Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Hi i agree as the blind gaming community gave thomas so much crap just because he wanted to create a free d verssion of moda which would have been even better than the side scroller. how ever because of the fact that people started getting on his back about it ment he had to do the side scroller which he did not want to do so i might get flak for this but i don't care i agree with phillips dissission and if i was a game dev i would not accept pre-orders for any of my games that way i could take my time to bring it out and make it the best it could be. this community can be so ungrateful at times which was why i left the list for a while we should all be grateful that devs want to take the time to develop these games for us and stop being tipicle blind people thinking the world owes us something just because we're blind. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
That's one reason why I'm ambivalent about developing or, at least, sharing what I develop. I myself admire Thomas for sticking it out in spite of all the crap this community has put him through and, I hope, have made that clear over the years. And it's all because he wanted to see what was then Monte through to completion since if memory serves he played the original Atari version when he was younger. They're coming to take me away, ha-haaa! - Original Message - From: "john" To: "Gamers Discussion list" Sent: Friday, November 25, 2011 7:30 AM Subject: Re: [Audyssey] My decision on Perilous Hearts preorders,and a surprise! Wow, people just can't say thanks. You've been releasing totally awesome betas for how long now. - Original Message - From: Thomas Ward To: Philip Bennefall ,Gamers Discussion list Date sent: Thu, 24 Nov 2011 23:03:46 -0500 Subject: Re: [Audyssey] My decision on Perilous Hearts preorders,and a surprise! Hi Philip, Which is precisely why I agree with your decision in this. I've had the issues of preorders for MOTA and Raceway hanging over my head from day one and I can honestly say it has largely taken the enjoyment out of the process of creating those games. I've had to put up with everything from mild anoyence of questions like "when will the game be released" to outright hostility of threats to sue me, requests for a refund, etc just because my personal schedue doesn't meet their expectations. That's certainly something I could have done without, and weather it was intended or not its taken the enjoyment out of developing the games. I don't work well under stress and feeling like I owe someone a product right now, right on the spot, has often made me feel pressured enough to drop certain features, game ideas, and more complex level layouts, whatever just to cut corners and save time. As a result I'm not happy with the way it has turned out, and while the end users may or may not know the difference I certainly do. If a developer can avoid that kind of stress and pressure I'd advise not taking it upon yourself. Cheers! On 11/24/11, Philip Bennefall wrote: Hi Will, This was something I considered very carefully before I made my decision, and concluded that the worry and frustration caused by having the obligation hanging over my head on such a project far outweighs the financial benefit that preorders would provide. Therefore, I decided to take the middle road. If people want to be sure the game gets as much attention as possible, they can still help to make that happen. As for the game working on Mac, if it's a virtual machine that you're running then I'm not surprised. The game requires a fair amount of processing power and so I doubt whether it'll work well on a netbook either unless it is a high-end type. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
aGREED, i'M MORE THAN HAPPY TO WAIT FOR THE FINAL RELEASE, THE DEMO IN ITSELF IS A CHALLENGE, FOR ME AT LEAST AND i'M STILL ENJOYING STANDING IN A TREE SHOOTING THINGS ON THE GROUND, PARTICULARLY THOSE REALLY HORRIBLE CHIMPS WHO SEEM TO LIKE CHACING ME UP TREES. -- From: "john" Sent: Friday, November 25, 2011 2:30 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] My decision on Perilous Hearts preorders,and a surprise! Wow, people just can't say thanks. You've been releasing totally awesome betas for how long now. - Original Message - From: Thomas Ward To: Philip Bennefall ,Gamers Discussion list Date sent: Thu, 24 Nov 2011 23:03:46 -0500 Subject: Re: [Audyssey] My decision on Perilous Hearts preorders,and a surprise! Hi Philip, Which is precisely why I agree with your decision in this. I've had the issues of preorders for MOTA and Raceway hanging over my head from day one and I can honestly say it has largely taken the enjoyment out of the process of creating those games. I've had to put up with everything from mild anoyence of questions like "when will the game be released" to outright hostility of threats to sue me, requests for a refund, etc just because my personal schedue doesn't meet their expectations. That's certainly something I could have done without, and weather it was intended or not its taken the enjoyment out of developing the games. I don't work well under stress and feeling like I owe someone a product right now, right on the spot, has often made me feel