Re: [Audyssey] beep

2007-07-15 Thread Chris Payne
hello Damien,

I may be a bit slow here, but having launched your website, I am unable to 
find Beep.

Please let me know where I am going wrong. By the way, love the sound 
tracks.

Regards

Chris Payne 'Treasurer for TAFN'
- Original Message - 
From: X-Sight Interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 12:04 AM
Subject: [Audyssey] beep


 after speaking with liam, he's agreed that since i made it, beep is my 
 game, therefore it is now released. it has quite a history does this game, 
 read up about it at x-sight.brandoncole.net. this is the first game 
 x-sight have actually personally made, even though it is very very simple, 
 and very very bland, one of you may actually get bored enough to play it 
 one day, ya never know! lol

 as this was just about a 30-minute project, and just about as simple as 
 standing up, i'm also releasing it as open source, it makes use of timers 
 which i'm not too familiar with yet, the game itself works, but if there 
 is anything that would work instead of resetting the timers all the time 
 then please do let me know. lol. and also, if you can give me any 
 suggestions, then i can expand it for ya.

 again, any comments please feel free to email me on here or offlist or msn 
 me or skype me or whatever.

 regards,

 damien
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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-13 Thread Chris Payne
Hello Tom,

My only question is, would this effect Monty, after you have written the new 
engine? At the end of the day, my thought is, that you are the one doing the 
work, you are the one that people come to for help, so if you are more 
comfortable with one program than you are with another, then you are the one 
that makes the choice, as at the end of the day, we only play the result, 
and in most cases, will not know the different.

Many thanks for all the work you do on our behalf

Chris Payne 'Treasurer for TAFN'
The Accessible Friends Network

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 12, 2007 8:59 PM
Subject: [Audyssey] Possible changes in USA Games Development.


 Hi all,
 I am throwing this out here for public discussion. Since this effects
 all of you as well as me I think this needs public discussion.
 As you know I have written two games that requires the Microsoft .Net
 Framework and DirectX 9.0C using C#.Net. Well, since choosing this path
 I've had nothing but headaches and trouble getting those technologies
 working on end user systems. In most cases the game runs, but now and
 then there is a system or more that can't simply be fixed, and the games
 won't run reliably. I think allot of this boils down to using new
 non-standard Microsoft technologies, and these new technologies are not
 reliable for mass distribution. At least, not until all of this is
 packaged as a core part of Windows. They are a part of Vista, but those
 versions are not completely compatible with the versions I am using so
 that means the older ones needs installed nullifying the fact they are
 there in Vista already.
 My current thought is after Montezuma's Revenge is released I should
 rewrite the USA Games engine in C++. The reason is I can use core MS
 Windows technologies such as the standard Win32 API, and even support
 DirectX 8 or 9 with no problems. Since I won't require the .Net libs for
 DirectX upgrading to the latest DirectX won't be as necessary as it is
 now. The major advantage here will be improved performance, greater
 security, and games should in theory just install and run without having
 to install a bunch of other things before hand.
 Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this
 point, but if we decide to go with say C++ I could write a new engine,
 and convert USA Raceway to C++. Therefor, when Raceway is released we
 won't have to hastle with figuring out which version of the .Net
 framework is installed, if the DirectX managed components are installed,
 if they are up to date, and so on. What does everyone think?


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Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issue forShades of doom

2007-06-05 Thread Chris Payne
I don't respond to many of these issues,but just to let you know a 
replacement key for my sons car, was going to cost in the region of £100, 
just so I would not have to wait around in the rain after work. So my point 
here is that a replacement key for a game and a replacement key for other 
things can be a vast difference in cost. I do agree that we should take as 
much care as possible in keeping game keys safe, but it is not always that 
easy. By the way, we did not get the spare key, I just get wet!

Cheers

Chris Payne 'Treasurer for TAFN'

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Tuesday, June 05, 2007 3:53 PM
Subject: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issue 
forShades of doom


 In every user's guide I have read, and I do read them before playing a 
 game,
 it is strongly suggested that you write your authorization code in 
 braille,
 put it on tape, or whatever.  Keep a backup copy of your keys in case you
 experience PC problems that cause your key to get lost.  If you don't, 
 it's
 your responsibility, not the game developer's.  If you buy a car, and lose
 the car key 6 months later, should the manufacturer furnish you with 
 another
 one free of charge?, or should you have made another key beforehand, just 
 in
 case?  Obviously, you should have made a duplicate key.  The same 
 principle
 applies to game keys.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Ronald Hopkins II [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 05, 2007 3:39 AM
 Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom


 Hello.  I think that piracy can ruin business.  Although I think that
 there
 should be an agreement with the gaming company and customers if there 
 keys
 are unfortunately lost from comp crashes, they should be able to get them
 back.


