[Audyssey] Making a Character Jump In BGT
Hi all, I'm trying to make a character jump in BGT. I managed to make it stay in the air for the specified amount of time, but I can't figure out how to make it land after that time has elapsed. I'll paste a code fragment below: if (key_pressed (KEY_J)) { if (Jumper.elapsed >= 700) { Jumper.restart (); JumpSound.play (); } LandSound.play (); } I have a suspicion that I'm missing something stupidly logical to make it work. Any feedback is appreciated. Regards, Gavin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Making a Character Jump In BGT
Are you putting the character back on the ground? -- From: "Gavin Grundlingh" <g.batw...@gmail.com> Sent: Wednesday, January 06, 2016 4:33 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: [Audyssey] Making a Character Jump In BGT Hi all, I'm trying to make a character jump in BGT. I managed to make it stay in the air for the specified amount of time, but I can't figure out how to make it land after that time has elapsed. I'll paste a code fragment below: if (key_pressed (KEY_J)) { if (Jumper.elapsed >= 700) { Jumper.restart (); JumpSound.play (); } LandSound.play (); } I have a suspicion that I'm missing something stupidly logical to make it work. Any feedback is appreciated. Regards, Gavin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Making a Character Jump In BGT
Hi John, Yes, I want to put the character back on the ground after the 700 milliseconds, but I don't know how to make that bit of code wait until the jump timer is finished without using a second while loop, which will break execution of the rest of my script. On 1/6/2016 16:13, john wrote: Are you putting the character back on the ground? -- From: "Gavin Grundlingh" <g.batw...@gmail.com> Sent: Wednesday, January 06, 2016 4:33 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: [Audyssey] Making a Character Jump In BGT Hi all, I'm trying to make a character jump in BGT. I managed to make it stay in the air for the specified amount of time, but I can't figure out how to make it land after that time has elapsed. I'll paste a code fragment below: if (key_pressed (KEY_J)) { if (Jumper.elapsed >= 700) { Jumper.restart (); JumpSound.play (); } LandSound.play (); } I have a suspicion that I'm missing something stupidly logical to make it work. Any feedback is appreciated. Regards, Gavin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Making a Character Jump In BGT
Hi Gavin, Assuming that you don't intend to let the user move in two dimensions (e.g. your map is only a 1d grid with left/right movement), you can implement jumping in a hacky way with a flag and a timer. BGT:ish pseudocode follows: const int jump_limit_ms=200; // The amount of time the character must wait after landing before they can jump again. const int jump_time_ms=800; // How long the character should stay in the air. timer jumptimer; bool jumping=false;; if(key_pressed(KEY_J) and jumping==false and jumptimer.elapsed>=jump_limit_ms) { play jump sound; jumping=true; jumptimer.restart(); } if(jumping and jumptimer.elapsed>=jump_time_ms) { play landing sound; jumping=false; jumptimer.restart(); } Of course, you'll want to wrap this into a more modular player class. This is just a very basic starting point from which you can build further. Remember that with this setup it is perfectly fine for the player to move in the air; you just have to check the jumping flag to see if anything special should happen if the player moves onto a particular tile while jumping. Note that if you do want your character to be able to travel in 2 or 3 dimensions (e.g. proper movement), the procedure is more involved. You will then need to move the character on the x and y and possibly z axis depending on how high and how far they jump. Good luck! Kind regards, Philip Bennefall On 1/6/2016 4:07 PM, Gavin Grundlingh wrote: Thanks for the code snippet, John. The problem is that wait pauses execution of the entire script, so while I'm in the air, I wouldn't be able to move, shoot, or anything else. On 1/6/2016 17:04, john wrote: Note that in the below, wait means execute your timer. if(key_pressed(KEY_J)) { height=1;//in the air play(jump); wait(700); height=0;//on the ground play(land); } And now whenever it matters if the player is jumped, just check the height variable. -- From: "Gavin Grundlingh" <g.batw...@gmail.com> Sent: Wednesday, January 06, 2016 9:54 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: Re: [Audyssey] Making a Character Jump In BGT Hi John, Yes, I want to put the character back on the ground after the 700 milliseconds, but I don't know how to make that bit of code wait until the jump timer is finished without using a second while loop, which will break execution of the rest of my script. On 1/6/2016 16:13, john wrote: Are you putting the character back on the ground? -- From: "Gavin Grundlingh" <g.batw...@gmail.com> Sent: Wednesday, January 06, 2016 4:33 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: [Audyssey] Making a Character Jump In BGT Hi all, I'm trying to make a character jump in BGT. I managed to make it stay in the air for the specified amount of time, but I can't figure out how to make it land after that time has elapsed. I'll paste a code fragment below: if (key_pressed (KEY_J)) { if (Jumper.elapsed >= 700) { Jumper.restart (); JumpSound.play (); } LandSound.play (); } I have a suspicion that I'm missing something stupidly logical to make it work. Any feedback is appreciated. Regards, Gavin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_aud