pressured enough to drop certain features, game ideas, and more complex level layouts, whatever just to cut corners and save time. As a result I'm not happy with the way it has turned out, and while the end users may or may not know the difference I certainly do. If a developer can avoid that kind of stress and pressure I'd advise not taking it upon yourself. Cheers! On 11/24/11, Philip Bennefall wrote: Hi Will, This was something I considered very carefully before I made my decision, and concluded that the worry and frustration caused by having the obligation hanging over my head on such a project far outweighs the financial benefit that preorders would provide. Therefore, I decided to take the middle road. If people want to be sure the game gets as much attention as possible, they can still help to make that happen. As for the game working on Mac, if it's a virtual machine that you're running then I'm not surprised. The game requires a fair amount of processing power and so I doubt whether it'll work well on a netbook either unless it is a high-end type. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Wow, people just can't say thanks. You've been releasing totally awesome betas for how long now. - Original Message - From: Thomas Ward To: Philip Bennefall ,Gamers Discussion list Date sent: Thu, 24 Nov 2011 23:03:46 -0500 Subject: Re: [Audyssey] My decision on Perilous Hearts preorders,and a surprise! Hi Philip, Which is precisely why I agree with your decision in this. I've had the issues of preorders for MOTA and Raceway hanging over my head from day one and I can honestly say it has largely taken the enjoyment out of the process of creating those games. I've had to put up with everything from mild anoyence of questions like "when will the game be released" to outright hostility of threats to sue me, requests for a refund, etc just because my personal schedue doesn't meet their expectations. That's certainly something I could have done without, and weather it was intended or not its taken the enjoyment out of developing the games. I don't work well under stress and feeling like I owe someone a product right now, right on the spot, has often made me feel pressured enough to drop certain features, game ideas, and more complex level layouts, whatever just to cut corners and save time. As a result I'm not happy with the way it has turned out, and while the end users may or may not know the difference I certainly do. If a developer can avoid that kind of stress and pressure I'd advise not taking it upon yourself. Cheers! On 11/24/11, Philip Bennefall wrote: Hi Will, This was something I considered very carefully before I made my decision, and concluded that the worry and frustration caused by having the obligation hanging over my head on such a project far outweighs the financial benefit that preorders would provide. Therefore, I decided to take the middle road. If people want to be sure the game gets as much attention as possible, they can still help to make that happen. As for the game working on Mac, if it's a virtual machine that you're running then I'm not surprised. The game requires a fair amount of processing power and so I doubt whether it'll work well on a netbook either unless it is a high-end type. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
could you please repst the link to download the demo of the game On 11/24/11, Thomas Ward wrote: > Hi Philip, > > Which is precisely why I agree with your decision in this. I've had > the issues of preorders for MOTA and Raceway hanging over my head from > day one and I can honestly say it has largely taken the enjoyment out > of the process of creating those games. I've had to put up with > everything from mild anoyence of questions like "when will the game be > released" to outright hostility of threats to sue me, requests for a > refund, etc just because my personal schedue doesn't meet their > expectations. That's certainly something I could have done without, > and weather it was intended or not its taken the enjoyment out of > developing the games. I don't work well under stress and feeling like > I owe someone a product right now, right on the spot, has often made > me feel pressured enough to drop certain features, game ideas, and > more complex level layouts, whatever just to cut corners and save > time. As a result I'm not happy with the way it has turned out, and > while the end users may or may not know the difference I certainly do. > If a developer can avoid that kind of stress and pressure I'd advise > not taking it upon yourself. > > Cheers! > > > > > On 11/24/11, Philip Bennefall wrote: >> Hi Will, >> >> This was something I considered very carefully before I made my decision, >> and concluded that the worry and frustration caused by having the >> obligation >> hanging over my head on such a project far outweighs the financial benefit >> that preorders would provide. Therefore, I decided to take the middle >> road. >> If people want to be sure the game gets as much attention as possible, >> they >> can still help to make that happen. >> >> As for the game working on Mac, if it's a virtual machine that you're >> running then I'm not surprised. The game requires a fair amount of >> processing power