Re: [Audyssey] New rhythm-action audio game. Need some testers tohelp with research project.

2007-06-18 Thread ian and riggs
another sujjestion i would make some kind of audio ecognission when the 
person as to make their sound as well. like when the rivom is playing maybe 
make a voice say play when you are exepected to play your part of the rivom.
- Original Message - 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Daniel Miller" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Monday, June 18, 2007 8:26 AM
Subject: Re: [Audyssey] New rhythm-action audio game. Need some testers 
tohelp with research project.


> Okay, here's what I think.
> First, let me brag a bit--I got a perfect score the second time I played 
> the
> one with the sliding synth.  I thought the synth sounds themselves were a
> bit obnoxious, but quickly realized what great cues they are.  I like the
> drum sounds better, but I can't get better than "terrible."  I think one
> reason is that there are differing lengths--sometimes you only get a half
> beat lead-in, sometimes a whole beat, sometimes just a quarter beat. 
> Also,
> I wouldn't use toms for both the low and high--maybe a kick bass for the 
> low
> and a tom or bongo for the high, but they have to be distinct--and also,
> varied lead times is good but you'll need different sounds--a low tom for 
> a
> quarter beat lead-in, booming kick for a half beat lead-in, a rolling 
> snare
> for a whole beat lead-in and so on.  You wouldn't even need to add more
> keys--but I would add two more in, for center speaker sounds to make it 
> even
> harder.  Also, the music should get progressively more interesting and the
> cues, which should blend in pretty well, more and more frequent.  I really
> like the concept though, and I hope you keep working on it.  It would be
> nice if we could hook up a DDR mat to the computer and actually dance to 
> the
> cues.
>
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>
> - Original Message - 
> From: "Daniel Miller" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, June 17, 2007 4:00 AM
> Subject: [Audyssey] New rhythm-action audio game. Need some testers to 
> help
> with research project.
>
>
>> Hello all.
>> I’ve just finished developing a prototype version of a Rhythm-Action 
>> audio
>> game that I am using as a research project for my graduation at the
>> University of Oregon.  I learned of this mailing list from a kind person
>> on the audiogames.net forums.  I have two versions of the game up and
>> running.  I was wondering if anyone here would be wonderful enough to 
>> play
>> the games and answer a few short questions that will help me improve the
>> design.
>>
>> Here is the URL for the download page:
>> http://www.cs.uoregon.edu/~dmiller6/FingerDance/fd.html
>>
>> There are instructions on how to download and set up the game on this
>> site.  You will need an unzipping tool to decompress the files.  I
>> recommend WinZip or 7-Zip, but any tool that can handle .ZIP files should
>> work fine.  This project was developed in JAVA, so it should work on just
>> about any platform.  However, initial tests on MAC systems have been
>> problematic so it is only recommended that you download and play this 
>> game
>> on a Windows machine running Windows 2000 or any newer version.
>>
>> There are two versions of the game, FingerDance1 and FingerDance2.  Each
>> version uses different cue sounds that will tell you when and how to play
>> along with the game’s song.  Before you play, you can listen to a short
>> instructional description of the game.  Also, the readme.txt file 
>> included
>> with in the zip file  has more instructions and hints on how to play.
>> Also, it helps to have a good pair of headphones since the game makes use
>> of stereo to convey the cue sounds.  Please note that these games are
>> still very early in development and serve as a testing environment so 
>> that
>> I can experiment with different play styles for these types of rhythmical
>> audio games.
>>
>> If anyone is interested, I would really appreciate some feed back by
>> having you respond to the following questions after playing the each
>> version of the game:
>>
>> Were the instructions helpful in teaching you how to play the games?
>>
>> How long did it take you to have a good understanding of how to play each
>> version of the game?
>>
>> Which version, FingerDance1 or FingerDance2, was easier to play and why?
>>
>> If you played each game more than once, what

Re: [Audyssey] New rhythm-action audio game. Need some testers tohelp with research project.

2007-06-18 Thread ian and riggs
hi nickloss i like your sujjestion better i think in some ways i would find 
that easayer because their are voice prompts the tricky bit which i like is 
finding the correct keys in the spesefied amount oof time
- Original Message - 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Daniel Miller" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Monday, June 18, 2007 8:52 AM
Subject: Re: [Audyssey] New rhythm-action audio game. Need some testers 
tohelp with research project.


>
> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
> 
> Hi Daniel
> I tried out  both games.
> I will reply inline to your questions.
> Were the instructions helpful in teaching you how to play the games?
> Oh yes,, very clear.
> How long did it take you to have a good understanding of how to play
> each version of the game?
> Not  long at all. When playing the first time I understood it already.
> Which version, FingerDance1 or FingerDance2, was easier to play and why?
> I find both versions tricky.
> But I   prefer version1 because my ear is tuned into drums much better
> than to sliding sounds. I can react quicker to drum rolls.
> I sometimes find that  when I  press the correct letter I still hear an
> error sound. A fraction of a second  after *I heard the  high drum sound
> in the left speaker for instance, I  press q but then I hear an error
> sound. This only happens   sometimes. Some times if I press the correct
> letter a fraction of a second after that specific drum roll I hear the
> clap sound, but sometimes itplays the  error sound.
> I further suggest that after the  drum roll played and there is about 2
> seconds silence on the left  that the game should still accept the
> letter I press.  IN other words: I hear a high drum  roll  on the left,
> then I hear say 2 drum rolls from the right and then one from the left
> again, so while that 2 drums rolls in the right speaker are playing, I
> should be able to press the one that played on the left.
> I hope my explanation is clear.
> If you played each game more than once, what was your score the first
> time you played it and what was your score the last time you played it?
> The score will be spoken at the end of the game in terms of a ranking.
> For example, you score could be terrible, pretty good, very good, or
> incredible.
> My first score was terrible; my last score was not very good.
> Were the games fun and/or interesting?
> Oh yes, these kind of games improves my reaction time  and also hand ear
> coordination.
> Do you think that the gameplay ideas presented by FingerDance could be
> used to make a fun Rhythm-Action audio game that you would like to play?
> Oh yes.
> If you could, how would you improve these games?
> My suggestion here is that you create a game that will test the gamer's
> reaction to various keystrokes. It can work like this: while the song is
> playing, a voice speaks different keystrokes such as letters, numbers,
> punctuation keys as well as hot keys such as shift+down arrow. And then
> you  only have a few seconds to press that keystroke before the next one
> is spoken.
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.