Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Clement Chou
The beeps would've been what I would use. And Swamp definitely feels like a 
mainstream game... definitely no disagreement there, and I love it. I just 
think it's a shame that there couldn't be another multiplayer fps with as 
much refinement and as many weapons worked into it as Swamp already has. The 
groundwork for what could potentially be a competetive shooting game is 
there, but it doesn't work like that from a programming perspective. But we 
can hope for an eventual game like that. At least, I can. lol Shooters are 
the style of game that's fascinated me the most, and playing online against 
multiple other people is something I've always liked the concept of. I would 
love nothing more than to be able to sink my teeth into something like call 
of Duty.
- Original Message - 
From: Paul Lemm paul.l...@sky.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 04, 2013 2:58 PM
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof 
theAncientsConsiderations



Not sure how Jeremy planned to use the vertical axis, but I think 
(although

it wasn't exactly for head shots) in audio quake since there could be
enemies on different heights you had the standard  left and right stereo
panning  for aiming left and right and then 2 bleeps  that sounded at
different  speeds until you lined them up for the vertical axis.  Have
played many main stream zombie games such as resident evil and have always
loved the ability to head shot and take out a zombie with just one shot,
there's just  something very satisfying about it lol. I know Jeremy's not
planning on any more updates to swamp but maybe if he did as a compromise 
to

not make it seem to complex  that people don't want to try it maybe there
could be that head shot choice just when using the sniper. Even without 
the

head shots though swamp is still an amazing game  and to me feels like
playing a main stream game   already and I look forward to seeing what
Jeremy produces next.





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Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Jeremy Kaldobsky
At that early stage it wasn't a very polished idea, so it was going to rely on 
firing first to know how close you were to a headshot.  Basically you'd fire 
and hear a different impact sound based on how low or high you had hit on the 
zombie.  Well, that was the plan anyway and the idea was trashed before even 
making it far enough in to have sounds for it.  I don't even think Kai was 
working on Swamp sounds yet when the feature was cut.

Thank you for the compliments.  I think here in the audio game community, 
saying a game feels mainstream is among the highest expressions of praise 
possible!  :D

I should write something up about my current project.  I've informed many 
people from the audiogames.net group but I don't remember ever saying anything 
here on audyssey.  I could use a code break right now, so I'll toss something 
together so that people at least know what I'm working on these days.

- Aprone

--- On Sat, 5/4/13, Clement Chou chou.clem...@gmail.com wrote:

 From: Clement Chou chou.clem...@gmail.com
 Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof 
 theAncientsConsiderations
 To: Gamers Discussion list gamers@audyssey.org
 Date: Saturday, May 4, 2013, 5:54 PM
 The beeps would've been what I would
 use. And Swamp definitely feels like a mainstream game...
 definitely no disagreement there, and I love it. I just
 think it's a shame that there couldn't be another
 multiplayer fps with as much refinement and as many weapons
 worked into it as Swamp already has. The groundwork for what
 could potentially be a competetive shooting game is there,
 but it doesn't work like that from a programming
 perspective. But we can hope for an eventual game like that.
 At least, I can. lol Shooters are the style of game that's
 fascinated me the most, and playing online against multiple
 other people is something I've always liked the concept of.
 I would love nothing more than to be able to sink my teeth
 into something like call of Duty.
 - Original Message - From: Paul Lemm paul.l...@sky.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, May 04, 2013 2:58 PM
 Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re:
 Mysteriesof theAncientsConsiderations
 
 
  Not sure how Jeremy planned to use the vertical axis,
 but I think (although
  it wasn't exactly for head shots) in audio quake since
 there could be
  enemies on different heights you had the standard 
 left and right stereo
  panning  for aiming left and right and then 2
 bleeps  that sounded at
  different  speeds until you lined them up for the
 vertical axis.  Have
  played many main stream zombie games such as resident
 evil and have always
  loved the ability to head shot and take out a zombie
 with just one shot,
  there's just  something very satisfying about it
 lol. I know Jeremy's not
  planning on any more updates to swamp but maybe if he
 did as a compromise to
  not make it seem to complex  that people don't
 want to try it maybe there
  could be that head shot choice just when using the
 sniper. Even without the
  head shots though swamp is still an amazing game 
 and to me feels like
  playing a main stream game   already and
 I look forward to seeing what
  Jeremy produces next.


