Re: [Audyssey] Fantacy game?

2007-03-29 Thread Jim Kitchen
Hey Thomas or anyone

Do you happen to have the math formula to keep track of an object in motion in 
a 3d grid.  In star mule I have the formula to calculate the distance between 
objects in a 3d grid, but I could really use the formula for an object in 
motion.

Thank you to anyone that might be Abel to help.

BFN

 Jim

A chicken crossing the road is poultry in motion.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Fantacy game?

2007-03-29 Thread Thomas Ward
Hi Niko,
If you mean the big commercial game industry that makes games for PS2, 
PS3, Xbox 360, Game Cube, PC, etc no those guys are in it for the money 
so they tend to go all the way with 3D graphics, sound, and of course 3D 
grids.
Though the smaller game companies owned by home hobbiest game developers 
still write 2D game platformers all the time.
Most games from your simple side-scroller to your 3D world use an array 
to store all the walls, grass, rivers, characters, position, etc. It is 
just easier that way.


Niko C wrote:
 I like the 3d game idea. Make a 3-dimmentional array or how ever it's done 
 in other programming languages. You have your x y and z instead of x and y. 
 It would be a little more complecated but I'd really like to see a really 
 good game. A lot of people who code accessible games don't have a lot of 
 time on their hands and that is why good games can't be made but accessible 
 games that are being made right now are out of date. You don't see two many 
 side-scrollers or 2d games in the video game industry. I know that time is a 
 factor in this but nothing is impossible.
   


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Re: [Audyssey] Fantacy game?

2007-03-28 Thread Thomas Ward
Hi Niko,
Well, in the event you were flying on dragons or you needed a truly 3D 
maze such as going up staircases etc you might want a 3D array to store 
the entire game level. Though the math and coding involved  is just 
slightly more complex going 3D. With 2D some trig functions can serve 
pretty well  but as you add extra demmentions to the game the math skill 
goes up some.
However, staircases can be faked. You can have a staircase item in your 
array and when you cross it load a new level which represents a new 
floor in 2D space rather than an actual complete 3D maze.
Some games do need 3D complexity if you have different levels with in 
the same level of the game. Such as if you have to climb up or jump on 
to a platform to get to where you want to go.



Niko C wrote:
 Yes, I would like to se this game be first person. You are right that it 
 would be 2d because you just walk around in four directions but you might 
 also want to think about going upstairs or flying on dragons.
 As for voice acting, I know not everyone could do a very good job but it 
 could be possible. Thee are several blind people who act on darker projects 
 (www.darkerprojects.com) and do a pretty  good job. Darker projects if you 
 don't know is a place where they make audio drama. It is pretty good 
 actually. And there is nothing wrong with just one developper building the 
 game but if more than one developper could work on it that would be even 
 better. Like I said, I'd be more than willing to help out were needed 
 (especially audio). Don't be afraid to state the practical side of this. I'd 
 love to be able to make a good fantacy game but of course it takes more work 
 than people think. I am aware of this.
 Thanks.
 Niko C.
   


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Re: [Audyssey] Fantacy game?

2007-03-28 Thread Thomas Ward
Hi Nicol,
Niko is talking about a more triditional fantacy style game with kings, 
knights, wizards, dragons, and so on. Harry Potter assumes to take place 
in the modern times where triditional fantacy games take place back in 
midevil times. Back in the days of kings, knights, castles, when the 
Catholic church was the one and only major Christian church, etc


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Re: [Audyssey] Fantacy game?

2007-03-28 Thread Thomas Ward
Hi Niko,
Also I'd like to see this Fantacy game offer the ability to pick 
different types of characters. weather I would be a Bard, Barbarian, 
Wizard, Ranger, etc...
Depending on what type of person you were would determine what skills or 
abilities you would have just like in DND type games. That gives the 
game totally different and perhaps endless replay value.


Niko C wrote:
 No. I'm looking for a more origional story line and more complecated. Also, 
 I think there should be things included like dragons and stuff and long 
 hikes through the wild where you have to learn how to keep warm and dry and 
 stay safe from enemies.
   


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Re: [Audyssey] Fantacy game?

2007-03-28 Thread Niko C
I like the 3d game idea. Make a 3-dimmentional array or how ever it's done 
in other programming languages. You have your x y and z instead of x and y. 
It would be a little more complecated but I'd really like to see a really 
good game. A lot of people who code accessible games don't have a lot of 
time on their hands and that is why good games can't be made but accessible 
games that are being made right now are out of date. You don't see two many 
side-scrollers or 2d games in the video game industry. I know that time is a 
factor in this but nothing is impossible.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 28, 2007 6:22 PM
Subject: Re: [Audyssey] Fantacy game?


 Hi Niko,
 Well, in the event you were flying on dragons or you needed a truly 3D
 maze such as going up staircases etc you might want a 3D array to store
 the entire game level. Though the math and coding involved  is just
 slightly more complex going 3D. With 2D some trig functions can serve
 pretty well  but as you add extra demmentions to the game the math skill
 goes up some.
 However, staircases can be faked. You can have a staircase item in your
 array and when you cross it load a new level which represents a new
 floor in 2D space rather than an actual complete 3D maze.
 Some games do need 3D complexity if you have different levels with in
 the same level of the game. Such as if you have to climb up or jump on
 to a platform to get to where you want to go.



