Re: [Audyssey] any night football and other games

2007-09-13 Thread Joseli Walter
oh man, a windows version of shoot97 would be a blast!!!
I loved that game when I could play it, unfortunately, can't do so now 
because I'm running xp, but man that game was fun!!!
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Tuesday, September 11, 2007 10:02 PM
Subject: [Audyssey] any night football and other games


 Hi,

 Does anybody remember the any-night football for DOS? Is there a windows
 version of it? also what about the cops game for DOS and shoot97? Are 
 there
 plans to make windows versions of those games?

 Josh

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


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Re: [Audyssey] New Game!

2007-08-26 Thread Joseli Walter
sure, but the simple games are fun if your sitting in a train station with 
your laptop and are bored, but don't know how much time you'll have to wait.
Or if you have a.d.d like me and just need something fiddly to do while 
listening to a movie or what ever.
Those kind of games that don't require much brain power to play are good for 
times like that.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 25, 2007 2:36 PM
Subject: Re: [Audyssey] New Game!


 Hi Liam,
 I certainly don't have an issue with you giving criticism to any game.
 However, I think there are two different levels of programmers in our
 comunity the pros that produce such games like Troopenum, Monkey
 Business Shades of Doom, etc and the amatures that produce simple rainy
 day games like Guess  the Voices, guess the number, and Bop It kinds of
 games. If you don't like the amature games you don't have to download
 and play them.
 I'll be honest here. I am not a big fan of simple games like Bop It,
 Guess the Number, Guess the Voices either. I want action FPS Games like
 Shades of Doom, Tank Commander, etc and those games are still few and
 far between in our comunity.


 Liam Erven wrote:
 your first line sums it up perfectly.
 when you've got a 12 year old working on it.

 I have absolutely no problem with creating new games.  in fact that's 
 what
 keeps the market going, but if a game is awful I will give unbiased fair
 criticism.  Why/  Because noone else will.  In fact I'm willing to write 
 a
 review for what ever game.  if it's bad I'll probably trash it, but if 
 it's
 good I'll give the priase it deserves.  And to be fair I always play the
 game and try and come up with good things to say.  maybe I should start a
 blog called the angry Blind gamer.  Could be interesting.




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Re: [Audyssey] pipe2 issue. extremely upset with damion sadelor!!

2007-08-26 Thread Joseli Walter
considering I know Damien very well, I can tell you that, while he can 
sometimes word things wrong, he never means anything nasty by things he 
says.

- Original Message - 
From: blind guy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 25, 2007 6:19 PM
Subject: Re: [Audyssey] pipe2 issue. extremely upset with damion sadelor!!


 I'm not on that list, but... Well Damien, did u really do tthat?
 Because I've talked to you offlist and you seem nice enough, so...
 And also, very good suggestion Nicol if i do say so myself; very neat
 things ya got. i have only gotten to like level10 in that game but...
 still fun anways.
 speaking of toolboxes, how do u unlock those successfully? i keep
 hearing darn it! when it try and then i am back at fitting pipes.