Re: [Audyssey] Making a Character Jump In BGT
Thanks for the code snippet, John. The problem is that wait pauses execution of the entire script, so while I'm in the air, I wouldn't be able to move, shoot, or anything else. On 1/6/2016 17:04, john wrote: Note that in the below, wait means execute your timer. if(key_pressed(KEY_J)) { height=1;//in the air play(jump); wait(700); height=0;//on the ground play(land); } And now whenever it matters if the player is jumped, just check the height variable. -- From: "Gavin Grundlingh" <g.batw...@gmail.com> Sent: Wednesday, January 06, 2016 9:54 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: Re: [Audyssey] Making a Character Jump In BGT Hi John, Yes, I want to put the character back on the ground after the 700 milliseconds, but I don't know how to make that bit of code wait until the jump timer is finished without using a second while loop, which will break execution of the rest of my script. On 1/6/2016 16:13, john wrote: Are you putting the character back on the ground? -- From: "Gavin Grundlingh" <g.batw...@gmail.com> Sent: Wednesday, January 06, 2016 4:33 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: [Audyssey] Making a Character Jump In BGT Hi all, I'm trying to make a character jump in BGT. I managed to make it stay in the air for the specified amount of time, but I can't figure out how to make it land after that time has elapsed. I'll paste a code fragment below: if (key_pressed (KEY_J)) { if (Jumper.elapsed >= 700) { Jumper.restart (); JumpSound.play (); } LandSound.play (); } I have a suspicion that I'm missing something stupidly logical to make it work. Any feedback is appreciated. Regards, Gavin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Making a Character Jump In BGT
Note that in the below, wait means execute your timer. if(key_pressed(KEY_J)) { height=1;//in the air play(jump); wait(700); height=0;//on the ground play(land); } And now whenever it matters if the player is jumped, just check the height variable. -- From: "Gavin Grundlingh" <g.batw...@gmail.com> Sent: Wednesday, January 06, 2016 9:54 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: Re: [Audyssey] Making a Character Jump In BGT Hi John, Yes, I want to put the character back on the ground after the 700 milliseconds, but I don't know how to make that bit of code wait until the jump timer is finished without using a second while loop, which will break execution of the rest of my script. On 1/6/2016 16:13, john wrote: > Are you putting the character back on the ground? > > -- > From: "Gavin Grundlingh" <g.batw...@gmail.com> > Sent: Wednesday, January 06, 2016 4:33 > To: "Gamers Discussion list" <gamers@audyssey.org> > Subject: [Audyssey] Making a Character Jump In BGT > > Hi all, > > I'm trying to make a character jump in BGT. I managed to make it stay in > the air for the specified amount of time, but I can't figure out how to > make it land after that time has elapsed. I'll paste a code fragment > below: > > if (key_pressed (KEY_J)) > { > if (Jumper.elapsed >= 700) > { > Jumper.restart (); > JumpSound.play (); > } > LandSound.play (); > } > > I have a suspicion that I'm missing something stupidly logical to make > it work. Any feedback is appreciated. > > Regards, > > Gavin > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Making a Character Jump In BGT
Hi Philip, Thanks so much. I can take this example and port it to a 2D scenario using vectors and the like. This is exactly what I've been looking for. Thank you. On 1/6/2016 17:16, Philip Bennefall wrote: Hi Gavin, Assuming that you don't intend to let the user move in two dimensions (e.g. your map is only a 1d grid with left/right movement), you can implement jumping in a hacky way with a flag and a timer. BGT:ish pseudocode follows: const int jump_limit_ms=200; // The amount of time the character must wait after landing before they can jump again. const int jump_time_ms=800; // How long the character should stay in the air. timer jumptimer; bool jumping=false;; if(key_pressed(KEY_J) and jumping==false and jumptimer.elapsed>=jump_limit_ms) { play jump sound; jumping=true; jumptimer.restart(); } if(jumping and jumptimer.elapsed>=jump_time_ms) { play landing sound; jumping=false; jumptimer.restart(); } Of course, you'll want to wrap this into a more modular player class. This is just a very basic starting point from which you can build further. Remember that with this setup it is perfectly fine for the player to move in the air; you just have to check the jumping flag to see if anything special should happen if the player moves onto a particular tile while jumping. Note that if you do want your character to be able to travel in 2 or 3 dimensions (e.g. proper movement), the procedure is more involved. You will then need to move the character on the x and y and possibly z axis depending on how high and how far they jump. Good luck! Kind regards, Philip Bennefall On 1/6/2016 4:07 PM, Gavin Grundlingh wrote: Thanks for the code snippet, John. The problem is that wait pauses execution of the entire script, so while I'm in the air, I wouldn't be able to move, shoot, or anything else. On 1/6/2016 17:04, john wrote: Note that in the below, wait means execute your timer. if(key_pressed(KEY_J)) { height=1;//in the air play(jump); wait(700); height=0;//on the ground play(land); } And now whenever it matters if the player is jumped, just check the height variable. -- From: "Gavin Grundlingh" <g.batw...