thursday, December 22, 2016 9:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube
Sim, and its ready to depart.

hi,
I tried what happens when you die, too. LOL couldn't stop at the stop sign,
guess that's what happens when you don't stick to the speed limit LOL.

Sent from Thunderbird

On 22/12/2016 02:21 PM, Austin Pinto wrote:
> for all who have not plaied the game go for it!
> the game is so edictive i spent 8 hours playing the game.
> i finished district line, the line that gives the government batch, i 
> think its bakerlew line and now i am on the centerl line.
> can people of other countries or other parts of the world add there 
> metro or train lines to the game?
>
> On 12/22/16, rajmund  wrote:
>> hello.
>> I was thinking about that earlier, actually.
>>
>> Sent from Thunderbird
>>
>> On 22/12/2016 03:41 AM, Austin Pinto wrote:
>>> Nick you made my day.
>>> i just wished i could play ts after seeing my friends play it.
>>> now i hope we get flight simulater
>>>
>>> On 12/22/16, Rajmund  wrote:
 Hi Nick,
 Do you, at this point, accept constructive feedback and suggestions?



 Sent from a Braille Sense

 - Original Message -
 From: Nick and Gemma Adamson  
 To: 'Gamers Discussion list'  
 Date: Wednesday, December 21, 2016 9:23 pm
 Subject: [Audyssey] The train now standing at platform N A Soft is 
 Tube Sim, and its ready to depart.

>
>
> Hi All.
> After months of development and testing I'm pleased to announce 
> that Tube Sim, The latest game from N A Soft has been released.
> Tube Sim is a train simulator for windows based on the London 
> Underground system played completely in audio. Using over 600 
> sounds learn how to drive a train on this iconic part of London.
> Tube sim has been designed to be as realistic as possible using 
> information based on the real world train system. One place that 
> it does differ from the real world, you can drive it for free.
> So grab the dead man handle. Close your doors and let's go
underground.
> Get more information and the game from:
> http://ndadamson.com/index.php"slab=tube-sim
> Both an installer and portable version of the game are available.
>
> Happy driving.
> Nick.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave 
> the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at 
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of 
> the list, please send E-mail to gamers-ow...@audyssey.org.

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
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>>>
>>>
>>
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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-29 Thread Jordan Gallacher
I definitely had fun testing it, and also, those interested should check out
my YouTube Channel, https://www.youtube.com/channel/UCU1wIIZk5MPJdtFdRUBl5TQ
It mostly is about flight simulation, but it will contain some Tube Sim
footage as well.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shaun Everiss
Sent: Wednesday, December 21, 2016 6:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube
Sim, and its ready to depart.

Hi nick.
Good to see this finally released.
I probably won't get a chance to play it now till after the christmas break
but it was fun testing it.



On 22/12/2016 10:20 a.m., Nick and Gemma Adamson wrote:
> Hi All.
> After months of development and testing I'm pleased to announce that Tube
> Sim, The latest game from N A Soft has been released.
> Tube Sim is a train simulator for windows based on the London Underground
> system played completely in audio. Using over 600 sounds learn how to
drive
> a train on this iconic part of London.
> Tube sim has been designed to be as realistic as possible using
information
> based on the real world train system. One place that it does differ from
the
> real world, you can drive it for free.
> So grab the dead man handle. Close your doors and let's go underground.
> Get more information and the game from:
> http://ndadamson.com/index.php?slab=tube-sim
> Both an installer and portable version of the game are available.
>
> Happy driving.
> Nick.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] The train now standing at platform N A Soft is TubeSim, and its ready to depart.

2016-12-29 Thread Charlie Te Huia Tukino Smith

Hi:


I'm running windows xp, and tube sim is just an immense joy.


There's simply no way you can make this better, in my opinion

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[Audyssey] eurofly english version?

2016-12-29 Thread Joshua Kennedy
hey where can i download the latest eurofly english version? this 
windows10 computer is not the greatest but i should be able to at least 
try it out until i get a better computer.





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[Audyssey] Problem with missions in eurofly

2016-12-29 Thread Nail Alimzhanov
Hello guys. I started thinking that it was telling me about unauthorised 
passangers cause i was fueling it up fulll. So this time i took just 
enough to get where i wanted and still it didn't change much. There is 
another problem in mission 6. There are two airports that sound almost 
the same in the list of those belonging to the check republic. Maybe i 
chose the wrong one. Some of the symbols are not readable with NVDA.


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Re: [Audyssey] Problem with missions in eurofly

2016-12-29 Thread Bogdan Muresan
Hi. I have a similar problem with mission 59. It says that I did not 
landed at the Hanoy airport, but I landed and board new passengers. It 
seems that the game did not recognize the airports.