 On 8/25/07, nicol [EMAIL PROTECTED] wrote:
 Please correct me if I'm now addressing the wrong damion.
 According to my understanding damion sadelor, the head of x site 
 interactive
 is the  co moderator at the BSC list.
 For very long now I have been trying to convince the bsc mailing list 
 that
 levels 13 and 14 of pipe2 blast chamber doesn't have any enemies.
 I'm getting a very bad attitude from the list, and damion is one of the 
 guys
 that tell me how stupid and  childish my suggestions is.
 Then out of utter despair I sent a message to the list yesterday night 
 where
 I first addressed Justin and then I turned my face to the audience again 
 so
 to speak.
 Then damion replied that   my whole message was addressed to Justin
 privately, not to the list, but he didn't read my message thoroughly.
 The reason why I feel there should be  enemies in levels 13 and 14 is not
 really because  fitting pipes without enemies is borring. NO, it is not
 really borring. Because  if levels 13 and 14 doesn't have any enemies 
 it's a
 good chance to practice your pipe fitting skills without any enemies.
 But my opinion is: if Justin feels that 2 levels in the game shouldn't 
 have
 any enemies why not make it the first 2 levels.
 And there is the practice round for those who want to fit pipes without
 enemies.
 My reason why I feel there should be enemies in levels 13 and 14, because
 now it happens that I unlock a toolbox on level 13 or 14 and now I get a 
 bug
 spray and I would like so much to use this bug spray but now there are 
 not
 spiders.
 Ok, you guys will say: but use the bug spray once you received it. NO,  I
 want to use the bug spray as soon as a spider appears. That makes the use 
 of
 bug spray feel more realistic.
 Its s bad to receive  a special item in a toolbox and I  can't use 
 it!
 I really don't mind if I for example receive a  special item in a toolbox 
 in
 level5 and no enemies appear in level5  which I can  kill using that 
 special
 item because I can use those special items say on level6, but on levels 
 13
 and 14 its bad not to get any enemies.
 So damion, I am very very unhappy because you jump down my throat 
 regarding
 my pipe suggestions.
 I could have e-mailed you privately, but I want the rest of the gaming
 community to know that I have the innoscent intention of  giving Justin 
 my
 feedback regarding the game and what do I get? A moderator and list 
 members
 that spank me on the fingers.
 I was never  complaining, I was only giving innoscent feedback.
 It was said either in the manual or in the list guidelines, the purpose 
 of
 the bsc gaming list is  so that customers can give feedback to improve
 games.
 Now I remember, it was definitely said in the guidelines, I can still
 remember the wording more   or less. We prefer that  posts should only be 
 on
 the topic of bsc games because we want feedback from our customers  to
 improve our games.
 Now that I'm doing it, I get spanked on  the fingers for a childish
 nonsense  complaint.I've said it many times damion and I will say it
 again. I am a happy customer, I never feel that I wasted my money on 
 pipe2,
 it's an  action packed game,  and the fact that the special items is
 randomized, that makes it interesting and that determines my score and 
 that
 can cause me to get a high score to end up on number1  of the 
 scoreboards.
 I'm  not trying to say that Justin should leave his work that he is busy
 with now and update pipe with the changes I would like to see in it.
 I understand if Justin's schedule is full, the only point  I want to 
 bring
 across is, Justin must be assured that I'm  valuing his game and I'm 
 giving
 him feedback.
 But how sure can I be that damion doesn't privately discourage Justin to
 give me   acknowledgement? At least if I take  damion on on this list he
 can't take list action against  me.
 I don't know how else I can tell people I'm unhappy with the attitude I'm
 getting.
 I  know people said that they do get enemies in levels 13 and 14, but I 
 am
 sorry, I can't believe this. Because as  a pipe gamer you do not always 
 pay
 attention to what level you are on. It happened to me in 

Re: [Audyssey] My Game- Guess the Voice by: Ryan Smith HeadofRSGames

2007-08-26 Thread Joseli Walter
hey mister.  I remember some of the games you yourself put out when you were 
16.  In fact, I believe I still have them, and compared to what you've put 
out recently, they're way basic.
You've come a long way and for that I'm proud of you, but as folks have been 
saying, you have to start somewhere, even if your Liam.

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 25, 2007 2:16 PM
Subject: Re: [Audyssey] My Game- Guess the Voice by: Ryan Smith 
HeadofRSGames


 hey.  I have no problbem with young folks starting to program games.  the
 mario game was programmed by a 15 year old.  I thinktommy's 15.  but I'm
 justhonest.  if something is bad I will be honest.  mainly cause everyone
 usualy sugar coats it.  I don't.  There is tons of room for improvement 
 and
 I think everyone knows that.  I still stand by my fact that 7 betas is way
 way way too much.  but hey.  keep doing what you wanna do.


