[Audyssey] changes to the sarah game

2007-09-27 Thread nicol
HI phil
Could you find the problem that I'm having that when sarah has 4  patronous
charms left, she can't use them?
This can't be because peeves steals my wand because it doesn't happen with
the other spells, only with the patronous charms. If my wand is nicked, then
no spells would have worked, isn't it?
How did you fix it if you came across the problem?
If you couldn't find such a bug, what is wrong on my side.
I'm using a 1.7 gikg processor, windows xp sp2 and a 80 gb hard drive.


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Re: [Audyssey] changes to the sarah game

2007-09-27 Thread nicol
But can you give a description of how you fixed the bug?
I'm glad you fixed it, but I'm just curious as to what went wrong that
caused this problem.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Phil Vlasak
Sent: Thursday, September 27, 2007 9:25 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] changes to the sarah game

Hi Nicol,
Yes I found that bug and fixed it.
Phil

- Original Message -
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Thursday, September 27, 2007 3:21 PM
Subject: [Audyssey] changes to the sarah game


 HI phil
 Could you find the problem that I'm having that when sarah has 4
 patronous
 charms left, she can't use them?
 This can't be because peeves steals my wand because it doesn't happen with
 the other spells, only with the patronous charms. If my wand is nicked,
 then
 no spells would have worked, isn't it?
 How did you fix it if you came across the problem?
 If you couldn't find such a bug, what is wrong on my side.
 I'm using a 1.7 gikg processor, windows xp sp2 and a 80 gb hard drive.


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Re: [Audyssey] changes to the sarah game

2007-09-27 Thread Phil Vlasak
Hi Nicol,
Yes I found that bug and fixed it.
Phil

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Thursday, September 27, 2007 3:21 PM
Subject: [Audyssey] changes to the sarah game


 HI phil
 Could you find the problem that I'm having that when sarah has 4 
 patronous
 charms left, she can't use them?
 This can't be because peeves steals my wand because it doesn't happen with
 the other spells, only with the patronous charms. If my wand is nicked, 
 then
 no spells would have worked, isn't it?
 How did you fix it if you came across the problem?
 If you couldn't find such a bug, what is wrong on my side.
 I'm using a 1.7 gikg processor, windows xp sp2 and a 80 gb hard drive.


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Re: [Audyssey] changes to the sarah game

2007-09-27 Thread Raul a. Gallegos
His coding went wrong. Or maybe a flabberworm got into his code.

nicol said the following on 9/27/2007 3:31 PM:
 But can you give a description of how you fixed the bug?
 I'm glad you fixed it, but I'm just curious as to what went wrong that
 caused this problem.
-- 
Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] changes to the sarah game

2007-09-27 Thread nicol
Yeh,  or maybe a napper bug, lol.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Raul a. Gallegos
Sent: Thursday, September 27, 2007 9:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] changes to the sarah game

His coding went wrong. Or maybe a flabberworm got into his code.

nicol said the following on 9/27/2007 3:31 PM:
 But can you give a description of how you fixed the bug?
 I'm glad you fixed it, but I'm just curious as to what went wrong that
 caused this problem.
--
Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] changes to the sarah game

2007-09-27 Thread Phil Vlasak
Hi Nicol,
I wanted Sarah to have to learn to use the Patronis spell.
So when she first uses it the time is shorter than later on.
I set up 4 variables and set the first 4 patronis spells to
the first variable that would last about 20 seconds.
the next 4 would last 40 seconds and the next 4 last 60 seconds.
After the first 12 spells, all the rest would last 80 seconds.
When you used a spell I would deduct 1 from the first variable unless it was 
0, or if it was 0 I would check the next variable.
I do not know why I did it this way but in looking at the code I realized I 
could just add a variable to count how many spells were used then vary the 
time based on that number.
 I was able to remove about 20 lines of code from each level which helps to 
make the levels load quicker.
As I re-wrote the function I did not try to track down the bug but after the 
change the bug was gone.
Phil


- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 27, 2007 3:31 PM
Subject: Re: [Audyssey] changes to the sarah game


 But can you give a description of how you fixed the bug?
 I'm glad you fixed it, but I'm just curious as to what went wrong that
 caused this problem.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Phil Vlasak
 Sent: Thursday, September 27, 2007 9:25 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] changes to the sarah game

