Re: [Audyssey] New Playable Game for iPhone

2013-03-21 Thread Ron hopkins

How do you turn off voice over on the eye phone?

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Re: [Audyssey] New Playable Game for iPhone

2013-03-21 Thread darren_g_harris
Home 3 times.

-original message-
Subject: Re: [Audyssey] New Playable Game for iPhone
From: Ron hopkins ard...@samobile.net
Date: 21:03:2013 4.14 pm

How do you turn off voice over on the eye phone?

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Re: [Audyssey] New Playable Game for iPhone

2013-03-21 Thread Ron hopkins

Do you hit home three times to turn on voice over also?

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Re: [Audyssey] New Playable Game for iPhone

2013-03-21 Thread Fred Olver

Hit the home button three times, quickly to shut off voice-over.

Fred Olver
- Original Message - 
From: Ron hopkins ard...@samobile.net

To: kenwdow...@me.com
Cc: gamers@audyssey.org
Sent: Thursday, March 21, 2013 11:13 AM
Subject: Re: [Audyssey] New Playable Game for iPhone



How do you turn off voice over on the eye phone?

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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.2904 / Virus Database: 2641/6191 - Release Date: 03/20/13




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Re: [Audyssey] New Playable Game for iPhone

2013-03-21 Thread Fred Olver
Yes, if you shut off voice-over by clicking the home button three times you 
can also turn it back on the same way, that is, provided you have gone in to 
settings, general, accessability and then acted on the triple-click home 
item in the menu.


Fred Olver
- Original Message - 
From: Ron hopkins ard...@samobile.net

To: darren_g_har...@btinternet.com
Cc: gamers@audyssey.org
Sent: Thursday, March 21, 2013 11:22 AM
Subject: Re: [Audyssey] New Playable Game for iPhone



Do you hit home three times to turn on voice over also?

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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.2904 / Virus Database: 2641/6191 - Release Date: 03/20/13




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Re: [Audyssey] New Playable Game for iPhone

2013-03-21 Thread Trouble

You can do a 3 finger triple tap or hit home button 3 times.

At 12:13 PM 3/21/2013, you wrote:

How do you turn off voice over on the eye phone?

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Re: [Audyssey] New Playable Game for iPhone

2013-03-21 Thread Trouble

yes.

At 12:22 PM 3/21/2013, you wrote:

Do you hit home three times to turn on voice over also?

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Re: [Audyssey] New Playable Game for iPhone

2013-03-21 Thread dark

Hi ron.

to turn off voiceover, by default just tap the home button three times 
quickly. You can also check this in the tripple click home settings under 
accessibility, though by default it should be set to do that anyway.


Beware the Grue!

dark. 



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Re: [Audyssey] New Playable Game for iPhone

2013-03-19 Thread Ian McNamara
Hi, thanks for this. I may take a look at it sounds kind of interesting.

Ian McNamara

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Re: [Audyssey] New Playable Game for iPhone

2013-03-19 Thread Pitermach
can't figure it out. I open it, but I don't see any buttons. I just get 
a weird looping sound and nothing else.

On 2013-03-19 03:03, Ken The PionEar wrote:

This is not for the faint of heart, so if you're not a real hard-core game 
hunter it might not be for you.
It's a game called Sphere, by Jerik. It's a bit tricky getting it to start, 
because you can't use Voiceover at all. However, if you do get it going you'll 
know it because you'll hear the level generation sound.
the game has only two buttons: start and create. The create button is locked 
until you complete the sixth level, so if you press it you'll get a click and 
that's all. However, if start is the one you press, the music will change and 
the level up sound will play.
The game is, visually, in landscape mode. However, as far as audio goes it's 
easiest just to play in portrait mode--otherwise you'll find that down is left 
and up is right.
Even if you won't want to try completing levels, you can do things with the 
sphere. try bouncing it off the walls without hearing the spark sound. Hold it 
still for ten seconds and hear it explode. Stretch it, spin it, slam it around. 
It's a stress ball! Sighted players get the added benefit of watching it all, 
including the sphere being riddled with cracks the closer it is to exploding, 
but that's not necessary.
The real challenge and fun is the puzzle itself. the first level or two are so 
easy that, as you bounce around, you'll probably complete them by mistake. You 
might even complete the third level on accident, but after that you'll really 
have to put on your thinking caps.
The idea of the game is that there is a sequence of walls you have to touch 
with the ball, and in the right order, kind of like a code buster game. You can 
touch the sphere and drag it around, but that takes time. It's a lot easier to 
touch outside of the sphere and push it away. You'll really have to be careful 
though, because it can go quite fast. Touching the sphere, by the way, sounds 
quite different from touching anywhere else in the field. The field sound stays 
constant, while the sphere sound changes for every level or so.
You won't know, unless your ears are better than mine, if you've touched the 
right wall. You will know if you got the first one or more right though, 
because when you touch a wrong one after getting some right, you'll hear a 
buzzing sound and have to start from scratch. Once you complete the level, 
you'll be taken to a much harder one. The first level only has four or five 
walls to hit, but the number increases rapidly.
A hypothetical example: You start on level 1. You hit the bottom, and nothing 
happens. You hit the side, and nothing happens. You hit the top, and you hear 
the spark-like buzz. Wrong move. Wanting to see if hitting the bottom was 
needed, you hit the side, then the top. you get the buzz, so you know that the 
right side is the first wall of the sequence. Of course, you can hit fifty 
walls before that, and it won't count against you. The sequence is only 
recorded once you hit the first correct wall.
Walls can be hit more than once. I'm on level 4, and it goes something like: 
top, left, bottom, left...
I haven't completed it yet, but you get the picture I hope.
Jerik has a facebook page. Tonight I'm going to write on his wall and tell him 
how much I love this game, and ask him to improve it some. I'll ask that the 
ball bouncing sounds never climb the scale unless it's part of a sequence--or 
maybe that we get completely different sounds. I'll ask for accessible buttons 
at the beginning, or perhaps audio cues all the way through. Who knows how far 
the dev will go toward making it more accessible for us, but even if not at 
all, it's quite playable.
So you think games like Robo-e are hard? Well, they are--but this is even 
harder... way harder... but quite fun, even just to mess around with. It's free 
for now, so hit the app store and pick it up before the price returns to normal.
---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] New Playable Game for iPhone

2013-03-19 Thread Ken The PionEar
You won't see buttons. I thought i clarified that in the last message. 
Sorry. You have to turn Voiceover off as soon as the game starts and poke 
around. Since the create button is locked, start is the only button that 
does anything, and you'll have to learn its location. So if you hit a button 
and hear a click, but no other sound, it's not the start button.

HTH

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: Pitermach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 19, 2013 4:21 PM
Subject: Re: [Audyssey] New Playable Game for iPhone


can't figure it out. I open it, but I don't see any buttons. I just get a 
weird looping sound and nothing else.

On 2013-03-19 03:03, Ken The PionEar wrote:
This is not for the faint of heart, so if you're not a real hard-core 
game hunter it might not be for you.
It's a game called Sphere, by Jerik. It's a bit tricky getting it to 
start, because you can't use Voiceover at all. However, if you do get it 
going you'll know it because you'll hear the level generation sound.
the game has only two buttons: start and create. The create button is 
locked until you complete the sixth level, so if you press it you'll get 
a click and that's all. However, if start is the one you press, the music 
will change and the level up sound will play.
The game is, visually, in landscape mode. However, as far as audio goes 
it's easiest just to play in portrait mode--otherwise you'll find that 
down is left and up is right.
Even if you won't want to try completing levels, you can do things with 
the sphere. try bouncing it off the walls without hearing the spark 
sound. Hold it still for ten seconds and hear it explode. Stretch it, 
spin it, slam it around. It's a stress ball! Sighted players get the 
added benefit of watching it all, including the sphere being riddled with 
cracks the closer it is to exploding, but that's not necessary.
The real challenge and fun is the puzzle itself. the first level or two 
are so easy that, as you bounce around, you'll probably complete them by 
mistake. You might even complete the third level on accident, but after 
that you'll really have to put on your thinking caps.
The idea of the game is that there is a sequence of walls you have to 
touch with the ball, and in the right order, kind of like a code buster 
game. You can touch the sphere and drag it around, but that takes time. 
It's a lot easier to touch outside of the sphere and push it away. You'll 
really have to be careful though, because it can go quite fast. Touching 
the sphere, by the way, sounds quite different from touching anywhere 
else in the field. The field sound stays constant, while the sphere sound 
changes for every level or so.
You won't know, unless your ears are better than mine, if you've touched 
the right wall. You will know if you got the first one or more right 
though, because when you touch a wrong one after getting some right, 
you'll hear a buzzing sound and have to start from scratch. Once you 
complete the level, you'll be taken to a much harder one. The first level 
only has four or five walls to hit, but the number increases rapidly.
A hypothetical example: You start on level 1. You hit the bottom, and 
nothing happens. You hit the side, and nothing happens. You hit the top, 
and you hear the spark-like buzz. Wrong move. Wanting to see if hitting 
the bottom was needed, you hit the side, then the top. you get the buzz, 
so you know that the right side is the first wall of the sequence. Of 
course, you can hit fifty walls before that, and it won't count against 
you. The sequence is only recorded once you hit the first correct wall.
Walls can be hit more than once. I'm on level 4, and it goes something 
like: top, left, bottom, left...