 - Original Message - 
 From: blind guy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, August 25, 2007 2:11 PM
 Subject: Re: [Audyssey] My Game- Guess the Voice by: Ryan Smith
 HeadofRSGames


 Hi Damian,
 I agree with you, in any subject/field the younger you start the
 better you be when you older. and btw, just for your guys info, that's
 andy's twin...
 So yeah... Last time i talked to him was an hour ago... and as far as
 i know the two of them sorta did it together.

 On 8/25/07, Damien C. Sadler [EMAIL PROTECTED] wrote:
 My thought is, the younger you start, the better you'll be when you're
 older. I started at around 11, and although I didn't start straight off
 with
 game programming, I did make some completely boring pointless programs
 that
 constantly had to be checked since I knew nothing about programming back
 then.
 Look at Acefire. That was my very first game, and there were complaints
 about it, but the majority of people liked it, so I'm remaking it and
 adding
 in a few new features, despite my attempts to give it up.

 Regards,
 Damien Sadler
 - Original Message -
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, August 25, 2007 7:57 PM
 Subject: Re: [Audyssey] My Game- Guess the Voice by: Ryan Smith Head
 ofRSGames


  what's wrong with his software? everyone has to start off somewhere, I
  for
  one am glad he's taking the anniciative.
 
  Josh
 
  email: [EMAIL PROTECTED]
  msn: [EMAIL PROTECTED]
  AOL: kutztownstudent
  skype: jkenn337
 
  - Original Message -
  From: alex [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, August 25, 2007 2:40 PM
  Subject: Re: [Audyssey] My Game- Guess the Voice by: Ryan Smith Head 
  of
  RSGames
 
 
  First of all, why don't you get a domin, some years of programing
  experience
  and a few years on you before i am convenced to download your
  software.
  Best
  of wishes,
  Alex
  - Original Message -
  From: Ryan Smith [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, August 25, 2007 2:08 PM
  Subject: [Audyssey] My Game- Guess the Voice by: Ryan Smith Head of 
  RS
  Games
 
 
  Hello, I see that you have problems with the Guess the Voice Game. I
  was
  asked to program it  and though it would  be easy, so I did. All
  issues
  will be fixed in the final release of Guess the Voice. I am sorry, 
  my
  programming skills are only up to an extent, I am only 12 years old.
  I
  expect to have it ported into VB 6 soon. As I said, everything will
  be
  fixed. The only reason for not wanting to get it in the future is
  because you don't like guessing voices! You can download it from my
  site
  http://rsgames.mb.com  Also, I added something this morning and 
  I
  am
  sorry if I put guess the numbers because that was stuck in my head.
  What
  I added is a I
  beat an RS Games Game. When you win, there is a code, you must email
  me
  that code as well as your name, and I will post your name on the
  boards.
  Please discuss about RS Games on my forum/list which can be found on
  my
  site. I am open to suggestions or improvements. Thank You and Happy
  Gaming!
 
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Re: [Audyssey] a question about rpg games

2007-08-05 Thread Joseli Walter
legend of the green dragon is an accessible web based rpg.
I don't recall the exact burl, but if you google it, you'll find it.
- Original Message - 
From: Greg [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Saturday, August 04, 2007 2:32 PM
Subject: [Audyssey] a question about rpg games


 Hello everyone,
 I was wondering if someone could tell me where to find some good RPG 
 games?
 Thanks Greg
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 5:46 PM

 



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Re: [Audyssey] sound rts

2007-07-27 Thread Joseli Walter
lol that happened to me too. don't worry.