 Hi Nicol,
 Yes I found that bug and fixed it.
 Phil

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: gamers Gamers@audyssey.org
 Sent: Thursday, September 27, 2007 3:21 PM
 Subject: [Audyssey] changes to the sarah game


 HI phil
 Could you find the problem that I'm having that when sarah has 4
 patronous
 charms left, she can't use them?
 This can't be because peeves steals my wand because it doesn't happen 
 with
 the other spells, only with the patronous charms. If my wand is nicked,
 then
 no spells would have worked, isn't it?
 How did you fix it if you came across the problem?
 If you couldn't find such a bug, what is wrong on my side.
 I'm using a 1.7 gikg processor, windows xp sp2 and a 80 gb hard drive.


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Re: [Audyssey] Changes to the Sarah game

2007-09-26 Thread Phil Vlasak
Hi Tom,
I do not describe the Patronus in the game but in the instructions.
The ghosts and creatures are not stupid, well at least most of them aren't, 
so they will flee from you when they see the Pink Flamingo that you conjured 
or hear the Patronus Charm sound.
I have also described the headless hats as Pink Flamingos
and will have a Flamingo  bird call to indicate where they are in the next 
patch.
phil

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 25, 2007 6:16 PM
Subject: Re: [Audyssey] Changes to the Sarah game


 Hi Phil,
 Oh, I see. yeah, the concept of using the sword to destroy things around
 the castle would be rather cool. Though I don't think Sarah is
 necessarily the type of character who would go around vandalising' the
 school property.
 As for spells currently my favorite is the stunning spell. It is rather
 funny stunning Peves. I like to here him when he is screwed up from the
 stun.
 By the way, when I cast a patronis spell what type of patronis does
 Sarah have? That hasn't been answered as far as I am aware of.Have you
 thought of what animal her Patronis takes the shape of?


 Phil Vlasak wrote:
 Hi Tom,
 Pulling it out of the sorting hat would be strange since the sword  is 
 right
 beside the hat in the headmaster's office.
 As to your other idea that is what I did although by taking the sword off
 the wall should not give it the power to do what you said.
 But I have stretched the rules of the Wizarding World somewhat in this 
 game
 already so a little more should not be too much.
 For example I added the effect that a wand holds a certain number of some
 spells and each spell takes some magical energy which you need to keep 
 track
 of.
 Other than that one use for the sword it would be nice to have the sword 
 be
 able to break several items in the game.
 I thought of,
 1. windows
 2 hour glasses
 3 potion bottles
 4 sherry bottles
 5 suits of armor
 I have not checked out how difficult this would be to code.

 Phil



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Re: [Audyssey] Changes to the Sarah game

2007-09-26 Thread nicol
Hi phil
Is a flamingo  a kind of bird?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Phil Vlasak
Sent: Wednesday, September 26, 2007 2:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Changes to the Sarah game

Hi Tom,
I do not describe the Patronus in the game but in the instructions.
The ghosts and creatures are not stupid, well at least most of them aren't,
so they will flee from you when they see the Pink Flamingo that you conjured
or hear the Patronus Charm sound.
I have also described the headless hats as Pink Flamingos
and will have a Flamingo  bird call to indicate where they are in the next
patch.
phil

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 25, 2007 6:16 PM
Subject: Re: [Audyssey] Changes to the Sarah game


 Hi Phil,
 Oh, I see. yeah, the concept of using the sword to destroy things around
 the castle would be rather cool. Though I don't think Sarah is
 necessarily the type of character who would go around vandalising' the
 school property.
 As for spells currently my favorite is the stunning spell. It is rather
 funny stunning Peves. I like to here him when he is screwed up from the
 stun.
 By the way, when I cast a patronis spell what type of patronis does
 Sarah have? That hasn't been answered as far as I am aware of.Have you
 thought of what animal her Patronis takes the shape of?


 Phil Vlasak wrote:
 Hi Tom,
 Pulling it out of the sorting hat would be strange since the sword  is
 right
 beside the hat in the headmaster's office.
 As to your other idea that is what I did although by taking the sword off
 the wall should not give it the power to do what you said.
 But I have stretched the rules of the Wizarding World somewhat in this
 game
 already so a little more should not be too much.
 For example I added the effect that a wand holds a certain number of some
 spells and each spell takes some magical energy which you need to keep
 track
 of.
 Other than that one use for the sword it would be nice to have the sword
 be
 able to break several items in the game.
 I thought of,
 1. windows
 2 hour glasses
 3 potion bottles
 4 sherry bottles
 5 suits of armor
 I have not checked out how difficult this would be to code.