and so I doubt whether it'll work well on a netbook >> either >> unless it is a high-end type. >> >> Kind regards, >> >> Philip Bennefall > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Hi Philip, Which is precisely why I agree with your decision in this. I've had the issues of preorders for MOTA and Raceway hanging over my head from day one and I can honestly say it has largely taken the enjoyment out of the process of creating those games. I've had to put up with everything from mild anoyence of questions like "when will the game be released" to outright hostility of threats to sue me, requests for a refund, etc just because my personal schedue doesn't meet their expectations. That's certainly something I could have done without, and weather it was intended or not its taken the enjoyment out of developing the games. I don't work well under stress and feeling like I owe someone a product right now, right on the spot, has often made me feel pressured enough to drop certain features, game ideas, and more complex level layouts, whatever just to cut corners and save time. As a result I'm not happy with the way it has turned out, and while the end users may or may not know the difference I certainly do. If a developer can avoid that kind of stress and pressure I'd advise not taking it upon yourself. Cheers! On 11/24/11, Philip Bennefall wrote: > Hi Will, > > This was something I considered very carefully before I made my decision, > and concluded that the worry and frustration caused by having the obligation > hanging over my head on such a project far outweighs the financial benefit > that preorders would provide. Therefore, I decided to take the middle road. > If people want to be sure the game gets as much attention as possible, they > can still help to make that happen. > > As for the game working on Mac, if it's a virtual machine that you're > running then I'm not surprised. The game requires a fair amount of > processing power and so I doubt whether it'll work well on a netbook either > unless it is a high-end type. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Hi Will, In answer to your first question most if not all mainstream companies give a specific release date when taking preorders. So when I or anyone else orders a product we know when the product will begin shipping, and of course they have the resources to get the product done on time. They have teams of programmers working on a single product, usually can add over time, etc in order to insure everything comes out on a specific release date. A private game developer such as myself can't necessarily do that because programming games isn't my 9 to 5 job, nor am I getting paid for overtime etc. That said, its not unreasonable for a blind gamer to place a preorder and expect a release date of somekind. Its what most companies do, and its not very fair to the customer to place a preorder and not get any indication when they can expect a return for their payment. Even if the release date is six months or a year away they at least know what to expect before placing an order. HTH On 11/24/11, william lomas wrote: > as i said on the forum though at audio games.net > > while i appreciate the demo, remember the first reason you asked for > pre-orders. you needed to fund the game, and how can you be guaranteed a > funding source from donations? at least with pre-orders you were guaranteed > a certain amount. sighted people have to wait when they order a title, and > so should we why should we as blind gamers expect it out at 1 a.m. on the 10 > of october or something? i respect your decision but now if the project did > get shelved as no funding to continue it you had a guaranteed funding source > from the pre-orders with donations on top for good measure so you may have > as we say here in the UK to use a saying, shot yourself in the foot. NOt > annoyed delighted to have downloaded demo to try under fusion on the iMac > but just be careful as the whole point of this pre-order thing was to be > guaranteed at least say 40 USD from each person so ten of those 400 dollars > how do you know you'd even get that in donations? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Hi Will, This was something I considered very carefully before I made my decision, and concluded that the worry and frustration caused by having the obligation hanging over my head on such a project far outweighs the financial benefit that preorders would provide. Therefore, I decided to take the middle road. If people want to be sure the game gets as much attention as possible, they can still help to make that happen. As for the game working on Mac, if it's a virtual machine that you're running then I'm not surprised. The game requires a fair amount of processing power and so I doubt whether it'll work well on a netbook either unless it is a high-end type. Kind regards, Philip Bennefall - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Thursday, November 24, 2011 6:32 AM Subject: Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise! as i said on the forum though at audio games.net while i appreciate the demo, remember the first reason you asked for pre-orders. you needed to fund the game, and how can you be guaranteed a funding source