I haven't completed it yet, but you get the picture I hope.
Jerik has a facebook page. Tonight I'm going to write on his wall and 
tell him how much I love this game, and ask him to improve it some. I'll 
ask that the ball bouncing sounds never climb the scale unless it's part 
of a sequence--or maybe that we get completely different sounds. I'll ask 
for accessible buttons at the beginning, or perhaps audio cues all the 
way through. Who knows how far the dev will go toward making it more 
accessible for us, but even if not at all, it's quite playable.
So you think games like Robo-e are hard? Well, they are--but this is even 
harder... way harder... but quite fun, even just to mess around with. 
It's free for now, so hit the app store and pick it up before the price 
returns to normal.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your

[Audyssey] New Playable Game for iPhone

2013-03-18 Thread Ken The PionEar
This is not for the faint of heart, so if you're not a real hard-core game 
hunter it might not be for you.
It's a game called Sphere, by Jerik. It's a bit tricky getting it to start, 
because you can't use Voiceover at all. However, if you do get it going you'll 
know it because you'll hear the level generation sound.
the game has only two buttons: start and create. The create button is locked 
until you complete the sixth level, so if you press it you'll get a click and 
that's all. However, if start is the one you press, the music will change and 
the level up sound will play.
The game is, visually, in landscape mode. However, as far as audio goes it's 
easiest just to play in portrait mode--otherwise you'll find that down is left 
and up is right.
Even if you won't want to try completing levels, you can do things with the 
sphere. try bouncing it off the walls without hearing the spark sound. Hold it 
still for ten seconds and hear it explode. Stretch it, spin it, slam it around. 
It's a stress ball! Sighted players get the added benefit of watching it all, 
including the sphere being riddled with cracks the closer it is to exploding, 
but that's not necessary.
The real challenge and fun is the puzzle itself. the first level or two are so 
easy that, as you bounce around, you'll probably complete them by mistake. You 
might even complete the third level on accident, but after that you'll really 
have to put on your thinking caps.
The idea of the game is that there is a sequence of walls you have to touch 
with the ball, and in the right order, kind of like a code buster game. You can 
touch the sphere and drag it around, but that takes time. It's a lot easier to 
touch outside of the sphere and push it away. You'll really have to be careful 
though, because it can go quite fast. Touching the sphere, by the way, sounds 
quite different from touching anywhere else in the field. The field sound stays 
constant, while the sphere sound changes for every level or so.
You won't know, unless your ears are better than mine, if you've touched the 
right wall. You will know if you got the first one or more right though, 
because when you touch a wrong one after getting some right, you'll hear a 
buzzing sound and have to start from scratch. Once you complete the level, 
you'll be taken to a much harder one. The first level only has four or five 
walls to hit, but the number increases rapidly.
A hypothetical example: You start on level 1. You hit the bottom, and nothing 
happens. You hit the side, and nothing happens. You hit the top, and you hear 
the spark-like buzz. Wrong move. Wanting to see if hitting the bottom was 
needed, you hit the side, then the top. you get the buzz, so you know that the 
right side is the first wall of the sequence. Of course, you can hit fifty 
walls before that, and it won't count against you. The sequence is only 
recorded once you hit the first correct wall.
Walls can be hit more than once. I'm on level 4, and it goes something like: 
top, left, bottom, left...
I haven't completed it yet, but you get the picture I hope.
Jerik has a facebook page. Tonight I'm going to write on his wall and tell him 
how much I love this game, and ask him to improve it some. I'll ask that the 
ball bouncing sounds never climb the scale unless it's part of a sequence--or 
maybe that we get completely different sounds. I'll ask for accessible buttons 
at the beginning, or perhaps audio cues all the way through. Who knows how far 
the dev will go toward making it more accessible for us, but even if not at 
all, it's quite playable.
So you think games like Robo-e are hard? Well, they are--but this is even 
harder... way harder... but quite fun, even just to mess around with. It's free 
for now, so hit the app store and pick it up before the price returns to normal.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.