- Original Message - 
From: Josh [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 26, 2007 10:49 PM
Subject: [Audyssey] sound rts


 Ok,
 maybe I'm just not good at this game. I've been playing for a few hours 
 and
 I just can't get past tutorial3. I've been sending all my peasants to 
 defend
 the gold-mine to exploit it rather. And I send all my soldiers to b2 and 
 set
 their mode to offensive. they defeat the enemy and one or two are lost but 
 I
 never destroy a building. One time I did manage to exhaust a entire gold
 mine though but by the time I go to move on to build a farm or barracks 
 the
 enemy soldiers catch up and wipe out my peasants and sometimes the town
 hall.

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


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Re: [Audyssey] sound rts tutorial 3

2007-07-27 Thread Joseli Walter
hey cool, I didn't know that the town hall square would heal the troops!
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 26, 2007 8:53 PM
Subject: [Audyssey] sound rts tutorial 3


 Hi,

 I just can't get past tutorial3 on sound rts. I keep getting attacked when 
 i
 exploit the gold-mine and I start building a barracks to recruit more
 footman but it gets attacked and I can never hardly if ever attack the
 enemy.

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


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Re: [Audyssey] New audio tutorial for Sound RTS

2007-07-27 Thread Joseli Walter
using xp and a sound blaster card.  I didn't have the problem untill 
installing the newest version, and now, even though I've gone back to the 
old version, I still have the stuttering problem.

- Original Message - 
From: SoundMUD [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 26, 2007 8:05 AM
Subject: Re: [Audyssey] New audio tutorial for Sound RTS


 Which version of Windows are you using? I had the same problem with an old
 laptop with Windows Me.

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Re: [Audyssey] New audio tutorial for Sound RTS

2007-07-26 Thread Joseli Walter
but does said tutorial tell you how to make sound RTS stop 
stuh,stuh,stuh,stuttering?
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 25, 2007 6:16 PM
Subject: [Audyssey] New audio tutorial for Sound RTS


  I have created a tutorial for the beginning Sound RTS players, which I 
 hope will help get more folks playing this amazing game.
  By the time you finish this tutorial, you should be able to take on the 
 computer with no problems.
  You can get it here:
 http://blindadrenaline.com/downloadCounter/download.php?x=RT+audio+tutorial

  Have fun,
  Che
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Re: [Audyssey] Some thoughts about sound RTS

2007-07-26 Thread Joseli Walter
you can, but you have to find them first

- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 25, 2007 11:37 PM
Subject: Re: [Audyssey] Some thoughts about sound RTS


 yeah but I got through the first two tutorials now I can't get through the
 third I keep getting defeated. I have all my peasants get the gold and 
 some
 wood but for some reason I keep getting defeated. It would be nice if you
 could attack the enemy instead of just sitting around waiting for them.

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337

 - Original Message - 
 From: Quinten Pendle [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, July 26, 2007 12:00 AM
 Subject: [Audyssey] Some thoughts about sound RTS


 Hello all

 I eventually got round to taking time to discover this game, and, it's
 great.
 I noticed in the tutorial by Che that other sounds were used, and I no
 discussions in this regard took place on list a few days ago, although
 at the time I didn't take notice, because I simply didn't regard it as
 important.
 However, could someone please tell me where to get hold of the newer
 sound pack for RTS?
 Thanks for any help, and, great tutorial Che, this certainly got me
 hooked!
 Regards
 Q

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 Checked by AVG Free Edition.
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Re: [Audyssey] any suggestions?

2007-02-17 Thread joseli Walter
not really, especially in sod, there is a way to place markers, and if you 
hit the v key it'll tell you if you've been there or not.

- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 16, 2007 3:53 PM
Subject: Re: [Audyssey] any suggestions?


 that's true, but there's just too much to remember in one go. it's hard to
 remember where you've visited.

 regards,

 damien




 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 9:17 PM
 Subject: Re: [Audyssey] any suggestions?