 Niko C wrote:
 Yes, I would like to se this game be first person. You are right that it
 would be 2d because you just walk around in four directions but you might
 also want to think about going upstairs or flying on dragons.
 As for voice acting, I know not everyone could do a very good job but it
 could be possible. Thee are several blind people who act on darker 
 projects
 (www.darkerprojects.com) and do a pretty  good job. Darker projects if 
 you
 don't know is a place where they make audio drama. It is pretty good
 actually. And there is nothing wrong with just one developper building 
 the
 game but if more than one developper could work on it that would be even
 better. Like I said, I'd be more than willing to help out were needed
 (especially audio). Don't be afraid to state the practical side of this. 
 I'd
 love to be able to make a good fantacy game but of course it takes more 
 work
 than people think. I am aware of this.
 Thanks.
 Niko C.



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Re: [Audyssey] Fantacy game?

2007-03-28 Thread Niko C
I agree. I would say the best game experience right now when it comes to 
complexibility are muds because of all the things that you can do and choose 
from. Also as for religion, I am definitely capible of making my own 
religion because I've seen so many.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 28, 2007 6:43 PM
Subject: Re: [Audyssey] Fantacy game?


 Hi Niko,
 Also I'd like to see this Fantacy game offer the ability to pick
 different types of characters. weather I would be a Bard, Barbarian,
 Wizard, Ranger, etc...
 Depending on what type of person you were would determine what skills or
 abilities you would have just like in DND type games. That gives the
 game totally different and perhaps endless replay value.


 Niko C wrote:
 No. I'm looking for a more origional story line and more complecated. 
 Also,
 I think there should be things included like dragons and stuff and long
 hikes through the wild where you have to learn how to keep warm and dry 
 and
 stay safe from enemies.



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 visit
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[Audyssey] Fantacy game?

2007-03-27 Thread Niko C
What I have failed to see in the audio game industry is a good fantacy. I 
propose that someone or a bunch of people get together and make a good fantacy 
game.
My idea of this kind of game wouldn't be an rpg or turn based game. It would be 
3d. It could have advanced features. You can walk up to people and talk to them 
and you can walk away (There volume would go down as you do this) you can fight 
things get descriptions of people and things or places. You can mount things 
like hourses or dragons. But of course, it'll be a 3d game so you get a more 
real-life experience rather than just typing in commands or moving through 
menus. You could base it off of stories like the lord of the rings, 
dragonlance, dungeons and dragons, the sword of truth or a bunch of those 
novels. I like a game with a good story line that builds through out the story, 
not a game where you get a storyline in the beginning of the game and you 
eventually forget about it. I'd be willing to help with the story line of the 
game and or the audio production. I'm not that good at programming but I could 
learn (I already do a little programming just not in vb). Let me know what you 
all think.
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Re: [Audyssey] Fantacy game?

2007-03-27 Thread Niko C
Yes, I would like to se this game be first person. You are right that it 
would be 2d because you just walk around in four directions but you might 
also want to think about going upstairs or flying on dragons.
As for voice acting, I know not everyone could do a very good job but it 
could be possible. Thee are several blind people who act on darker projects 
(www.darkerprojects.com) and do a pretty  good job. Darker projects if you 
don't know is a place where they make audio drama. It is pretty good 
actually. And there is nothing wrong with just one developper building the 
game but if more than one developper could work on it that would be even 
better. Like I said, I'd be more than willing to help out were needed 
(especially audio). Don't be afraid to state the practical side of this. I'd 
love to be able to make a good fantacy game but of course it takes more work 
than people think. I am aware of this.
Thanks.
Niko C.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 27, 2007 6:31 PM
Subject: Re: [Audyssey] Fantacy game?


 Hi Niko,
 Yeah, I think allot of the people here would like to see a good Fantacy
 game, but I don't get what you mean by not RPG, not turn based, a 3D
 game.Do you mean a real time game?
 Games come in several types such as: First Person, Turn Based Strategy,
 Side-Scroller, Arcade, etc...
 I think what you are talking about is First Person. Games like Sarah,
 Shades of Doom, and Monkey Business, are examples of First Person games.
 While the audio in those games are 3D the actual game play is still 2D.
 A  fully 3D game would have 3D audio plus 3D motion being able to move
 up, down, left, right, forward, and backward.
 Second, game developers in our community use several different languages
 not just VB. I use C# and I know Draconis Entertainment is looking at C#
 as well. Che uses VB.NET and I know Justin from BSC is now using VB.NET.
 Many other developers use VB 6, and I know of a couple now using C++.
 Two major problems of getting a team of developers together is language
 differences and time. We have such a wide range of differences in
 languages and skills it makes getting together the team to do such a
 project pretty tough. Then, even if the programming languages wasn't a
 problem most of us in the accessible game developing community are so
 busy with work, family, and personal projects we can't get together to
 work on a joint project.
 As for the matter of communicating with other game characters I like the
 idea, but as I mentioned the other day in an email to another lister
 finding high quality acting for games is rare. Sure anyone can voice
 parts, but they may not be very good or really exceptable. The problem
 is compounded when you need several voice acters to play several game
 characters.
 I hate to dampen your ideas  because they are good ideas, but there
 needs to be some thought about the practical side of what you are
 suggesting. A game like you suggest is not impossible, but just
 difficult to produce.
 Smile.