 Phil



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Re: [Audyssey] Changes to the Sarah game

2007-09-26 Thread Thomas Ward
Hi Nicol,
Yes, it is.


nicol wrote:
 Hi phil
 Is a flamingo  a kind of bird?
   


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Re: [Audyssey] Changes to the Sarah game

2007-09-25 Thread Dark
Hi Phil.

Will my old registration codes etc work for the full install? While I will 
probably patch the version of Sarah I've got on my desktop, I do like to 
keep a saved copy of the actual game installer for backup purposes just in 
case my computer explodes and I have to re-enstall everything. should that 
happen, as thom says, it'd be much quicker installing one new version than 
my old original copy of the set up file and patching it again.

Thanks Phil.

Beware the Grue!

Dark. 


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Re: [Audyssey] Changes to the Sarah game

2007-09-25 Thread Thomas Ward
Hi,
I see. I wonder if one of those things is pulling the sword out of the 
sorting hat. That was of course one of the cooler moves in Deathly 
Hallows. I don't think the Death Eaters saw that one coming.
I don't want to spoil seven for those who have not read it, but perhaps 
you have added it's special ability of destroying certain undesirable 
objects?


Phil Vlasak wrote:
 Hi Tom,
 Even at high speed it takes me a whole day to create the full version and 
 get it on line.
 I figure a week between the patch for people to find any bugs or problems 
 then I will make any changes if necessary and upload a new patch and a new 
 full install.
 Of course I am testing any changes but you never know what people will try.
 The sword in the headmaster's office is the real thing since the fake was 
 made after the time the game is set.
 Since I read the last Harry Potter book, I have added a few more things for 
 the sword to do.
  Phil
   


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Re: [Audyssey] Changes to the Sarah game

2007-09-25 Thread Phil Vlasak
Hi Tom,
Pulling it out of the sorting hat would be strange since the sword  is right 
beside the hat in the headmaster's office.
As to your other idea that is what I did although by taking the sword off 
the wall should not give it the power to do what you said.
But I have stretched the rules of the Wizarding World somewhat in this game 
already so a little more should not be too much.
For example I added the effect that a wand holds a certain number of some 
spells and each spell takes some magical energy which you need to keep track 
of.
Other than that one use for the sword it would be nice to have the sword be 
able to break several items in the game.
I thought of,
1. windows
2 hour glasses
3 potion bottles
4 sherry bottles
5 suits of armor
I have not checked out how difficult this would be to code.

Phil


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 25, 2007 9:14 AM
Subject: Re: [Audyssey] Changes to the Sarah game


 Hi,
 I see. I wonder if one of those things is pulling the sword out of the
 sorting hat. That was of course one of the cooler moves in Deathly
 Hallows. I don't think the Death Eaters saw that one coming.
 I don't want to spoil seven for those who have not read it, but perhaps
 you have added it's special ability of destroying certain undesirable
 objects?


 Phil Vlasak wrote:
 Hi Tom,
 Even at high speed it takes me a whole day to create the full version and
 get it on line.
 I figure a week between the patch for people to find any bugs or problems
 then I will make any changes if necessary and upload a new patch and a 
 new
 full install.
 Of course I am testing any changes but you never know what people will 
 try.
 The sword in the headmaster's office is the real thing since the fake was
 made after the time the game is set.
 Since I read the last Harry Potter book, I have added a few more things 
 for
 the sword to do.
  Phil



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[Audyssey] Changes to the Sarah game