 [Original Message]
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Date: 6/5/2007 5:50:26 AM
 Subject: [Audyssey] Urgent! pyracy issue for Shades of doom

 Hi.

 Recently on the audio games.net forums, a couple of members have been
 discussing cracks and such. However with this latest topic I think things
 are going slightly far. In light of the recent discussion about pyracy,
 I'm
 reporting it here, - because I'm not precisely sure whome to contact
 relating to shades of doom.

 Please see:

 http://forum.audiogames.net/viewtopic.php?pid=12160#p12160

 I'm sorry for having to go through these sorts of things, but given the
 talk about pyracy, I thought it was probably better than leaving the
 issue.
 Also, as I said, this isn't this person's first discussion of pyracy (as
 che martin unfortunately noticed).

 Sorry again.

 all the best,

 Dark.
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Re: [Audyssey] bomb blaster then?

2007-04-18 Thread Chris Payne
Hello Damien,

I think you could always state 30 pounds sterling, that way no matter what 
the pound is doing against the dollar, or what ever country you live in, you 
will get the price you are looking for, I hope this helps

Chris Payne 'Treasurer of TAFN'

- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 8:29 AM
Subject: Re: [Audyssey] bomb blaster then?


so what are you suggesting, that i make it 30 of whatever currency? so if
someone pays in dollars they pay $30, or if they pay in pounds they also pay
£30?

regards,

damien




- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 3:11 AM
Subject: Re: [Audyssey] bomb blaster then?


Hi Damien,
How about setting your prices depending on the persons country or currency?
You are right that since the Brittish pound currently has a higher
exchange rate than the dollar some gamers may not want to pay the extra
exchange rate to equalise things. Then, again if that is your price to
be of value you may have to do what you have to do.




damien c. sadler - head of x-sight interactive wrote:
 there is a sticky situation when it comes to prices. i am british,
 therefore
 my home currency is pounds. if i charge £30, i feel that the americans are
 being treated unfairly, but if i charge $30, then i wouldn't be getting
 the
 equivalent of what i would usually be getting.

 regards,

 damien



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Re: [Audyssey] Question about grizzly gulch.

2007-03-27 Thread Chris Payne
Hello,

This could be classed as a
s
p
o
i
l
e
r

My understanding, is that you use the arrow keys, to point in the direction 
from which the sound of the rat is comming from, I also believe the shop 
comes in to it somewhere.

With the aspect of not being able to get into the Sheriff's office, you 
would not have got to the rats unless you had completed the earlier 
missions. It sounds to me that your current mission is to clear the Rats, so 
until they are gone, there is no point in going to the Sheriff's office.

I hope this helps

Chris Payne 'England'
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: blindgamers gamers@audyssey.org
Sent: Tuesday, March 27, 2007 5:24 AM
Subject: [Audyssey] Question about grizzly gulch.


 Hey all, I know grizzly gulch has been discussed on here before, but a
 friend of mine is currently playing it and is kind of stuck for a couple
 of reasons, some of which may be technical in nature.  I am sorry if
 these questions are a bit vague, but it is difficult for me to tell
 exactly what is going on as she is in Washington and I am in California,
 and it's a bit hard to play the game by phone lol.  She does not seem
 able to get past the part where you catch the rats, and I am not sure if
 the game is being weird or if she is just having difficulty.  So my
 question is, have any of you had difficulty with this on an  xp box?  I
 seem to recall the game having some sound problems with newer
 machines/operating systems.

 Her second problem I am pretty sure is just that she is not doing
 something in the game.  She has not been able to get into the marshal's
 office to get missions.  I seem to recall that you have to do something
 or other to make this happen, she has thwarted many bank robberies but
 this has done no good.  Anyone recall what you have to do here?  I would
 install the thing and play it myself but I am still running my secondary
 system with the crappy inbuilt soundcard that I am almost positive would
 cause me problems.  Any help on these matters would really be
 appreciated.  I've not played this all the way through for several years
 now and I just don't recall these things.

 Thanks in advance.

 Tom



 --

 First come smiles, then lies, last is gunfire. 
 Roland Deschain of Gilead


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Re: [Audyssey] alter eon

2007-02-06 Thread Chris Payne
Yes, Chris, Died on November 6th 2005, and just to let everyone know, the 
gold talley is now at 273,800.