@gmail.com> Sent: Wednesday, January 06, 2016 9:54 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: Re: [Audyssey] Making a Character Jump In BGT Hi John, Yes, I want to put the character back on the ground after the 700 milliseconds, but I don't know how to make that bit of code wait until the jump timer is finished without using a second while loop, which will break execution of the rest of my script. On 1/6/2016 16:13, john wrote: Are you putting the character back on the ground? -- From: "Gavin Grundlingh" <g.batw...@gmail.com> Sent: Wednesday, January 06, 2016 4:33 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: [Audyssey] Making a Character Jump In BGT Hi all, I'm trying to make a character jump in BGT. I managed to make it stay in the air for the specified amount of time, but I can't figure out how to make it land after that time has elapsed. I'll paste a code fragment below: if (key_pressed (KEY_J)) { if (Jumper.elapsed >= 700) { Jumper.restart (); JumpSound.play (); } LandSound.play (); } I have a suspicion that I'm missing something stupidly logical to make it work. Any feedback is appreciated. Regards, Gavin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __
Re: [Audyssey] Making a Character Jump In BGT
LOL. NowI remember why my work with BGT has been so sporadic. Then again as someone whose worst subject in school was anything Math related I probably shouldn't be surprised I had suc difficulty with coding. Focus your powers and prepare for buttle. -Original Message- From: Gavin Grundlingh Sent: Wednesday, January 06, 2016 8:30 AM To: phi...@blastbay.com ; Gamers Discussion list Subject: Re: [Audyssey] Making a Character Jump In BGT Hi Philip, Thanks so much. I can take this example and port it to a 2D scenario using vectors and the like. This is exactly what I've been looking for. Thank you. On 1/6/2016 17:16, Philip Bennefall wrote: Hi Gavin, Assuming that you don't intend to let the user move in two dimensions (e.g. your map is only a 1d grid with left/right movement), you can implement jumping in a hacky way with a flag and a timer. BGT:ish pseudocode follows: const int jump_limit_ms=200; // The amount of time the character must wait after landing before they can jump again. const int jump_time_ms=800; // How long the character should stay in the air. timer jumptimer; bool jumping=false;; if(key_pressed(KEY_J) and jumping==false and jumptimer.elapsed>=jump_limit_ms) { play jump sound; jumping=true; jumptimer.restart(); } if(jumping and jumptimer.elapsed>=jump_time_ms) { play landing sound; jumping=false; jumptimer.restart(); } Of course, you'll want to wrap this into a more modular player class. This is just a very basic starting point from which you can build further. Remember that with this setup it is perfectly fine for the player to move in the air; you just have to check the jumping flag to see if anything special should happen if the player moves onto a particular tile while jumping. Note that if you do want your character to be able to travel in 2 or 3 dimensions (e.g. proper movement), the procedure is more involved. You will then need to move the character on the x and y and possibly z axis depending on how high and how far they jump. Good luck! Kind regards, Philip Bennefall On 1/6/2016 4:07 PM, Gavin Grundlingh wrote: Thanks for the code snippet, John. The problem is that wait pauses execution of the entire script, so while I'm in the air, I wouldn't be able to move, shoot, or anything else. On 1/6/2016 17:04, john wrote: Note that in the below, wait means execute your timer. if(key_pressed(KEY_J)) { height=1;//in the air play(jump); wait(700); height=0;//on the ground play(land); } And now whenever it matters if the player is jumped, just check the height variable. -- From: "Gavin Grundlingh" <g.batw...@gmail.com> Sent: Wednesday, January 06, 2016 9:54 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: Re: [Audyssey] Making a Character Jump In BGT Hi John, Yes, I want to put the character back on the ground after the 700 milliseconds, but I don't know how to make that bit of code wait until the jump timer is finished without using a second while loop, which will break execution of the rest of my script. On 1/6/2016 16:13, john wrote: Are you putting the character back on the ground? -- From: "Gavin Grundlingh" <g.batw...@gmail.com> Sent: Wednesday, January 06, 2016 4:33 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: [Audyssey] Making a Character Jump In BGT Hi all, I'm trying to make a character jump in BGT. I managed to make it stay in the air for the specified amount of time, but I can't figure out how to make it land after that time has elapsed. I'll paste a code fragment below: if (key_pressed (KEY_J)) { if (Jumper.elapsed >= 700) { Jumper.restart (); JumpSound.play (); } LandSound.play (); } I have a suspicion that I'm missing something stupidly logical to make it work. Any feedback is appreciated. Regards, Gavin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want t