2007-09-24 Thread Phil Vlasak
Hi Folks,
This is a short note to keep you up to date on the changes to the FPS Sarah 
game.
Yes I change the description from Arcade to FPS in the instructions!
I thought it would take a month to make changes due to the seventh Harry 
Potter book but real life and reading the book three times delayed my work 
on the game.
I will listthe major changes below:
1. Sound effects now describe the common objects in the game such as the 
hats, candy and brooms rather than words.
2. I changed the Hufflepuff common room door and common room to match what 
the Author described in one of her interviews.
3. I also change the Ravenclaw common room based on what was in the seventh 
book.
4. Added the boys dormitory to the Gryffindore common room.
5. Added two new spells to your spell list.
A Disillusionment Charm  that hides you
like a chameleon.
And a spell that Reveals human
presence on a floor.
This will allow you to tell exactly how far Filch is away from you.
6. Added two new fortune telling features to the Divination classroom.
A crystal ball which works a lot like the magic eight ball toy, and a tea 
leaf reading system.
7. An extensive walk through document to help you solve the puzzles in the 
game.
8. Of course, I have fixed most if not all of the bugs and there are many 
minor changes and surprises throughout the game.

I will be sending Sarah the script soon so she can record these changes and 
as soon as she gets the recording back to me I will add them to the game and 
then make a patch with the changes so you will not have to download the 
entire game again.
Stay tuned,
Phil
 [EMAIL PROTECTED]


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Re: [Audyssey] Changes to the Sarah game

2007-09-24 Thread Trenton Matthews
And to everyone downloads the Sarah game from the Gaming Galaxy, a link to 
the new patch will be there as well!
Can't wait for the update!

Trenton Matthews

T Man TV!
Why watch it, if you can listen to it!
Web site:
http://tman.net.ms
Windows Live/MSN:
a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a
Skype:
a href=skype:tmantv?addAd me to your Skype contacts!/a
By Phone:
303-872-7536

- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 24, 2007 9:04 AM
Subject: [Audyssey] Changes to the Sarah game

 Hi Folks,
 This is a short note to keep you up to date on the changes to the FPS 
 Sarah
 game.
 Yes I change the description from Arcade to FPS in the instructions!
 I thought it would take a month to make changes due to the seventh Harry
 Potter book but real life and reading the book three times delayed my work
 on the game.
 I will listthe major changes below:
 1. Sound effects now describe the common objects in the game such as the
 hats, candy and brooms rather than words.
 2. I changed the Hufflepuff common room door and common room to match what
 the Author described in one of her interviews.
 3. I also change the Ravenclaw common room based on what was in the 
 seventh
 book.
 4. Added the boys dormitory to the Gryffindore common room.
 5. Added two new spells to your spell list.
 A Disillusionment Charm  that hides you
 like a chameleon.
 And a spell that Reveals human
 presence on a floor.
 This will allow you to tell exactly how far Filch is away from you.
 6. Added two new fortune telling features to the Divination classroom.
 A crystal ball which works a lot like the magic eight ball toy, and a tea
 leaf reading system.
 7. An extensive walk through document to help you solve the puzzles in the
 game.
 8. Of course, I have fixed most if not all of the bugs and there are many
 minor changes and surprises throughout the game.

 I will be sending Sarah the script soon so she can record these changes 
 and
 as soon as she gets the recording back to me I will add them to the game 
 and
 then make a patch with the changes so you will not have to download the
 entire game again.
 Stay tuned,
 Phil
 [EMAIL PROTECTED]


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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.488 / Virus Database: 269.13.30/1027 - Release Date: 
 9/24/2007 11:27 AM

 

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Re: [Audyssey] Changes to the Sarah game

2007-09-24 Thread ian and riggs
hi phill if some one purchesed the game when the changes were done would we 
get the full verssion with the changes allready installed
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 24, 2007 4:04 PM
Subject: [Audyssey] Changes to the Sarah game


 Hi Folks,
 This is a short note to keep you up to date on the changes to the FPS 
 Sarah
 game.
 Yes I change the description from Arcade to FPS in the instructions!
 I thought it would take a month to make changes due to the seventh Harry
 Potter book but real life and reading the book three times delayed my work
 on the game.
 I will listthe major changes below:
 1. Sound effects now describe the common objects in the game such as the
 hats, candy and brooms rather than words.
 2. I changed the Hufflepuff common room door and common room to match what
 the Author described in one of her interviews.
 3. I also change the Ravenclaw common room based on what was in the 
 seventh
 book.
 4. Added the boys dormitory to the Gryffindore common room.
 5. Added two new spells to your spell list.
 A Disillusionment Charm  that hides you
 like a chameleon.
 And a spell that Reveals human
 presence on a floor.
 This will allow you to tell exactly how far Filch is away from you.
 6. Added two new fortune telling features to the Divination classroom.
 A crystal ball which works a lot like the magic eight ball toy, and a tea
 leaf reading system.
 7. An extensive walk through document to help you solve the puzzles in the
 game.
 8. Of course, I have fixed most if not all of the bugs and there are many
 minor changes and surprises throughout the game.

