Re: [Audyssey] Accessible Mac Games was Screen reader for MAC

2008-01-04 Thread Thomas Ward
Hi,
Thanks. Keep me posted off list on Mac's Java progress with Java 6. I'd 
really like to go Java 6, but Apple is a version behind the rest of the 
operating system comunity.


Draconis Entertainment wrote:
> Apple is using Java 5.0 right now, but is preparing to release support  
> for Java 6.0, which was originally supposed to be included with  
> Leopard but wasn't quite ready.
>
>
> Draconis Entertainment
> [EMAIL PROTECTED]
>
> Draconis Entertainment
> "Feel the power...wield the magic..."
> http://www.DraconisEntertainment.com
> http://www.DracoEnt.com
>
>
>
> On 2 Jan, 2008, at 1:01 PM, Thomas Ward wrote:
>
>   
>> Hi Cara,
>> Do you happen to know the Java runtime versions used by Mac OS Tiger  
>> and
>> Leopard? I know they are allot older than Windows and if I were to do
>> Java games for Mac I'd need to know what version of the JDK to use my
>> guess is they are around 1.4.2 or JRE 5.0.
>>
>>
>>
>> Cara Quinn wrote:
>> 
>>>   Thomas, I'll be looking into Python so will let you know what I
>>> find,K?...
>>>
>>> Smiles,
>>>
>>> Cara  :)
>>>
>>>   
>> ---
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>   


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Re: [Audyssey] Accessible Mac Games was Screen reader for MAC

2008-01-03 Thread Thomas Ward
Hi Cara,
Well, call it an educated guess. Generally, on Linux unless I 
intentionally update the version in the Ubuntu updates is a major 
version or so behind whatever Sun has posted for developers. Ubuntu is 
pretty good grabbing the Java jdk and jre source and posting it in their 
commercial add ons, but like with Mac they don't upgrade every single 
time a new version is posted on Sun's web site. So I was guessing 
correctly that Mac grabs the most popular and widely used versions and 
incorperate it in to their operating system rather than grabbing the 
latest available version.


Cara Quinn wrote:
>From what I can tell, you're exactly right.  Wow!  great call!...
>
> Smiles,
>
> Cara  :)
>   


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Re: [Audyssey] Accessible Mac Games was Screen reader for MAC

2008-01-03 Thread Cara Quinn
   From what I can tell, you're exactly right.  Wow!  great call!...

Smiles,

Cara  :)


On Jan 2, 2008, at 1:01 PM, Thomas Ward wrote:

> Hi Cara,
> Do you happen to know the Java runtime versions used by Mac OS Tiger  
> and
> Leopard? I know they are allot older than Windows and if I were to do
> Java games for Mac I'd need to know what version of the JDK to use my
> guess is they are around 1.4.2 or JRE 5.0.
>
>
>
> Cara Quinn wrote:
>>   Thomas, I'll be looking into Python so will let you know what I
>> find,K?...
>>
>> Smiles,
>>
>> Cara  :)
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Accessible Mac Games was Screen reader for MAC

2008-01-02 Thread Draconis Entertainment

Apple is using Java 5.0 right now, but is preparing to release support  
for Java 6.0, which was originally supposed to be included with  
Leopard but wasn't quite ready.


Draconis Entertainment
[EMAIL PROTECTED]

Draconis Entertainment
"Feel the power...wield the magic..."
http://www.DraconisEntertainment.com
http://www.DracoEnt.com



On 2 Jan, 2008, at 1:01 PM, Thomas Ward wrote:

> Hi Cara,
> Do you happen to know the Java runtime versions used by Mac OS Tiger  
> and
> Leopard? I know they are allot older than Windows and if I were to do
> Java games for Mac I'd need to know what version of the JDK to use my
> guess is they are around 1.4.2 or JRE 5.0.
>
>
>
> Cara Quinn wrote:
>>   Thomas, I'll be looking into Python so will let you know what I
>> find,K?...
>>
>> Smiles,
>>
>> Cara  :)
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> If you have any questions or concerns regarding the management of  
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Re: [Audyssey] Accessible Mac Games was Screen reader for MAC

2008-01-02 Thread Thomas Ward
Hi,
Ignore previous post. I just found a nice little web page on the Apple 
web site about Java development for Mac OS Leopard. Apparently Java 
1.5.13 is built directly into the core os with the accessibility bridge 
for VoiceOver. pretty darn sweet if you ask me, and it isn't so far out 
of date that I can't live with using Java 1.5 instead of 1.6.