 Using the keystrokes and the instructions that actually are provided on
 how
 to play the game in the user's guide , learn and practice.  Remember your
 mistakes and try something else.  If going west does not work, go north,
 south, or east.  It's all a matter of figuring stuff out through
 experience.
 They are not designed to be very easy to complete successfully.  For the
 most part, if they were, there would be no replay value once you've 
 beaten
 the game.  If you've tried a game once or twice and are getting nowhere,
 give it time.  Remember, you probably will not win the first time you 
 play
 it.  Keep working at it.  You can ask other people for help, but it's
 always
 more fun and rewarding if you can figure it out on your own because you,
 not
 someone else, did it.
 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 2:45 PM
 Subject: [Audyssey] any suggestions?


 ya know? i really really don't understand how people can play these 
 games
 such as shades of doom, technoshock, treasure hunt, etc. i just don't
 know
 where to start on games like this. i feel i'm missing out on what could
 be
 a few rather entertaining games.
 how do you guys know where to go? how do you know what to do? you read
 the
 docs and it only really tells you the scene, not where to go or 
 anything.

 regards,

 damien
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Re: [Audyssey] Harry Potter text adventure

2007-02-08 Thread joseli Walter
is there a walk through for the dog's life text adventure game?

- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 07, 2007 9:44 AM
Subject: Re: [Audyssey] Harry Potter text adventure


I don't know where you can get the harry potter one. but most of them are
 found at www.ifarchive.org .

 Josh

 - Original Message - 
 From: Janet [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Wednesday, February 07, 2007 7:38 AM
 Subject: [Audyssey] Harry Potter text adventure


 It's Janet again. I didn't know there was a Hary Potter adventure game. I
 wish I new more about all theese adventure games.

 Please let me know where I can find them.

 Janet

 [EMAIL PROTECTED]

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Re: [Audyssey] i'm slightly progressing in danger city

2007-01-19 Thread joseli Walter
as deputy manager of x-sight, I think I can safely say that while we do have 
the source code for the game, it will be a while before any further 
development is made as we are busy working on another project.
but feel free to visit
http://x-sight.brandoncole.net
to check out the news on further developement of any games we have going.

- Original Message - 
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 19, 2007 1:05 AM
Subject: Re: [Audyssey] i'm slightly progressing in danger city



 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 Damion, please! Please! Tell us if you are making any progress with the
 game. I'm overexcited.
 I'm excited to follow the old man or the car  or  whatever jasen had in
 mind. Did you guys  have a listen to that old man talking as you are
 walking through the water after you completed act3?  He's too old to
 chase that car, lol. Sounds like old man Stanley. No, sounds like phil.
 Lol lol lol.
 That man's voice sounds exactly like phil's voice! Hay phil would you be
 able to chase that car? Lol lol lol. I had a good laugh at that trailor
 or  whatever.
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Bryan Peterson
 Sent: 19 January 2007 12:52 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] i'm slightly progressing in danger city

 I think somebody already got the code and is working on it. I believe
 it's
 Damian from XSite. But until such time as the game is updated there
 isn't
 any updated version.
 Bryan and his Girl Jenny
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Re: [Audyssey] sod

2007-01-18 Thread joseli Walter
thanks. I'll have to try that.

- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 17, 2007 10:43 PM
Subject: Re: [Audyssey] sod


 It's on the last monster in the level. If you take one of the two
 teleporters in the room with two, it'll take you to a room with a machine
 and a Cyborg. Kill it and it should have the message, assuming you didn't
 miss an other monsters up to that point. Then just use a mine to get out.
 Bryan and his Girl Jenny
 - Original Message - 
 From: joseli Walter [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 17, 2007 5:17 PM
 Subject: Re: [Audyssey] sod


 hey can anyone give me a clue as to hwo to find the message in level five
 of
 sod?
 thanks.