from donations? at least with pre-orders you were guaranteed a certain amount. sighted people have to wait when they order a title, and so should we why should we as blind gamers expect it out at 1 a.m. on the 10 of october or something? i respect your decision but now if the project did get shelved as no funding to continue it you had a guaranteed funding source from the pre-orders with donations on top for good measure so you may have as we say here in the UK to use a saying, shot yourself in the foot. NOt annoyed delighted to have downloaded demo to try under fusion on the iMac but just be careful as the whole point of this pre-order thing was to be guaranteed at least say 40 USD from each person so ten of those 400 dollars how do you know you'd even get that in donations? On Nov 24, 2011, at 3:52 AM, Thomas Ward wrote: Hi Lori, As to why Daniel came up by default I'm guessing that's the voice you have set up as the default in the Windows control panel. The game simply gets the default SAPI voice, rate, pitch, volume, etc and loads the default voice using those settings. HTH On 11/23/11, Lori Duncan wrote: Hi Philip, I have just tried out the game demo and the first thing which totally threw me was that when the game loaded and the main menu came up, instead of the gastly Mike I got the sappi Daniel voice that I use when I play the palace punch-up game, any idea why this could be? Now onto the game. I saved my adventure a few times and stood for a while enjoying the background ambience, then got attacked by something, a leppard I think, who wasn't too happy with me being there. I struggled to change weapons quickly enough so as a result poor Jim met an untimely end. There's a lot to get the hang of, and playing this at midnight my time probably isn't the best time to learn things. Anyway I'm very impressed by the sounds, and just wondered if you could maybe add in a key which lets you change weapons fast, maybe the w key to switch between them? Thanks and great work as always, from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Hi Thomas, Unfortunately the donations do not work that way. They are purely for support purposes, rather than part of a future game sale. I would have to start taking manual orders in order to accomplish that, calculating how much each person had paid in advance and then sending them an invoice, wait for payment and then finally generate a key by hand. The automatic ordering system handles all this for me behind the scenes with fixed prices, so I'll have to stick to that. Donations are if you want to help fund the game's development etc independent of actual product sales. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Thursday, November 24, 2011 4:44 AM Subject: Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise! Hi Philip, Well, for what its worth I strongly feel you are making the right decision here. Not taking preorders until you are ready to sell the game or have it the way you want it will save you a lot of stress and headaches in the long run. As you pointed out you might be able to release a product on a specific date, but as you pointed out it won't necessarily turn out exactly the way you personally want it too because you may wind up cutting corners, rush certain aspects, whatever to meet your deadline which isn't what we the customers want to see happen to such a promising game. So I say take as long as you need. :D Now, I've got a question. If I donated say $10 or $15 towards the development of the game would those donations count towards a purchase of the game such as $10 or $15 off the retail price? Cheers! On 11/23/11, Philip Bennefall wrote: Hi all! After very careful concideration and a lot of debating with myself back and forth, I have finally decided not to accept preorders for the game. For a product like BGT it is okay, because the point at which the product can be considered finished is a lot more vague. With a game like Perilous Hearts, however, I want to spend as much time as is needed in order to make the game the very best that it can be, and therefore I don't want to set a deadline even if it is far in the future as, while i'll certainly release something by that date to honor my contract, I may not release what I wanted personally. So for this reason, I have decided not to do it. However, to thank all of those who gave me support, I have decided to release a concept demo of the game to wet your apetite even further. This concept demo contains the first two levels of the game, as well as the store. It can be found at: http://www.blastbay.com/perilous_hearts_concept_demo.exe It still uses Microsoft Sapi, but the final production certainly will not. So I hope you can live with it for the time being! For those of you who feel the game is worth it, I would be very happy to accept donations for its development. I do not have a special donation page for the game, however my other website banterbay.com has such a page which allows you to send money to Blastbay Studios. So while the receipt will say BanterBay donation, I will know that the donation is for Perilous Hearts rather than Banterbay. This page is available at: http://www.banterbay.com/donate.php The money goes into the same PayPal account as I use when buying resources for the game, so you can be sure it goes to the right place. Let me know what you think of the game, report problems and, above all, have fun! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