On 12/29/2016 8:50 PM, Nail Alimzhanov wrote:
Hi guys. I can not get through the mission noumber 6. I think 
originaly I should start at the different airport rather than i  am 
sitting in now. But i can not move over there just as if i could do it 
in free flights. So i move from the airport i am in to a place where i 
should start  the mission and after i land i again take of and go to 
another scheduled airport but for some reason the mission is 
incomplete it says unauthorised boarding of passangers, allthough 
there are no passangers on board. Please help me out to solve the 
problem.


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[Audyssey] Problem with missions in eurofly

2016-12-29 Thread Nail Alimzhanov
Hi guys. I can not get through the mission noumber 6. I think originaly 
I should start at the different airport rather than i  am sitting in 
now. But i can not move over there just as if i could do it in free 
flights. So i move from the airport i am in to a place where i should 
start  the mission and after i land i again take of and go to another 
scheduled airport but for some reason the mission is incomplete it says 
unauthorised boarding of passangers, allthough there are no passangers 
on board. Please help me out to solve the problem.


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Re: [Audyssey] Converting dosgames to windows.

2016-12-29 Thread Joshua Kennedy
you have to keep the two terminal windows open at all times and you have 
to run the asap screen reader in dosbox. then it talks fine. i used it 
on 4 or five machines, no problems and it talks every time. set virtual 
pair one to com8 and com9. maybe you put the com8 and com9 in the wrong 
edit boxes?




On 12/29/2016 12:17 PM, mattias wrote:

Anyone get dosbox with nvda work
I installed com0com and change the port number I nvda.bat but nvda not talk

-Ursprungligt meddelande-
Från: Gamers [mailto:gamers-boun...@audyssey.org] För Jacob Kruger
Skickat: den 29 december 2016 05:11
Till: Gamers Discussion list 
Ämne: Re: [Audyssey] Converting dosgames to windows.

http://batsupport.com/unsupported/dosbox/


Look for the .zip file with NVDA in the name?


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-12-28 22:05, Joshua Kennedy wrote:

get it from batsupport.com go to unsupported dosbox link get the
dosbox with nvda keynote keysoft zip file.


On 12/23/2016 6:50 PM, Lisa Hayes wrote:

So where do i get talking dos box from/ thanks.

-Original Message- From: Jack Falejjczyk
Sent: Saturday, December 24, 2016 1:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Converting dosgames to windows.

Yes and no. If you have 32 bit windows, you can technically run dos
applications natively, although they most likely aren't gonna run
well considering most of the games require a dos screenreader. 64bit
is simply out of the question. I'd recommend using talking dosbox to
play them. You'll get a real dos experience out of it, anyway.

On 12/23/16, Lisa Hayes  wrote:

Hi just wondering if their was a way of converting dos games to
windows if so can someone either point me to a way of doing this or
take on the project if wanted, thanks.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Converting dosgames to windows.

2016-12-29 Thread mattias
Anyone get dosbox with nvda work
I installed com0com and change the port number I nvda.bat but nvda not talk

-Ursprungligt meddelande-
Från: Gamers [mailto:gamers-boun...@audyssey.org] För Jacob Kruger
Skickat: den 29 december 2016 05:11
Till: Gamers Discussion list 
Ämne: Re: [Audyssey] Converting dosgames to windows.

http://batsupport.com/unsupported/dosbox/


Look for the .zip file with NVDA in the name?


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-12-28 22:05, Joshua Kennedy wrote:
> get it from batsupport.com go to unsupported dosbox link get the 
> dosbox with nvda keynote keysoft zip file.
>
>
> On 12/23/2016 6:50 PM, Lisa Hayes wrote:
>> So where do i get talking dos box from/ thanks.
>>
>> -Original Message- From: Jack Falejjczyk
>> Sent: Saturday, December 24, 2016 1:05 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Converting dosgames to windows.
>>
>> Yes and no. If you have 32 bit windows, you can technically run dos 
>> applications natively, although they most likely aren't gonna run 
>> well considering most of the games require a dos screenreader. 64bit 
>> is simply out of the question. I'd recommend using talking dosbox to 
>> play them. You'll get a real dos experience out of it, anyway.
>>
>> On 12/23/16, Lisa Hayes  wrote:
>>> Hi just wondering if their was a way of converting dos games to 
>>> windows if so can someone either point me to a way of doing this or 
>>> take on the project if wanted, thanks.
>>> Lisa Hayes
>>> www.nutrimetics.com.au/lisahayes
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
>>> list, send E-mail to gamers-unsubscr...@audyssey.org.
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>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of 
>>> the list, please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
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>> If you have any questions or concerns regarding the management of the 
>> list, please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
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> You can make changes or update your subscription via the web, at 
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at 
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list, please send E-mail to gamers-ow...@audyssey.org.
>
>


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.