Thomas Ward wrote:
> Hi Cara,
> Do you happen to know the Java runtime versions used by Mac OS Tiger and 
> Leopard? I know they are allot older than Windows and if I were to do 
> Java games for Mac I'd need to know what version of the JDK to use my 
> guess is they are around 1.4.2 or JRE 5.0.
>   


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Re: [Audyssey] Accessible Mac Games was Screen reader for MAC

2008-01-02 Thread Thomas Ward
Hi Cara,
Do you happen to know the Java runtime versions used by Mac OS Tiger and 
Leopard? I know they are allot older than Windows and if I were to do 
Java games for Mac I'd need to know what version of the JDK to use my 
guess is they are around 1.4.2 or JRE 5.0.



Cara Quinn wrote:
>Thomas, I'll be looking into Python so will let you know what I  
> find,K?...
>
> Smiles,
>
> Cara  :)
>   


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Re: [Audyssey] Accessible Mac Games was Screen reader for MAC

2008-01-02 Thread Cara Quinn
   Thomas, I'll be looking into Python so will let you know what I  
find,K?...

Smiles,

Cara  :)


On Dec 31, 2007, at 9:14 AM, Thomas Ward wrote:

> Hi Cara,
> I've been looking into the possability of getting a Mac for my  
> computer
> network for quite some time, and would be interested in writing some
> accessible Mac games myself. The problem is for me since I don't  
> have a
> Mac myself and not a personal group of dedicated Mac testers it is a
> little difficult for me to design and test Mac games.
> I know that one option is to go Java, but I still have a few gripes
> about Java's sound programming abilities. The other is Python, but I
> have no idea how to get Python based games setup and running on a Mac.
>
>
> Cara Quinn wrote:
>>   Well I'm using it right now, and am using my Mac exclusively.  :)
>>
>>   The only thing I'd use windows for at the moment, would be to
>> resume development on AQ / JQ until I can adapt / create / help
>> Matthew do same, with a Mac ver of AQ, which will most definitely be
>> on the way relatively soon...
>>
>> I'd be happy to answer any questions you may have off-list and there
>> are several good resources / mailing lists and such that you can  
>> check
>> out.
>>
>>   The area that I'm personally noticing a lack in are accessible
>> games for the Mac, but that stands to reason as pretty much everyone
>> here is developing for windows at the moment.  So that's not really a
>> screen reader issue...  :)
>>
>> Anyway, blah blah blah...  lol!  Have a lovely new year!...
>>
>> Smiles,
>>
>> Cara  :)
>>
>
>
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[Audyssey] Accessible Mac Games was Screen reader for MAC

2007-12-31 Thread Thomas Ward
Hi,
Unfortunately, porting many accessible games over to Mac would be pretty 
difficult since most of them are built on Visual Basic 6 technology. In 
theory Montezuma's
Return could be ported over, but I'd have to find something else to 
replace DirectX like SDL which I am not sure how well developed it is 
compared DirectX these days.


Orin wrote:
> Uh, it's really good, I just switched over at Christmas and I found  
> that I personally have been having a better time. It also is a heck of  
> a lot more stable. Today, my Mac will be up and running, and is still  
> up and running, for exactly a week. Now if only newer audio games  
> could be ported over...
>   


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[Audyssey] Accessible Mac Games was Screen reader for MAC

2007-12-31 Thread Thomas Ward
Hi Cara,
I've been looking into the possability of getting a Mac for my computer 
network for quite some time, and would be interested in writing some 
accessible Mac games myself. The problem is for me since I don't have a 
Mac myself and not a personal group of dedicated Mac testers it is a 
little difficult for me to design and test Mac games.
I know that one option is to go Java, but I still have a few gripes 
about Java's sound programming abilities. The other is Python, but I 
have no idea how to get Python based games setup and running on a Mac.


Cara Quinn wrote:
>Well I'm using it right now, and am using my Mac exclusively.  :)
>
>The only thing I'd use windows for at the moment, would be to  
> resume development on AQ / JQ until I can adapt / create / help  
> Matthew do same, with a Mac ver of AQ, which will most definitely be  
> on the way relatively soon...
>
> I'd be happy to answer any questions you may have off-list and there  
> are several good resources / mailing lists and such that you can check  
> out.
>
>The area that I'm personally noticing a lack in are accessible  
> games for the Mac, but that stands to reason as pretty much everyone  
> here is developing for windows at the moment.  So that's not really a  
> screen reader issue...  :)
>
> Anyway, blah blah blah...  lol!  Have a lovely new year!...
>
> Smiles,
>
> Cara  :)
>   


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