remember though if you do w to switch weapons great idea by the way, you'd'have to load it so still extra keys to add to challenge hope it runs ok on mac with windows seven in fusion On Nov 24, 2011, at 5:32 AM, william lomas wrote: > as i said on the forum though at audio games.net > > while i appreciate the demo, remember the first reason you asked for > pre-orders. you needed to fund the game, and how can you be guaranteed a > funding source from donations? at least with pre-orders you were guaranteed a > certain amount. sighted people have to wait when they order a title, and so > should we why should we as blind gamers expect it out at 1 a.m. on the 10 of > october or something? i respect your decision but now if the project did get > shelved as no funding to continue it you had a guaranteed funding source from > the pre-orders with donations on top for good measure so you may have as we > say here in the UK to use a saying, shot yourself in the foot. NOt annoyed > delighted to have downloaded demo to try under fusion on the iMac but just be > careful as the whole point of this pre-order thing was to be guaranteed at > least say 40 USD from each person so ten of those 400 dollars how do you know > you'd even get that in donations? > On Nov 24, 2011, at 3:52 AM, Thomas Ward wrote: > >> Hi Lori, >> >> As to why Daniel came up by default I'm guessing that's the voice you >> have set up as the default in the Windows control panel. The game >> simply gets the default SAPI voice, rate, pitch, volume, etc and loads >> the default voice using those settings. >> >> HTH >> >> On 11/23/11, Lori Duncan wrote: >>> Hi Philip, I have just tried out the game demo and the first thing which >>> totally threw me was that when the game loaded and the main menu came up, >>> instead of the gastly Mike I got the sappi Daniel voice that I use when I >>> play the palace punch-up game, any idea why this could be? >>> >>> Now onto the game. I saved my adventure a few times and stood for a while >>> enjoying the background ambience, then got attacked by something, a leppard >>> I think, who wasn't too happy with me being there. I struggled to change >>> weapons quickly enough so as a result poor Jim met an untimely end. There's >>> a lot to get the hang of, and playing this at midnight my time probably >>> isn't the best time to learn things. Anyway I'm very impressed by the >>> sounds, and just wondered if you could maybe add in a key which lets you >>> change weapons fast, maybe the w key to switch between them? Thanks and >>> great work as always, from Lori. >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
as i said on the forum though at audio games.net while i appreciate the demo, remember the first reason you asked for pre-orders. you needed to fund the game, and how can you be guaranteed a funding source from donations? at least with pre-orders you were guaranteed a certain amount. sighted people have to wait when they order a title, and so should we why should we as blind gamers expect it out at 1 a.m. on the 10 of october or something? i respect your decision but now if the project did get shelved as no funding to continue it you had a guaranteed funding source from the pre-orders with donations on top for good measure so you may have as we say here in the UK to use a saying, shot yourself in the foot. NOt annoyed delighted to have downloaded demo to try under fusion on the iMac but just be careful as the whole point of this pre-order thing was to be guaranteed at least say 40 USD from each person so ten of those 400 dollars how do you know you'd even get that in donations? On Nov 24, 2011, at 3:52 AM, Thomas Ward wrote: > Hi Lori, > > As to why Daniel came up by default I'm guessing that's the voice you > have set up as the default in the Windows control panel. The game > simply gets the default SAPI voice, rate, pitch, volume, etc and loads > the default voice using those settings. > > HTH > > On 11/23/11, Lori Duncan wrote: >> Hi Philip, I have just tried out the game demo and the first thing which >> totally threw me was that when the game loaded and the main menu came up, >> instead of the gastly Mike I got the sappi Daniel voice that I use when I >> play the palace punch-up game, any idea why this could be? >> >> Now onto the game. I saved my adventure a few times and stood for a while >> enjoying the background ambience, then got attacked by something, a leppard >> I think, who wasn't too happy with me being there. I struggled to change >> weapons quickly enough so as a result poor Jim met an untimely end. There's >> a lot to get the hang of, and playing this at midnight my time probably >> isn't the best time to learn things. Anyway I'm very impressed by the >> sounds, and just wondered if you could maybe add in a key which lets you >> change weapons fast, maybe the w key to switch between them? Thanks and >> great work as always, from Lori. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Hi Lori, As to why Daniel came up by default I'm guessing that's the voice you have set up as the default in the Windows control panel. The game simply gets the default SAPI voice, rate, pitch, volume, etc and loads the default voice using those settings. HTH On 11/23/11, Lori Duncan wrote: > Hi Philip, I have just tried out the game demo and the first thing which > totally threw me was that when the game loaded and the main menu came up, > instead of the gastly Mike I got the sappi Daniel voice that I use when I > play the palace punch-up game, any idea why this could be? > > Now onto the game. I saved my adventure a few times and stood for a while > enjoying the background ambience, then got attacked by something, a leppard > I think, who wasn't too happy with me being there. I struggled to change > weapons quickly enough so as a result poor Jim met an untimely end. There's > a lot to get the hang of, and playing this at midnight my time probably > isn't the best time to learn things. Anyway I'm very impressed by the > sounds, and just wondered if you could maybe add in a key which lets you > change weapons fast, maybe the w key to switch between them? Thanks and > great work as always, from Lori. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Hi Philip, Well, for what its worth I strongly feel you are making the right decision here. Not taking preorders until you are ready to sell the game or have it the way you want it will save you a lot of stress and headaches in the long run. As you pointed out you might be able to release a product on a specific date, but as you pointed out it won't necessarily turn out exactly the way you personally want it too because you may wind up cutting corners, rush certain aspects, whatever to meet your deadline which isn't what we the customers want to see happen to such a promising game. So I say take as long as you need. :D Now, I've got a question. If I donated say $10 or $15 towards the development of the game would those donations count towards a purchase of the game such as $10 or $15 off the retail price? Cheers! On 11/23/11, Philip Bennefall wrote: > Hi all! > > After very careful concideration and a lot of debating with myself back and > forth, I have finally decided not to accept preorders for the game. For a > product like BGT it is okay, because the point at which the product can be > considered finished is a lot more vague. With a game like Perilous Hearts, > however, I want to spend as much time as is needed in order to make the game > the very best that it can be, and therefore I don't want to set a deadline > even if it is far in the future as, while i'll certainly release something > by that date to honor my contract, I may not release what I wanted > personally. So for this reason, I have decided not to do it. > > However, to thank all of those who gave me support, I have decided to > release a concept demo of the game to wet your apetite even further. This > concept demo contains the first two levels of the game, as well as the > store. It can be found at: > > http://www.blastbay.com/perilous_hearts_concept_demo.exe > > It still uses Microsoft Sapi, but the final production certainly will not. > So I hope you can live with it for the time being! > > For those of you who feel the game is worth it, I would be very happy to > accept donations for its development. I do not have a special donation page > for the game, however my other website banterbay.com has such a page which > allows you to send money to Blastbay Studios. So while the receipt will say > BanterBay donation, I will know that the donation is for Perilous Hearts > rather than Banterbay. This page is available at: > http://www.banterbay.com/donate.php > > The money goes into the same PayPal account as I use when buying resources > for the game, so you can be sure it goes to the right place. > > Let me know what you think of the game, report problems and, above all, have > fun! > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Hey Phillup I'm excited to try this out. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Wednesday, November 23, 2011 3:10 PM Subject: [Audyssey] My decision on Perilous Hearts preorders, and a surprise! Hi all! After very careful concideration and a lot of debating with myself back and forth, I have finally decided not to accept preorders for the game. For a product like BGT it is okay, because the point at which the product can be considered finished is a lot more vague. With a game like Perilous Hearts, however, I want to spend as much time as is needed in order to make the game the very best that it can be, and therefore I don't want to set a deadline even if it is far in the future as, while i'll certainly release something by that date to honor my contract, I may not release what I wanted personally. So for this reason, I have decided not to do it. However, to thank all of those who gave me support, I have decided to release a concept demo of the game to wet your apetite even further. This concept demo contains the first two levels of the game, as well as the store. It can be found at: http://www.blastbay.com/perilous_hearts_concept_demo.exe It still uses Microsoft Sapi, but the final production certainly will not. So I hope you can live with it for the time being! For those of you who feel the game is worth it, I would be very happy to accept donations for its development. I do not have a special donation page for the game, however my other website banterbay.com has such a page which allows you to send money to Blastbay Studios. So while the receipt will say BanterBay donation, I will know that the donation is for Perilous Hearts rather than Banterbay. This page is available at: http://www.banterbay.com/donate.php The money goes into the same PayPal account as I use when buying resources for the game, so you can be sure it goes to the right place. Let me know what you think of the game, report problems and, above all, have fun! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Hi Philip, I have just tried out the game demo and the first thing which totally threw me was that when the game loaded and the main menu came up, instead of the gastly Mike I got the sappi Daniel voice that I use when I play the palace punch-up game, any idea why this could be? Now onto the game. I saved my adventure a few times and stood for a while enjoying the background ambience, then got attacked by something, a leppard I think, who wasn't too happy with me being there. I struggled to change weapons quickly enough so as a result poor Jim met an untimely end. There's a lot to get the hang of, and playing this at midnight my time probably isn't the best time to learn things. Anyway I'm very impressed by the sounds, and just wondered if you could maybe add in a key which lets you change weapons fast, maybe the w key to switch between them? Thanks and great work as always, from Lori. -- From: "Philip Bennefall" Sent: Wednesday, November 23, 2011 11:10 PM To: "Gamers Discussion list" Subject: [Audyssey] My decision on Perilous Hearts preorders, and a surprise! Hi all! After very careful concideration and a lot of debating with myself back and forth, I have finally decided not to accept preorders for the game. For a product like BGT it is okay, because the point at which the product can be considered finished is a lot more vague. With a game like Perilous Hearts, however, I want to spend as much time as is needed in order to make the game the very best that it can be, and therefore I don't want to set a deadline even if it is far in the future as, while i'll certainly release something by that date to honor my contract, I may not release what I wanted personally. So for this reason, I have decided not to do it. However, to thank all of those who gave me support, I have decided to release a concept demo of the game to wet your apetite even further. This concept demo contains the first two levels of the game, as well as the store. It can be found at: http://www.blastbay.com/perilous_hearts_concept_demo.exe It still uses Microsoft Sapi, but the final production certainly will not. So I hope you can live with it for the time being! For those of you who feel the game is worth it, I would be very happy to accept donations for its development. I do not have a special donation page for the game, however my other website banterbay.com has such a page which allows you to send money to Blastbay Studios. So while the receipt will say BanterBay donation, I will know that the donation is for Perilous Hearts rather than Banterbay. This page is available at: http://www.banterbay.com/donate.php The money goes into the same PayPal account as I use when buying resources for the game, so you can be sure it goes to the right place. Let me know what you think of the game, report problems and, above all, have fun! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Hi Philip. And now I have another page on the database to write :D. grumble grumbl! I look forward to trying this out, however I am stil concerned on the donation front sinse if you require expensive sound libraries etc to make the game as good as possible as stated earlier, I'm concerned that financially you won't have the resources to make Perilous hearts as good as it could be. Just as the problem of finishing on time to a date could severely curtail developement, I'd not want to see for instance some levels and plot of the game dropped simply through lack of funds which you may have got with preorders. Just as a suggestion, perhaps you could plan a 1.0 and 1.5 release, with the amount of upgrades and extras in 1.5 depending upon the sales of 1.0. This would get 1.0 out when you were good and ready, but also stil leave room for improving the game if, as we hope many copies are sold and you get a good bit more financial support for it. I'll enjoy trying this one tomorrow. All the best, Dark. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Wednesday, November 23, 2011 11:10 PM Subject: [Audyssey] My decision on Perilous Hearts preorders, and a surprise! Hi all! After very careful concideration and a lot of debating with myself back and forth, I have finally decided not to accept preorders for the game. For a product like BGT it is okay, because the point at which the product can be considered finished is a lot more vague. With a game like Perilous Hearts, however, I want to spend as much time as is needed in order to make the game the very best that it can be, and therefore I don't want to set a deadline even if it is far in the future as, while i'll certainly release something by that date to honor my contract, I may not release what I wanted personally. So for this reason, I have decided not to do it. However, to thank all of those who gave me support, I have decided to release a concept demo of the game to wet your apetite even further. This concept demo contains the first two levels of the game, as well as the store. It can be found at: http://www.blastbay.com/perilous_hearts_concept_demo.exe It still uses Microsoft Sapi, but the final production certainly will not. So I hope you can live with it for the time being! For those of you who feel the game is worth it, I would be very happy to accept donations for its development. I do not have a special donation page for the game, however my other website banterbay.com has such a page which allows you to send money to Blastbay Studios. So while the receipt will say BanterBay donation, I will know that the donation is for Perilous Hearts rather than Banterbay. This page is available at: http://www.banterbay.com/donate.php The money goes into the same PayPal account as I use when buying resources for the game, so you can be sure it goes to the right place. Let me know what you think of the game, report problems and, above all, have fun! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Thanks for the little surprise which I will probably work with over the week end, and I like your thinking on preorders. Nobody will be a loser. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Wednesday, November 23, 2011 5:10 PM Subject: [Audyssey] My decision on Perilous Hearts preorders, and a surprise! Hi all! After very careful concideration and a lot of debating with myself back and forth, I have finally decided not to accept preorders for the game. For a product like BGT it is okay, because the point at which the product can be considered finished is a lot more vague. With a game like Perilous Hearts, however, I want to spend as much time as is needed in order to make the game the very best that it can be, and therefore I don't want to set a deadline even if it is far in the future as, while i'll certainly release something by that date to honor my contract, I may not release what I wanted personally. So for this reason, I have decided not to do it. However, to thank all of those who gave me support, I have decided to release a concept demo of the game to wet your apetite even further. This concept demo contains the first two levels of the game, as well as the store. It can be found at: http://www.blastbay.com/perilous_hearts_concept_demo.exe It still uses Microsoft Sapi, but the final production certainly will not. So I hope you can live with it for the time being! For those of you who feel the game is worth it, I would be very happy to accept donations for its development. I do not have a special donation page for the game, however my other website banterbay.com has such a page which allows you to send money to Blastbay Studios. So while the receipt will say BanterBay donation, I will know that the donation is for Perilous Hearts rather than Banterbay. This page is available at: http://www.banterbay.com/donate.php The money goes into the same PayPal account as I use when buying resources for the game, so you can be sure it goes to the right place. Let me know what you think of the game, report problems and, above all, have fun! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Hi all! After very careful concideration and a lot of debating with myself back and forth, I have finally decided not to accept preorders for the game. For a product like BGT it is okay, because the point at which the product can be considered finished is a lot more vague. With a game like Perilous Hearts, however, I want to spend as much time as is needed in order to make the game the very best that it can be, and therefore I don't want to set a deadline even if it is far in the future as, while i'll certainly release something by that date to honor my contract, I may not release what I wanted personally. So for this reason, I have decided not to do it. However, to thank all of those who gave me support, I have decided to release a concept demo of the game to wet your apetite even further. This concept demo contains the first two levels of the game, as well as the store. It can be found at: http://www.blastbay.com/perilous_hearts_concept_demo.exe It still uses Microsoft Sapi, but the final production certainly will not. So I hope you can live with it for the time being! For those of you who feel the game is worth it, I would be very happy to accept donations for its development. I do not have a special donation page for the game, however my other website banterbay.com has such a page which allows you to send money to Blastbay Studios. So while the receipt will say BanterBay donation, I will know that the donation is for Perilous Hearts rather than Banterbay. This page is available at: http://www.banterbay.com/donate.php The money goes into the same PayPal account as I use when buying resources for the game, so you can be sure it goes to the right place. Let me know what you think of the game, report problems and, above all, have fun! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.