Re: [Audyssey] sounds for godwars II

2008-05-11 Thread christopher.reagan
What is the address and port for godwars2?
thanks
Chris
- Original Message - 
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 11, 2008 5:11 PM
Subject: Re: [Audyssey] sounds for godwars II


 Hi,

 I'm currently working on porting the sounds for Miriani from Monkey Term 
 to
 VIP Mud. The same could be done with the God Wars sounds, but it would
 require manually entering every trigger. This is due to the fact that 
 Monkey
 Term's triggers go in an XML file, while VIP Mud's triggers go in .set
 files.

 --
 From: will lomas [EMAIL PROTECTED]
 Sent: Sunday, May 11, 2008 12:42 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] sounds for godwars II

 hi has anyone got the sounds that were made for monkey term to work
 with god wars II, to work within v i p mud?
 if so can they instruct me how to do this or send me a config file or
 however it works?
 will


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[Audyssey] vip mud and trying to pilot and check coordinates in miriani

2008-04-29 Thread christopher.reagan
Hi all:
I'm having a problem where in miriani using vip mud, it won't allow me to 
pilet using the num pad, also I can't check my coords using just c.  I half 
to use coord to check my possition.  Can someone tell me how to reclassify 
these commands?  What num pad is doing is moving my body around instead of 
the ship.
thanks
Chris 


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[Audyssey] how to de-install self destruct

2008-04-26 Thread christopher.reagan
Hi thereA:
I was wondering how to go about de-installing self destruct.
I get the following when I do it the usual way.
Error
The uninstall log file C:\Program Files\XLStudios, SI\Self 
Destruct\unins000.dat is in a format not recognized by this
version of the uninstaller. Cannot uninstall.
OK
thanks
Chris 


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[Audyssey] mushclient

2008-04-24 Thread christopher.reagan
Hi there all:
I'm interested in learning how to configure jaws with mushclient, as well as 
getting it to work with the sound pack from biriani?  If anyone can help me 
with this, I'd very much appreciate the assistance
thanks a bunch
Chris
msn is as follows
[EMAIL PROTECTED] 


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Re: [Audyssey] z reader

2008-02-27 Thread christopher.reagan
I'd really like something different then hell and miriani so if you're 
willing to work on a plug in for zmud and charge for it I'd be willing to 
put the 8 to 10 bucks for in for it when completed.
thanks
Chris
- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 26, 2008 3:31 PM
Subject: Re: [Audyssey] z reader


I would pay as soon as it's released, an then sign up to the
 simutronic games again. Wow those games really rule. Shame that ZMud
 isn't for the Mac. Oh well, all complaints asside, I'll get it.
 On Feb 26, 2008, at 8:50 AM, Liam Erven wrote:

 Hello

 I'm not sure how many people are in to the simutronics text based
 games found at www.play.net, but I thought I'd post this in case
 there are interested people.

 Play.net offers several very well-written muds that can be played.
 The issue is that you can either use their client which is totally
 inaccessible, or you can use Zmud which by itself is fairly
 accessible, but will not read anything automatically.  The solution
 of course is to set your screen reader of choice to read the entire
 screen in hopes that it would read the newest text to appear.  This
 system isn't very relyable and can cause headakes when your screen
 reader likes to read random words and letters.  What can be done?
 How about a full-featured plugin for zmud that will interface
 directly with popular screen readers.  That is my plan, and I'm
 making it a reality.  I wanted to post to the list to see what
 interest there would be in this kind of project.  The one thing to
 note however, it won't be a free product, but I will not charge
 ridiculous amounts of money for it.  I'm thinking in the realm of 8
 to 10 dollars.  to produce plugins for z mud, a developer has to
 purchase a license to do so.  As well as purchasing a copy of zmud
 itself.  Let's just say it's not exactly cheap.  If people are
 against paying, I will just make a simple plug in that does the bare
 minimum, but I wanted to add things like sound support, line gags,
 and stuff.  And all that will take a fair amount of time.

 Let me know your thoughts.  I'm interested in getting opinions on
 the concept.

 Liam


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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread christopher.reagan
Oh hell yeh, I'd deffinitly pay to test it out.
Chris
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 4:26 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 Well I'd like to test, I mean who wouldn't.
 Its reall cool game.
 At 10:03 a.m. 18/02/2008, you wrote:
Yeah, I am willing to do beta testing as well, it will be a first for me,
never beta tested something before. So let us know.

--
From: Yohandy [EMAIL PROTECTED]
Sent: Sunday, February 17, 2008 8:56 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] super secret audio from LWorks

 We need flame throwers! yeah! Liam if you need testers definitely let us
 know. I'm willing to pay to test this thing just like I did for rail 
 racer
 and monti. absolutely amazing! please don't abandon it.



 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 3:26 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 nto sure yet.  knives are a possibility.
 to show you how fast things are changing.  I just changed grenades from
 the
 rolling system to a bouncing system now.  which sounds much more
 satisfying

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 2:13 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 You planning to implement any bladed weapons? I'm not expecting 
 throwing
 stars or any samurai or ninja crap, but knives, crowbars or even on
 occasion
 projectile weapons that aren't firearms like daggers? Not that 
 throwing
 stars would be a bad idea... that would be interesting.
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 12:01 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 the most fun part of that was coding the grenade launcher.
 like.  I seriously spend two hours on it, and every moment was worth
 it.
 It's been nice to wake up to a ton of emails about it.  and that 
 pipe.
 just
 plain painful.  it makes me cringe.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 11:13 AM
 Subject: Re: [Audyssey] super secret audio from LWorks


 Hi Liam,
 Dude, that sample game sounds awesome. I love the sound effects. 
 Don't
 know what it is about but the game action reminds me of a few games 
 I
 played ages ago. The pipe attack reminds me of the bats and pipes 
 you
 could pick up in Double Dragon and beat the holy crap out of the
 enemies. The Pistils, sniper rifles, machine guns, are pretty awsome
 as
 well.


 Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it 
 was
 high
 time to update everyone with what was happening in the not so sunny
 land
 of LWorks.  How many game programmers will send random messages 
 like
 this
 at 1 in the morning to say they have something for you to listen 
 to?
 And
 to make it even better, I'm not going to say what this audio is of.
 All
 I'll tell you is, it's part of a new engine I'm working on.  No
 specifics
 about the game have been released, but you can always guess if you
 want.
 and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
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[Audyssey] the pumpkin patch in sryth

2008-02-07 Thread christopher.reagan
Hi there all:
What is the best weapon for use in a haunting in dernsig?
I'm having trouble with the pumpkin warriors.  I can take out one, but 2? 
What's the strategy for that?
thanks
Chris 


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[Audyssey] sryth faq

2008-02-03 Thread christopher.reagan
Where can I go to get anymore questions, like for instance.  What weapon do 
I use against 3 oaggers at a time in the giants adventure and so on and so 
forth.
Thanks
Chris Reagan 


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[Audyssey] defeating this last statue

2008-02-01 Thread christopher.reagan
Hi there:
I was wondering how to best go about defeating the gryphen statue?  Hears my 
info on the game that may help.
Thanks
Melee Rating
35/35
 Stamina
41/41
 Nevernal Rsv.
12/12



  Agility  19  incredible
  Might  19  incredible
  Body  19  incredible
  Aura  19  incredible
  Mind  15  exceptional
  Spirit  17  amazing
  Luck  20  superhuman
Chris 


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