 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
 Sent: Friday, January 12, 2007 3:17 PM
 Subject: [Audyssey] sod


 Hi all
 I have beaten sod on its my turn daddy! You guys were right, I
 backtracked
 in level 8 and  I found a silent walker and when I killed him, I found
 the
 message. I enjoyed the ending sequence a lot. You go up the elevator,
 then
 you hear seagulls and all  you have to do is use the radio from your
 inventory and the ship is on its way.
 Just a question for those of you who have done a lot of exploring. In 
 the
 area outside the boss room, there is this long passage stretching from
 the
 elevator to the door of the boss room. As I walk down this passage there
 is
 passages to my left and right, and from them monsters came out. I 
 managed
 to
 kill them all, what I would like to know: is it necesary to walk down
 each
 of those passages?
 If there's no  ammo  etc. lying there, then it sno use me walking down
 each
 one of them.
 Because I tried it and I got lost somewhere so it took me  a while to 
 get
 back to the main passage.
 I'm just asking for when I play the boss level on higher experience
 levels.
 Well the monsters doesn't carry anything, but if any one found stuff
 lying
 around in those passages then its worth  walking down each one of  those
 passages.
 After the guy says: tie yourself, you deserve a medal for this, the ship
 makes a sound as its departing and the eva says: congrachulations, you
 have
 completed shades of  doom successfully.
 But then the ship's sound  continues. I waited a while to  hear if the
 sound
 will vanish but it just continues. So then I pressed a key and the sound
 stops and I was back in the menu.
 Will this sound play and  play until I  press a key? Or will it  fade
 awayh
 after a while?



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Re: [Audyssey] sod

2007-01-17 Thread joseli Walter
hey can anyone give me a clue as to hwo to find the message in level five of 
sod?
thanks.

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Friday, January 12, 2007 3:17 PM
Subject: [Audyssey] sod


 Hi all
 I have beaten sod on its my turn daddy! You guys were right, I backtracked
 in level 8 and  I found a silent walker and when I killed him, I found the
 message. I enjoyed the ending sequence a lot. You go up the elevator, then
 you hear seagulls and all  you have to do is use the radio from your
 inventory and the ship is on its way.
 Just a question for those of you who have done a lot of exploring. In the
 area outside the boss room, there is this long passage stretching from the
 elevator to the door of the boss room. As I walk down this passage there 
 is
 passages to my left and right, and from them monsters came out. I managed 
 to
 kill them all, what I would like to know: is it necesary to walk down each
 of those passages?
 If there's no  ammo  etc. lying there, then it sno use me walking down 
 each
 one of them.
 Because I tried it and I got lost somewhere so it took me  a while to get
 back to the main passage.
 I'm just asking for when I play the boss level on higher experience 
 levels.
 Well the monsters doesn't carry anything, but if any one found stuff lying
 around in those passages then its worth  walking down each one of  those
 passages.
 After the guy says: tie yourself, you deserve a medal for this, the ship
 makes a sound as its departing and the eva says: congrachulations, you 
 have
 completed shades of  doom successfully.
 But then the ship's sound  continues. I waited a while to  hear if the 
 sound
 will vanish but it just continues. So then I pressed a key and the sound
 stops and I was back in the menu.
 Will this sound play and  play until I  press a key? Or will it  fade 
 awayh
 after a while?



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Re: [Audyssey] sarah manual

2007-01-17 Thread joseli Walter
yep. unless you splinch yourself, but I don't think that can be done in 
Sarah.

- Original Message - 
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 16, 2007 12:03 AM
Subject: [Audyssey] sarah manual



 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 Hay all
 I'm busy reading the sarah manual.  Sounds interesting! So if I
 understand it correctly aparate is the same as teleporting?
 Telepoert is a term that is used in science fiction movies and aparating
 is the same but it is a term used in wizardry.
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Re: [Audyssey] M.U.L.E.

2007-01-16 Thread joseli Walter
hmmm. teriformers?
sounds like what your talkign about anyway, but I could be wrong.
- Original Message - 
From: michael feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 12:56 AM
Subject: Re: [Audyssey] M.U.L.E.