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Re: [Audyssey] Fantacy game?

2007-03-27 Thread Thomas Ward
Hi Niko,
Yeah, I think allot of the people here would like to see a good Fantacy 
game, but I don't get what you mean by not RPG, not turn based, a 3D 
game.Do you mean a real time game?
Games come in several types such as: First Person, Turn Based Strategy, 
Side-Scroller, Arcade, etc...
I think what you are talking about is First Person. Games like Sarah, 
Shades of Doom, and Monkey Business, are examples of First Person games. 
While the audio in those games are 3D the actual game play is still 2D. 
A  fully 3D game would have 3D audio plus 3D motion being able to move 
up, down, left, right, forward, and backward.
Second, game developers in our community use several different languages 
not just VB. I use C# and I know Draconis Entertainment is looking at C# 
as well. Che uses VB.NET and I know Justin from BSC is now using VB.NET. 
Many other developers use VB 6, and I know of a couple now using C++.
Two major problems of getting a team of developers together is language 
differences and time. We have such a wide range of differences in 
languages and skills it makes getting together the team to do such a 
project pretty tough. Then, even if the programming languages wasn't a 
problem most of us in the accessible game developing community are so 
busy with work, family, and personal projects we can't get together to 
work on a joint project.
As for the matter of communicating with other game characters I like the 
idea, but as I mentioned the other day in an email to another lister 
finding high quality acting for games is rare. Sure anyone can voice 
parts, but they may not be very good or really exceptable. The problem 
is compounded when you need several voice acters to play several game 
characters.
I hate to dampen your ideas  because they are good ideas, but there 
needs to be some thought about the practical side of what you are 
suggesting. A game like you suggest is not impossible, but just 
difficult to produce.
Smile.



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Re: [Audyssey] Fantacy game?

2007-03-27 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


I think sarah is a good fantasy game.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Niko C
Sent: 27 March 2007 08:49 PM
To: gamers@audyssey.org
Subject: [Audyssey] Fantacy game?

What I have failed to see in the audio game industry is a good fantacy.
I propose that someone or a bunch of people get together and make a good
fantacy game.
My idea of this kind of game wouldn't be an rpg or turn based game. It
would be 3d. It could have advanced features. You can walk up to people
and talk to them and you can walk away (There volume would go down as
you do this) you can fight things get descriptions of people and things
or places. You can mount things like hourses or dragons. But of course,
it'll be a 3d game so you get a more real-life experience rather than
just typing in commands or moving through menus. You could base it off
of stories like the lord of the rings, dragonlance, dungeons and
dragons, the sword of truth or a bunch of those novels. I like a game
with a good story line that builds through out the story, not a game
where you get a storyline in the beginning of the game and you
eventually forget about it. I'd be willing to help with the story line
of the game and or the audio production. I'm not that good at
programming but I could learn (I already do a little programming just
not in vb). Let me know what you all think.
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Re: [Audyssey] Fantacy game?

2007-03-27 Thread Niko C
No. I'm looking for a more origional story line and more complecated. Also, 
I think there should be things included like dragons and stuff and long 
hikes through the wild where you have to learn how to keep warm and dry and 
stay safe from enemies.

- Original Message - 
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 28, 2007 12:05 AM
Subject: Re: [Audyssey] Fantacy game?



 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 I think sarah is a good fantasy game.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Niko C
 Sent: 27 March 2007 08:49 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] Fantacy game?

 What I have failed to see in the audio game industry is a good fantacy.
 I propose that someone or a bunch of people get together and make a good
 fantacy game.
 My idea of this kind of game wouldn't be an rpg or turn based game. It
 would be 3d. It could have advanced features. You can walk up to people
 and talk to them and you can walk away (There volume would go down as
 you do this) you can fight things get descriptions of people and things
 or places. You can mount things like hourses or dragons. But of course,
 it'll be a 3d game so you get a more real-life experience rather than
 just typing in commands or moving through menus. You could base it off
 of stories like the lord of the rings, dragonlance, dungeons and
 dragons, the sword of truth or a bunch of those novels. I like a game
 with a good story line that builds through out the story, not a game
 where you get a storyline in the beginning of the game and you
 eventually forget about it. I'd be willing to help with the story line
 of the game and or the audio production. I'm not that good at
 programming but I could learn (I already do a little programming just
 not in vb). Let me know what you all think.
 ___
 Gamers mailing list .. Gamers@audyssey.org
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 visit
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