Cheers

CP


- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 05, 2007 7:53 PM
Subject: Re: [Audyssey] alter eon


 Kris kant is dead? or is he still alive? The last time I talked to him was 
 9
 or 10 years ago.
 He was the person who helped me with udora voice emails.

 Josh

 - Original Message - 
 From: Chris Payne [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 05, 2007 6:38 AM
 Subject: Re: [Audyssey] alter eon


 Hi,

 Like wise, I enjoy the mud, and I am currently trying to collect 
 1,000,000
 gold coins to create an area in memory of Chris Cant, for those of who
 remember Chris, he was the founder of TAFN, and so if you have any gold
 going spare, and you see Nimrod lurking in a corner just speak and he 
 will
 except any going free, we currently have around 273,500.

 Cheers

 Chris Payne, 'Treasurer for TAFN'


 - Original Message - 
 From: john snowling [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, February 05, 2007 11:07 AM
 Subject: Re: [Audyssey] alter eon


I totally agree with you reguarding this mud. I've had many hours of
 enjoyment from it.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
 On
 Behalf Of ian and riggs
 Sent: 05 February 2007 06:57
 To: Gamers Discussion list
 Subject: Re: [Audyssey] alter eon

 hi i must say the accessability of alter eon is second to none forr 
 blind
 players. i will give it a 10 / 10 for that. they have had blind players
 in
 mind when they created it.
 - Original Message - 
 From: Lisa Leonardi [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 05, 2007 3:53 AM
 Subject: Re: [Audyssey] alter eon


 That may be, but in my opinion, alter aeon is a good mud, and it's the
 most
 accessible one with features specifically designed to make it easier 
 for
 a
 blind person to play.

 Lisa
 - Original Message - 
 From: ian and riggs [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 04, 2007 4:14 PM
 Subject: Re: [Audyssey] alter eon


 their are a lot better muds than alter eion out their
 - Original Message - 
 From: john snowling [EMAIL PROTECTED]
 To: Audyssey gamers@audyssey.org
 Sent: Sunday, February 04, 2007 9:15 PM
 Subject: [Audyssey] alter eon


 Hi mark the web address is:

 http://www.dentinmud.org/alter-1.0/

 go down to the blind players link and enter on it.

 Type new for new character and press enter
 Type in your character name then a password
 Re enter the password.
 It will ask you several questions with a y or n answer and one on
 whether
 you want your character to be male or female.

 It will then give you a choice of options I would press option 1 for
 mud
 school.

 As I said I got a lot of help from a friend.


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Re: [Audyssey] alter eon

2007-02-05 Thread Chris Payne
Hi,

Like wise, I enjoy the mud, and I am currently trying to collect 1,000,000 
gold coins to create an area in memory of Chris Cant, for those of who 
remember Chris, he was the founder of TAFN, and so if you have any gold 
going spare, and you see Nimrod lurking in a corner just speak and he will 
except any going free, we currently have around 273,500.

Cheers

Chris Payne, 'Treasurer for TAFN'


- Original Message - 
From: john snowling [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, February 05, 2007 11:07 AM
Subject: Re: [Audyssey] alter eon


I totally agree with you reguarding this mud. I've had many hours of
 enjoyment from it.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of ian and riggs
 Sent: 05 February 2007 06:57
 To: Gamers Discussion list
 Subject: Re: [Audyssey] alter eon

 hi i must say the accessability of alter eon is second to none forr blind
 players. i will give it a 10 / 10 for that. they have had blind players in
 mind when they created it.
 - Original Message - 
 From: Lisa Leonardi [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 05, 2007 3:53 AM
 Subject: Re: [Audyssey] alter eon


 That may be, but in my opinion, alter aeon is a good mud, and it's the
 most
 accessible one with features specifically designed to make it easier for 
 a
 blind person to play.

 Lisa
 - Original Message - 
 From: ian and riggs [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 04, 2007 4:14 PM
 Subject: Re: [Audyssey] alter eon


 their are a lot better muds than alter eion out their
 - Original Message - 
 From: john snowling [EMAIL PROTECTED]
 To: Audyssey gamers@audyssey.org
 Sent: Sunday, February 04, 2007 9:15 PM
 Subject: [Audyssey] alter eon


 Hi mark the web address is:

 http://www.dentinmud.org/alter-1.0/

 go down to the blind players link and enter on it.

 Type new for new character and press enter
 Type in your character name then a password
 Re enter the password.
 It will ask you several questions with a y or n answer and one on
 whether
 you want your character to be male or female.

 It will then give you a choice of options I would press option 1 for 
 mud
 school.

 As I said I got a lot of help from a friend.


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