 That game is nothing like what Che is talking about. Jim's use of mule
 refers to somebody who sells and transports drugs. The game M.U.L.E. is
 about colonising a planet and is far more complex. I used to know what
 M.U.L.E. acronim stood for but can't remember now.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]

 - Original Message - 
 From: Kelly Sapergia [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Sunday, January 14, 2007 11:58 PM
 Subject: Re: [Audyssey] M.U.L.E.


 Hi,
Jim Kitchen has a game like this on his TTS games page called WinMule.
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


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 No virus found in this incoming message.
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 13/01/2007 5:40 PM




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Re: [Audyssey] M.U.L.E.

2007-01-16 Thread joseli Walter
jim kitchen's starmule.

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 8:51 PM
Subject: [Audyssey] M.U.L.E.


  Reading Michael Feir's post about his game idea Space Miners reminds me 
 of
 a game I want very much to produce in the next few years.
  I don't know how many of you had the priveledge of playing m.u.l.e. back
 in the early eighties, but it was a game well ahead of its time, and one 
 of
 the most addictive games outside of Lemmings I have ever played.
  I won't go into detail about the game, you can find plenty on google 
 about
 it, but I promise you if and when I get around to doing something along 
 the
 lines of it, anyone with a strategic bent will dig it.
  Does anyone know of any games past or future that fall into this narrow
 genre?
  Later,
  Che


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Re: [Audyssey] ENEMY ATTACK

2007-01-12 Thread joseli Walter
I think it should be beatable, or people will start giving up.

- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 12, 2007 2:03 AM
Subject: Re: [Audyssey] ENEMY ATTACK


 If anyone does beat the game I wanna know about it so I can add harder
 levels.  I designed it to be unbeatable--or close enough.  I haven't even
 beaten it yet.  How do yall feel about more gunners in the next version?
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 2:36 PM
 Subject: [Audyssey] ENEMY ATTACK


 HI,

 On enemy attack I got to the insane level this time and the last time I
 got
 to impossible. Abyone beat the game yet?

 Josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337


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Re: [Audyssey] sod

2007-01-10 Thread joseli Walter
it's a bio grenade, so it only kills the live creatures without destroying 
anything else.

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 10, 2007 1:46 PM
Subject: Re: [Audyssey] sod


 No

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Ron Schamerhorn
 Sent: Wednesday, January 10, 2007 9:39 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] sod

 Just wondering about the grenade and blob in area 2.  Does it also destroy
 the extra ammo you can pick up?

 Ron


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Re: [Audyssey] Judgement Day

2006-12-20 Thread joseli Walter
I think there is a beep between levels, but not sure. only played the demo 
myself.

- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 20, 2006 4:51 AM
Subject: [Audyssey] Judgement Day


   Well smile  I just installed the JD demo and
 tried all three levels.  Very, very nice!  woohoo!  I used the machine gun
 and had no enemies land!  Way fun!

   How does one know where each level begins and ends?  I simply played
 until it told me the demo was over...  The demo plays the first five
 levels, yes?...
 -Not sure how to distinguish between them...

   Anyway, Liam, a couple of tech questions; out of curiosity, which
 installer did you use?  I like it a lot!  It has a very clean interface 
 and
 I like the ability to easily read the docs from within the install 
 program...
   Secondly, what language did you code this in, if you don't mind my
 asking?...

   Anyway, great job!  really really fun!...  smile

   Will visit the site to check out pricing and such...

   Anyway, thanks for all of your effort!!!  The game rocks!...

 Smiles,

 Cara
 ---

   View my on-line portfolio at:

 http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


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[Audyssey] introduction

2006-12-19 Thread joseli Walter
hello.
My name is Joseli and I am an avid gamer.  I am interested in learning about 
any new games as well as sharing tips and tricks with other gamers.
I am also learning to write programs, so may come out with a game eventually.

Joseli Walter
visit my web page at
http://joseli.walter.home.mchsi.com
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