Re: [Audyssey] Problem With NVDA amd Text Based Games

2013-05-31 Thread Thomas Ward
Hi Jacob,

I don't know, but it is annoying to say the least. I'd have to dig
through the NVDA source code to figure out how it acquires the text on
the console and figure out why it treats every character separately
when typed characters is on. I'll probably contat the NVDA dev team in
the next couple of days and see if they can fix this bug.


Cheers!


On 6/1/13, Jacob Kruger  wrote:
> Maybe they're making use of a form of character rendition trigger to catch
> typed characters - as in as a character gets rendered to the screen, it
> triggers a reading event, or something like that..?
>
> But, yes, might be simplest to ask NVDA dev team, or else, just use/remember
>
> the workaround, and, there are already also NVDA add-ins for things like
> winglulx and winfrotz, etc., but, anyway.
>
> Stay well

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Re: [Audyssey] Problem With NVDA amd Text Based Games

2013-05-31 Thread Thomas Ward
Hi Shaun,

Thanks. I have got it now. A couple of others have also provided the
solution to the problem, and turning typed characters off does in deed
work.

Cheers!

On 6/1/13, shaun everiss  wrote:
> tom hit nvda 2 to turn off the speaking of characters that are typed.
> turn it back on when finnished it will also do as you described with
> win7 defrag console mode and chkdsk and maybe other console programs.

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Re: [Audyssey] Problem With NVDA amd Text Based Games

2013-05-31 Thread Jacob Kruger
Maybe they're making use of a form of character rendition trigger to catch 
typed characters - as in as a character gets rendered to the screen, it 
triggers a reading event, or something like that..?


But, yes, might be simplest to ask NVDA dev team, or else, just use/remember 
the workaround, and, there are already also NVDA add-ins for things like 
winglulx and winfrotz, etc., but, anyway.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, June 01, 2013 5:22 AM
Subject: Re: [Audyssey] Problem With NVDA amd Text Based Games



Hi Sky,

In deed. That seems to be a rather odd bug in NVDA as Jaws,
Window-Eyes, etc don't have this problem with console applications.
NVDA is the only screen reader I know of to behave this way with text
and console apps.

On 5/31/13, Sky Mundell  wrote:

Hello Thomas, That might be something to discuss with the NVDA team. I
wonder the same thing as well



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Re: [Audyssey] Problem With NVDA amd Text Based Games

2013-05-31 Thread shaun everiss
well its really never been reported as you don't need char echo on 
anyway when playing some of those games.


At 03:22 PM 6/1/2013, you wrote:

Hi Sky,

In deed. That seems to be a rather odd bug in NVDA as Jaws,
Window-Eyes, etc don't have this problem with console applications.
NVDA is the only screen reader I know of to behave this way with text
and console apps.

On 5/31/13, Sky Mundell  wrote:
> Hello Thomas, That might be something to discuss with the NVDA team. I
> wonder the same thing as well
>

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Re: [Audyssey] Problem With NVDA amd Text Based Games

2013-05-31 Thread shaun everiss

tom hit nvda 2 to turn off the speaking of characters that are typed.
turn it back on when finnished it will also do as you described with 
win7 defrag console mode and chkdsk and maybe other console programs.


At 12:12 PM 6/1/2013, you wrote:

Hi everyone,

I am not sure where to get help with this, but I've been having a
strange issue with NVDA and text based games like Destination Mars,
Atlantic City Blackjack, Run for President, etc where NVDA spells
everything on the screen instead of reads it.So if you get a sentance
like "what would you like to do" NVDA will go "w h a t w o u l d y o u
l i k e  t o d o" which is obviously annoying. In fact, it drives me
slightly insane. However, if I shut NVDA up with the control key and
read the screen with the review keys its fine, but when the screen of
text first comes up NVDA just sits there and spells everything. Has
anyone ever seen this problem before, and is there a fix for it?

Thanks.

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Re: [Audyssey] Problem With NVDA amd Text Based Games

2013-05-31 Thread Thomas Ward
Hi Sky,

In deed. That seems to be a rather odd bug in NVDA as Jaws,
Window-Eyes, etc don't have this problem with console applications.
NVDA is the only screen reader I know of to behave this way with text
and console apps.

