Re: [Audyssey] Oldie but a Goodie

2008-02-28 Thread nicol
Hay cara
Thanks for the very much informative article! I've  learnt something new
about  the gaming industry.
This sounds like a wikipedia article to me.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Cara Quinn
Sent: Wednesday, February 27, 2008 11:32 PM
To: Gamers Discussion list
Subject: [Audyssey] Oldie but a Goodie

   Hey All, this is a re-send of last night's failed post due to
language.  I've edited the offending passages with *s surrounding the
edits so you'll be able to get the original drift if you like.

   Have a great day !

Enjoy!...

Smiles,

Cara  :)



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[Audyssey] Oldie but a Goodie

2008-02-27 Thread Cara Quinn
   Hey All, this is a re-send of last night's failed post due to  
language.  I've edited the offending passages with *s surrounding the  
edits so you'll be able to get the original drift if you like.

   Have a great day !

Enjoy!…

Smiles,

Cara  :)

Jeff Kesselman's Blog

Community: Java Games Archives



History is made of this...
Posted by jeffpk on April 27, 2004 at 04:44 PM | Permalink | Comments  
(24)

History is made of this...
Another week, another games ramble.
The history of computer games can be viewed a myriad of different  
ways. For me, the big “historical events” have been the growth of new  
genres.
Once a genre is established it will get worked in every possible  
manner but to me those have always been the boring details. I find  
DOOM far more interesting a phenomenon then Quake4 or DOOM2 because  
all these games add is technical refinements to a fundamental formula  
that was established by DOOM. At the end, the experience may be  
refined and enhanced but its still an experience I've had before  
(running around with a gun in my hand trembling at whats around the  
next corner) and that bores me.
To me games that were really historical landmarks are relatively few  
and far between. Just to illustrate, I have below a short list of  
games I feel fit into this category and why. It is of course a  
subjective and personal list and it is biased to some degree by the  
kinds of games I like to play and thus knew best. These are all  
computer games or arcade games that I believe directly influenced  
computer games. I've also left out education which again is a separate  
category for another time.

(1)Pong, Atari. The first game to recognize that moving dots on a TV  
screen inert actively could be fun.
(2)Tanks, Atari. The first (very privative) combat vehicle sim.
(3)Adventure, (student at MIT whose name escapes me). The genre setter  
for interactive novels and the root of all adventure games.
(4)Code Wars. The first programming combat game and the granddaddy of  
all the programmable robo-sim games of today.
(5)Riddle of the Sphinx, Activision. The first graphic adventure game.
(6)Wizardry. The first CRPG and the fundamental genre setter for all  
CRPGs to follow.
(7)Pool of Radiance, SSI. The first CRPG with a third person combat  
mode.
(8)Hack (later Rouge). The first all third person RPG.
(9)Donkey Kong, Nintendo. The first platform game.
(10)Bill Budge's Pinball Construction Set, Electronic Arts. The first  
“game” that was a toy to build your own games with. (Ignoring BASIC  
and other languages.)
(11)The Sub-Logic Flight Simulator, Sub-logic (later acquired by  
Microsoft). The first flight sim for a mass market micro-computer.
(12)???, Electronic Arts. I can't remember the name of this but it was  
the first submarine-simulator game.
(13)Need For Speed, Electronic Arts. Set the standard for driving  
simulations.
(14)Crush Crumble and Chomp, Automated Simulations. The first “you  
play the monster and destroy things” game.
(15)Whatever the first SSI hex war-game was. (I can't remember they  
had so many and they were all so much alike.)
(16)The first sailing simulator, whose name again escapes me.
(17)Warlords. Arguably the first strategic level battle simulator and  
the granddaddy of the RTS category today.
(18)Balance of Power, EA (Chris Crawford). Set the standard in grand- 
strategic political games.
(19)Trust and Betrayal: The legacy of Siboot, EA (Chris Crawford). The  
first experiment in real machine opponent personality and AI. Arguably  
the granddaddy of games like “Good and Evil.” (Also one of the only  
games ever to be released first on Macintosh ;) )
(20)Maze Wars, (freeware, many versions). The first multi-terminal  
real time game and one could argue the granddaddy of all FPSs.
(21)Xtrek, (freeware). The first multi-terminal third person shooter.
(22)DOOM, ID software. The first environmental horror survival game.  
Yes I know most people consider it the granddaddy of FPSs but I'd  
actually disagree slightly. Maze Wars had already established the “run  
around the maze and shoot things” genre. What was really new about the  
DOOM experience, I'd argue, was that it made you AFRAID to turn the  
next corner. Genre wise I'd argue that DOOM has more in common with  
House of the Dead then with Max Payne.
(23)Summer Games, Electronic Arts. The first sports game.
(24)Impossible Mission, Electronic Arts. The first sneaking game.
(25)Hitman: Code Name 57. The first “sneak up and kill someone”  
game ;) Okay its really a mix of pre-existing genres but I couldn't  
resist it. This game DID gie me a fundamentally different experience  
playing it then any game I had played before.
(26)Neverwinter Nights (the original), SSI. The first “massively”  
multiplayer on-line RPG. (After multiple enhancements, massive topped  
out at about 500 simultaneous players as I recall
(27)MechWarrior. The first giant robot sim.

I'm sure there are others but I'm going to stop here