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Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Clement Chou
I'm no programmer at all, but from what I understand it would be a little on 
the complicated side since you would have to implement health and recode the 
server to handle multiple players that can take damage from each other, and 
there's probably other things I'm missing out on. But it would be nice... 
however, I think I remember Aprone saying at some point that he wasn't 
intending to work on that particular area, as Road to Rage was already the 
multiplayer pvp shooter. But I'm still hoping he'll change his mind at some 
point. lol
- Original Message - 
From: Paul Lemm paul.l...@sky.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 04, 2013 3:23 PM
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof 
theAncientsConsiderations




The closest thing I've ever done to programming is following the
instructions  from a book to write the most basic of games on my old
spectrum  128k( now I'm showing  my age lol), so I really don't have the
first idea about programming  but since swamp is  such a good game and
completed ,  (and excuse my complete ignorance here as I really don't know
the first thing about programming) but would it be very difficult to take
out the zombies and replace with PVP? Totally appreciate  though  that 
it's

not all about programming and it might just be a direction that Jeremy
doesn't want the game to go but I just wondered theoretically if  it would
be  huge to make a change like that and then release it as a separate 
game?





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Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Paul Lemm
The praise is all much deserved, its truly an amazing game.

I don't follow the  audio games.net group so although  generally   the info
is passed over here  by someone  at some stage  it's not always straight
away and sometimes stuff is missed, I did hear a rumour that it might be
some sort of RPG, which would be good but I'm sure whatever it is I'll be
looking forward to playing it and look forward to hearing more about the
project.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy
Kaldobsky
Sent: 04 May 2013 23:14
To: Gamers Discussion list
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof
theAncientsConsiderations

At that early stage it wasn't a very polished idea, so it was going to rely
on firing first to know how close you were to a headshot.  Basically you'd
fire and hear a different impact sound based on how low or high you had hit
on the zombie.  Well, that was the plan anyway and the idea was trashed
before even making it far enough in to have sounds for it.  I don't even
think Kai was working on Swamp sounds yet when the feature was cut.

Thank you for the compliments.  I think here in the audio game community,
saying a game feels mainstream is among the highest expressions of praise
possible!  :D

I should write something up about my current project.  I've informed many
people from the audiogames.net group but I don't remember ever saying
anything here on audyssey.  I could use a code break right now, so I'll toss
something together so that people at least know what I'm working on these
days.

- Aprone

--- On Sat, 5/4/13, Clement Chou chou.clem...@gmail.com wrote:


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Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Paul Lemm
Ok, your right that's already sounding like a lot of programming, definitely
more complex than my spectrum programming knowledge lol. Looking forward to
hearing more about the other project he's working on though.



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou
Sent: 04 May 2013 23:22
To: Gamers Discussion list
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof
theAncientsConsiderations

I'm no programmer at all, but from what I understand it would be a little on
the complicated side since you would have to implement health and recode the
server to handle multiple players that can take damage from each other, and
there's probably other things I'm missing out on. But it would be nice... 
however, I think I remember Aprone saying at some point that he wasn't
intending to work on that particular area, as Road to Rage was already the
multiplayer pvp shooter. But I'm still hoping he'll change his mind at some
point. lol
- Original Message -
From: Paul Lemm paul.l...@sky.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 04, 2013 3:23 PM
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof
theAncientsConsiderations


 The closest thing I've ever done to programming is following the 
 instructions  from a book to write the most basic of games on my old 
 spectrum  128k( now I'm showing  my age lol), so I really don't have 
 the first idea about programming  but since swamp is  such a good game 
 and completed ,  (and excuse my complete ignorance here as I really 
 don't know the first thing about programming) but would it be very 
 difficult to take out the zombies and replace with PVP? Totally 
 appreciate  though  that it's not all about programming and it might 
 just be a direction that Jeremy doesn't want the game to go but I just 
 wondered theoretically if  it would be  huge to make a change like 
 that and then release it as a separate game?



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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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