On 5/31/13, Sky Mundell  wrote:
> Hello Thomas, That might be something to discuss with the NVDA team. I
> wonder the same thing as well
>

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Re: [Audyssey] Problem With NVDA amd Text Based Games

2013-05-31 Thread Sky Mundell
Hello Thomas, That might be something to discuss with the NVDA team. I
wonder the same thing as well

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Friday, May 31, 2013 6:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Problem With NVDA amd Text Based Games

Hi Sky,

Thanks for the tip. That seems to have fixed the problem. I wonder why
having typed characters on causes NVDA to read the display like that though?

Cheers!



On 5/31/13, Sky Mundell  wrote:
> Hello Thomas, what you have to do is turn off the speaking of typed 
> Carictors off with insert+2. That should solve the problem. I had that 
> problem too.

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Re: [Audyssey] Problem With NVDA amd Text Based Games

2013-05-31 Thread Thomas Ward
Hi Sky,

Thanks for the tip. That seems to have fixed the problem. I wonder why
having typed characters on causes NVDA to read the display like that
though?

Cheers!



On 5/31/13, Sky Mundell  wrote:
> Hello Thomas, what you have to do is turn off the speaking of typed
> Carictors off with insert+2. That should solve the problem. I had that
> problem too.

---
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Re: [Audyssey] Problem With NVDA amd Text Based Games

2013-05-31 Thread Sky Mundell
Hello Thomas, what you have to do is turn off the speaking of typed
Carictors off with insert+2. That should solve the problem. I had that
problem too.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Friday, May 31, 2013 5:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Problem With NVDA amd Text Based Games

Hi Charles,

No it is not. I've run a few test here and it seems to make a difference if
I use the old C printf function and the newer C++ cout function. Its
possible NVDA doesn't like text if it is streemed rather than printed to the
screen, but no other screen reader I've tried has this problem.

On 5/31/13, Charles Rivard  wrote:
> Just a thought off the top of my head:  Is the text in all upper case?
> Maybe that is why it is being spoken that way?
>
> --
> If guns kill people, writing implements cause grammatical and spelling 
> errors!

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Re: [Audyssey] Problem With NVDA amd Text Based Games

2013-05-31 Thread Thomas Ward
Hi Charles,

No it is not. I've run a few test here and it seems to make a
difference if I use the old C printf function and the newer C++ cout
function. Its possible NVDA doesn't like text if it is streemed rather
than printed to the screen, but no other screen reader I've tried has
this problem.

On 5/31/13, Charles Rivard  wrote:
> Just a thought off the top of my head:  Is the text in all upper case?
> Maybe that is why it is being spoken that way?
>
> --
> If guns kill people, writing implements cause grammatical and spelling
> errors!

---
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Re: [Audyssey] Problem With NVDA amd Text Based Games

2013-05-31 Thread Charles Rivard
Just a thought off the top of my head:  Is the text in all upper case? 
Maybe that is why it is being spoken that way?


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 31, 2013 7:12 PM
Subject: [Audyssey] Problem With NVDA amd Text Based Games



Hi everyone,

I am not sure where to get help with this, but I've been having a
strange issue with NVDA and text based games like Destination Mars,
Atlantic City Blackjack, Run for President, etc where NVDA spells
everything on the screen instead of reads it.So if you get a sentance
like "what would you like to do" NVDA will go "w h a t w o u l d y o u
l i k e  t o d o" which is obviously annoying. In fact, it drives me
slightly insane. However, if I shut NVDA up with the control key and
read the screen with the review keys its fine, but when the screen of
text first comes up NVDA just sits there and spells everything. Has
anyone ever seen this problem before, and is there a fix for it?

Thanks.

---
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[Audyssey] Problem With NVDA amd Text Based Games

2013-05-31 Thread Thomas Ward
Hi everyone,

I am not sure where to get help with this, but I've been having a
strange issue with NVDA and text based games like Destination Mars,
Atlantic City Blackjack, Run for President, etc where NVDA spells
everything on the screen instead of reads it.So if you get a sentance
like "what would you like to do" NVDA will go "w h a t w o u l d y o u
l i k e  t o d o" which is obviously annoying. In fact, it drives me
slightly insane. However, if I shut NVDA up with the control key and
read the screen with the review keys its fine, but when the screen of
text first comes up NVDA just sits there and spells everything. Has
anyone ever seen this problem before, and is there a fix for it?

Thanks.

---
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