 I will be sending Sarah the script soon so she can record these changes 
 and
 as soon as she gets the recording back to me I will add them to the game 
 and
 then make a patch with the changes so you will not have to download the
 entire game again.
 Stay tuned,
 Phil
 [EMAIL PROTECTED]


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


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Re: [Audyssey] Changes to the Sarah game

2007-09-24 Thread Phil Vlasak
Hi Ian,
I will update the full Sarah install only after the patch has been out a 
while.
This way if I missed anything it is a lot easier to update the patch than 
re-do the entire game.
It takes a lot longer to up load a file than download one.
I will let the list know when the patch is ready and then when the updated 
full download is ready.
Phil

- Original Message - 
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 24, 2007 5:29 PM
Subject: Re: [Audyssey] Changes to the Sarah game


 hi phill if some one purchesed the game when the changes were done would 
 we
 get the full verssion with the changes allready installed
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 24, 2007 4:04 PM
 Subject: [Audyssey] Changes to the Sarah game


 Hi Folks,
 This is a short note to keep you up to date on the changes to the FPS
 Sarah
 game.
 Yes I change the description from Arcade to FPS in the instructions!
 I thought it would take a month to make changes due to the seventh Harry
 Potter book but real life and reading the book three times delayed my 
 work
 on the game.
 I will listthe major changes below:
 1. Sound effects now describe the common objects in the game such as the
 hats, candy and brooms rather than words.
 2. I changed the Hufflepuff common room door and common room to match 
 what
 the Author described in one of her interviews.
 3. I also change the Ravenclaw common room based on what was in the
 seventh
 book.
 4. Added the boys dormitory to the Gryffindore common room.
 5. Added two new spells to your spell list.
 A Disillusionment Charm  that hides you
 like a chameleon.
 And a spell that Reveals human
 presence on a floor.
 This will allow you to tell exactly how far Filch is away from you.
 6. Added two new fortune telling features to the Divination classroom.
 A crystal ball which works a lot like the magic eight ball toy, and a tea
 leaf reading system.
 7. An extensive walk through document to help you solve the puzzles in 
 the
 game.
 8. Of course, I have fixed most if not all of the bugs and there are many
 minor changes and surprises throughout the game.

 I will be sending Sarah the script soon so she can record these changes
 and
 as soon as she gets the recording back to me I will add them to the game
 and
 then make a patch with the changes so you will not have to download the
 entire game again.
 Stay tuned,
 Phil
 [EMAIL PROTECTED]


 ---
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Re: [Audyssey] Changes to the Sarah game

2007-09-24 Thread Thomas Ward
Hi Phil,
I hate to ask, but how much time will you wait between the time the 
patch is released and the full install is released. Since I am on high 
speed internet I tend to grab the full installs so I don't have to go 
around patching a game everytime I have to do a system recovery.
By the way, I am interested to know which sword is in the Head Master's 
office. Is it the fake which was made, or is it the  real sword?


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Re: [Audyssey] Changes to the Sarah game

2007-09-24 Thread Phil Vlasak
Hi Tom,
Even at high speed it takes me a whole day to create the full version and 
get it on line.
I figure a week between the patch for people to find any bugs or problems 
then I will make any changes if necessary and upload a new patch and a new 
full install.
Of course I am testing any changes but you never know what people will try.
The sword in the headmaster's office is the real thing since the fake was 
made after the time the game is set.
Since I read the last Harry Potter book, I have added a few more things for 
the sword to do.
 Phil

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 24, 2007 10:22 PM
Subject: Re: [Audyssey] Changes to the Sarah game


 Hi Phil,
 I hate to ask, but how much time will you wait between the time the
 patch is released and the full install is released. Since I am on high
 speed internet I tend to grab the full installs so I don't have to go
 around patching a game everytime I have to do a system recovery.
 By the way, I am interested to know which sword is in the Head Master's
 office. Is it the fake which was made, or is it the  real sword?


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